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Rastabooze

Rastabooze

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Rastabooze
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  • @JoByDaylight said:

    Waiting for a Prove Thyself nerf next patch then

    hahahaha.

    too true

  • Man this endless bloodpoint spending is killing my time and fun.

    There are ppl out there, who do not care about items, perks and offerings.

    Thank you for listening!

  • @ThiccBudhha said:

    If THIS was enough to go from loving the game to not wanting to play it, I honestly believe you were lying to yourself and you should be thanking the patch for allowing you to come to your senses and move on. The game BARELY changed, bro. These were minimalist meta shifts.

    this game BARELY changed? minimal meta shifts?

    you must be trolling... tzzz

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113550#Comment_3113550

    Not exactly bugged

    It's just that the duration is shorter then the animation. Exhausted on the grounds means you were very slightly too early

    I dont get the animation at all. still I´m exhausted on the ground. It is bugged af

  • @Tsulan said:

    Its fascinating how everyone instantly assumes, that OP is refering to killer queue. When nothing was specified.

    because when you play the game you get instant surv games all the time! no queueing at all! play it!

  • @JaceNexus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113584#Comment_3113584

    Bro, no you couldn't... If you are in the middle of DH animation, there was no chance you were pulling a pallet down. It's only after the animation is done.

    why is noone reading properly? You could dh through the pallet. Not using the pallet but dh through it. Now you cant use dh on a pallet AT ALL

  • @cluxdx said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111626#Comment_3111626

    I disagree with that sentiment. While I do believe on the whole the patch was killer-sided, survivors also got the best anti-tunnel perk they've ever had in the form of Off The Record. It's practically guaranteed to buy you large amounts of time off the hook, as it gives you an effective healthy state for as long as you want it.

    And while camping is marginally more effective with Deadlock now because of increased gen times, don't act like you're getting camped every game, because you're not. I've played a decent amount of survivor lately as well, and while I do get tunneled sometimes, I'm still rarely getting facecamped. And even if you do get facecamped, the killer can still only guarantee one kill. If they get another hook, save during EGC, take a protection hit, and it's a 3 man out.

    And on the subject of tunneling, while it is an effective strategy while employed at the right time, it is not the most efficient strat across the board regardless of the situation. It's targeting the weak link and getting them out. But if the guy you're tunneling has OTR or is otherwise a good looper, you could throw the whole game trying to get him out because he may well waste over a minute that now 3 other survivors are using to slam gens. Tunneling is a risk, and IMO it's no more effective now than it was before.

    did u ever play old DS? dude... the best anti tunnel perk they´ve ever had?? like McEnroe said: You cannot be serious!

  • @DBD78 said:

    Yeah yeah I know it was OP, and this is not a "bring back old DH" thread at all. But you could do some crazy DH plays, and it felt fun to do. Now all other exhaustion perks are pretty boring gameplay. Press a button you run fast, vault and run fast, get hit and run fast longer, land on your feet and be fast..fun? Not really.

    So my point here is we need more perks that is fun to use as survivor, that stands out like DH did and creates some variation in gameplay, without being OP. I hope devs can be a little creative and give us somthing fun that could stay as it is.

    man, Im fully with you. The other exhaustion perks (except headon) are so boring. where is variety? where is the fun of old dh, i.e. making complete useless deadhards into the killers arms. even killers were laughing about it and respecting it.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113548#Comment_3113548

    You couldn't use it on pallets before either, that didn't change. (You were able to lunge for distance before you reached a pallet before to stay out of range of a killer, but you've never been able to actually use a pallet or vault during the actual Dead Hard animation.)

    And I've definitely seen plenty of people time the new version of Dead Hard to block hits so I'm not sure why you think it's "fully unplayable".

    it is ALMOST fully unplayable for me. and you actually COULD use it on pallets before. you just deadharded through it. now its NOT possible cause its bugged I guess... i hope!

