Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
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Comments
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I farmed for it.
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Jebediah
He hangs out with Maurice (horse) when you turn the game off :3
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Remember Me is one of the better designed Obsession perks, in that it provides both a downside (tunneling and slowing the team down endgame) and upside (drawing aggro and being unaffected) for the survivor while rewarding the killer for hitting them and allowing unhooks to get more stacks.
I think the perk would be perfect if it did either of the following to allow a 20s delay:
A) was 5s per token
or, preferably,
B) had a 5 token max (this way, the killer has incentive to allow max unhooks/heals to strengthen their endgame)
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@Aven_Fallen said:
Wait a week and nobody will sabo.
Alternatively, when people see how easy it is to do, it may become meta.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1151150#Comment_1151150
No, shack shouldn’t be the exception.
It’s the killer shack.
Killer. Shack.
It should be DANGEROUS for survivors there.
Not (as another forum user said in a post earlier today) a survivor Vacation Station.
:3
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You can always AFK Wraith while you alt-tab out if you need to make up some tiers towards the end.
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@[Deleted User] said:
Thank you for finally addressing toolboxes.
Issues I have with some bugs, and the many other things I really want to be addressed (Like the nurse blink bug going on it's anniversary soon); I really have to say I am very happy toolboxes are in a better spot.
I am not literally expecting an auto loss as soon as I see 2 or more toolboxes in the lobby, and feel no urge to dodge them at all anymore.
So for the moment I wanted to put aside the pessimism at least for the day to say I really think this was a long overdue change that is one major step forward in improving the killer role. Thanks.
(Now if you could look at the map sizes and maps like coldwind, ormond, Haddonfield, etc....we would be even closer to a much healthier spot! )
I am glad that you are happy :)
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1149941#Comment_1149941
I literally just bought Gunslinger and Ghost Face today. That's the only ones I have that didn't come with the game. I just started playing a month ago after a year or so break. Earned 11k shards in a few weeks.
Doctor is pretty good right now :)
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1149907#Comment_1149907
I'm pretty sure a lot of people don't like anything lol. I'll take that into consideration.
Who do you own?
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1149892#Comment_1149892
That made me smile tbh. I don't have the skill for nurse. Literally can't do anything with her. Hadn't played her since launch...and I tried the other day...and I couldn't believe how slow she was. If you can't blink you can't do anything lol.
A lot of people aren't enjoying Cooldown - The Character at the moment @_@
If you don't have Legion or Clown, they're both low-tier but fun.
Plague just had a decent buff, too :) [It suffers from RNG, though]
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@kazakun said:
And proceeded to botch the achievement because I wasn't paying attention and had 4 perks on :'( Was just spending my shards and going fast because the killer queue today has been sorta long. Color me disappointed.
I really like him though. First DLC killer I ever bought. Pulling someone out of the exit gate,or pulling them towards you after a window vault is a real treat! Something different.
I don't have a lot of cash,and I had the shards for him,but figured I'd get the entire package. Splashed out and got Ghost Face too because I'm a fan of scream. I got one more character I can buy with my shards now...any suggestions guys?
I think all the killers are pretty fun, aside from Nurse :(
Congrats on having a blast :3
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Regardless of someone's opinions on changes, the devs, other users/players, etc - There is NEVER an excuse for personal attacks.
Most people that get banned on this forum are banned for such vitriol.
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Off-topic, but Death Garden is one of the only games I've ever refunded...when they insta-nerfed the shotgun, I insta-nerfed my ownership.
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@Tactless_Ninja said:
I'm equipping Agitation, Mad Grit, and Hangman. Anyone who sabo's is eating dirt.
Unless they pop out and sabo from behind the hook at the last second, getting a free block from the post that you have to walk/swing around.
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I'd like to formally welcome you all to the new Dark Times, where every hook has multiple opportunities to be denied, from pick up to actually hooking.
God Save the (not) Queen
:3
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Just wait until tomorrow, op.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1146215#Comment_1146215
Agreed.
