Fan Made chapter by me: CURSE OF THE ANCIENT
Map: Khaba's Tomb
Realm name: Land of the Dead
Killer: The Mummy
An undead killer, able to curse survivors to cripple them and slow down the trial to give him more time to hunt. His personal perks Silent and Deadly, Hex: Cursed Relics and Cursed Obsession focus on crippling survivors and their progression to put pressure on their objectives.
Real name: Khaba Bahar
Appearance: A deteriorating corpse with bony fingers, only covered by the ancient bandages and shendyt he was buried with.
Weapon: Egyptian dagger (An ancient silver dagger, the blade is long enough to inflict a deadly cut)
Blood Wipe animation: The Mummy takes his dagger and slides the blade across his fingers.
M/S: 115%
Terror Radius: 28 meters
Power: Curse of the Pharaohs
The Mummy has been disturbed from his eternal rest, now he seeks for those who awoke him. Only able to return to his slumber once the job is done. Activating Curse of the Pharaohs places one of a random 3 curses upon a survivor. Each curse will make a survivor glow a specific color to know which curse is which. The 3 curses are as follows.
Curse 1 (Green): Inflicts the survivor with the hindered status effect.
Curse 2 (Purple): Inflicts the survivor with the mangled status effect.
Curse 3 (Red): Inflicts survivors with an action speed penalty of 30%
For survivors to escape the curse they must go to a canopic jar and interact with it to remove their curse. (6 canopic jars by default) (Curse is removed upon your first interaction with a canopic jar) (addons give different status effects and decrease the amount of canopic jars in a match)
Lore: Khaba Bahar was an assassin in ancient Egypt. He did the jobs others were too afraid to do. He did his job well, and it payed well, that was all that mattered. Even the Pharaoh himself took notice of this and recruited him for many secret jobs. The Pharaoh grew to like him so much, he invited him to stay in his palace and live in luxury and everything would be given to him. Khaba declined immediately saying he has made many enemies and would prefer to continue living in the shadowy parts of Egypt.
One night, a man covered in a dark robe approached him, there was something different about the man however, Khaba felt an ancient, dark presence surrounding him, this man, was clearly no mortal. But the man approached with a deal for him. He said he's been watching Khaba's deeds and they have impressed him very much. So he said to him, murder the Pharaoh, and I will give you endless blood. The Pharaoh offered Khaba riches and luxuries, but that is not what he desired. If what this man says is true, Khaba would have what he truly, secretly always wanted. So he shaked hands with the man and the deal was made.
The very next night, Khaba snuck into the Pharaohs palace and went to the bedroom. There were guards at the door but that was nothing a throat slit couldn't fix. When he got into the bedroom, there was the Pharaoh, sleeping quietly. Khaba was upset that the pharaoh was asleep. So he did something cruel. He woke him up. The Pharaoh turned to see him, then Khaba pounced, disemboweling the Pharaoh with his dagger, the screams were music to his ears, the blood soaked everywhere and once the deed was done, he removed the head and placed it on Pharaohs throne for all to see. Khaba was sneaking away until he bumped into the guards rushing to the already silenced screams, they already knew what Khaba had done, so they took him away and locked him up.
The very next night, Khabas punishment was decided. He would be mummified alive and buried with a curse. As Khaba was being prepared for the mummification, he saw the man he made the deal with, no one else could see him, only Khaba. There the man said to him "see you soon" and then dissapeared into a dark fog. Khaba didn't know what he meant by that. He then had his vital organs removed and then put into a sarcophagus. He was buried somewhere where hopefully no one would find him, an isolated spot where he would have an eternal rest. The high priests then placed a curse upon the body and the tomb he was buried in. There Khaba was left to rot, until one day, 2,000 years later, he was discovered and taken, to a new realm.
Perks:
Silent and deadly: After vaulting a window, your terror radius is decreased to 0 for 8,10,12 seconds. Vaulting speed is increased by 25%
Hex: Cursed relics: Whenever a survivor cleanses a hex totem, every unrepaired generators progression will go down by 15/20/25%
Cursed Obsession: You become obsessed with one survivor. The obsession will suffer from a 5/10/15% decreased action speed when injured but can open the exit gates 5% faster.
Addons:
Ultra rare
Pharaohs guts: Survivors become exposed when cursed with curse 3 (exposed status goes away once they are hit or interact with a canopic jar)
Ancient Amulet: Survivors become affected by the Deep Wounds status effect when cursed with Curse 2
(Other addons increase the amount of time it takes to search canopic jars, and how many spawn, ect.)
Mori: The Mummy knocks down the survivor to the ground and then stabs the survivor with his dagger multiple times in the stomach and then proceeds to take a bite out of their neck.
