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Razorbeam

Razorbeam

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Razorbeam
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  • So I'm a mediocre fun guy at parties who should be avoided at all costs, I mean, you're not wrong.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2323962#Comment_2323962

    Everyone looks like an extremist when you're perched on the other extreme. You think everyone on this forum is a killer main because anyone who acknowledges there are problems on both sides or doesn't think survivors need massive buffs counts as a killer main in your eyes.

    I just watched a man die

  • @ThiccBudhha said:

    The same thing is happening to me, but the opposite. They rush gens and leave, so all the cake offerings are vaguely wasted. Idk, I had a weird game with 3 disconnects before the match started and the last survivor let me chase them for like a minute and I still got 25k at the end. This event is just raining blood... points. So I don't mind too much really, just participating is giving me so many levels.

    This is my experience as well, I'm trying so hard to make the best of it so we all get rich without outright farming and without applying a sweat load of pressure they do all gens asap and leave, I really don't understand.

    Oh well

  • It's getting to the point where if we don't get some real form of communication from BHV soon regarding it everyone on console at least who purchased the chapter needs to get in touch with capcom about buying something so broken that you trusted because it had resident evil associated with it.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2324078#Comment_2324078

    And they're also incredibly boring, which is why usually the fun matches involve off-meta builds on both sides. For a meta game to be fun the other side needs to match with the meta, lest it become a very one-sided brawl very easily, especially in solo queue.

    Also, using the meta all the time gets really stale, at least in my opinion. I cannot stick to one build in DBD, like I can't stick to one champion in Paladins or one deck in Vanguard.

    Also also, the meta usually consists of more than 5 perks across 2 characters, with a 6th as an honourable mention for a 3rd character.

    I mean that's great that you enjoy that but 99% of other survivors are bringing meta perks and bringing meta macro game, can't really build around you in that scenario.

  • Why would you not bring ruin and undying when you have such amazing gen pressure, it wouldn't make much sense

  • A BT body block shouldn't stop a hook swap most the time, unless you're hooking next to an open exit gate.

  • Metas exist for a reason, they work.

  • I remember it well, I remember everyone in rank 1 recognizing each other even if you didn't swf for survivor and killers, good times.

  • @latinfla4 said:

    5 back to back sweat squads with lag spikes and body blocking galore(barely a purple rank killer myself)...yeah console isnt getting fixed I am just going to face camp with bubba put those 4 cakes they use to work

    Mad grit and light born leads to hilarious sweat wipes I find

  • I might be a little bias but I really appreciated the fact I was familiar with the layout from the map from playing resident evil 2.

  • Devs commenting in other threads but no statement made to acknowledge all the console players who literally can't play the game properly to enjoy the event.

  • @razvicool said:

    I've seen and been a part of a decent amount of forums, mostly but not limited to, of online games, but never have I witnessed such abusive and outright ridiculous demanding from its users. What the actual [BAD WORD]?

    Not sure what the company policy is on purchased content, cosmetic or otherwise (the game for example), but that's the only thing you might have the right to demand on. For example, if you bought a cosmetic and you don't have it or console players technically not being able to play the game right now.

    Meanwhile, left and right, BHVR this, BHVR that, this not good, that not good, i want like this, no, i want like that, weh weh weh.

    You paid a fair price for the game which is worth what you paid and if you consider how cheap it is on some platforms, there is absolutely no discussion there. After, whatever you purchased in the game was completely optional, even killers/survivors. You were never promised anything more and if you were, BHVR does not have to comply to anything. Everything you are getting, broken or not, you are getting for free, maybe at the cost of others, but never did you have to spend extra to be allowed to participate in new content. Whatever funding they received other than game purchases were donations with benefits.

    I get it, you are frustrated and this is in fact a platform to express your opinion, even if most of the time they are not actually discussions, but nothing better is going to happen if we just fill this forum with stuff like this. 1/10 of the new posts after the event released are actually something good to read, to know, to ask, to discuss. The rest are just rude rants and you are lucky to get away with just a ban and/or deleted post on the forum.