  • many survs left the game. thats why the killer queue times are very long and the survs queue times very short

  • my gametime is going down rapidly. look at the player stats and the long killer queuing times since the new update came out. they lost many survs with it

  • you try it then too maybe??

    dh is bugged right now and almost fully unplayable. You cannot use it on pallets at all. You get exhausted on the ground although you timed it perfectly. Dont write sth when you dont play the perk now

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112982#Comment_3112982

    Honestly if good timing of a perk is the fun part the new version is entirely built on that.

    but dh is bugged right now and almost fully unplayable. You cannot use it on pallets at all. You get exhausted on the ground although you timed it perfectly. Dont write sth when you dont play the perk now

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109943#Comment_3109943

    Most of the gen slow down perks got nerfed or gutted, what are you even talking about? Only a few of them got remotely buffed, and one of them already got slapped down harder than Icarus himself. If your 1 minute time you're touting is about matches in general, then allow me to present similar hyperbolie: It used to take as low as 1:40 to do 5 gens with no other factors, positive or negative applied. It now takes 2 minutes.

    its not about the perks being nerfed. They are stronger by itself, when it takes longer time to finish a gen. The whole possibility of gens regressing is higher, so is the time gens are regressing. You dont have to study maths for that

  • @TheWheelOfCheese said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109926#Comment_3109926

    So find a perk that works better for you. DH was incredibly busted and had no business lasting since version 2.0.0 basically untouched (sans the addition of hit validation, which was a buff).

    There's plenty of viable perk combinations, and it is possible to use new DH successfully. All I'm getting from your posts in this thread is "I'm bad at the game now that my crutch perk isn't free anymore and I refuse to adapt, so I'm going to complain about it instead."

    Survivors cannot afford to be inefficient anymore, which is how it always should have been. If you're complaining that you should be able to goof around the whole match and still win... I don't even know how to argue against that kind of twisted logic.

    its a whole another playstyle now. so you are trying to adapt to it, playing new dh, but ned dh is NOT working as intended. what is so hard about that? when you decide to change a meta perk and you are not able to make it work, then you shouldnt wonder ppl being frustrated...

    this is a whole new playstyle this game is favoring

  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109882#Comment_3109882

    The fact that you got the math wrong has already been covered by another poster - and my other points?

    another poster op? another poster mathematician?

    dude, when it takes longer to finish 1 gen, it highers the possibility that the killer stops it from being finsihed, which highers the possibility that slow down perks have an even bigger impact on gen regressing... which all in all leads to the conclusions, that 60seconds is maybe the minimum of more time needed finishing all gens.

    dont be too arrogant about a false statement ma man

  • @Ikalx said:

    I'll be honest dude, if you were playing the same build for 6000 hours, you were probably playing dbd to self soothe, and I gotta say I'm happy that video games can do that, but...I'm not sure if dbd is the right game for that. Even if it is, it's really not the devs fault for balancing or tweaking the game so that you can't do the same thing any more. It's not really supposed to be a game where one strat wins all.

    if dh would just work as intended, I would be fine. DS should be up to at least 4sec, but that will come... this exhausted on the ground thing is just frustrating af.

    but ye, you are right, maybe its not the right game for me anymore.

    thx for the words

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109882#Comment_3109882

    they... don't? they can take as little as +20 more total than they used to if they're done independantly in 2 waves. And thats not even getting into stuff like toolboxes, BNP, coop repair times/prove thyself, etc. Saying they take 60 seconds longer is dishonest and mathematically incorrect unless one survivor does all 5 gens, or no two gens are being worked on simultaneously.

    they actually take even longer to get them all finished. all in all the whole possibilty to finish them decreased, so gen-slow-down-perks are even stronger than before and regressing the gens even more. all in all and Im sure studies will show that, gens take at least 1min longer to finish them all now. at least

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109890#Comment_3109890

    New Dead Hard is hard to use, but that's the point - old Dead Hard was overpowered and should not have had the breadth of utility it had. Either get good at the new one or learn to utilize a different exhaustion perk, and if you can't do either, accept that you were reliant on a function that they decided to remove from the game. New DS was overnerfed for no reason but Off the Record is just as good if not better, so the anti-tunnel situation hasn't really changed that much.

    If the balance of the game has changed so that one survivor can't spend the whole match running around trying to bait a chase - as in, the team had a good shot of getting gens done when only 3/4 of them are trying - that's a good thing. "Defensive" gameplay, or actually doing gens and trying to evade the killer, is how the game is meant to be played. I think this patch is pretty messed up, but in your case, it sounds like it's working as intended.

    Like, if you want to complain about them nerfing MoM of all things, I'll be right with you, but Dead Hard deserved what it got.

    I use dh since 1 week constantly. I get exhausted on the ground in 4 outa 5 cases. maybe I have a bad connection, dunno man. But THIS is frustrating af. You try to adapt, but the only thing you got is depression.

    when you DS a killer its even worse. Nurse gets you within 4sec and tunnels you to death... unplayable...

