RSB
RSB
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/400673#Comment_400673
Well I'm sorry you aren't willing to adapt. I'll enjoy ruining your build with my Nurse/Legion builds.
Don't need to adapt, I'm a survivor now. And never will have to, considering my role in this game.
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@cetruzzo said:
let me counter that: ill stop playing killer so I can have fun :)
Welcome to the club, buddy ;>
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@Master said:
@ClogWench why do I need to put effort into countering a perk?
Killers can simply counter DS by not tunneling or counter BT by not camping
That's a good tactic.
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@DwightsLifeMatters said:
My friend, better replace self-care with adrenalin so you can genrush killers even faster. You need to learn some stuff, but you are on the good way to bully and frustrate killers
I will try it, if you say it is good, thanks ;> Maybe I will ask my friends to play SWF anyway, just to genrush even better.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/400455#Comment_400455
Honestly?
Look at the last 4 chapters.
Clown Chapter:
Survivors:
Except for Dance with Me, which is nice (but nothing more) useless Perks.
Clown:
Bamboozle, which can help with Loops. Pop goes the Weasel is also used.
Spirit Chapter:
Maybe Deliverance, but only really useful when nobody is coming for the Unhook (or to get the 1500 points to Unhook yourself right before I arrive at your hook so that you cannot even get healed by me...)...Diversion is a funny perk, but good Killers will not fall for it. And Autodidact can even hurt your team.
Spirit:
Spirit Fury, which is Meta combined with Enduring. Haunted Ground to protect Hex Totems, also used quite often (but its RNG). Rancor not used that often, but a nice Perk, even better with Old DS to punish that DS User.
Legion Chapter:
Survivor-->Aftercare is used a little bit, but Bond is better. Breakdown is garbage. Distortion is quite ok, but only when really sneaky. Not needed anymore because of Lockers hiding Auras.
Legion-->Discordance is great. One of the best tools to find Survivors. Mad Grit is Trash, so is Iron Maiden (maybe useful on Huntress, but does not make it "not trash")
Plague Chapter:
Survivor-->Head On, which was DS 2.0 (hahaha). Is fun, but not reliable at all, also situational. Poised and Solidarity are garbage.
Killer-->Corrupt Intervention, blocks some Gens and helps Killers who need time for Setup, good Perk. Infectious Fright (or how it is called), even though apparently it got nerfed because Nurse Blink Hits dont trigger it (which is bad)...And the TR Perk is garbage.
So we have:
Bamboozle, Spirit Fury, Haunted Ground,Discordance, Corrupt Intervention (and maybe Rancor) on one side
On the other Side:
Deliverance, maybe Distortion and Dance with Me
Pretty clear, I would say.
Bamboozle last too little, and works only on one window - this way the perk is useless on longer loops.
Spirit Fury is okayish, only when using Enduring. Without it it is #########, so it takes two perks.
Haunted Ground? Really? Nobody runs it, because 60 seconds is very little. During this time survivors just hide, and you are lucky when you get 1-2 hits with it.
Discordance? Good only on Billy, Nurse, and maybe Legion.
Corrupt Intervention is only good on the paper - people just hide, then, or look for the totems. It is just delaying start of game by the timer of the perk.
Rancor? Oh boy... Survivor get to see your aura 5 times, and after all the fens are done, you might get one kill, usually you won't, because the obsession will just hide.
Now good perks for the survivors, aside from the Ash's perks:
Head On is situational, I agree, but due to its very huge area you can stun the killer, that is taking his victim to the basement, denying him a hook. You can save your ass as well, if the killer searches for you.
Breakdown is very annoying to face, especially with Saboteur teams. Can't count times, when I faced 4 people running those perks - half the time I was too far to hook someone.
Solidarity with Autodidact works wonders - you get healed in no time, as well as the other survivor.
Deliverance, no need to tell why.
Dance With Me is really good compared with Lithe, or even without it. At the loops with high walls and window you can easily loose a killer.
So, these are recent 4 chapters. What about the others? Survivors have way stronger perks than killers, therefore they have stronger perk combos.
What killers have? BBQ with it's 423523 counters? Totem perks, which don't last 40 seconds?