    90% of what makes the game broken is its community. (Not a real statistic of course)

    Right, well, I got tired of writing and I can't think of anything else right now, and I want to go play the event. I just hope I find something good and interesting to read later on.

    Oof what an awful take, they literally shiped an update to console and took their money knowing full well it would render the game unplayable for them and you're really gonna throw out a leave Britney alone on us, I hate whining and self entitlement but this is entirely on BHV, perhaps you should look into what's going on before you waste so much energy on your bad takes.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2322576#Comment_2322576

    Talking about FF14 gives me memories... That game was awful at release, no idea how they made it how it is today. I think I might come back into it now that DBD is horrible. At least they know how to make events.

    They rewrite an entire mmo in 2 years because yoshi, the director who took over is pretty damn incredible, he's highly respected in the industry for pulling off that feat.

    If you haven't played the shadowbringers dlc it's prob one of the greatest dlcs in mmo history and not exactly a cat girl anomie guy

  • This problem will never end until they rewrite their broken game from the start up, they need to pull a ff14 here, it's only going to get worse and worse the more they stack on top of it.

  • @Patrick1088 said:

    https://forum.deadbydaylight.com/en/discussion/261974/dbd-post-patch-console-rant

    That's really unfortunate. I play on Switch and haven't experienced this (fortunately). I can definitely see how this would be difficult to play.

    I think the main difference there is an actual ton of work would have had to have gone into just getting a version of the game to work on switch to begin with, the Xbox and PS4 you can just do a bad port and slap a label on it.

  • @Shaped said:

    Maybe it is over for last gen.

    The SSD helping mask the reality of the problems might buy you 4 more chapters balanced on top of the spaghetti monster before even that's not good enough. A playstation 3 could run the graphics of DBD, the issues have nothing to do with hardware specs.

  • I think 100k a day would be very reasonable to be fair.

  • @WiiFitTrainer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2321131#Comment_2321131

    +1, this has been a pc problem for atleast a couple years. It has actually costed me games.

    Fun fact about the degree of issues on PC, if you have a slightly faulty power supply the initial loading screen when you open the game would either kill your power supply or force your pc to restart due to the sudden rapid increase in frames causing your power supply to suddenly switch the rail the voltage was on in ways no other game does, on a static loading screen, running at uncapped frames, literally overloading your psu.

    Now one might say well sucks for you having a faulty power supply, and while that's fair, you could have gamed on that PSU for another year before you even knew you had an issue.

    To this day years later there are reports of people having to replace their thermal paste because of that loading screen in their playstation. A loading screen toasting PSUs, burning out thermal paste on consoles, a loading screen with a static image.

    I guess the point I'm making, is it's time for a total rewrite, not just a health check.

  • @truegod_10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2321553#Comment_2321553

    Not unless people mass report it. Sony wont even give refunds for the newest DLC once it is downloaded, tried to get one yesterday, unless the publisher sends them notice it is faulty. I made a suggestion in a comment on another post replying to at @MandyTalk that the devs should send this notice so people can get refunds if they desire.

    I made the point that if they actually believe they can fix it then give the refunds and let people buy it again when it works. I know I would.

    I honestly can't blame them for avoiding this path, doing so would trigger a games media chain of events, the happy medium whilst they try to fix it is transparency and compensation, it's most certainly not what their doing right now.

    It should be operation hearts and minds for the console players not operation Baghdad bob.

  • @Avilgus said:

    I thought this is just about the games with or against Nemesis, but is this a general problem ! Seriously, console people have to be the first to boycott skins. The game has been like this for 15 days for them, it's unacceptable !

    Question: can Sony or Microsoft do something about this? Like when Cyberpunk 2077 comes out ?

    In anticipation of the upcoming event I bought up a ton of killers so I have them leveled up on my PS4 pro as my PC died and most of them can't use their power without stuttering and all of them have a 50% chance of stuttering on lunge.

    Edit: I'd much rather believe BHV will do what's right regarding this issue than their hand have to be forced, but that hope is certainly dwindling.