  • @Zmue said:

    You seem to be a player that's unable to adapt, and that's unfortunate. I hope wherever you end up, you can find another set of overtuned set-ups to rely on and have fun.

    hey man. did you ever try new dh or new ds? be honest please!

    thx for the hopes

  • @Bardon said:

    "Tunneling and facecamping has gone up rapidly, cause when you facecamp, killers now have even better chances of winning, cause all gens take in general 1min longer getting finished."

    All gens take an extra full minute longer getting finished? They only added 10 seconds to the gen time, I'd very much like to see your explanation as to how they've increased that to an additional 60 seconds.

    "is there anyone who can tell me, that using dh, ds, iron will and resilience isn´t a complete other gameplay now??"

    "As I said. I ran dh, ds, resilience and iron will most of the time in my 6000h."

    And here we have the crux of the complaint. Yes, the gameplay for a build using meta perks has changed when the meta perks are changed, that's a given! The fact that you've used that ultra-meta combo for most of your 6000 hours shows that you were in a rut.

    The entire point of this release was to change the meta and improve kill rates. It certainly sounds like Mission Accomplished.

    read: ALL gens take 60 sec extra

  • noone wants to play surv now... and I can totally relate to that!

  • As I said. I ran dh, ds, resilience and iron will most of the time in my 6000h.

    I didn´t bother healing myself at all, havin dh always as a joker. I got unhook and ran right to a gen, pressuring the game as fast as possible.

    This game has become so slow and it doesnt reward you anymore, for pressuring gens being injured. Now when you get unhooked you gotta run away or heal urself, otherwise you get tunneled outa the game

  • is there anyone who can tell me, that using dh, ds, iron will and resilience isn´t a complete other gameplay now??

  • @Carth said:

    I'm not sure I follow you. The patch undoubtedly boosted the effects of camping and tunneling, however I don't follow the "it killed my playstyle". How exactly did it kill "aggressive players"? What even is an "aggressive survivor", the only thing I can think of that would be different from before is wanting the killer to chase you and abusing dead hard for distance?

    I didn´t bother healing myself at all, havin dh always as a joker. I got unhook and ran right to a gen, pressuring the game as fast as possible.

    This game has become so slow and it doesnt reward you anymore, for pressuring gens being injured. Now when you get unhooked you gotta run away or heal urself, otherwise you get tunneled outa the game

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109635#Comment_3109635

    I checked out one of the OP's videos to see if they would provide an example of aggressive gameplay and yeah, it's chasing killers around clicking and teabagging and trying to dumb tech them. They are right though, it's more important now for all survivors to put in some work on gens rather than spend the whole match working on their youtube montage.

    you can do better than this.

    It´s fine that you enjoy pressing M1 for 10min straight.

    This game is now a complete different game for dh and ds users.

    Not everyone likes to switch the perks like crazy.

    As I say: Enjoy it. But it´s another game now for a certain type of players

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/338586/ds-makes-0-sense-like-this

    If you can't get to relative safety after being unhooked with baskeit BT and speedboost, an exhaustion perk, and OTR or new DS then your problem is a skill issue or just very bad luck. DS isn't meant to be a free escape from chase. It's meant to be a little boost to help you get to a loop.

    aahh, the good old skill issue... no more questions

  • why is it for many ppl so hard to see, that the new update is making it way easier for facecampers? Now you need at least 50 seconds more for all gens. With Thana even longer. So? Where can you not see this?

    Removing the 5 second stun from DS makes it even more easy to tunnel the guy outa the game, cause you gain almost 0 distance after the stun, especially playing vs Nurse.

    How ist it so hard to see, that the new update only makes facecamping worse? + tunneling easier than before. I am a 6000h surv who was playing dh and ds almost every game.

    best wishes to the community out there

  • played 2 games today. 2 times on the ground with the yellow sign on the right. It´s so ridiculous.

    Fix this perk. It´s almost useless now

  • the 3 sec stun is a joke. if the killer decides to tunnel you, now he can kill you even faster.

    the joke is: when i use ds now, I will get tunneled for sure, cause I dont gain any distance after the stun...


    before this patch the kilelr often left me after using my ds. Now they go after me in 10 outa 10 cases

    epic DBD...

  • if killers want to tunnel you, now its even worse with the 3 sec stun. It´s a joke in my opinion. I´m getting tunneled to death now 2 outa 5 games. Bring it back to 5 sec. This stun brings you nth!

  • am I the only one facing this issue? Or is nooone playing dh anymore?

    I get this bug so many times. It´s not nice.

    Yeah, dh determined my whole gameplay. So I am rly trying to get used to the new dh. But this makes me mad...

  • they wanted to solve the camp and tunnel problem. They did change the DS stun to 3sec, which is a joke.

