Razorbeam
Razorbeam
About
- Username
- Razorbeam
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Comments
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@GoodBoyKaru said:
555,555 would make sense but after the disaster of the RE chapter and state of the game since Binding of Kin, I vote for 5,555,555
That would actually be a pretty incredible gift to be fair, the ability to just randomly p.3 one character wouldn't exactly break the game either.
Shame they would never do it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2349998#Comment_2349998
Lmao no? Only if she gets bugged chronically several times
So a perkless nurse will not have a harder time than if she has perks.
Hot take.
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You can run whatever you want on him, nobody has ever made the argument you have to play his meta build, you can make all kinds of builds without slow down, the only thing that is dumb is people who cry because you have slowdown, it's pathetic, I can run ruin and undying and lose both in 2mins, survivors who cry about meta are just bad and that also extends to killers who cry about survivors who run meta coz they want to not die.
Everyone just needs to stop crying all the time basically.
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I don't even play survivor but holy ######### why would they shaft survivors so hard with cakes, it surely can't feel like much of an event when they make them so rare.
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@RiskyKara said:
Yesterday I ran into a breakdown SWF. They hung around the broken hooks knowing I couldn't do ######### about it. After the third one in a row wiggled out I decided "alright you want to be slugs? We can all be slugs."
Ended up being the best choice I could have made since I went from 2 hooks at 4 gens complete to a 4k really fast.
If they didn't force me to slug I don't think I would have etched out that win.
They were so damn livid. For me it's like, "what was I actually supposed to do? What was the survivor handbook play here?"
I had an exact game like this a few days ago, all tool boxes and I couldn't hook anyone it was so infuriating, in the end though I just exploited their desperation to keep swarming me and I slugged them all eventually and then I just danced while they all bled out on the floor, I could have hooked them at that point but it was clear they really, really hated hooks.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2348770#Comment_2348770
Yeah they created that Meta as a band aid fix. Ruin to stop gens and Undying to protect Ruin. That's the issue, they created band aid solutions instead of fixing the problem. Do you honestly feel like running Meta Perks is fine and healthy for a game? BHVR just gave Meta away for free so we, or whoever wants to, keep playing Meta. For How long has Ruin been Meta? The problem isn't that there aren't other Gen Slowdown Meta Perks the Problem is the Gen Slowdown Meta when Gen protection isn't part of the killers objective but is tied to killer progression. Killers won't rank up without Protecting Gens...Killers should chase and hook and Gen protection should be a consequence of hooking survivors and not a mandatory non objective.
Metas are an unsolvable problem, if gens didn't need slowing down then a new meta would take it's place to deal with the next issue, metas are a constant they just take different forms, people will always play to their strength.
If slowdown is a bandaid, then you acknowledge there is a problem, then isn't it good that newer players now have access to the solution in the absence of bhvr changing the problem.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2348398#Comment_2348398
How long has Ruin been in the game and how long has it been Meta? They've been failing for years cause the problem isn't the Perks, they can introduce how manny Gen regression perks they want, it won't fix the issue. The issue steams from the core of the game, the fundamentals, most notably killers lack of mobility compared to Map size, killers lack of pressure compared to Survivor Spawns, etc. It's why the Meta never really changes. What's the killer Meta? Ruin, Undying, Tinkerer, BBQ, Pop, Corrupt. Everything else is off Meta. Isn't Undying the only Meta Perk we got with the last 4 killers? That's a whole year right?
https://forum.deadbydaylight.com/en/discussion/comment/2348502#Comment_2348502
People complain about the Perks in Shrine normally because the Disparity between the quality of the perks is too big, the price of the perks is too high, It will take a high number of matches played to get your first 2000 Shards and the fact we never know if something good is coming after we used our Shards. If it wasn't for the Free Shards we got because of the Annyversary most players wouldn't get manny free perks and new players would have to endure the Grind like everyone else. They could honestly lower the price of Perks in the Shrine to half and keep it rotating twice a week to alleviate the Grind.