  • @Mandy said:

    @Razorbeam I will definitely pass on the feedback, and don't worry I don't think it's personally aimed at me. It's pretty natural that because my job is to be here, that I will take the brunt of people's frustrations and I don't take it personally.

    The reason that we've put fps/performance issues because that covers the whole issue as it seems to be a few issues happening at once not just one specific issue. I do understand what you mean though and I completely understand your frustration.

    They need to acknowledge that before the RE chapter update the console client had fps drops and performance issues, these current stutter issues have broken the chase aspect of the game as I mentioned earlier, without chase the macro element means nothing so the game itself is actually broken and unplayable despite the fact it can still technically be played, this is what needs to be acknowledged by BHV or this backlash is going to keep snowballing.

    With it being so bad calling them fps issues or performance issues can only come across as downplaying and when a company starts downplaying the severity of the facts people loose faith and confidence. Are we going to have to wait for every Tuesday to pray we get a playable game ? How can we not be compensated for this ? How can it be this bad and there not be an official statement put out from the Devs ?

    It's a terrible look and it's following in the footsteps of game companies that people despise.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2321149#Comment_2321149

    That's actually what I'm suspecting also, so it's interesting seeing you post that.

    I used to have issues on PC - playing as a Survivor I'd get a brief freeze once all gens were completed and the killer had NOED. My friend had the issue that he'd have a brief freeze when he reached bloodlust 1 - we both switched to SSD's and the issue stopped.

    While it's good that solved the issue for you both and not surprising, when you require a SSD to bandaid the fact that your client is so broken and convoluted that just its own functioning requires an SSD you've got serious problems.

    I know it's easy now to say well old gen is old gen everyone should have an SSD but when the last gen consoles can have you in high speed pvp car chases in GTA online, coop hyper intense dino battles in monster hunter, running around in the visually amazing huge expanse of Red Dead Online or in massive raids in Final Fantasy 14 MMO with so many visual effects on your screen all applying buffs, debuffs, status effects and your screen looks like you took way too much acid I think we can agree that something is horrifically wrong when the tiny maps of DBD with barely any players is choking to death because the killer behind you got a minimal speed boost and a single status change.

    I know what I'm saying is obvious, but DBD is BHV's golden egg and the client clearly cannot handle anything else bolted on to it without a complete and proper rewrite of the game engine, chapters need to stop, keep the skin makers adding stuff to the shop, make the battle passes shorter and more frequent and I'm sure you'll get a lot of support if the people know the engines health has become your primary and only focus starting from a total rewrite from the ground up.

    All next gen consoles or PC hardware is gonna do is buy you a bit more time which will quickly be undone as more is tacked on to a base that can't support it.

    I know you can't discuss such things, but I hope as community manager you can express to BHV how obvious it is that they would have known they were breaking consoles by releasing this chapter, and how still by this point then not releasing an official statement regarding the severity of the issues we have now are and not even offering an explanation or compensation after they sold us the chapter, just how bad this looks on them and how much Ill will they are making their community harbor towards them.

    1 simple statement sent out from the games director acknowledging just how broken and unplayable it is on console and what their doing to fix it, stop calling it "fps loss" and "performance issues" when it's outright broken, if the chase in your game stops functioning your product is defunct and pointless, this is how we in the console community get to celebrate the 5 year anniversary and BHV need to stop stoking the flames with what can only be interpreted as denial.

    Anyway, I hope you don't feel I'm aiming my frustration at you, I know you're working within the limits that are set for you and I appreciate you chiming in on the thread.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2320945#Comment_2320945

    That depends on your hardware , my pc runs it in ultra just fine I don't have any issue but when I tried to hop on PS4 it was just a ######### show I agree with some of the above comments that they don't even test console before they release it they just assume its gonna be ok

    Nah they would have most definitely tested it, they literally have to.

  • That's interesting, listening to the sounds the HDD in my PS4 is making I'm quite convinced the issue is something to do with how it's accessing data as it plays, I'd be very interested to hear of anyone having these same issues on a SSD.

  • @BioX said:

    just wanted to say that I have had this same issue on PC for forever now....especially when a survivor uses DH or if I go into bloodlust1

    Out of curiosity do you use a HDD or SSD in your PC ?