Heck, under this skin I'm basically all bones!
There should be a skeleton killer whose power is named "Bone Appetit." Every time they hook someone, they get a "Pound of Flesh." After they get three, they can bring it to The Cauldron, located in the centre of the map, to gain unlimited aura reading and exposed for two minutes.
Their secondary power would be "Throw 'em a Bone," wherein he could throw bones at people (3 max) that could be recollected, lowering his movement speed by 5% for each missing bone.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1137715#Comment_1137715
Are we sure they even wear pants?
Fair point. I know I don't wear any clothing.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1145660#Comment_1145660
See the key word you used there "if" there has been no word about them changing it and if i right you also can't hook someone if a survivor is in the middle off sabo a hook, if i'm right on that another smart idea to help survivors the killers should get 1 preference when it comes to a hook if your half way into a sabo the killer should be able to hook the survivor and your forced off the hook, just like killers can't kick a gen when survivors are working on it.
I could be wrong about that second part but if i'm not then how is that fair to the killers all its doing is helping the survivors even more.
People approach the hook from behind as you're trying to hook, blocking the prompt, protecting themselves with the hook itself as the killer can't swing through, forcing the killer to go around to try and stop it (which often guarantees the Sabo barring the killer is running Agitation and didn't lose any momentum/speed), and a portion of the wiggle meter meter if they decide to drop and chase.
Pretty fun!
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Dawn of the Final Day
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@Almo said:
I like to take Better Together with Prove Thyself.
That is what I used for the Hatch / Key challenges.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1144843#Comment_1144843
What do you even mean? You mean under the hook or somewhere you can't hit them?
I mean the opposite side from where you perform the hook action - If you don't know what I mean, you haven't seen Sabo abused.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1137713#Comment_1137713
How bad are you guys?
I've been playing trapper on the PTB and every time they've saboed a hook I've made a trade off or ended up with a slug and a hook.
Are these people on the PTB that you're facing sabo'ing from behind the hook?
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I hope you are all mentally preparing - I'd suggest a hot pot for your desk if you're going to be playing a lot of survivor.
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@ZoneDymo said:
A killers job is the kill, keeping gens from being done can help buy them time do so.
Or they can just let all the gens go and kill everyone in the endgame, their choice, simple.
A survivors job is to survive, that means doing the gens so the doors are powered and leaving, if you fear the possibility of NoeD and its ability to stop you from doing you job, you should adress that in time, their choice to take the risk, simple.
I've AFK'ed as Wraith until Gens are done and 4K'ed using NOED, Rancor, Blood Warden, and BBQ (for points).
Of course, I'm a "bad killer" for winning and pipping by literally playing 10% of the game >_>;;
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Help - Steam Support - Dead by Daylight - Permanently Remove
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Snares are better in terms of gameplay advantage.
I like to use Pallets with Brutal Strength/Bamboozle/Fire Up in my build.
It's my "Freddy's Failure" build @_@
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Every single killer in the game is going to struggle more once the Sabo changes go live.
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Raccoon has escaped the trial.
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Don't worry - When they use a wiggle macro to completely negate your power, you'll know what game you're playing @_@
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I don't have Sabotage as a teachable, so I'd like to know ;(
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I was shocked to see zero mention of the Sabo changes in this chapter preview.
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Can someone timestamp where they talk about the big one - the sabo change, please?
I'd like to take a look after work :)
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1137826#Comment_1137826
You cant do totems in solo if you get a good billy or spirit becuase there isnt enough time against good killers
I do it in high ranks using Detective's Hunch/Inner Strength.
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Do the bones,
Make it home.
Pass them by,
Prepare to die.
-NOED
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@Spooky13 said:
Devs have an extra week. If Sabo changes go live the way they are in the PTB I will eat my own pants.
Better buy some salsa.
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@ToastyBois said:
How about those “skilled” people who either just afk for xp or insidious camp the basement? They seem to be the best players, always getting 4ks, very good players. They put their time into that, wouldn’t that register?