https://forum.deadbydaylight.com/en/discussion/comment/2348570#Comment_2348570
Ofc the perks aren't strong they are two Hex Perks...the problem is they are a solution still and they are Meta so even if they are the worst solution they will still get used, especially in lower ranks among new players cause they finally got the Meta Perks, low ranks is advantageous to killer, so this is a powerful combo to get just for 3k shards wich everyone got for free, it will boost noob killers in ranks and make noob survivors angry and cry Ruin + Undying is OP because at those low ranks yeah they are really Strong.
https://forum.deadbydaylight.com/en/discussion/comment/2348575#Comment_2348575
I'm not crying in the sense that they aren't Meta or both sides aren't getting them. I'm saying BHVR is propagating the Meta and washing their hands out of fixing the game by giving the Meta perks essentially for free, cause they gave shards aswell. What incentive do they have to fix the game and change Meta if they just give the current Meta and solutions away for free? Not manny players are gonna deny using the Meta, especially new players. The Shrine isn't random, it's not like the planets, stars and criquets aligned to give us the Dynamic Duo of Hex Perks, BHVR chose to do so.
I mean, it's the meta they created so I don't think they are that mad about it.
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@AetherBytes said:
Surprisingly, this should be considered normal. A lot if killers forget that 2 gens done means 2 gens less to patrol, especially if its 2 next to eachother. The very act of those gens popping means passive pressure increase. All you need to do now is pressure gens you want to keep, and kick people off the others now and then. Treat every killer a bit like trapper. The more gens done, the smaller your territory, the less you need to defend. You just need to identify where the best territory is and guide survivors away from it to force a 3/4 gen.
I actually suggest avoiding corrupt unless your killer needs prep time or you need to find a survivor Immediately, as it may push survivors to do gens that split the map in two.
This is the standard way of playing killer, the issue lies in how much pressure you managed to create before you're down to 3 gens, if you haven't had chance to create any substantial pressure then it comes down to pure map rng, 3 survivor's on a 3 gen is very different than 4, I'm not saying gen speed needs nerfing but playing just for the 3 gen at the start of the game is bad strategy, it should be set up for late game sure but ultimately someone needs to go before you get there unless the gens are on top of each other which is rare.
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It's been really good meta perks for everyone all week, stop crying.
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That dingo stole my baby
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It's definitely a pain and a good reason why corrupt intervention is such a nice perk (unless you running hexs, then it's a sure way to lose your bones). It can really feel like a coin flip at the start of the game when you decide to apply pressure in a fast down if possible or frantically pressuring gens.
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I literally had this happen to me a few times last week I thought I was going insane, I watched them go in the locker 3 seconds before I opened it and they jumped out the other, at no point did they appear like they were hacking tho
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@MissKitty95 said:
when killers say meta perks I laugh like say surviour have a full asrnal of perks to choose from majority of them are trash… out of 6 pages of perks about 6 individual perks are worth running
And that kids, is what we call a meta.
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boobas are people too
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@madeR said:
https://forum.deadbydaylight.com/en/discussion/comment/2347817#Comment_2347817
Playing the game and being a basement Booba are antagonists.
Playing means moving and using your brain.
Camping a hooked survivor when 4 to 5 gens are left has just one purpose :
- directly ruining the camped survivor trial because you have a trash life and you want to avenge yourself in some way
- indirectly ruining all other survivors trial for the same reason
- trolling
These behavior early trial should be forbidden and banable. All those killers should be HWID banned to remove some of the toxicity in the game.
Or maybe he just wants to hang out with you and you're kinda being a dick ?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2347825#Comment_2347825
According to what the devs are attempting to balance by yep its bevause its unbalanced so complaining about only getting a 2k is kiiiiiiiiinda weird
Yes hopefully the mega nurse buff comes soon to help her horrifically under performing statistics
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@Hex_Ignored said:
There is nothing wrong with a draw but what IS wrong is the rampant perk shaming on both sides.
