Avatar

Razorbeam

Razorbeam

About

Username
Razorbeam
Joined
Visits
585
Last Active

Comments

  • Consoles don't need a PTB they can test the general health of an update in house using like 5/6 different consoles and know everything they need to about an update, no issues arise on a console that BHVR wasn't aware of ahead of time.

    If you mean for general play testing it's pointless as PTBs in this game are used as marketing hype tools and not for actual changes. The PTB version of DBD is like 5 versions behind what they are working on behind the scenes, that's why you never see changes made based on PTB feedback.


    Edit: just for clarification, I agree a lot more consideration needs to go into the effect of client updates and the console community, we absolutely agree there, just PTBs in this game are not used in the same way as many other games, their pure hype tools to try and rope people back or get people excited for changes.

  • I really hope we get to go back to holding BHVR accountable for the poor port quality and their empty promises soon and actually have somewhat playable clients again.

  • @Nun_So_Vile said:

    They can find all the time in the world to fix the cosmetic glitch...something people actually enjoy and engage more with the game because of... Yet here we are with NO fix for console performance. In the words of the great Winston...How embarrassing.

    The reason it appears so senseless is because those cosmetic bugs were fixed a month ago and spent weeks going through platform verification and update scheduling. We are generally always recieving updates a month behind due to the nature of how it works.

    It does add insult to injury but there's not much anyone can do about it.

  • You tea bag spam me in a chase and then fall over 20seconds later I'm gonna bing bong the bell coz you just got knocked the ######### out

  • Gotta give lord tony props on this honeypot thread tbh

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2339088#Comment_2339088

    I can't answer all your questions I'm afraid, I am aware that the team are addressing a HDD issue that seems to mainly affect consoles.

    We're looking at the Mid Chapter patch to have things included for the fix.

    No that update is great, I feel much better now, as I've said in the past, it's when things are being worded so vaguely or downplayed that causes concern. Just them specifying the HDD stuttering directly on consoles is a lot bigger than I think people realize.

    Thanks @MandyTalk

    Much appreciated.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2339088#Comment_2339088

    I can't answer all your questions I'm afraid, I am aware that the team are addressing a HDD issue that seems to mainly affect consoles.

    We're looking at the Mid Chapter patch to have things included for the fix.

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2339435#Comment_2339435

    Early game collapse; yes they do

    They say they're "looking into" something if they're only just starting the discussion or looking process.

    They have just specified something is broken ( that we know is broken ). They can't go silent on it now and they have to fix it, let's say for example in a months time there is no fix, you can take that tweet to Sony as reason for a refund, BHVR know this and I believe it's why they stay so vague and silent until they know the issue can and will be fixed.

    Given they are shooting for the mid chapter release I would imagine that means it has been fixed already, and it's easier to say they are working on it as opposed "you have to wait weeks of it being broken while Sony and Microsoft review and schedule updates that we have to line up" etc.

  • Screenshot_20210706-174407__01.jpg

    This is pretty huge, BHVR don't seem to talk about things unless it's being addressed.

  • They are referencing the literal issue that is making their game unplayable at the moment, that is the opposite of them making a optimisation promise and then pretend they never said it and refuse to ever engage in conversation about it again, but hey we can turn this into a negative if you really want to.

  • BHVR have just tweeted they are working on the HDD issue and plan to have fixes in the mid chapter update, they have specifically referenced the stuttering issue. That's pretty huge.

    Cute thread tho

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2339298#Comment_2339298

    It's pretty clear that they think of us as second class players.

    No support.

    No optimization.

    No Fog Whisperers.

    We've never been their priority, always an afterthought.

    I'd settle for after thought over the current zero thought.

  • That's if the fix is found by then, whenever they have fixed the issue they have to pay to send it to Sony, Sony then spend time reviewing it and making sure it doesn't break their system, then they greenlight it and schedule a update time, in pretty sure this process takes 3 weeks, not to mention the same process has to be done with Microsoft and then all 3 platforms need to have their update dates align so all cross platforms receive the update at the same time as they have to match client version.

