Respectfulnancymain
Respectfulnancymain
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- Respectfulnancymain
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Just report and ignore its that simple
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1283135#Comment_1283135
No, not anywhere near the extent killers need add ons.
That’s not to say killers cannot play without add ons. Just that it’s much more feasible for survivors to go into a match without any items at all and still have a high chance of success.
Agreed but the amazing devs reworked it so add ons are lost even if you escape and there like 50 add ons for survivor and majority of those are usless. If the add on change didnt happen id be fine with the bp gap
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1283135#Comment_1283135
The same items that don't disappear after they run out of charges and can be found in chests, you mean?
And the add ons? The ones lost after a match?
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@[Deleted User] said:
Killers always need to continually restock add-ons. Nuff said really.
Dont survivors also need items tho?
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Both sides always want a 4k/4 man escape because that's the best possible outcome
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If you can get 3 hooks in 60 seconds i think a ds is fine
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Sounds like a compliment? There saying your a good nurse? Unless there something im missing here
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1282155#Comment_1282155
Boo freaking hoo. This thought process is what gets me insulted after matches.
Entitled Survivors pissed off that they did not get to 'play properly' (whatever that means in their head) so they feel justified to insult and belittle me.
It's a PvP game; the Killer's role is not to scare you and pat you on the head and give you a damn lollipop. His goal is to KILL YOU. As long as he's not abusing bugs, glitches, or using cheats; suck it the hell up.
Do you whine in Overwatch if someone snipes you, because you don't feel Snipers are 'fair' weapons?
And I'm sorry if this comes off rude, but it is THAT thought process that leads Survivors to act like pricks after a match. They think 'The Killer did <x random thing this Survivor hates>, so they are toxic, which excuses ME being toxic!' when the Killer did what he felt he needed to do..you know..WIN.
We don't have to win by YOUR made up little rules. There's no damn Marquess of Queensberry rules, and I'm sick of Survivors acting like I can only win in their narrow, pre-approved way.
No Tunneling.
No camping.
No slugging.
No PROXY Camping. (#########?)
No using crutch perks.
No using crutch Killers.
Each of these things has a different meaning to every. Single. Survivor.
And yet they act like every Killer is supposed to just not do anything that falls under those words, to appease every holy Survivor Main. And when Killer's DON'T, they run onto these forums and try whining to the devs to make their inane little rules part of the game so they can 'play fairly'. (Translation: win easier)
Yay; you let Survivors go as a Killer. That does not mean every Killer has to follow your example. If a Killer wants to gun for a 4K; it's in his right to do so without being badmouthed or abused.
Yet Survivors sit there and go 'Why are you so tryhard for the 4k? You got 2! Stop being sweaty!' like they expect the Killer to just stop trying if he gets 2 kills.
It's the freaking height of entitlement.
This community is probably the most entitled one I've seen. Both sides always want to 4k/escape and if they dont they go cry on the fourms.
Most annoying thing is all the made up rules, no tunneling, no camping, no gen rushing, no slugging, no swf, no ds+unbreakable, no noed. i can keep going forever
This community would be so much better if everyone just accepts they've lost instead of crying about it on the fourms
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@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1282024#Comment_1282024
buffing solo to the same level means giving then x amount of existing perks, this means a bunch of perks will need a complete change and not a slight buff, i understand what youre saying but buffing solo`s will only mean more reworks of perks, perks removed and also swf are still likely to benefit over the solo players, i also dont feel killers need buffs, like okay some need some add-on adjustments as it is but none are terrible and all have strengths and most of the time killers are only made so much weaker by swf, whether thats duo, triple or a 4man. itd also be easier just to add a de-buff. i do get where you was coming from and its a nice idea but thats a hell lot of changes for perks, killers and even survivors as their teachable will change or just a simple de-buff to healing/repairing for a swf. 2,4,6% d-buff thats just above one person injured with a killer using thana which really isnt alot at all, do you think duo will notice that 2%? its more for the higher number of swf and its not a major de-buff, i think when people hear de-buff they get scared, im not unreasonable... i just want balance especially considering i play more survivor anyway
A 6% debuff is actually A decent idea. i was excepting you to want like a 20% debuff.