    I am now getting tunneled way worse after using my DS than before. The 3sec stun is a joke and killers are laughing about it!


    Also thx, that DH isnt working properly. You made the perk so much worse and now its not working like it should. What a joke.

    Maybe its time to say goodbye, after 6000h DBD (I dont play killer at all)

  • how to get mountain scout outfit on Felix Richter?

    Is this only a console thing or was it available on PC?

  • same here. it is not working, no matter what u try!

  • for my 2nd account I stayed at rank9 and didnt get any rank reset.

    my 1st account (Rank2) I didnt check so far...

  • @Beefmur said:

    We will miss you :) oh wait sarcasm bye bye

    cry more kiddy

  • @GeneralV said:

    "jUsT bAiT iT" "jUsT wAiT iT" "kIlLeR mAiNs CrY fOr EvErYtHiNg"

    On a more serious note, I agree with you. I am not sure how to fix, but something must be done.

    they should really fix DH. This exhaustion on the ground thing is not nice... This perk used to be awesome, until you re exhausted on the ground...

  • @blue4zion said:

    Kiddos all afraid of change.

    no need to be insulting, which btw shows that you can´t be a grown-up...

    they actually "changed" the whole game with this patch. It´s just another game now for me, which I do not enjoy anymore...

  • @LapisInfernalis said:

    Here is what I made after a few hours.

    https://us.v-cdn.net/6030815/uploads/JM6RLNFTW040/ui.png

    Just for you information: The archive challenge progression only pops up, if you completed it.

    What do you think?

    really good work. way better than what it is right now. I seriously consider quitting DBD when it stays like that after 3500h...

  • I bet there are many people out there not liking the new patch.

    Me personally, I would be fine if you go back to some animations like they were before + the HUD being the old one. The new one is so hard to see/get...

    The most important thing for me personally is that you unfix the Glitch with what you were able to press ESC out of the game, while holding M1 and then releasinng M1 while pressing ESC to get back in the game and you didn´t have to M1 to repair a gen/cleanse a totem,/recover and so on...

    It´s so exhausting to press M1 all the time when you are playing this game for a long time. Your fingers hurt actually and you have to stop cause of that...

    In hope of a better rework of the current patch.

    It is really sad... :(

    Regards

    Rastabooze

  • I bet there are many people out there not liking the new patch.

    Me personally, I would be fine if you go back to some animations like they were before + the HUD being the old one. The new one is so hard to see/get...

    The most important thing for me personally is that you unfix the Glitch with what you were able to press ESC out of the game, while holding M1 and then releasinng M1 while pressing ESC to get back in the game and you didn´t have to M1 to repair a gen/cleanse a totem,/recover and so on...

    It´s so exhausting to press M1 all the time when you are playing this game for a long time. Your fingers hurt actually and you have to stop cause of that...

    In hope of a better rework of the current patch.

    It is really sad... :(

    Regards

    Rastabooze

  • @ShadowRain said:

    The person that came up with this idea should apologise to us all

    absolutely true. this update is horrible

  • Hello there,

    if the new animations stay like that I´m gonna quit playing the game (I have 3500h).

    - animations are horrible to watch

    - the whole dynamic seems to be gone - evth seems so slow

    - I play 5h a day but you fixed the thing where you could press M1, ESC out and then you could repair/heal without needing to press M1

    - the overview is so bad with the charcters being in top-left and item in bottom-left

    Guys, I don´t know what´s the purpose of the new animations, but its horrible. evth seems so slow, boring and without any speed/dynamic.

    As I said, I´m out of the game if it stays like that. I was kinda addicted, so maybe it´s a good thing you made it the worst possible...

    Regards

    Rastabooze

  • Hello there,

    if the new animations stay like that I´m gonna quit playing the game (I have 3500h).

    - animations are horrible to watch

    - the whole dynamic seems to be gone - evth seems so slow

    - I play 5h a day but you fixed the thing where you could press M1, ESC out and then you could repair/heal without needing to press M1

    - the overview is so bad with the charcters being in top-left and item in bottom-left

    Guys, I don´t know what´s the purpose of the new animations, but its horrible. evth seems so slow, boring and without any speed/dynamic.

    As I said, I´m out of the game if it stays like that. I was kinda addicted, so maybe it´s a good thing you made it the worst possible...

    Regards

    Rastabooze

  • @Klakky said:

    R u trying to get escape 100x achievement? Doesn't have to be in a row and I'm not sure why u would have to record it

    no, Im just doing it as a record for my channel. I want it proven that I escaped 100 times IN A ROW

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