  • @Mandy said:

    Hiya, there won't be a hotfix today I'm afraid. The team are still working on additional fixes that will go into the Mid Chapter patch.

    Thank you for you the response, given it can take weeks to get current day updates sent to and approved by Sony and then finally shipped out as updates, can you share any insight whether that process has happened yet and fixes for consoles have been found ?

    I know the clients you guys work on can be versions ahead of our own, has this problem been fixed internally and we just have to wait or is it still being actively investigated ?

    If it's still an active problem meaning we most likely won't see a fix for well over a month, are there any plans to offer refunds for current gen console users who purchased the game/chapter during the release or the RE release ?

    Thanks for any insight you can offer @MandyTalk

  • I want to believe

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337908#Comment_2337908

    DBD was never designed to be a console game in the first place. Look at all the games that were ported from 1 platform to another without having an entire department essentially recoding the game for optimization and tell me the difference.

    And yeah, but games like ff14 have been entirely redesigned in the meantime, it's an MMO with constantly loaded area's that are ran server side at all times, no need to reload the regions, no need for RNG everytime a map is loaded, no need for the server to send new data to the hardware every single game you play.

    Of all the games mentioned, how many of those have maps with RNG? How many of those require to send every new player essentially an entirely new map everytime they play? Add on to that fact that all those other games have either been entirely recoded to be able to recieve new updates, where DBD has not.

    The issue is with the hardware purely because DBD has not been recoded. If BHVR never intends to recode the game, the issue will always be the hardware. Best thing you can do is simply drop the game. DBD is promoted to new players because the playerbase is big on consoles. DBD is being sold because of the active playerbase. If the game is ######### for everyone on a certain console, everyone on that certain console needs to either upgrade their hardware or drop the game. If the active playerbase remains similar, BHVR wont really care as much as they should.

    You know why FF14 got a rework? Because the playerbase dropped their collective #########. Do you know why OSRS was created? Because the playerbase dropped their collective #########. The devs wont look into what they can do about the game, if their playerbase drops their collective #########. DBD has more than 25 million players(August 2020) and at the very least 1 million active players. Steam "only" has 10% of those players. Meaning the vast majority of players play on console. If any console were having consistent issues for every player, you would expect them to drop their collective #########. Yes, there is an anniversary event going on, but they could give that specific console an extended anniversary event(its not really hard to do) to compensate for down time.

    Let alone that thanks to the update schedules from consoles, DBD needs 2 weeks at the very least just in waiting time to release a fix. This is exactly the reason why so many games remain in Early Access, because Early Access removes that 2-3 week wait entirely because the game isnt considered a full release. FF14 doesnt have to deal with console schedules unless they release a new expansion, because they have their own client and their own servers. DBD has to upload their content to the servers of console manufacturers for it to work.

    With all that in mind, its fully logical as to why DBD performs the way it does.

    You seem to think a lot more power goes into the limited random nature of DBD maps than actually does, not really sure where you're going with ff14 having servers do the work when we also play on servers and then you state what we know about the problem code. Your argument was we need to accept DBD is a 5 year evolved game and it's out grown current gen, that's factually false and the issue that needs addressing is the code, which you clearly accept from what you've said.

    I'm well aware of the time it takes for Sony to approve updates and if you think console players aren't loosing their minds over the current issue you haven't been paying attention to their social medias since re dropped. I'm pretty confident BHVR have fixed the stuttering issue and we are just waiting for the long winded process of recieving it hence why they tweeted about it again last week rather than doing their usual staying silent about it, again not really sure how this relates to BHVR needing to fix their client, as promised, and not simply declare DBD to advanced for current gen which is an absolutely absurd concept.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337802#Comment_2337802

    What exactly had you filled with such optimism? Surely it cannot be based on track record...

