RepliCant
RepliCant
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@voorheesgt said:
Before you scream, please listen.
As we know the mori/key systems are going to be reworked so here is an idea that I believe would work for a Mori rework.
So similar to pyramid heads Final Judgement, except there would be specific areas on each map that you'd have to perform them at. There would be multiple highlighted patches of ground that you would have to carry survivors to in order to mori them, instead of putting them on death hook...
Benefits:
1. Let's face it, hooking is boring. Even when I'm playing survivor I'd rather be mori'd then placed on death hook.
2. Risk vs reward. There would be fewer places to mori than hooks available. So I think the Mori should award a point bonus. This would also benefit survivors because if the killer gets greedy, it gives the survivor a better chance to wiggle free.
I think this could really make the game less stale. The offerings could still exist which would make mori possible after 1 hook but the mechanics would be the same. The killer would still have to carry the survivors to a sacrificial spot. This would fix the "tunnel off hook mori" as DS would still be a viable defense.
What do you think?
This is cool! Would it be like the basement where there's a room/specific design for said mechanic, or would it be like a 'zone'?
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Rancid Abattoir and Torment Creek. They are just fantastic maps with a lot of integrity left to them especially since their infinites were removed.
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pallet save =/= pallet stun
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I think you're gonna see perks like We're gonna live forever & soul guard into the meta and cause survivors to play more aggressive. Some killers are gonna take advantage of it, some might not
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I really love Dead Hard and Shadowborn. Mainly because of their consistent use throughout a match, but also because you get uber addicted to shadowborn
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Well, saves you from carpel tunnel ;)
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Huh
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@NursesBootie said:
No worries they'll buff DH soon and probably update the perk description too.
Fixing it from a technical standpoint isn't buffing the perk in any means
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I play Nurse and have no issues with dead hard (even though its her #1 counter), glad they decided to technically revisit it to make sure the instances of being exhausted on the ground will be less consistent
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@smileybones said:
It completely destroys her ability to be competitively viable.
Cool, this game was never competitive to begin with
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@Inji said:
https://forum.deadbydaylight.com/en/discussion/comment/1652373#Comment_1652373
I was thinking the same thing.
So is it free auric cells or a bug?
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Accept that game might be really, really difficult. Try your best but no matter the outcome keep in mind that scenario is just a extremely difficult one to face as killer. Camp a lil, tunnel a lil. Just don't get upset from losing it. The odds aren't in your favour. Maybe next game will be better...
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It's a common concept for games to develop characters that are harder to play but in turn reward for higher risks.
Nurse still goes into fatigue, longer if she misses an attack after she blinks, and also has to wait for her blinks to comeback on a 3 second cooldown. With these conditions you go into the "High risk, High reward" zone and this is what Nurse falls under.
Some on her add-ons could maybe use some number nerfs and that's about it, mainly just the blink recharge ones lol but that's debatable.
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Did they mention anything about the Claudette skin? Of potentially improving it or something?
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Nah you're forced to use corrupt because you have yet to learn how to take survivors off of gens
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Regardless of if she's counterable or not, she's unfun to go against. Personally I don't like trying to outplay something I cannot see.
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Sleeper perk. My worst nightmare as a survivor.
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Too bad they don't care about the colourblind community when it comes to auras.
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x/y
x = amount of cosmetics owned
y= the amount of cosmetics (per pieces 1 outfit = 3 pieces) the character has in total
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1477065#Comment_1477065
That's great and all, but why does it still happen? Glitches like this aren't unfixable. I can see it not being a top priority, as I said, it's not a huge deal, but it seems odd. You'd think they wouldn't want a really big obvious glitch like that.
Also it appears it's not just visual, as pointed out by the person above you.
I think it's just a desync in the servers but I'm not 100% sure on that.
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Usually as Trapper, in the beginning of the match if I find someone right away, I smack them then leave them for a gen patrol. If I find nobody at the gen I went to, I trap the strongest loop near it and continue to pressure the next gen. Or just straight up skip the trap and go to the next gen and try to add some map pressure around there.
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Whatever helps you sleep at night.
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Any Killer with high mobility like Freddy, Nurse, Spirit, and Billy realistic don't need a single slowdown perk just due to their natural map pressure. Maybe Huntress but idk
I don't think Pig, Legion, or Doctor need any but it just also synergizes with their kits
I think Demogrogon, Deathslinger, Myers, Trapper & Hag could really use Corrupt
And then PH, Oni, Bubba, The Plague, Ghostface, Clown, and Wraith all would use Pop over corrupt
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Probably just visual detail
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Do you want the bloody cosmetics? If yes, then it's worth it.
If no, then its not. It's only like 1% boost in the bloodweb to find more rarer items anyway
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Still my favourite Killer after 3 years. My favourite add-ons are Matchbox and Pocket Watch (not used together, obviously). I also run Enduring on nurse. My favourite thing is eating a stun and immediately blinking and downing the greedy survivor.
My usual build is:
Surge, Infectious Fright, Agitation, BBQ/Corrupt/Whispers/Shadowborn/Enduring for the 4th slot.
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@[Deleted User] said:
Damn, they could have just not changed him at all but this is a clear sign they are listening to the community and actually trying. What a way to be ungrateful lol.
You're giving them too much credit. Changing numbers for a bad design still leaves it as a bad design. Majority of the community dislikes the overheat mechanic. If they were listening, they'd go back to drawing board.
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Theory: BHVR overdid the Billy nerfs on the PTB so they could tune the numbers back to please the community being upset about the Billy changes. Instead of you know.... just reverting the change all together since nearly all feedback is negative.
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@28_stabs said:
Spirit require as much skill as skillful are survivors.
