Raptorrotas
Raptorrotas
About
- Username
- Raptorrotas
- Joined
- Visits
- 13,646
- Last Active
Comments
-
What about HB's sprint, hes not limping but dashing like crazy.
-
Well dont get found if you want to not get found.
Nurse and Hb arent too strong, the others are too weak. And because survivors got used to stomping other killers with tricks that dont work as good against those two, the survivors complain.
-
Oh a killer that cannot steer as he wants like legion, spirit or bubba hit you after a long sprint? Congratulate his skills and your inability to time your dead hard (which works just fine on chainsaws)
It appears you dont want to be found by especially that killer.... GOOD. Survivors shouldnt want to be near killers. If HB and Nurse are the only ones to make survivors get their thumbs out their backside then contrary to survivor opinion theyre not too strong, but the others too weak.
-
Gun: shoots to stun, but survivors hold it sideways to look cool and eject the casing into their face, ministunning themselves
Addon: basic weapon handling guide: stops holding it sideways, dumbass.
-
Why do survivors alwayd complain that HB "doesnt get slowed" and then cite that exact slowdown he has in the next paragraph? -rhetorical question, no need to answer.
-
@Orion said:
I mean, other than the water, isn't this just another Swamp map?
Well it would have more building and less greenery.
Any realm with less than 5 maps can get new ones.
-
Hillbilly.
-
For the ranked / official game i think there shouldnt be community custom maps, they might be designed poorly or biased.
The devs should rather look for assets and objects in the workshop, be it skins, new objects, buildings or prototype killers or just well written concepts/mechanism.
Of course the KYF-option for the custom maps is possible, but gaining rank/bp should only be done on maps made by devs.
-
I have a wip prison chapter concept in the back of my head but i still have no idea about the stuff modt people are interestef in: the backstory abd the perks lol. I'd choose "the Warden" as killer.
Back to the topic, for a prison ive got 2-3 map ideas.
First would be the 'prison yard (realm): Concrete floor with patches of gras breaking throuhh everywhere becsuse of the ruined stste of the prison. Worn down concrete or brick walls and chain fences. One of those maps would be dominated by a watchtower in the center of the map with a searchlight powered by the generator there.
Alternatively there still is the possibility of a lery or "the game" style indoor maps. The lery type would be a mix of everything inside a prison, i'd personally like to see the headwardens office in there. Visitor center, some cells because entity dordnt care.
The "the game"-like maps would be cellblocks focusing on rooms accessible to prisoners, the cells mostly, bath, cantine , those rooms where prisoners get tortured(there needs to be a reason zhr prison was chosen by the entity)
I like the "entity doesnt care/know" excuse the devs could use whemever they add a map to an old realm instesd of cresting s new one.
-
Maybe as special gimmick or passive on a new killer. Needs a weapon to fit that reach tho. A two handed weapon would probably be a requirement for "hitting multiple survivors"
-
Well, her ability is strong, hitting someone from afar and stuff.
But theres still enough stuff in the game making it artificially harder to be good with her.
Most of those come down to problems with hitboxes. Most debris has boxes higher than the actual model, check the vans for example, and survivor limbs might go outside of their hitbox too.
-
Wouldnt expect a jiangshi when reading vampire, got me good.
Those trap-seals are nice, the "walk to killer"-debuff has been discussed often in forums, so theres nothing to be said against it. Worth mentioning is that " ripping off a seal" might become a mechanic to save another survivor similiar to Freddy's "waking up". Imagine the survivors stumbling forward with the sleeping animation head wobble ๐.
Edit: only thing that might hinder such a killers release would be its similarity to trapper.
The movement speed penalty though might screw this killer over when chasing other people, not a fan of this part. But thats what balancing is for.
Other than that I love the presentation: the Artwork, Perk Icons and Ability description are eyecatching after huge wall of lore (most people focus on the backstory than the actual ability of the killer)
-
Lets go full meta and say the order of them appearing in the realm was their order of release in the game!
-
One thing to discourage clowning around after a gate is opened would be to close the hatch once a gate is opened.
-
Remember when Selfcare was buffed to 50% on all tiers?
-
Identity v solves this by simply survivors being exposed during vaulting, interacting healing etc.
But yeah, has been bugged for a long tume now.
-
You spared them?
Thats a paddling!
-
I guess some people would use only ultra rares each round and dont care... well some already do anyways.
-
Her problem woild be thst its better to just hit a broken person than to let them heal near instantly at a fountain (they see the auras) and then having to hit them again twice (be it m1 or corrupted puke)
Not to mention she has to walk to the fountains to upgeade.
Her means to infect are simply mostly limited to the onevperson she's chasing as puke only lasts 20seconds on objects or the ground.
For the current meta survivors dont care about being broken and just do gens. The plague isnt intrusive enough (before broken too) to go cleanse.