  • Given the nature of the current stutter issues I don't think it will make a difference, I think the issue is actually related to the hard drive in the consoles and something related to how it's accessing the data, hence why next gen consoles with ssd's aren't suffering as badly.

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2321060#Comment_2321060

    The game just runs but the issues are there, i play both since 2018, all the issues Console has Pc also has, it's the same moldy spaghetti monster of a game in both platforms, it's just a matter of hardware not software, the software is the same #########, it's a moldy spaghetti mosnter of a game. I understand my wording wasn't the best and that's my bad but it's the same as playing on PS4 vs PS5, the issues are still there, the PS5 just runs a bit better doesn't mean PS5 DbD is fine cause it's not. Same with PC, PC runs a bit better but the issues are all there still. The game is the same broken mess for everyone, just cause you can run it doesn't mean it's better. Think of this as a diseased patient being on the brink of death to recovering to a stable condition, they are still affected by the disease, doesn't mean the patient is any better and won't die, the risk of death is there. Same thing with Console DbD vs PC DbD, it's still the same disease, PC is just the somewhat stable condition and Console is the disease in full effect.

    FEEDBACK DOESN'T MATTER, never has and never will, there's 5 years of proof, go search it. PTB's don't matter, they are just short early access previews for HYPE purposes, what did BHVR change from Twins PTB to live? what did they change from Tricksters PTB to live? They have no time to make meaningfull changes from PTB to live, that's why Mid-Chapter updates exist. They need the extra time before the Content is finished. They purposefully release unfinished content, go search for details on the 4 previous Chapters.

    Who cares about Fog Whisperers? They are ignored, BHVR only listens to Casual players cause those are the ones that won't know about how messy the game is, they just throw money at BHVR on chapters and skins and that's it, they won't play enough to care about the game's health, they jsut want a quick match to detress from work or whatever. They'll shrug off any performance problems or lack of bare bones functions cause they are Casual DbD players.

    While I agree with everything you're saying, especially regarding the core issues of the game being the god awful coding it's built upon, the real dividing issue from console to PC currently is the client stutters as shown in my videos, this game is based around the chase, the macro is meaningless is the chase doesn't work and that element is now broken rendering the game broken, the core it's based around no longer functions correctly as long as the stutters are there, it's like the survivors and killers all have dead hards that randomly fire off for either at any point in the chase.

    This is very different to poor fps and all the other questionable stuff were used to, its still awful but you could at least play around it, and what makes it worse, there's absolutely no way BHV were unaware of this problem on consoles when they not only sent out the update but accepted the entire console communities money for it too.

  • Also don't forget to check the gen count, if you feel you're being tunneled and there's 2 gens left you're not being tunneled, just removed from the game.

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2320937#Comment_2320937

    PC doesn't fair any better either, this isn't a PC vs Console thing. THe game isn't that much better on PC, it's more stable yes but the same issues are still there, lack of optimization, lack of graphical options, lack of everything same as on console. same bugs same exploits. This is a BHVR being bad at their job Thing.

    I don't think anyone's making this an us vs them situation. The difference with consoles is compared to PC is you don't get to act surprised when these issues come up due to all consoles being the same, the hardware specs are the same and to play online they have to all be running the exact same OS version, its the only advantage of developing for console over PC.

    If they roll out a patch for PC and it tanks the game you have to give the benefit of doubt because there's only so many different hardware set ups you can expect them to QnA the game on.

  • @alextheedandelion said:

    thanks for capturing the problems that the developers dont give a crap about

    Given how there's no way they could have not known the issues they were going to cause consoles by pushing the chapter and selling it to us, it's very clear they didn't give a crap.

    What bothers me is the people on socials defending them like their victims having to deal with all these unexpected bugs when that narrative is simply not possible.

  • @Rizzo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2320893#Comment_2320893

    Sorry, I just started my work day, it's 9 am here, couldn't do it earlier than this.

    It's all good man, thank you

  • 6 hours later my threads approved

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319691#Comment_2319691

    MandyTalk regularly comments on threads like this. It has nothing to do with your implied "threat".

