Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
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Comments
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1216251#Comment_1216251
Reading this hurt my soul
Reading his Discussion/Comment history would probably nuke your soul, haha
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@Peanits said:
Sorry to hear that. I hope you reported them, our ACM team will take a look and make sure they're dealt with.
https://forum.deadbydaylight.com/en/discussion/comment/1216223#Comment_1216223
Please do not spread misinformation. There's no need for that. We take things like this seriously and we have a team of people dedicated solely to going through reports like these.
I 100% know that you guys were, at one point,fantastic at dealing with stuff like this based on my own previous experiences.
However, after someone said they were going to call my local authorities (name dropping my living area) to falsely tell them that I was going to self-terminate, reported it (I also posted a thread here with the video, was jailed - I knew I would be...still have the video, initially had the report disregarded [got the email on xmas eve - 10/10] despite the video, re-filed/received an e-mail that it was being looked into), and later ran into the same person being just as trashy - I lost all faith in the moderation....or moderation team, I guess.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1183374#Comment_1183374
So GlAd YoU LiKeD It!!!
I hope they give him a silencer add-on, someday.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1213789#Comment_1213789
How have you missed all the posts saying this patch specifically is going to kill the game? It's been the most overexcited people have got since the ruin nerf.
Check their post history, and follow up post here, for the obvious answer.
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*gets 4k with 2 gens left*
"Oh you're bad - you brought NOED"
*asks how NOED helped when 2 gens were left up*
"NOED is for baby killers."
*asks why I won with 3 perks*
"We just played bad."
-DBD Logic 101
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Weird tonal shift from your previous bait post:
@Reborn2020 said:
Would be nice to improve matchmaking to compete with equal skilled players .Either that or your game is too killer sided.
Dear developers. What needs to be done to prove that the game is killer sided? Like 100 games in a row with 3-4 kills on rank 1 would be enough to prove that the game is balanced fine ? And that it doesnt need to go through balance changes anymore? Not counting low tier killers though. They need to be balanced .
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@luka2211 said:
@Raccoon this is what modded stain looks like:
https://us.v-cdn.net/6030815/uploads/279/DI7XVUYD5BW8.png
Also,you can tell whether someone increased their stain size by the campfire in the lobby. If the campfire doesn't cast shadows,it's modded,if it casts shadows it isn't modded.
Thanks for the info!
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Welcome back, human!
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208230#Comment_1208230
https://forum.deadbydaylight.com/en/discussion/comment/1208228#Comment_1208228
https://forum.deadbydaylight.com/en/discussion/comment/1208226#Comment_1208226
Fov looks like it because the person is using stretched res. When recording it outputs the video with the maintained aspect ratio. The red stain is completely normal size and isn't going through walls which means it isn't modded either.
I had no idea the red stain was so wide or stretched so far - Maybe it's because of the resolution, but that looks like several meters.
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Tell us about your modified FOV and Giant Red Stain :D
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1208218#Comment_1208218
It is different, and so is the red stain. Is this "legal"?
No, lol.
I'm sure @Peanits could confirm/deny, though.
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This thread is like a "who's who" of users to ignore :)
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This topic has become quite the cringefest.
:3
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@NursesBootie said:
Bloodlust is not good for the game after those map changes imo, especially on killers like freddy. It was a bandaid fix for stupid map design and can go now.
Freddy is one of the killers that relies on Bloodlust the least, thanks to Snares.
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AFK Wraith + Youtube = Rift Pass Complete
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They edited it, haha
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I'm hoping it brings the game more into line with the intended design - Killer chasing multiple survivors, multiple times, providing each player an opportunity to engage in something more than an M1 simulator while "the looper" takes aggro indefinitely.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1196505#Comment_1196505
Survivors - "They removed my brainless loop and keep the brainless camping"
Shame that it takes brainless survivors to reward camping
You have access to their dumpster fire of a post history - It's best not to even acknowledge them.
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Devs have recently mentioned that DS is being looked at - They'll probably wait until map changes are live before pulling the trigger on anything.
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@Spectre13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1192793#Comment_1192793
Not sure how it happened but I distinctly recall there were 3 of us left and 2 gens since the 4th got hooked a 2nd time and suicided. Was at Asylum against a GF. And the next thing I see after the sacrifice is the obsession douche exited the trial and left the meg and I to die.
The hatch will not spawn with 3 people left and 2 gens done - It is impossible.
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@Spectre13 said:
Lately I've run across a few teammates who after 3 gens done and 3 people still around somehow stumble upon the hatch...use the key to escape and never signal or try to let the rest of us know about it. This is next level selfishness and trash. So much for a team game this was supposed to be. It's worse than someone DCing. I think there should be some kind of punishment for survivors who pull this kind of crap.
Forum your thoughts?
If there are 4 people left in the trial, hatch doesn't spawn until all gens are done.
If there are 3 people left, 4 gens must be done.
That aside, if they brought or found a key - sure, why not - They can use their items as they wish, aren't obliged to scour the map for other survivos, and are essentially spending 6-7k BP to escape.