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@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1280854#Comment_1280854
so i guess we shouldnt balance the game and allow broken swf to ruin it for killers and result in less killers, anyone that quits a game because of a balance isnt really that into the game and afterall those people that say the game would be too hard are likely those people that still need to learn more in the game, im not being mean to those people but theyre often red ranks but still lack some loop knowledge etc. so atm theyre playing within ranks they shouldnt actually be, thats not me being mean thats just fact and i see alot of people get upset if you even mention they probably shouldnt be that rank... overall swf provides so many benefits with 0 negatives, while some swf are casual and thats fine people dont wanna stop swf but they want to stop swf being too strong within certain hands afterall thats where you see those toxic survivors that will try to bully every killer they can in their swf group using all meta perks. so a simple 2 fixes, de-buff to repair speeds etc. this increase the bigger the swf, not going to be massive but it gives the killer a few extra seconds or balance the perks so each survivor cant use only meta perks breaking the game. DS, BT and unbreakable, DS means you cant rehook that person for 60seconds so okay fine youll probably have to slug to cause pressure but they have BT anyway, lets say you leave them and run into them again slightly later and can slug them, cant pick them up due to DS but they get up due to unbreakable, the whole team in the meanwhile know these perks, they dont need to leave a gen to get them up, the hooked person can use BT to protect the unhooker, DS means you cant punish people not healing or doing unsafe things because they will stun you and waste more time. ONCE again the game should be balanced, ranking is too easy atm and the game relies on bad player to balance it, i think its a complete fair ask to balance swf and they info they share over coms
Umm did you even read my comment? I said buff solo to swf level then buff killer. Did you quote the wrong person?
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I main billy so its pretty easy getting red ranks. Tho im currently rank 9 since im practicing piggy and huntress
Low ranks are sooo boring imo since 4ks are guaranteed
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1280883#Comment_1280883
You're correct, I've seen that a lot. I haven't played console firsthand but I can say I've seen many people say it. Another bit is that while Bill is shown in the perk icons on PC, I believe on console the person in the perk icons is just a generic guy, similar to what you see in No Mither or WGLF.
Also, if we were to have Adam be between Louis or Coach, I'd say Adam is totally more of a Louis kind of guy.
Actually he is shown on his perk icons
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No they don't
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Pig
Dark devotion
Infectious
Enduring
Bbq
Billy:
Enduring
Bbq
Pop
Infectious
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@EvilJoshy said:
I don't even think console has Bill at all. His perks are automatically in the bloodweb for them but Bill is absent. I think they got the rights to use Bill for PC only because back when they got him they had no intention of crossing platforms.
Bill came to console back in 2019 lol
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1280852#Comment_1280852
If SWF was nerfed, the people 'just playing with friends' would cope and keep playing. Only the tryhards who need it to be OP would get angry and leave.
It would actually be the other way around the tryhards will still be able to play, but the ones playing with friends would just play another game since it'll be too hard
Imo best way to fix swf is buffing solo to swf level by giving map wide bond basekit and other buffs like that then buffing killers to be able to handle that
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1280537#Comment_1280537
Survivors: SWF is not that strong and barely anyone uses it!
Also Survivors: If you nerf SWF, so many people would stop playing!
🤔🤔🤔
No one said "barely anyone uses it" what people say is that most swfs are just friends playing together not "sweat with friends". If swf is nerfed alot of the people who just play with there friends would quit
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First a swf conspiracy then this. Get a life
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@LetsPlayTogether said:
Another SWF conspiracy of yours. You clearly should get help to get rid of your obsession.
Surprisingly i actually agree wtih you. Hes made like 15 posts abour swf in the past few days
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Bye 👋
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@Smeson said:
https://forum.deadbydaylight.com/en/discussion/comment/1279817#Comment_1279817
So what do you play for? Honestly, as a survivor you hold M1 and struggle sometimes. Is the running the only gameplay then? I know survivor is boring dude, but you seem to wanna remove even more stuff for them to do
Have you ever played survivor at a rank higher then 20?