And everyone who plays the game for more than 100 hours knows that any Spirit can slap on Stridor and all this so-called "counterplay" goes out the window if the Spirit has ears and can tell which side of the pallet you're going for.
But I disagree with the notion she takes no skill. She's just frustrating to go against but I can acknowledge the differences between a good spirit vs. a bad spirit.
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Atleast it's only 1 dead hard per chase on a survivor that they get to use it. And they have to time when to use it too.
I understand the lack of counterplay to it for the uses it bring (even more than just distance). It sucks but there are a lot of other perks that suck to go against but have remained balanced for years. Dead hard is one of them. It doesn't really break the game but more so brings an annoyance to the killer.
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@doitagain_ said:
Personally I like the inclusion of linked sets, they can get more creative with outfits now and not have to worry about clipping issues. And maybe we can actually get some dresses that aren’t separated at the waist.
Linked sets are a new feature so we’re probably going to be seeing a lot more of them but they’re still going to continue creating separable cosmetics of course.
So then why wasn't Bunny feng included in this? How come the one cosmetic which was delayed for 2 years, isn't locked in a set?
It's gives off money grabbing vibes.
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This was never an issue before the Pyramid head patch (4.0.0) but now its really bad. It needs to not be constant (intermittent) or needs to be tuned down in volume greatly.
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Same here.
Take a break for a day or two. Come back and it'll feel better, or not as bad. Some days, matches are just rough and it just is how it is.
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Since they've changed Stridor to be additive with Iron Will, I hate this #########. Make Iron Will work against Stridor again! 100% reduction of 150% is still 0, NOT (150%) - (100%). Why does BHVR do quik maffs in such a weird way.
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I find Killers that are difficult to mindgame fairly boring. Deathslinger with no wind up animation, Spirit with just standing still. Effortless and boring. I''l admit, apart of it is that I dislike being put in lose-lose situations which is also a problem with so many tiles in the game for both sides.
Billy Nurse and Huntress are all my favourite because of the interactivity with their kits. Makes for some good chases which is all that matters to me.
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He's a killer you got to learn so I just feel like some people played him, didn't feel like it was for them, and went back to their comfort zone. Which is fine. I think he's good, but has a Nurse-level of skill cap.
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Mario Kart Wii, probably CTGP
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@MichaelAMyers said:
Listen....I understand everyone in the LGBT community wants some sorta "Representation" and "Inclusive" in media but this is not the way to do it....
I don't care for a characters race/sexuality whatsoever because it has nothing to do with the gameplay, when I play a video game I play it for the game not just the character.
Listen I support the LGBT Community but this is pandering this also feels like a "Promotional" agenda and for what? the original "Make them how you see" was the best way because it didn't matter canon or not about how fanfic and shipping's were.
This isn't a "RPG" like Fable or Sims this is a Horror themed video game where survival are the goal/motives and not about their "Sexuality"
Now that I am reading from Facebook/Twitter...the LGBT is being toxic toward those who don't agree with their views (opinions) which is why I think leaving them to the "Fans" was the best idea that or allowing "LGBT" Cosmetics would have benefited perfectly for the community but retconning or adding new lore just to pander doesnt sit or feel right to me and others who are LGBT or are supporting the LGBT.
this is just my two cents how does everyone else feel?
Note: Let's be civil and not toxic and attack others known Opinions.
Their sexual orientation can be considered apart of their lore. afaik lore does not equal gameplay. For me, I think having the addition of a diverse cast in terms of sexual orientation, race, and cultural background is a great bonus in insight as to who these creations of characters, are.
After all, it is just written pieces made by great writers that don't really have an effect on gameplay. Imo it should be welcomed.
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@Sodahead said:
https://forum.deadbydaylight.com/en/discussion/comment/1329329#Comment_1329329
Thanks bro. I'm trying my best. It's a long road. She is hard to get use too. What is CD?
CD = Cooldown! :)
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Kudos to you. I find Nurse's skill cap to be remarkable once they added the CD, stick with it and destroy them survivors. You'll get there bro.
Flicks should be easier on console with the sensitivity changes!
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What's ironic about this post, is immediately after making it, I ended up getting the challenge without even trying. Cool to see what everyone said tho.
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@[Deleted User] said:
The struggle doesn't feel real beyond the first few hours. The only thing that feels real is my arthritis and the hit my wallet takes when I have to buy new equipment because of a repeated button mash mechanic straight out of 2005. They're ridiculously out of touch on this issue. Many other games have an option to change repeated button presses to button holds.
The whole "We want you to feel immersed with fighting back the Entity" statement bullshit is what really rubbed me the wrong way. You mean feeling ######### immersed in a video game is more important than preventing your players from carpal tunnel? Caring for the people with arthritis?
The devs can straight up go ######### themselves on this one
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Engine.ini file or GameUserSettings.ini ?
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1273375#Comment_1273375
In that case, I'll never get it 😞
Damn! That sucks! Did you miss the first rift? I heard somewhere they might come to the store eventually but that's not confirmed :(
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1273286#Comment_1273286
What is that first hair?
The "first impression" head piece from the first Rift. It just looks bad on my screenshot Lol
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1273219#Comment_1273219
I love this. I would wear it but change the hair 💜
here are your two options of different hair:
Captured with LightshotCaptured with LightshotMuahah,i still love the bloody face the best tho
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Me is starving student no lies me swear!
also another claudette i made today, something about her p3 though i love. Reminds me of a female version of Ace's suits
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1271348#Comment_1271348
Your Ace skins are killing it!! 😍😍😍
Thanks! I've gotten into Ace the past year and i like his suit attire. I edited one more in lol but I also love his Pilot pin up jacket cosmetic too
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Here are some that I enjoy
edit:
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