    The fact they made a point of tweeting about the issue and making a notice rather than their stonewall silence, their version of the client is a fair few ahead of ours but it takes weeks to arrange the roll outs with Sony/MS.

    I'm fairly certain had they not been able to identify the issue and resolve it the issue would have received the same treatment this thread has regarding general/promised optimisation - denial/ignorance.

    Whether that means the fix comes tomorrow though is another matter, I'm pretty sure if they fixed it tomorrow in their office it would take us minimum 3 weeks to receive the fix.

  • @Itooshie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337872#Comment_2337872

    https://forum.deadbydaylight.com/en/discussion/comment/2337877#Comment_2337877

    Nah, I think they can bring it back to what it was before the RE update without fully optimizing the game for last-gen console. 💁‍♂️

    But we're at an impass so there's nothing more to be said from me.

    I believe they can as well and I'm very confident they will, it's just very clear with the nature of evolving problems over time that these things are all connected and while they might find the trigger that made RE cause the unplayable issue now, until they address the real client issues that got us here it's going to happen again.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337834#Comment_2337834

    Yeah, because their core game wasnt made with Unity Blueprints and with actual code. But even those games tend to run much worse on 5 year old hardware.

    Which was the original argument. I dont disagree with DBD needing a code rework, because it obviously does. The game wasnt designed to have 20 killers added to the game, the game wasnt designed to have 600 perks. And each update, the game obviously has a harder and harder time performing well with new additions. But that doesnt take away the fact that you DO have to update your hardware if you want to play newer releases. It's not a 5 year old game, its a game that was released 5 years ago. There is a big difference between those 2. One remains stable on PC's from 2016, the other does not.(and that is assuming people bought a PC with the newest hardware in 2016, which might not even be the case, my PC in 2015 was created with parts that were released in 2011 and 2014, it couldnt handle DBD and other games and this Januari I upgraded my PC because my hardware was obviously outdated).

    Not even adding to the fact that even if your hardware is theoretically supposed to be able to handle the game, that doesnt mean your hardware actually is able to handle the game. Unless you've been actively maintaining your hardware once every 3 months to make sure everything is cleaned and no wires are being strained. Otherwise that GPU from 2017 might only have a lifetime of 3 years instead of 7.

    You're comparing PC hardware to console hardware and it invalidates your entire argument, you can't push pc hardware in the same way you can console. Designing games to run for uniform hardware configurations is entirely different than designing them for PC which can have countless varying hardware set ups and most importantly different processors.

    Real deal gaming PC will always wipe the floor over consoles, there's no contest however if you built a PC to the exact specs of my PS4 pro and played say, doom eternal, my PS4 is going to out perform your mimic'd PC because your client has been designed for everything and my client has been designed to exploit the exact hardware to it's fullest potential.

    As has been stated many times, the 5 years of upgraded DBD client poses no performance threat to current gen consoles, like many live games that have existed for more than 5 years recieving graphics updates and scaling to the time (ff14 for example) still perform flawlessly and have DBD beat at every benchmark of required power.

    Dbd is a terribly unoptimized port of a terrible unoptimized pc client. It is the devs responsibility to make good on their promises and address the issues in their client, the capability is easily there for DBD to run at 60 fps on all current gen consoles so therefore the solution is not to have everyone run out and buy next gen, which fyi will be shortlived without the same problems as more and more is bolted on to a unstable client.

  • @Itooshie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337863#Comment_2337863

    Okay, again, im not referring to console optimization.

    Im referring to fixing the issues that were caused by the RE update. Console optimization is another discussion entirely.

    There is nothing more tied together in the known universe.

  • Fantastic fan service, great to see BHVR have picked up very talented designers that can craft a RE map to that detail.

    Awful DBD map, flawed in everyway.

    #splitthemap

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337587#Comment_2337587

    Not sure I agree with that.

    I bought this game on PC back in 2016. At the time, my machine was from 2014. That computer I used to play on, however, cannot possibly keep up with the game in its current state. I had to switch to a newer machine years ago. I don't think it's reasonable to say the game can't advance past the point of what older consoles are capable of running. It's the norm for PCs, and nothing makes console any different.