Survivor: Steve Bradley
Gender: Male
Nationality: Australian
Appearance: Basically Archaeologist gear
Lore: Steve Bradley was an explorer at heart. His family thought his trips were "too dangerous" but he never let that get to him. He was rarely ever home but when he was, he enjoyed every moment possible with his wife and kids. His next trip was to Egypt. He had heard that an ancient tomb was found recently and one of his good friends was working there. So he said his goodbyes and left for Egypt. when he arrived his friend was already waiting for him at the airport. They drove to the tomb and when they arrived, he was not expecting to see what he had seen.The tomb wasn't in a place where all the other Pharaohs were buried, the tomb was just in the middle of the desert, isolated, as if it didn't want to be found. It was late at night already but everyone there decided to go ahead and enter the deserted tomb. the tomb was underground, but it was huge, there were long corridors everywhere and different doorways that led to nowhere. Steve split up from the others but he decided to leave a trail behind him using bread crumbs from his backpack.
As Steve ventured into the tomb he came across a room with nothing but a sarcophagus in it. He felt as if he needed to open it, he read the hieroglyphics on the wall surrounding it which read "He who disturbs the undead beast, will receive no reward, but instead become its feast" This was obviously a curse, but as Steve turned around to go back, the doorway was closed, he banged on the wall hoping others would hear him. He eventually gave up and looked for another way out. But as he was searching, the sarcophagus opened. Steve turned to look at it and saw bony fingers, lifting the lid from it's tomb. Steve panicked and wanted to get out. The creature was slowly rising up and eventually got its feet on the floor and trudged toward Steve. But as it was doing so, the tomb began to collapse. The ceiling gave away and both Steve and the Mummy were buried under the rock and sand. Never to be seen again. At least in this realm...
Perks:
Watch the trail: Scratch marks are visible to you for 4/5/6 seconds
Explorers heart: Every time a generator is repaired, gain a 6/7/8 % haste effect for 60 seconds
No Fear: When in the killers terror radius, action speed is increased by 10/12/14%
Hope you guys liked this chapter I came up with. I love Ancient Egyptian stuff and I put in some research for the killer to try and be as accurate as possible. I really hope we eventually get a Mummy as a killer though. It would instantly become my new main if it was good. Anyways, have a good night/day!!! I'll be buffing/ nerfing the perks or power if I like some suggestions.
Edit 1:
Perks
Explorers heart: Every time a generator is repaired gain a 6/7/8% haste effect for 30 seconds.
No fear: When in the killers terror radius, action speed is increased by 8/10/12%
Cursed Obsession: You become obsessed with one survivor. The obsession will suffer from a 16/18/20% decreased action speed when injured but can open the exit gates 5% faster.
Power
Curse of the Pharaohs:
Canopic jars now break once they have been interacted with 3 times. 8 canopic jars now spawn by default.
Comments
No Fear sounds really powerful, paired with Spine Chill it would be an incredibly powerful solo perk. But with SWF groups it could be devastating because the runner could lead them 32m near the Gen without actually being near the Gen and have their buddies get caught.
All your other perks sound really fun and can be paired nicely with other perks. Silent and Deadly goes with Bamboozle, Cursed Obsession with Thana and if they keep the Obsession thing for D-Strike it would be punish them lol
The Killer's power is cool, I normally don't like Killers that just give debuffs but this is only 3 and they are mainly tied to actually crippling and slowing the game down so this could work.
I was thinking if SWF could abuse the perk, and it turns out I was right. But I figured that this killer comes with a perk to disable his terror radius and there are already lots of perks and powers that turn off the terror radius, so I thought it wouldn't be too bad. I guess we'd have to see how it would play out in game tho. Glad you liked the other perks and the power though!
Mhm, I'd like to know HOW the M2 ability afflicts the curse (freddy-tagging, doctor-shock or whatever).
The glowing effect is probably the same as with freddy's sleeping survivors , but tinted differently.
So do the jars break after use? Or do survivors somehow can end up permacursed (bathe in the salted feedback of survivormains)
Im not sure if its a good idea to have these curses be the default status debuffs, it'd probably be better to have the curse behave like Doctor's madness, especially the iridecent king, having multiple negative (random by your design) effects while allowing addons to add the default debuffs.Obviously I think the addons should be similiar to the doctors notes addons.
Its somehow interesting you gave your killer a slightly reduced terror radius, just cant point out why i think that lol.
Im normally not one to judge Perks because i suck at creating them myself but:
The second and third survivor perks are too strong. Getting a haste effect lasting that long would make catching survivors impossible for some killers.
A killer obsession perk shouldnt buff a survivor...did you know they joke about thanatophobia "just turning the progress bar red"? This obsession perk of yours needs some stronger effect .
Good concept.
Alright, I'll go through all of your questions
1: M2 is similar to Freddy's tagging except that The Mummy raises his left hand differently
2: Glowing effect is similar to Freddy's yes
3: I don't think the jars should break after interacting with them, because then survivors wouldn't have a chance to remove their status effect. Perhaps they could break upon 2-3 uses though and an addon could make them break upon 1 use but increase the amount of jars
4: For the debuffs, I wanted them to be 3 different ones by default and you can change them up with addons. If they were just all random it would be too confusing to keep track of them all as the killer.
5: I gave him a reduced terror radius just to give him a better chance to inflict a curse upon a survivor
6: Hmm, perhaps we can reduce the time of the haste effect to 25 seconds
7: Maybe we could increase the action speed debuff to 25% at tier 3 of the perk. The values would need some changing up.
Glad you liked it!