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@Entity_Hugs said:
Gotta love that Killers take 3 seconds to kick, Surivors take 0.06 seconds to tap. I've seen Survivors tap a gen without stopping their running animation.
But the devs thin 1/60th of a second is 'Giving up ground in a chase' so they won't do anything to change this lopsided mechanic.
And 'run overcharge' means nothing: Overcharge is actually designed to let Survivors run away with the skillcheck. That is working as intended because..Well, the only reason I can see why Survivors can 0.06 speed gen-tap & telekenetically hit Overcharge is survivor bias.
I mean, there's no reason other than 'Survivors would get mad' that make sense, because it's sure as hell not balanced.
Only benefit from removing gen tapping would be buffing 3 gening which really dosent need a buff
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1279384#Comment_1279384
Items are supposed to be visible before the trial, though.
Keys are visble tho? Just hard to see
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Im fine with keys being hard to see since we can't see a mori until the offering screen. That's just my opinion tho
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@DetailedDetriment said:
My queue times haven't changed. 2-5 minutes for survivor; 10 seconds for killer.
Yea q times havent changed since They were imo ruined when the devs reworked rank reset to only reset you one color.
Before that q times were better
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@Speshul_Kitten said:
Here we go. Judging from “your experience” it is clear that you do not remember, we’re absent, didn’t start playing until after the new rank reset, etc., that queue times were already bad before the new rank reset-new rank reset made only made them worse.
You could still wait In a lobby for up to 5-7 minutes queuing up as survivor only to be dodged/unable to reach host, etc.
So no I absolutely disagree with the “not enough/lack of killer argument” who do you think you run into as survivor more often, a red rank killer or something lower?
Q times were always bad. But survivors q times were alot better then killers until after a few rank resets happend and Matchamking became unexistent after they reworked rank reset to only reset you 1 color
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1278244#Comment_1278244
Emotes at pallets? Please enlighten me as to what that even is?
I think he means pointing at the killer
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@OutcastEric said:
The same reason they allow tbagging flashlight clicking, emotes at pallets. Open gate safe havens and all the other manner of disease caused by survivors in this game. Because they love their survivors playerbase. It's a 1v4 and without the 4, they wont have a game. Same as the 1 but they outnumber us.
They cant exactly ban someone for teabagging, clicky clicky etc. Just like they dont ban for slugging all 4 till they bleed out or hitting on hook or nodding
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Umm im no where near as good as streamers but i can make it to r1. You just need to play more
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@Rey_512 said:
I only send “GG EZ” to the opponents when I win. Why are they getting mad? I’m clueless, please help.
I send ggs not gg ez and not only when i win even when the killer wins
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Just block and ignore
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@PigMainClaudette said:
THEY are extremely entitled and up themselves for playing terribly and getting lucky with the hatch.
YOU are being extremely entitled by using the leniency and silver spoons line.
This is not the devs' fault. The hatch mechanic is designed so that there is hope for survivors who have had a bad game, and to not just guarantee death by being the last one standing. It was changed so the "hatch standoff" no longer occurred. It is FINE in it's current iteration. Yes, they are a terrible teammate and what they said to you is unacceptable, but they're trying to get under your skin and it's clearly worked.
https://forum.deadbydaylight.com/en/discussion/comment/1277055#Comment_1277055
Wonder how I fit into that then, since I do play more survivor than killer, but have a name that encompasses both, with a killer avatar. I must be the exception then.
Reading your posts and comments i belive you play both sides but survivor a bit more.
Am i correct?
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@Keezo said:
https://forum.deadbydaylight.com/en/discussion/comment/1277049#Comment_1277049
It used to apply to both survs and instead of Deep Wounds(before Legion came out) it applied its own unique time that simply downed the survivor in 25s unless someone else gave them the good touch, which is the part im referring to, making it only effect the unhooked surv & instead of the complete non-threat of Deep Wound apply an actual hinderance.
So you'd have 25 seconds too do a full heal? Seems pretty weak since you can just follow the survivor for 25 seconds
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Why do you hope this affects survivors too?