I'm actually afk'ing as Wraith as we speak :O
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Not being able to see the metric used to match you with other players (assuming it exists...I dunno...it's going to be invisible) is sketchy af.
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I used Purple Keys w/ Prove Thyself/Better Together/Decisive Strike/Lithe to get it.
Just crank those gens.
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@just_a_noob said:
https://forum.deadbydaylight.com/en/discussion/comment/1040263#Comment_1040263
so pretty much what is happening now lol i mean at the moment red ranks are getting matched up against rank 18 killers.
Rank 18 "Skill"ers
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@DYNAMICskills7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1135792#Comment_1135792
Go read both sides opinions like my own sabo topic. In short it’s a nerf and glad they probably are smart enough to ignore the criticism with it. Now that doesn’t mean more future nerfs are unneeded
How is it a nerf to solo saboteurs, particularly since the change is to make it more accessible and viable for everyone?
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The Sabo change allows unco-ordinated solos to deny hooks now.
It's a boost to solos.
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@xllxENIGMAxllx said:
People please stop comparing the dark times (insta flash , no bloodlust , no windows blockers etc...) to these changes. However yes he may be a dark time but a different one. Nothing like the one we've got in 2016.
I do hope that the new MMR (skill based) will show if the game is played at the highest skill level is balanced or totally survivors sided. I'm sure we're gonna be surprised.
And what are they basing skill on?
Overall performance? Kills? Emblems?
There's 0 info in the wild about this so far, and that is just as concerning.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1129663#Comment_1129663
more often than not they listen to the feedback though.
"Spirit is too weak" - spirit buffs uppon release
"Demogorgon should be able to break pallets with shred by default" - implemented uppon release
and sometimes the community's feedback is flawed, due to the extremely short testing time the PTB provides and the players there not being able to fully grasp a killers power / play them to their fullest potential.
Freddy was deemed "too strong" by many survivors uppon release - they demanded a way to spot him outside of the dreamworld, as complete invisibility would be too strong.
and many didnt understand how the Demogorgons portals actually worked with active and inactive portals and when you could use the killerinstinct on them / when they could be destroyed.
and sometimes the feedback just consists of complaints from the side that has been nerfed, since they dont like to get nerfed.
many survivor mains loved to claim that the old insta heals were perfectly fine and balanced - when they were definitely not.
many killer mains love to claim that it wouldnt be too strong for piggys traps to activate during EGC - which would basically mean tons of free kills for a NOED piggy.
the devs can't possibly follow every feedback they get on things. there is a lot of it and there are many people saying many different things.
lets just wait and see whether they took notice of the communitys feedback this time or not before jumping to conclusions, okay?
It would have been nice if the devs engaged the community more leading up to this patch release.
It feels like a lot of concerns from both sides have gone unaddressed.
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Self-Care + Botany isn't terribad, both for yourself and your teammates :)
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1128834#Comment_1128834
Your thread title because I believe Dead by Daylight is in one of its best states when you consider the past! 😁
I'd agree with that, as the first line in the post is literally "This upcoming patch will, in my opinion, usher in a new Dark Times."
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I believe the devs have stated that they are looking at flipping the time on Discordance, at least :)
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/133855/the-dark-times-return
I'm a little confused, how can a macro help against the new Killer?
I thought the only think that matters is, if there is an object between Killer and Survivor or not.
Am I missing something?
Yes.
You can struggle against the chain in the open. Unlike wiggling, there is no cap on the struggle speed.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1129074#Comment_1129074
Or sometimes they don't care about feedback and go through with it anyways.
I hope they at least fix the new killer's struggle mechanic so that it's not rendered useless by a macro.
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@Aven_Fallen said:
Getting two Iridescent Emblems. I dont know why, but I did not get this Challenge done the whole evening yesterday (even tho, it was not that much what I played). Got it today in my third game, and now I am getting two Iridescents nearly every game.
I find that always happens when I need to do emblem challenges - After you struggle to get them, they start flowing like tap water.
:P