    But I do agree that if even the newer consoles are struggling, phasing out support for older consoles wouldn't fix the problem anyway.

    DBD in its current state, if written and correctly optimized poses absolutely no challenge to current gen hardware in the slightest, I don't know how you can look at the entire catalog of current gen games that tax the systems so far beyond anything DBD comes close to and draw the conclusion that DBD has advanced beyond them.

    DBD's spaghetti code has had more and more crap bolted on the side of it rather than it getting rewritten properly, that is the only issue tanking pc/current gen, that's the developers mess to fix especially when they continue to sell to those platforms.

  • I love it when they attack the single set of meta perks, dispite the fact you have to deal with x4 meta perks.

    The tears or victory.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337646#Comment_2337646

    It's an optimization problem.

    Quite frankly, compared to most other popular games right now, DBD looks like #########.

    It isn't graphically intense.

    It manages to run worse than LITERALLY every other game out there.

    I think this is actually true, is there any other game so small in scale that's riddled with all these performance issues ?, I played plenty of bad ports in my time but the fundamental game was at least serviceable.

  • Heh if that was going to happen BHVR would have the game running on current gen at 60fps with no stutters in a week before they were forced to return all that resident evil money

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337511#Comment_2337511

    Absolutely no way Sony will ever do that again.

    Cyperpunk was the big exception here

    Sony actually have very strict rules about the level of performance your game has to hit to be sold on their store, moderation on this forum is very tight in certain areas and I'd rather not get my account nuked.

  • Well if it isn't fixed soon then the game will get pulled from the sony store, so I imagine it will be, at least to how it was before this chapter.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337084#Comment_2337084

    Patch Notes from patch 12.9.4:

    • Fixed an issue causing the Hindered status effect to not properly affect survivors while being hit by The Clown's Afterpiece Tonic.

    That was the intention

  • @Laluzi said:

    She reminds me of that girl from Lazytown, if I'm honest.

    https://cdn2.newsok.biz/cache/w620-5b9fe42535196be7632dcdbb79d9dc69.jpg

    Robbie Rotten RIP

    You were too good for this world.

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2335936#Comment_2335936

    I switched to PC a few days ago and I haven't seen the problems people are mentioning. I play on ultra with a solid 60 fps on pretty much every map (Ormond did drop to 58 fps for a second, then back to 60). Maybe people just need to upgrade or update their systems. idk...

    Can you imagine how much they would have made in sales with Resident Evil, the game that was made on consoles and one of the oldest and beloved console IP's ? But all the console owners that BHVR took money from to play it on their current gen consoles need to "upgrade" ?

    Huge yikes.

  • They really need to just make it so you can see the map and change your killer accordingly and just make the DC penalty apply once the lobby is locked in and you can see the map

  • Whatever I'm in the mood for tbh I just lay chill, trickster plague and deathslinger mainly

  • Neither side can kill this game as fast or efficiently as BHVR

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/comment/2336285#Comment_2336285

    https://forum.deadbydaylight.com/en/discussion/comment/2336285#Comment_2336285

    I completely agree, the console is not the problems. If the game was properly optimised then the graphical improvements would still not even strain the hardware.

    During a break from playing I have picked up a 7 year old FPS zombie parkour game that has a sequel coming out later this year, and it is completely open world with much better graphics than DbD and a hell of a lot more going on, and it doesn't even have to load during the open world. There are battle royale games which are much more massive in scale and with many times the players of DbD in game at a time and they run smooth as butter while looking hundreds of times better.

    The issue is that instead of concentrating on optimising the foundation, the time has been spent on making things look superficially better at the neglect of important and much needed core improvements.

    The fact some of you are improving it with SSDs and the suggestion that DbD loads all assets into each game regardless of if they will be used or not, suggest its some sort of indexing issue where it has trouble accessing important information at the time it needs to; and that reducing the unnecessary things loaded or streamlining how it access the information would improve things.