    I did reply to this but my post is waiting approval and vanished...

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319691#Comment_2319691

    MandyTalk regularly comments on threads like this. It has nothing to do with your implied "threat".

    I've participated in most the console issue threads I'm aware of what's been said, I'm not attacking the person, I know Mandy is a community manager and not an actual dev, correct me if I'm wrong, but that's the most detailed conversation about the issue we have had with behavior since this started.

  • @Mandy said:

    Whilst I completely understand your frustration - we have acknowledged the performance issues and advised that it's being worked on. It's not something that's being ignored. Sadly, it's not an easy fix and whilst small fixes have been implemented up to know (including today's hotfix which should have resolved the "out of memory" issue), we are aware that other fixes need to be done and the team is working on these.

    The very core of your game had been rendered meaningless via this issue. The console client has been in a state of emergency for weeks because the game is entirely meaningless when you cannot properly chase in your game.

    This isn't "fps loss" or "performance issues" or however you want to underplay it. I've spent money on killers that powers fundamentally don't work.

    We should have devs on the forums being far more transparent about what the actual issues are and we should be being compensated for every week we are having to put up with it. Instead we get radio silence except a downplaying post and a few very selective downplaying tweets.

    Yes games media should be involved because apparently that gets actual members of behavior in the thread I'm 5mins talking to us..

  • I feel you I just feel so stupid atm for buying all the killers for PS4 and grinding out through the stuttering mess the last two weeks genuinely believing BHV were gonna come through and fix what they did to console.

    Feeling pretty scammed right now.

    How can you not even make a proper statement to the console community, this is a game where everything hinges on vital seconds in a chase and killers and survivors are stuttering all over the place making the vero core of the game pointless.

    No compensation for the sheer aggravation and all the people's who's ranks have been left to pure broken rng.

    BHV are not the company they were when I stopped playing a few years ago

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319325#Comment_2319325

    I mean capcom put their name next to RE6 and Resistance in addition to the original RE4 pc port.

    They're no strangers to dumpster fires.

    However they are incredibly strict about the quality level of things they license their IP to.

  • @Razorbeam said:

    It actually does feel a bit better, almost like they turned off v-sync, my game on the farm was very smooth but tinkerer activating on legion did cause me to stutter like before.

    Update: every other game I've played has been worse than before

  • The amount of money I spent on killers this week switching over to my PS4 I'm starting to feel scammed, and now we wont even have a chance for change for another week. I can't believe Capcom have put their IP next to this mess.

  • Why can't they just lower the PS4 graphics to medium and disable v-sync, the game doesn't need to look good.

  • It actually does feel a bit better, almost like they turned off v-sync, my game on the farm was very smooth but tinkerer activating on legion did cause me to stutter like before.

  • I've never felt this anxious installing a game update on my PS4 before....

  • Idgaf about a new map I care about the game being somewhat skillbased and not having every chase be decided by who's client stuttered the hardest.

  • @quirky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2318799#Comment_2318799

    I'm trying today to work on making sure I'm not the weaker loop, but I also tried a few days to use a flashlight and that didn't work for me.

    Most definitely learn to loop before you carry things that can make a killer salty lol. Look up youtube vids and master 1 map at a time, good luck.

  • People thinking it's all about money and profit clearly have very little idea how licensing works, especially with capcom.

  • @quirky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2318720#Comment_2318720

    I'm working on practicing on that today. I've just always thought maybe I can get by on sneaking but I'm apparently an awful ninja.

    I'm sure you're not awful at stealth, it's just stealth will only get you so far, as you climb ranks the killers tracking perks will become more meta and counter the most perfectly played stealth regardless.

    The killer has 5mins to make the game a 3v1 to contest control of the game normally, that's 1 person getting hooked 3 times, if get caught and it's clear that you're the weak looper on the team ( there's always 1 ) then you've become the path of least resistance.

  • Their Intellectual property that carved it's place in gaming history on console is now officially tied to a game that is broken and currently at the standard of something they would never put their name/brand/IP to.

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