If I want to use BBQ, tinkerer, pgtw, corrupt on my blight I shouldn't be shamed for that
Same scenario if I use iron will, bt, ub, ds on my survivor. I am just playing the game
Use slowdowns? Baby killer!
Use a full stealth build as survivor? Useless baby survivor!
Use a full meta build on either side? Stop relying on these crutch perks!
It's insane and I hate it
It's insane how either side can call out anyone for using tools the game provides
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2347806#Comment_2347806
It's the goal of the devs for balance bestie so if you're getting more it's technically unbalanced :)
Oh I had no idea every time I killed all the survivors or all the survivors escaped, it's was just unbalance, that makes so much sense now
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I mean it sucks to get bubba'd however dudes probably not gonna play different than he intended when he's set up for it, he could at least have the wig on though so that's -5 points at least.
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Imagine having a mentality that drawing should be your goal in a video game
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Never run your builds based on the tears you read on the forums, survivors like to preach "off meta builds" and what a snow flake they are for never running meta perks ignoring to mention the 3 other players in the game will be running meta, there's only one of you so what you bring counts, they have room to be a snow flake, you don't.
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Someone's confirmed it in the Xbox one as well, it's the hybrid ssd that comes with it that doesn't fix the problem
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Lethal purser bothers me because you see just how ######### up spawning can be in this game
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When the game was in it's first year my lil group of r1 survivors used to practice with this hillbilly main a lot, he was way more talented on billy and terrifying than any 5000 hours nurse I ever saw he was incredible, but those billies were so rare to see I can't fathom why he was nerfed.
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Starstruck, agitation/lightborn, iron grasp, stbfl
I play trickster for fun I leave the meta slowdowns to my other killers.
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Is that a copypasta ? If not it is now.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2346323#Comment_2346323
??? I assumed halloween skins because (people always get them mixed up and the way you say things but mean something different is apparent) you know, people that have only played for 3 weeks don't usually have something you needed to be playing before 5 years to obtain, maybe if you could figure out how to words things the conversation would have gone better?
"I've only played for 2 weeks" - Actually used to play on PC 5 years ago, and actually meant 3 weeks ???? But that's my fault for not understanding your flip flopping
and "90% of killers" - actually means 4 out of 5 killers, but that's my fault for assuming someone that said they played 5 years ago actually stopped playing and doesn't own all the characters ???? ok lmao.
"I started playing 2 weeks ago and 90% of my killers are lvl50 p1, I don't think the grind is nearly that bad, though on PC I owned the legacy prestige skin they gave to everyone with p3 after they cut the time in half so maybe I'm biased."
There you go
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2346273#Comment_2346273
Aside from the fact I'm probably way more informed into the grind of the game I've been playing for 4 years over your 3 weeks, lol.
And as I said in my previous post, I had the legacy entity jizz skin that was given out to people who p3'd before the bloodweb was first cut in half on PC, cute try tho next time try reading the posts you're trying to argue with, I wouldn't want you to look stupid.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2346253#Comment_2346253
"90% of killers" could have easily been "90% of the killer I own".
Console owns more characters than PC when they buy the game so yea when people don't specifically say how many killers they own, I assume, and then you specifically stated theres only TWO killers you don't own now so had I asked how many killers you'd owned you'd have said all but two anyway lmao.
Thank you for the long conversation chain that established absolutely nothing of value.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2346234#Comment_2346234
So 90% is actually 5 of the 24 killers?
If you operate under the assumption that anyone who starts playing has access to all killers that's on you homie.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2346208#Comment_2346208
Event has been on for 8 days, so you're telling me it took you 6 days to P1, level 50 90 percent of your killers?