    But since console launch we have had complaints about the uncapped FPS on the title screen causing consoles to overheat and shutdown; and it would seem like relatively small fix to just cap those and solve the issue, but yet nothing has been done and its just not discussed any more when people get tired of complaining with no answer while the rest of the playerbase is distracted with other things.

    Console has been completely broken for almost a month now with hardly a word but here everyone else; cosmetics, Trickster buff, pallet\grab fix, an amazing 2 week event that band aids that grind issue, and we fixed that shiny new map. I would be excited for that grab change if I wasn't currently freezing every time I swung my weapon at a survivor.

    It sucks and I'm honestly dreading tomorrow as I don't feel like it will all be magically fixed and I literally can't finish my tome challenges because of how bad the game is running, with only a few days left of both the event and Rift. I really feel like I might be waiting for the big patch at mid chapter for any meangingful change and worry it might not even come then.

    A fellow dying light enjoyer, that sequel looks amazing doesn't it, can't believe we almost lost that game to covid, regarding everything else you pretty much summerized mine and a lot of people's feelings on the matter, if it's the quarterly investor meetings forcing them to keep pumping out chapters I can somewhat sympathize, but then why not just contract the job of rebuilding the game to a 3rd party at the same time.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2335751#Comment_2335751

    Dude. I am not buying it myself but if people can play the game that way and it makes them happy why judge them?

    What is your solution? Some people can't give up the game and don't have other options atm. Not everyone can just stop playing like some of us or wait for a fix (which most likely won't ever come).

    I only remembered today I had a spare SSD still in my bunch of parts, cable arrives tomorrow I'll update with the results, if it really is the miracle cure like everyone says it is, you can technically fix the problem for the price of another game.

    Should you have to, absolutely not.

  • Also fun fact, ghost face tea bagging you for 5mins as you bleed out is just banter and you shouldn't take it personally, even though technically, his balls are way closer to your mouth than yours were mine.

  • @DarKStaR350z said:

    It’s just no acceptable that they were unable to achieve the 60fps they planned for in March 2019, especially when they have upgraded the graphics and effects to improve how it looks on newer hardware.

    They’ve made a clear choice to improve the game graphically knowing that I would put more strain on older hardware which they said they were going to optimise but have just stopped talking about.

    It’s not even like they’ve come out and admitted they can’t achieve it any more, just silence, hoping everyone does what you guys are doing; finding temporary work arounds yourself or spending money on new hardware which shouldn’t be necessary given their optimisation plans.

    If it wasn’t for that March 2019 update giving me hope for the future, I would’ve quit a long time ago and saved my money instead of spending it on a game that felt like it would end up running so badly it’s not really playable.

    I feel tricked with those empty words to keep me hanging on and spending cash to support the game, when it seems with the graphics updates and lack of optimisation attempts; that they had no intention of ever delivering on that impossible sounding plan, and their silence just seems to confirm it.

    If this was a higher profile game/company, if there were less defenders of their bad practices, if there were console players with an audience; this would not go on without some accountability.

    I wonder if a similar situation to the colourblind issue were to happen in this scenario, how fast they would have something they’ve ‘been working on the whole time’ to show off?

    Honestly with the maps the size they are they could do 3 more graphical overhauls and the current gen consoles wouldn't be challanged at all, you can push specs much higher on console than pc because it's being designed for one uniform set of hardware.

    The issue lies in the porting and the game being awfully written which to the defense of BHV they designed the game as a small bunch of new indie devs, hell most the engine was designed via blue print assets which is like how I could design a game in my bedroom lol. Porting always makes problems even on the most well written games. What DBD needs is a real playstation and Xbox version made from the ground up, but the pc version needs that too just as much so not gonna hold my breath.

  • @Luciferr_2nd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2336053#Comment_2336053

    Yesssss!

    Did it ever get explained why console are capped at Ultra?