Spirits "2hours into ptb" problems werr fixed, lets hope the same for sick girl.
-
A problem with complex killers is that... all their work and setting up pales in comparison to:
-deformed boi just cuts people
-strong woman just throw axe
-best girl (literally) just warp places.
Etc
And theyre being more effective at killing survivors than zappy boi or just realeased pukey girl .
-
Oh no a perk that punishes sirvivors as a zeam, we cant have that *facepalm*
We cant have thanatophobia embrace its name's meaning because "it'd be too strong."
-
Its not like all generators are blocked. If they want those specific generators done they can still hunt totems in the meantime.
Feels more like a totem\noed bandaid. Here have a perk that makes you unable to genrush, do something else in the meantime. Maybe those pesky totems you keep crying about.
-
@Shad03 said:
On that same thread, I think @Peanits (too lazy to check) actually stated there might be the possibility of children existing within the Entity, however it isn't something we the players will see. The Entity has multiple pockets or bubbles, one of which is what we see. I would assume for argument's sake that the pocket we are viewing is the sort of main hub of the Entity, and the bubble that contain children is seperate from the bubble in which the survivors we know and (maybe) love are in.
Also The Wraith and The Nurse is now canon, so it shows maybe the Entity is loosening her leash on at least some of the killers. Meaning eventually, possibly all the killers will end up meeting each other at some point.
Just a speculation, same as all of you, but this is cool to think about.
How is nurse and wraith canon o.O
Also the entity performs vasectomies on newcomers after having learned from past mistakes.
Imagine having to choose some souls to torture at the campfire and coming across a gangbang. IT WAS EVERYWHERE. Lol
-
-No "you won" bloodpoint bonus for 3 kills.
-Hatch can be used after hiding for as long it takes for the other survivors to 2 out of 5 generators and die.
Its a shortcut to winning the game as it skip 4 of 6 objectives.
Killers have to do 4/4 (100%) of their objectives for the "win" . Survivors can do 2/6 (34%) for a "did not lose?"-escape that in itself even adds more bp than a normal "win"-escape.
-
@projecteulogy said:
Just played a game with Hillbilly who face camped(yes actually sat in the persons face and camped) not one but all 3 people and proceeded to sit on the hatch in plain site of the last 3 remaining generators. I get that camping is a strategy but come on. There's a point that this type of behavior becomes toxic and makes people stop playing.
So in zhose time it took him totrack, chase , hook,camp and sacrifice 3 people, you sat in a corner and twirled your thumps?
Sirvivors make camping work.
-
But survivors always focus (tunnel) gens, why dont they swap target? - same thing, yet for killers its nad manners or toxic. And the whole "only objective" thing also applies to killers, so no use citing it now.
While partially ment to be sarcastic, my statement is also true.
I doubt that s mere 5% ingame bonus/malus will make that much of a difference. But props for also mentioning the reward version, most "mains" wouldve only proposed a penalty.
But camping and tunneling are human element strategiesbwhich sirvivors are cirrently already capable of dealing with.
Hardcoding mechanics to disable those will only kill variety while forcing killers to play dumb, see emblems.
-
Its funny how everyone is admitting that the sound doesnt work correctly by admitting to NEED "better headsets" to hear breathing.
I think there wouldnt be much of an advantage in tinting the scratchmarks/skillchecks in a different colour. The marks have a ######### delay before glowing anyways.
-
Hes kinda right about killer hearing tho.
It always gets nerfed whenever devs crewed with the game engine, and then NEVER restored to the levels before.
-
I dont get the outcry about this kind of thread, some forum members played the game long enough to predict the possible strenght of new content by comparing it to the existing.
Remember spirit? The community knew hours into the ptb what needed changed and the devs delivered those changes later. This probably will happen again. And unlike last time, we get info before the ptb even drops.
That said i hope the generator blocker will get the bitter murmur treatment. Having it procc multiple times would be far better, especially with a small regression.
-
They could indeed add a "per generator completed"-effect. The duration wouldnt even be that long because it triggets multiple times. Could have a little regression tho.
Survivors who sit around during this time are squite stupid. This is their NOED/Ruin-bandaid similiar to how BBQ was for camping.
In case you did not notice, this perk makes kilers kill any hexes themselves.
Edit: it seems i oversaw the redtriction which generators get blocked, doesnt matter much tho. If you want to do specific gens, hunt totems while it is blocked
-
After thinking qbout it for some time, that "dont rush gens" perk seems like BBQ in a sense.
It can be interpreted as a bandaid to fix survivor problems: "If you dont like NOED or Ruin, now you have the time to hunt those totems, you cant do gens anyway".... Well, logically you wouldnt stack this perk with ruin because it gives them time to cleanse ruin.
Not sure about the rest tho.