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*complains about non-bannable action*
*Engages 'Entitled Mode' / DC's after Killer makes another terrible play (hovering over DS user - 60 more seconds wasted) and gets DC ban - also ruining game for remaining teammates*
You'd be better off being a team player / finishing your matches.
Being camped is literally a possibility EVERY time you ready up - If you can't handle that, don't ready up.
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I'll give your pic a pity Up Vote :3
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@KayK99 said:
X to doubt
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Seems like the forums are actually becoming infested with people spreading lies and misinformation, given the topics I've posted in over the past few days :(
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1184391#Comment_1184391
Going after someone with DS and then eating the DS is about as inefficient as one can get. It will typically lose you the game.
Yeah!
Nothing like not eating the DS early and taking it endgame as they waltz out the gate.
Doubly so, now that most games reach endgame, particularly with non S/A-Tier killers.
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@NursesBootie said:
To bring some more actual reason to discuss:
I look at DS like it's a resource. If the survivor that just got unhooked jumps in a locker, i take the DS to get it out of the box of resources survivors got against me as killer. If he just leaves, i go do killer stuff, breaking pallets, patrolling gens, chasing other people.
Eating DS early is currently the best play, as it removes "impossible to kill" scenarios from the killer's endgame (IE doors open, DS active).
To further exemplify, you'll even see that "good guy" Killers like Otz are doing it far more often, these days.
It's literally solid play, while simultaneously promoting the very thing that the perk is designed to 'counter.'
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@Rizzo said:
I suggest everyone to listen to information coming from official sources.
Someone saying "A Reddit thread said this" is not an official source.
Given the user's previous posts that were proven to be untrue, I am not surprised.
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Can you link to the Reddit posts?
I can't seem to find them.
@Peanits @MandyTalk - Can you confirm if this is an actual thing, please?
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I'd report them for hacking if they're getting 30k from 4 hooks /s
(Impossible)
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No PrObLeM!!!
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1182620#Comment_1182620
Yes I understand what the wiki says. And after testing it in KYF the bar does go down but it does so much more slowly than it did with Deathslinger despite the looping scenarios being the same. The key difference is one seemed to account for the fact a chase was going on and the other had chase constantly broken. This included getting into lockers while the time timer appeared to drastically slow when in range of a killer in comparison to the rate it occurs on deathslinger. However as Mandy said chase has no effect on deep wound only whether or not you’re running.
So what I’ve gathered is killers can abuse deep wound and force you into scenarios in which they can constantly pressure you were you will not be able to mend and in the case of deathslinger not receive chase points despite being actively in chase. While Legion may not be able to abuse this scenario as often as gunslinger can because they aren’t range I understand now that my best option for playing against him is to avoid him at all costs and leave my teammates to die while hooked since his terror radius won’t proc borrowed time. If I am hooked it’s better to kill myself on hook rather than be forced to play a game in which I won’t be rewarded compensation for my efforts in the form of blood points.
While I won’t be joining one of the many players that revoked their EULA because they find Deathslinger isn’t properly executed as a killer I will be more mindful in the future when dealing with him by not dealing with him at all.
Hilarious.
Nobody forces anyone to stand in front of a pallet with Deep Wound for 30 seconds when they could be running.
That's bad play.
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@Mister_xD said:
here, since you dont want to believe the others, a link to the wiki.
please note that it specifically says the timer will tick down unless you are running or mending. it is entirely irrelevant whether you are in a chase with the killer or not.
GrEaT LiNk!!!
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@DeityOfLurking said:
I find it hella funny that not a single person except the ones who can see something wrong with this watched the entire clip especially when is prob just a basic bug....
1.i was in chase with him the whole time you could see it on the side
2.yes the bar goes down slowly well you are still inchase with him but it shouldnt go down drastically everytime you shoot someone and i highlyyyyyyyyy doubt yall did anything other than look at the clip oh go UMMMMMMMMM nah we not finna look at this, not my problem
3.oh and i love all the *ds and unbreakable makes me trash* yet the meta build is dead hard.adren.ds and borrowed or unbreakable but you know go off. come back when you are actually rank 1 with troll builds like for the people/autodidact use for the people in the killers face for face and spend alot of time trying to dpip and still hitting rank 1 because its boring being red rank ^-^
as i said its prob just a bug idrc either way i was asked for the use of my clip so i gave it.... i doubt any of you will do anything to fix it anyways sense this isn't a game its a bug with gameplay in it...
sincerely: we don't know how to do our jobs but we did a pretty good job so far :>
You really need to learn how Deep Wound works.
Making stuff up doesn't work on these forums, sorry.
Pretty good Survivor, so far :D
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1182074#Comment_1182074
You want evidence yet you sit up here and insult me at every post. You call me boosted and make fun of perks I or others may choose to run. You still haven't responded at all to the video in which I already provided. First and formost you're rude and asinine. Secondly I understand how the game works. I am confused on why a way in which the game normally behaves does not seem to be the case for this killer. It is jarring and I'm trying to get clarity on exactly what is going on.