The 5 odd I needed to get the perks yes, that's not as impressive as you think it is, I bought a bunch more for the event, Oni and shape are the only two I don't own and everyone's at 50 now, 2 weeks was a miss speak though I think 3 1/2 weeks is fairer.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2345818#Comment_2345818
You're currently playing the game at a time where you can earn up over 500% extra bp per match bro, of course your levelling experience is different.
I'm well aware of that, most my killers were done before the event.
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I bought him to test on my ssd and I'm actually surprised by how much I'm enjoying playing him, there's something super enjoyable about pursing people as him stomping around with a hentai whip, stbfl feels great on him too.
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@OtakaChan said:
You know whats sad its streamers who do this toxic ######### for content. There have been so many times I've had streaming survivors in my solo lobbies where they literally will do this ######### for an audience. Works my nerves because its okay if the people watching like it. Its where stupid ######### comes from honestly.
Surely that gives you a vod to forward with a report though ?
That doesn't make it okay, but do you spend the time to forward it ?
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If you ever see me in your game legit face camping someone, just know it's because said person was caught sandbagging in a previous chase, how dare they think I need their help.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2345818#Comment_2345818
Yeah but you know what youre doing. Noobies dont so grind takes way longer for them. Think about the brand new survivor pulling in 8k per match for the first hundred hours and what the grind looks like to them
In fairness if we are talking survivor they do earn a lot less BP, though also have less teachables they need to get, I mean just a meghead alone can be very competitive. I'd personally like to survivors who get tunneled or prevented from earning good BP, especially at low ranks which is a face camping hell hole, reward the victim much better than the current system, hell I'd even throw in a safety pip.
We need to do away with BP caps in a match and have better payouts for survivors who are forced into not earning, I think that would do a lot more good for the game than just cutting the bloodweb.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2345734#Comment_2345734
So while you're here :)
Any news on reducing the grind? After 5700 hours I can only imagine how offputting it must be for new players to even get started on this, or at least a "we'll have more on that soon" would be nice.
I started playing 2 weeks ago and 90% of my killers are lvl50 p1, I don't think the grind is nearly that bad, though on PC I owned the legacy prestige skin they gave to everyone with p3 after they cut the time in half so maybe I'm biased.
The fact my killers with zero meta perks in the begining was being matched against rank 5 full meta perked survivors was way more of an issue than the grind itself, even if they cut the grind in half again I don't think it would help that problem as there's like 5+ killers to grind teachables on to be competitive. I'd take improved matchmaking over less grind any day.
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I thought the % chance at p3 was so small you barely noticed it ?
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It's salt like this as to why I have game collapse specific builds, in case anyone ever wondered.
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I think you have to be realistic with this problem, the issue on consoles has always been harddrive related which means, as we knew, the problem is the code which means to tidy up this problem there is a lot of work to be done, way more work than finding and addressing a bug or six. The only positive take away in this situation is they have committed to doing it and publicly announced the problem, so it might be 2 years too late, but at least it's finally being addressed, or going to be.
I know in this situation people like to use empty promises in the past as reasons not to trust them however you can't take empty promises to sony/Microsoft to get refunds you can however take acknowledgement of faults to them from the developers and get refunds, that usually forces devs to actually have to stick to those words.
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Both of these replies are very silly, you take perks to help you against play styles or situations there are no guarantees.
If "play better" is the answer to play styles then maybe you should play better and not get caught and hit twice to be slugged in the first place.
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I've literally proven in the optimisation section of the forums that the PS4 pro cpu/gpu has absolutely no issue running the game flawlessly once you remove the HDD issue, but anyone with common sense knew those specs can easily run DBD anyway.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2341365#Comment_2341365
Everything about that first sentence was wrong in nearly every way.
Firstly, using perks to fix playstyles is stupid because it's a very situational, and therefore retroactive, solution. Secondly, only a full team running every anti-slugging perk would really be able to do anything, since Unbreakable is a one-use perk, Soul Guard is Soul Guard and No Mither screams "don't slug me". In fact, that's kind of a big reason that UB is such a poorly designed perk, because it only really works against snowballing, not mass slugging.