Bit hypocritcal that your complaing about it but you want it to happen to others
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1277038#Comment_1277038
I am in this forum daily and countless posts start with "I play both..." followed by a very one sided opinion. Usually in the vein that fits their avatar. From someone who often gives 1 sided opinions. It's not slick. I play both too, but I'm not kidding myself that I'm not a survivor main and my opinions are positioned as such. And the vast majority of ppl have a preference in the same way. But nice try. 👍
I play both sides equally but if you've seen any of my posts you'd call me a survivor main.
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Im on xbox and i use wireless headphones and they work perfectly. Idk about the type your getting tho since my headphones were pretty expensive
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1276542#Comment_1276542
Hell no I don't camp, let me post some screenshots with names blocked off.
Reading your comments/posts id excpect you to be rank 1 both sides. Suprised your rank 16 killer
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@Strancol said:
Old Freddy. The new one is boring M1 killer...
Wasent the old one also an m1 killer?
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@Keezo said:
Give Borrowed Time its old status effect instead of Deep Wounds.
What was its old effect?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1275709#Comment_1275709
And dont forget the devs want you to get it on the switch on console and phone which theres no cross progression. I finally just maxed my stuff on ps4 and then got a gaming pc and thought id get dbd. Back to playing for another 2k hours to max again...
If i were you I'd just wait till they make cross progression a thing
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Umm how is this the devs fault?
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@Aven_Fallen said:
Players who did not play that much were not able to get into the Ranks where players would be who play more. So it might be frustrating for them to not reach higher Ranks, because they get set back so much each Rank Reset. So it got changed to make it less frustrating for players who dont play that much.
Yes, this was their reasoning.
Damm the devs must have been drunk when they decided to change rank reset if that was there reasoning. Did they not realize this change would completely ruin matchmaking in the process
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/1276969#Comment_1276969
Most survivors don't have any skill to begin with, which is why they struggle when OP things get taken away. But that's another story for another time.
How are survivors the ones who are struggling? when your the one crying about gen speeds even though god windows we're nerfed and maps were made much smaller so you can apply pressure easier?
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Gen speeds are fine imo
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1276943#Comment_1276943
Define "unfun." If you mean getting in the way of you tbagging at the exit gate, you are in the minority.
By unfun i mean hes not enjoyable to play as or against. His power just forces an early pallet drop nothing much else. He needs a complete rework imo
And why are you assuming that im some toxic survivor main? I play both sides equally. No need to be rude
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@ProfessorDunwich said:
Clown has needed a buff for a long, long time. Devs don't care. Survivors don't find him "unfun." So he won't be touched.
I find clown extremly "unfun" actually. He definitely deserves a rework
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@Icery said:
https://forum.deadbydaylight.com/en/discussion/comment/1274196#Comment_1274196
No you are not. What could we use better for gen rush? Ruin got nerfed. It takes 5 minutes for survivors to gen rush all gens. How can we catch all of them without noed. If you are still thinking noed users are bad then do not use ds or bt. So that means you are bad too?
Using noed dosent make you bad, but if you cant get kills without noed then you are a bad killer. Ruin was nerfed and to compensate toolboxes were nerfed, infintes we're deleted and maps we're much smaller.
I dont even use ds or bt.
And how often do you get gen rushed in 5 minutes? Gens usually take around 7 or 8 minutes to finish when i play giving me plenty of time to get a 3 or 4k.
You can use corrupt, pop or even new ruin to slow down gens
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/152719/what-was-the-point-of-the-rank-reset-change
I wasn't informed rank got changed. Though I did notice it was suppose to reset today and I'm still at red rank. Can you fill me in?
I meant the rank reset change a while ago. The one that made it so you only go down one rank color
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@OnryosTapeRentals said:
Iridescent Heads, Hex: No One Escapes Death and Memento Moris generally require little additional effort and have few downsides/limitations.
The Shape's Judith Tombstone add-on comes with the downsides of:
- Not being able to stalk in Evil Within III
- A lot more Evil is required to reach Evil Within III
- The Shape moves at a significantly slower speed.
His Fragrant Tuft of Hair add-on also has downsides:
- A lot more Evil is required to reach Evil Within III
What do you mean by "not being able to stalk in evil within 3?
Myers can stalk when hes tier 3?