    I imagine it's due to the fact that on paper the current gen would have no problem running ultra and it looks better so why not, what they didn't factor in was how poorly the base code was and not understanding that running DBD of all games through a port would have terrible results.

  • The ability to call in 3 bros to face Camp you on the hook while I go patrol.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2335801#Comment_2335801

    I forgot how games like RE: Village, Battlefront II and such don't run at a smooth and consistent framerate on the original 2013 Xbox One and PS4.

    It does crack me up when people take the term "last gen" and then try to apply it to consoles running DBD of all games, ######### im flying around doom eternal at the speed of light chainsawing and grapling hooking and and propelling into gore melee animations killing 100 enemies a minute without missing a beat but the highly complex dead by daylight with it's next gen graphics and it's maps twice the size of GTA, we gonna need to order a ps5 for that one.

    Just remembered I have an SSD knocking about at home, just ordered a cable so gonna see if it helps.

    Edit: on the plus side if enough of us find the SSD does fix the horrible stuttering issue that's plaguing consoles at least that can help point the devs in the direction of what needs optimising and looking into, because as much as it needs it I don't see them rewriting the entire code no matter how much they desperately need to.

  • @reeves7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2335769#Comment_2335769

    Trust me in that,they CANT FIX the console problems!!!!! If they could fix it,it should have been fixed long time ago. Dont expect them to change all their codings from the beginning to rewrite new ones. I know they cant,so i don’t expect them to fix it. I never had any fps or lag problems since the re update,so i didn’t care about the poor performance so many console players stated but now i can see and it’s unfortunate how bad optimised this game is. You want the problems to be fixed; fix them by yourself,buy an ssd or the ps5/xsx or a good pc.

    I mean if we are talking overall optimisation that birthed this thread then I agree with you it's not gonna happen, they do however have to get the game back to it's more functional RE update state as quite a high priority or they would eventually risk loosing the ability to sell it on playstation.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334163#Comment_2334163

    As long as band aid fixes keep being suggested Devs won't respond because obviously people just need to stop background recording so they can't send proof down for reports OR share their crappy performance issues and they should spend $100 on random equipment that may/may not work but will be $100 less towards savings to upgrade to new console once available - these solutions remove devs from having to address or put effort into fixing performance issues on their end. 🙄

    How dare people attempt to find work arounds to the problems we've dealt with for over a month.

  • Use a key whenever you like but if you're not a good looper and you're playing in ranks where you expect a certain level of competence from the killer just be mindful of the risks of running around the game with one in your hand because you're too much of a strategic problem to be left alone or play fair.

    If you are semi competent at running killers than having a key might be even more productive.

    It's risk/reward but don't let anyone dictate to you when you can use an item, this game isn't about fairness.

  • So today I spent the day playing my gimmick builds with 0 slow down on my gimmicky killers and as fun as it can be the fact any survivors can complain when any killer brings slowdown perks is insane, like is it the fact you can't be out the game in 4 mins that upsets you ?.

    Yikes

  • Xenomorph, predator would fit the bill more but Xenos have a much better scared factor and could actually have a unique move set, pred would be too similar to ones we have already.

  • Yeah it's not a miracle fix, but it has allowed me to use killer powers a lot more reliably.

  • @NoObzBoiYT said:

    its kind of boring tbh, last year you saw cakes every match and averaging 100k Blood Points a match. Now yiu barely see one cake in the match or in the bloodweb. idk this is just kind of boring. I thought this was supposed to be special.

    I must be very lucky because I've pretty consistently been getting 100-150k per game via cakes, very rare for there to be less than 3.

  • @Shaped said:

    I have supersampling on tho, should I try turning it off? Boost mode is on but I assume that is fine.

    Well I don't get the option for supersampling on my tv but given the fact it upscales your resolution it's going to tax your fps however the visual difference with it turned off may not make it a good trade off, I'd certainly test with it off just for science though.

1 … 6 7 8 9 10 11