RaSavage42
RaSavage42
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- RaSavage42
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That is actually interesting
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For the rift itself.... YES
For the event... Lord I hope not
Also maybe we get 2xBP soon too
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And with that new perk... They can use the whole kit to only get 50% back (which is usually another heal) in what 12-16 seconds (I think)
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I feel the same way
I'm kinda brunt from playing... mostly from the climb to rank 1 (never doing that again)
Also the game not innovating in a way that "jumps off the page" - so to speak
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@bubbabrotha said:
I don't know why I'm posting this here, but I need to vent to someone, and this community comes to mind.
She died last night, from pneumonia. It was peaceful, and she didn't feel any pain.
I feel like its my fault. I didn't talk to her enough.
Like I said, I'm posting this here because I trust you guys.
Sorry to hear that
I've had a few experiences like that
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We also have tendency to remember a lot more bad things that happen rather then good
I play as fair as I can as killer (I know that survivors have bad games as well)
I do try as survivor but sometimes I can't get away from the killer ( Or do 2-3 gens and die on first hook or just die on first hook anyways)
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1% change to Thana isn't even worth talking about
I don't have PH so no comment
CL is still in a bad spot
Mindbreaker maybe good (i don't have Demo either)
Pop only had it's time reduced (not a nerf in my opinion)
Updated text for perks that were (kinda) hard to understand is good
But again this is only the beginning of what they plan on doing... We'll see where it goes from here
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I agree... I don't care what happens to me
It is fun to see what happens in Solo Queue
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HMMM... Well
1) Update the coding used
2) Server maintenance every week
3) Expand Ranks:
Killers get 10 ranks per color (50 all together)- with changes to PIPs/ scoring
Survivors: 10 in brown and yellow then 5 for the rest (35 all together) - with changes to PIPs/ scoring
4) Limit MM to colors only (no more low ranks playing with/against high ranks)
5) More aggressive perk changes ( use the PTB more often/ leave it up longer in some cases)
6) Have more communication with the community ( would express things that are changing and having more interaction overall)
These are some things I thought of
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Before we talk about where balance (skill wise)
Expanding the ranks and separating the number and color
10-1 for each color
Reenabling MMR limits on MM (low ranks against low ranks- high ranks against ranks)
SWF's no longer can group up if colors don't match (Red ranks can group with other Red ranks... ETC)
After that we can start looking for misbalance
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1654668#Comment_1654668
So she would just be dead. Ok then.
Yea... RIP
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@DupstepAlex078 said:
https://forum.deadbydaylight.com/en/discussion/comment/1654816#Comment_1654816
Jesus, might as well
Get some rest before you dive into the deep end... you're going to need it
I would do it but don't have all of the perks but do play killer
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I like these
I appreciate you taking the time to do this
Are you going to do a killer one?
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This is a reason that I would really want a retooling of points
I agree with what @FrootLoops has said
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Amanda was shot and bleedout on the floor
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I'd say if they wanted to TEST it...
Only allow "M1" killers to start- killers whose main way to injure survivors is with their weapon (Wraith, legion, Nurse... ETC)
Disable addons and perks that have global effects BBQ, Thana, DL... ETC, Also disable indoor and small maps
Then over the span of the test add in the rest of the killers, addons, perks, and maps- not in this order obviously
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So would people want a short story for all killers???
I'll start typing if so...
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1651986#Comment_1651986
You forgot Demogorgon
Demo would go back to the Upside Down...
Unless you want a different outcome...
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If I had time I'd type out a small "aftermath" for all killers under the assumption that some would return human and others would have their killer appearance remain
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Either she'd be "normal"- Returns to her forest to live out her days
Or She'd be convinced to form a group with Trapper and Wraith and they go on a journey (maybe meeting or of the killers)
Can I add survivors?
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We can use more updated text on more perks
Has anyone seen or played on the PTB?
I can't get into Twitch to see.... HAHAHA
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@archive0seeker said:
https://forum.deadbydaylight.com/en/discussion/comment/1651716#Comment_1651716
theres only one killer you left out, what do you think happens to the clown?