-
Actually from experience, the killers dont really need to coordinate. While it might be helpful to know if the other one gets overrun by a squad. Theres not really much to say to each other.
Both patrol gens seperately, both chase survivors seperately, ganging up on a single surv is dumb and doesnt work well enough especially with the afterhit speed that disconnects attacks anyways. Additionally i doubt the devs would add coop score events for the killers.
-
@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/345943#Comment_345943
And he'd not see scratchmarks and not be able to spam his chainsaw lol
Devs nowadays sadly design killers for survivors.
-
Another QoL would be to have them spawn set. In "imagine a trapper player placed it there"-locations.
-
@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/345261#Comment_345261
Most balanced killer. 80% of the killer roster is just straight up worse than him in every aspect LUL
Maybe the other killers are too weak then? Buff those for more variety.
-
@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/345022#Comment_345022
3 seconds stun... he can use it again that's why i complain, he should get a punishment for fail he's chainsaw or nurse blink, like he can't use it in X seconds..
Yes, he cant do it for X = 3 seconds, and nothing else at all. Thats a cooldown and a disable at the same time. Isnt that what survivors want killers ideally to have? A period of time in which theyre incapable of doing anything at all?
Spirit and legion can still attack and move normally during their cooldowns, hillbilly is basically stunned similiar to nurse whether he hits, misses or stuns himself on a wall...
-
Damn the devs for removing sight from spirit and giving her that cooldown in the ptb, now 'some members of the community' are demanding that crap for every killer.
What next? Deep wounds for basic attacks on injured peeps?
Hillbilly and nurse were fine until the devs started designing killers even weaker as the survivors wanting the top killers nerfed.
-
"Just a stun" , get a load of this. He has a cooldown, it even disables his normal attack.
Hes fine. Not billy's fault the devs designed those after doctor to be weak by design.
-
Oh my! I was just kidding with that pin because the legion mains on the forum are meme'ing it ๐
-
Identity V is running just fine. Played it just yesterdsay on pc. I just wish it didnt need dmmplayer.
-
Looking good, atleast the rest of the legion costumes wasnt hard to do๐ But its missing the legion pin
You might leave the knives at home or the car tho, i heard some cons got stricter with props.
And kids find ways to expose themselves to stuff. Oh the good old Hellsing on VIVA lol.
Have fun at the con, hope you run into other dbd-fans
-
Hahahaha, the way you describe the ability reminds me of the Charger of left 4 dead, good times.
Sounds useable, but i dislike the 113% movement and 'doesnt damage injured people' part..
-Instead of nurses fatigue you might consider Hillbillys selfstun as aftereffect.
-Might be because of that charger image in my head, but does your ability hit all survivors in a cone in front the killer or does it hit only 1? Is it controllable like leatherface's or has a steering penalty like HB?
I like the concept of denying the survivors their after-hit sprint burst, and the image of them steering into walls with that perk seems funny.
-
Gate open, hatch closes itself, would be a nice QoL change, even before considering all future endgame /hatch changes.
-
1 of your own teachables plus 4 perks of your choosing (of course no double picks) would be how I'd test a fith perkslot first. It would also add survivor differences.
-
Mhm, I'd like to know HOW the M2 ability afflicts the curse (freddy-tagging, doctor-shock or whatever).
The glowing effect is probably the same as with freddy's sleeping survivors , but tinted differently.
So do the jars break after use? Or do survivors somehow can end up permacursed (bathe in the salted feedback of survivormains)
Im not sure if its a good idea to have these curses be the default status debuffs, it'd probably be better to have the curse behave like Doctor's madness, especially the iridecent king, having multiple negative (random by your design) effects while allowing addons to add the default debuffs.Obviously I think the addons should be similiar to the doctors notes addons.
Its somehow interesting you gave your killer a slightly reduced terror radius, just cant point out why i think that lol.
Im normally not one to judge Perks because i suck at creating them myself but:
The second and third survivor perks are too strong. Getting a haste effect lasting that long would make catching survivors impossible for some killers.
A killer obsession perk shouldnt buff a survivor...did you know they joke about thanatophobia "just turning the progress bar red"? This obsession perk of yours needs some stronger effect .
Good concept.
-
Leatherface: less movement penalty and/or less charge time.
Pig: remove addons tat dont affect rbt ( make them basekit). Have addons affect BOTH RBT and ambush
Doctor: slightly better shock range, less delay on the actual shock.
Myers needs multistalk back and somehow regenerating evil to stalk .Also the stalk rates of his addons werent adjusted when they removed the multistalk etc.
Not really playing the other killers but clown doesnt get slowedmdown while winding up his throw, as far i know.
-
Make killers stop survivor momentum instead how it currently is.
-
@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/343066#Comment_343066
Sounds like too much long painful match for nothing lol
Should be fine a special reward
There's a reason the slow playstyle isnt as popular as headless-chicken-mode.