So unless you can provide a reasonable justification on why a survivor that is directly interacting with a killer in the form of being reeled in is not considered to be a part of chase each and every time he aims down sights other than this is an oversight that was not thought of more carefully, I suggest you be quiet. Anyone with eyes and game knowledge can clearly tell that this interaction between killer and survivor is abnormal and should be examined more carefully. Until you can do more an attempt to shame me I suggest you be quiet and keep your asinine comments to yourself.
All of my conversation in this topic has been directed towards Deep Wound.
Could you clarify your scenario regarding The Legion?
"So why doesn't it pause when you do the EXACT same thing with legion/using a med kit with purple add on?"
The bar is not pausing in the Deathslinger scenario because the conditions for pausing it are not met, so doing the exact same thing vs Legion would also result in the bar ticking down.
I'm a little confused as to what you're trying to exemplify in this scenario.
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1180691#Comment_1180691
It's almost like he was lying.
Maybe it was an innocent mistake - It could just be a case of someone being boosted and not understanding how the game works.
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If you stand at a pallet and mend, Deep Wound will not go down.
Can you post a video of it going down in the mending animation?
I've never seen it before and would like to see what you're talking about.
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Being in a chase has literally nothing to do with the Deep Wounds timer.
It pauses only if you're:
A) Running
B) Mending
Standing in front of a pallet walking in circles isn't going to pause it.
Also, the streamer typing "Ewww, even NOED" without even understanding the basic gameplay mechanics (Deep Wound Timer) was amusing.
But hey, you don't need to know how the game works to equip DS and UB, walk in circles while running away would literally be the best/winning play, and then make snide remarks about NOED in stream with 3 gens remaining vs a C tier killer ;3
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@Mandy said:
@Raccoon I had the same thought that you did, I knew if it was there it wouldn't have been intended, so my first thought was "Legion" so that's why I tested it thoroughly today. Spent an entire hour in KYF testing all add ons and combination of add ons to make sure. We couldn't replicate it at all, so I think I can safely say, it's definitely not a thing. I think a lot of people stop running and camp pallets which is why the mend bar goes down and that's why they see it that way - maybe, possibly...
Yeah, after reading their commentary on Borrowed Time and seeing their DW Timer claim, my eyes were rolling.
I'm always happy to learn something, but I figured it was bunk.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1180678#Comment_1180678
Do you have video evidence of this, because I've just tested it and did not see any evidence of this and we used a variety of add ons.
When you are speared, your Deep Wound bar does not get reduced whilst the killer is reeling you in, and if you break free again, it does not decrease your Deep Wound bar. Your Deep Wound bar only starts to go down when you stop running, when you are speared it does not go down. So for me, that's working as intended.
So it does not drag out the chase in the slightest, because as long as the Survivor is running the Deep Wound bar does not go down and the survivor does not go into the dying state for failure to mend.
Of course when you are speared again it resets the mend bar - that's intended because the killer is reapplying the Deep Wound but as this doesn't reduce your Deep Wound bar this isn't an issue. When you are trying to mend, your Deep Wound bar also doesn't decrease so you don't lose anything by put into Deep Wound again, except match time.
And if the killer deliberately breaks the chain, this does not put you into Deep Wound again and your mend bar progression stays the same.
Yeah, I've never seen it happen, either.
I guess Deathslinger 101 is a complicated course @_@
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1180691#Comment_1180691
yep. welcome to deathslinger 101.
https://forum.deadbydaylight.com/en/discussion/comment/1180696#Comment_1180696
you will not convince me him and hag have the same terror radius. there's no way. i get what numbers say but show me the data mine unfiltered info on that.
@Peanits - Is this a thing?
It's not mentioned in the power description - Know any videos where I can see it in action?
This would be akin to the old Legion, and the exact reason they were nerfed.
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1180581#Comment_1180581
Each time he hits you with spear is take out a quarter of the bar. I've had deathslingers bring one hook moris and just drag out the chase until the person collapses for failure to mend. Because each time he hooks you it resets the mend progress and it's stupid. I'll chalk this up to an unintended feature that won't get fixed.
I never knew that this was a thing.
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Darn - Some random is bashing my skills at spooky Benny Hill simulator.
Guess it's another sleepless night for me T_T
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1180490#Comment_1180490
no im agreeing with you 100%. just pointing out how quickly other things got addressed, with the exception of ruin but honestly ruin wasn't an issue, when they were stacked and abused to hell.
https://forum.deadbydaylight.com/en/discussion/comment/1180504#Comment_1180504
no it's working an intended. a long range stealth killer who not only wastes time but who can force deep wound to run out more quickly and can reset mend everytime he hits you
How does he make Deep Wound timer decrease faster?
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I realllllllllly wish the title was "BBQ AND NO SKILLI"
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I came here expecting to see a fun build, but stayed for the cringe :3
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1174622#Comment_1174622
Well said.
To red ranks??
I can’t even get past 9 on console! Of course I don’t play sweaty so.
But with the same casual play style I can get to rank 4 on survivor. SMH.
Killer is definitely harder on console, due to the lack of KB/M.
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Also, the game is at 2/3 of its all time peak on a weekday (I'd imagine due to current world situations, but numbers are numbers).
Game is dying because some guy/gal got tunneled :(