Oh (Bad Word)
Clown- ummm....... He becomes a Youtuber playing Minecraft doing drunk streams (has 1 mill subs)
But he still kills people close by to collect his fingers... Traps his house with his bottles to avoid being caught
MAYBE
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@EntitledMyersMain said:
The best time had to be when I played with a close friend of mine. I taught him the game, and we were both were always trying to outdo each other. But he became a killer main like me, so now whenever we play survivor we get absolutely destroyed. We still have fun though.
By the way, I've also been trying to keep things light. So, uh...
Just trying to spread the positivity.
I just left a comment on the Band thread
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1650897#Comment_1650897
Wraith is in a classical orchestra. He handles the bells.
He'd do great in a cover of Don't Fear The Reaper
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All the boops I got when i started to play The Pig :) _ Boop_
The friends I have made in this game :)
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@archive0seeker said:
https://forum.deadbydaylight.com/en/discussion/comment/1651324#Comment_1651324
you could do it any other way then this besides these are good answers
I am a better storyteller then an artist
I can make a few changes to at least have some story for all killers
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How about having the first tier on the web but after that make it based on using the perk to then tier up with 4000-5000 BP
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Fix sounds- Cause they need to work
Then Stridor- IDK... Maybe make it work like M&A sounds are louder outside of chase but deafened when in chase (or the opposite)
Then Spirit- Maybe deafen sounds while phasing...
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@Orion said:
They wouldn't believe it. They'd think it was just a new trial from the Entity and continue to try to hook everyone.
True... lol
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Wait can I write out a "aftermath" for this... I has a lot of ideas
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@archive0seeker said:
https://forum.deadbydaylight.com/en/discussion/comment/1650291#Comment_1650291
I was generally thinking about their killer form on earth which would allow more possibilities to arise
Oh (bad Word) I'm gonna have to rewrite my whole comment.... (Bad Word)
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Trapper, Wraith, Huntress would be "normal"
Nurse would start "normal" but as soon as she sees someone injured... she'll relapse into killing (sadly)
Hillbilly would... kill the first person who pointed at him (PTSD... LOL)
The licensed killers are easy... they'd all go back to what they did before (except for Pig... cause she'd dead... She'll return as a survivor though)
Plague would become a survivor
Spirit would find out her father killed himself and live a "normalish" student life until she graduates and become a cop... oh wait she's dead too umm She'd become a survivor
Doctor would be the one to get caught and sent to prison... but end up killing all of the prisoners (shockingly... -_-)
Deathslinger would return to bounty hunting... bringing back outlaws dead or alive till he gets killed by a gang
Oni.... Dead and I doubt he'd be a survivor
Hag... would become an urban legend... Oh her and hillbilly might find each other ( I should write that story)
Ghostface would go back to doing his thing ( A new scream movie would cover that)
Legion... would grow up to become: A lawyer, A doctor, A parent, A high school teacher... guess who does what ( have fun cause I don't know either)
Blight... would end up going insane
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Active trap... No you can't leave via exit gate, But you can leave via the Hatch
Inactive trap... you can leave through the exit gate or hatch
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@WheresTheGate said:
https://forum.deadbydaylight.com/en/discussion/comment/1649673#Comment_1649673
That sounds like what I'm talking about. I don't think I actually do worse against doc or ghostface. There are killers I do worse against honestly. I just particularly don't like the 2 things I mentioned because they both feel like being penalized for doing something well.
Oh ok then
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Yea... I didn't play those @CashelP14
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@WheresTheGate said:
https://forum.deadbydaylight.com/en/discussion/comment/1649646#Comment_1649646
I don't play killer. It's whichever one makes the survivor scream revealing their location.
I think you might be talking about his static blast
It effects anyone within 32m (unless addons are used) of the Doctor then goes on cooldown for 60 seconds (unless addons are used)
(also I would invest some time in playing killer... especially the ones that give you trouble)
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@WheresTheGate said:
I will start with a disclaimer that I'm not trying to say the 2 things I am mentioning are unfair or op. They are just 2 killer things that frustrate me the worst.