And this is an event, it is extremely likely that people are going to do this. Same as me having about 10 killers in 2 days running Franklin's Demise and nearly as many Insidious bubba's.
Hold up, my slow down perks are to counter gen rushing, my aura perks are to counter stealth, my starstruck agi light born set up is to counter alturistic swf, in what world are perks not used as tools to counter play styles ?.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2340289#Comment_2340289
As far as I know all Xbox1's use only 3.0 and it's a 1T memory internal hybrid SSD. I am not tech saavy in the least so I barely know what all that even means! ;)
Just fyi having a hybrid SSD is better than having an old HDD but nowhere near as good as an actual pure SSD. Confusing I know...
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2340328#Comment_2340328
Man, i miss playing Blight without any freeze or lag 😢
But i'm glad it's working for you
I know man believe me I'm not trying to flex, I just find it highly interesting that if you remove the HDD bottleneck entirely, all your DBD problems go away, not just the stuttering, and I think that fact really needs to be explored by bhvr.
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Here's some highlights from a blight game I just had for testing, note I'm rusty as hell on blight coz performance stopped me wanting to play him, I've highlighted the bouncing and the lunge attacks just so you can see I'm not actually smoking crack when I say performance is flawless, tho smoking crack would explain the L I took in that game.
https://youtu.be/JZ2y3zCHRmE -
@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2340100#Comment_2340100
My Xbox1x came with a SSD and struggles mightily to run this game. Doubtful another would make a difference performance wise
Pulsar said the same for his xbox, he even tried an external drive and had no joy so naturally my expectations were very low but I can't deny the results, I just played legion on the extra stuttery snow map and I'm bouncing between 4 survivors all 360'ing into me in my face as I'm applying sloppy butcher or using my power, nothing is giving me any performance loss I'm able to actually deal with those situations because nothing is even giving me fps drops, it's just... stable.
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So I've just re-enabeled long recording on PS4, here's 5mins of stutterless plague gameplay using the external SSD. If anyone has a SSD knocking about at home I'd def spend the $6 on a convertor cable, again though don't buy an SSD just to address it.
https://youtu.be/RKMJGYjQxrsEdit: just had a game on phead on swamp where all 3 dead hards used in the game did not cause any performance loss whatsoever, they just animated forwards, of course when I told PS4 to save clip it gave me the last 37seconds of the match and not 5mins...
Edit 2: well DBD is just a normal functioning game now, I think what I've learned is this HDD issue has always been the problem even before the stuttering, the game is just running perfectly all night no matter how much I try and mess it up, all killers powers work fine, no perks seem to disrupt it. Whether bhvr are able to resolve this issue remains to be seen, but we can definitely put the stupid "the graphics are too good(lol) for last gen to run" argument to rest.
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So external sata to USB 3 cable turned up an hour ago, copied DBD over to 500g SSD I bad at home and it's fixed all my stuttering issues.
Haven't stuttered a single lunge, all killer powers just work, accidentally turning into a surprise survivor doesn't make them stutter through me before I can react. It's to the point where landing all these far reaching lunge attacks actually looks weird to me because I see the whole animation from start to finish with no jittering and it's just smooth.
None of these really is surprising tho as even BHVR have confirmed it's a HDD issue so don't run out to buy one as I'm sure it will be fixed soon.
Edit: just played blight on forest, did everything I could try to make the game stutter and failed, was bashing off things like a maniac, flick turn hits were smooth as anything and I even brought sloppy butcher to help lag the game. Not a single stutter all map, god knows what the survivors were thinking as I was slamming into everything trying to stress test. Also noticed people can no longer 360 into me for free, now they get smacked in the face.
@MandyTalk not sure if you want to pass along as feedback, I know it's not too suprosing but maybe it helps identify the issue.
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I hate to ask patronizing questions but you are checking their perks after the game yeah ?