1) I would get rid of docs shock. Shock has taught me why people hate second chance perks so much. It is beyond frustrating for me to beat a killer in a chase and have that negated in an instant by the killer simply hitting a button that reveals my location.
2) I would change the ghostface reveal mechanic. If I am well hidden from a killer as they walk by the best way for me to know when it's safe to move is to be able to watch them as they go by. Looking away for even an instant can be the difference between knowing whether the killer turned left, right, or just crouched behind a rock. If I'm on a hook or slugged the reveal mechanic makes sense to me, but otherwise being penalized for looking at a killer seems like a completely unnecessary penalty.
Do you mean Static Blast or his Basic shock?
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1649250#Comment_1649250
I'd actually have Rictofen as the survivor. One of those people who only thinks for himself and have the perks reflect it.
Panzer Soldat as the killer. I don't care that his arm is mechanically like the Deathslingers weapon just let him keep it. Then also keep the flamethrower since it would be pretty cool.
I haven't played Zombie's since BO2 and a bit in BO3
What map does Panzer Soldet appear on?
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I want to see the realms be created by the devs not a program
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This perk needs an overhaul... My changes (feel free to roast me later)
2 uses (buff)
active for 30 seconds (nerf) but if being chased it'll add time up to 60 seconds (buff)
Stun time remains the same for the obsession but 3 seconds if it's non-obsession (net nerf)
Deactivates: Healing, Hitting a repair skillcheck, entering a locker, cleansing a totem (overall nerf)
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Both of those perks are better at T1
If they just swapped it to where T3 has a longer duration that would be good
And adding the audio notifications would fit to what the perk does
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1649182#Comment_1649182
I'd be perfectly happy with a slight increase to the range for Surveillance and Technician. Not only are they severely underappreciated parts of those perks, but they offer something outside of the norm of just stat increases or auras.
True... I'm all for it
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First... That's good (avoid confusion later on)
Second... I understand where you are coming from... the First survivor I played was Feng Min... So I used Technician a lot early on...
But I did change it out for another perk... My current build is: Kindred/We'll make it (or others depending on what I've been facing)/ Lithe/ and Spine Chill
Again I feel like a change to the repair noises would be better in the long run (but we'll wait and see)
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@CashelP14 said:
Call of Duty Zombies chapter.
Think people would hate the idea but it would be pretty cool.
have DR. Richtofin (can't spell the guys name) as the killer
then either of the others as a survivor
IDK about perks or powers but it would be interesting to say the least
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I want to see updated text on Discordance and Surveillance
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1646578#Comment_1646578
I hate to hijack a person's thread, but how does one get better with Spirit and Blight?
Learning how survivors react to you using your power and timing your power are good to learn on those two
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Replace RBT with Jigsaw Boxes seeing that the boxes are where you get the skillchecks on
Newer players (should be) more concerned about hitting skillchecks not overall progress... so the increase missed skillcheck penalty shouldn't matter (as much)
I do agree that the stealth aspect of the perk should've been the thing to be buffed but (whataboutism) then Surveillance should receive the same sort of change
Also from my experience survivors (myself included) run away from a missed skillcheck about 75% of the time for fear of getting the killers attention and getting hooked in the early to mid game... So I feel like Technician would be viable
And everyone misses some sort of skillcheck... so even more good thing the new Technician will do
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1649009#Comment_1649009
Nice cherry picking then.
I call out stuff on both sides. I just come across killers complaining way more on here. And no superiority complex, just an ex-bullying victim who now pushes back just as hard.
Good for you...
I'm with you (in Spirit)
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And (bad word) it up
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646933#Comment_1646933
Its usually the fourth box when I play her, but the first when I'm against her. I'm just super lucky I guess 😆
As killer I tend to see traps get taken off on all four boxes but usually 2-3 (with a lot also being taken off at first box)
As survivor I tend to get the trap off on the 1st-2nd box