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@FeelsVeryBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/400455#Comment_400455
Pop goes the weasel, Bamboozle, Rancor and Spirit Fury are all good perks. The Plague's / Legion's perks weren't as useful, but neither was Jane's or Jeff's.
Feel free to disagree with me as I know you 100% will and tell me all of those perks that I listed are trash.
That's like saying Windows of Opportunity are good, and then "C'mon, f8 me bro ;< I know u will do". Yeah, childish bait.
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@FeelsVeryBadMan said:
MoM
Pros:
- Can take a free hit
- I guess kinda anti-tunneling perk?
Cons:
- 80% of the time you'll get hooked before you can use it
- 3 hits required (see above)
- Free aura-reading for the killer, which might also expose your teammates if you are going to hang around them
- After you use your precious "crutch free hit", killer will tunnel the living hell out of you because he can see you pretty much everywhere (see above)
- 1 time use (not saying this is a bad thing)
Damn BHVR, only releasing crutch perks!
I will ask again, what good perk did the killers receive last time?
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@FeelsVeryBadMan said:
Devs: *release a seldom good perk for survivors in a long time*
Killer mains: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Tell me recent good perk for the killers, please, I think your response will be hilarious.
Peepee, wanna see?
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@Raccoon said:
Ditch self care for adrenaline.
Adrenaline would be good while playing in SWF, and I play only solo, can't rely on other survivors, sadly.
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@Hoodied said:
Let me counter your entire perk build
Decisive strike-Simply run enduring or not tunnel
Mettle of man-Almost all killer powers hurt this, even plague
Borrowed time/Dead hard: not camping or have no terror radius/You can bait the dead hard
Self care: you use more time doing this than generators, and with sloppy butcher, you will never heal if they have the Sloppy + Nurses combo
Sure, good luck with that, buddy ;>
Let me counter all your "counters" - loop, then loop, then loop, use my second chance perk, then loop again. Rinse and repeat.
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We have "offline mode" in the tutorial, and just look at the bots there - pathetic.
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Devs can't develop a proper A.I.
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I play only survivor right now, but I feel for every killer that gets ######### up by my MoM, DS, BT and SC combo.
It is just horrible to play against survivors who run it, so I've decided to play as the worse part of the community.
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Would be a good idea. Survivors already have moving grass/VERY LOUD footsteps to acknowledge, that he is near.
Now, they just SB out of his range anyway, when he tried to sneak on them, being actually invisible would give him 1, or 1,5s until they see him.
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You don't even need to exit via task manager, you can just press "disconnect" button in the game menu, then just play a match. After the next match you receive pips from said match + 2 pips for disconnecting in the previous one. It is bullshit.
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@BoxingRouge said:
https://forum.deadbydaylight.com/en/discussion/comment/395858#Comment_395858
“bUt KiLlErS dOnT gEt FuN pErKs, DEVS PLS NERF! DS IS NOT ENOUGH! IM DONE WITH THIS GAME!”...
What "fun" perks killers received, that are like MoM or DS?
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/52724/plagues-movement-speed-while-holding-the-power
I feel like ppl are calling me on every post nowdays...
So i came here to deliver this VERY IMPORTANT message...
https://us.v-cdn.net/6030815/uploads/editor/hc/483wnl2r1kdf.png
Hey, didn't you have other threads, to say how good and godly you are while playing as X killer, to push your idiotic survivor agenda?
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@Robb_Stark said:
https://forum.deadbydaylight.com/en/discussion/comment/382373#Comment_382373
This Perk requires a lot of preparation and luck. Plus, the Hooks will only stay broken for 4 minutes. And I mentioned that the old Toolbox consumption rate should be brought back. As long as the Hooks don't stay broken forever it won't become meta. 80% of the people will think it is not worthy of their time.
"only 4 minutes"
Really, just answer me, how many hours do you have in this game? On mid-high ranks games usually last 5-7 minutes, or even less, 4 minutes for a hook to respawn is just a broken concept.
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"bUt yU0 dun't k/\/0W H0w t0 plaY HEr yeT!1!!11!"
"yu0 0/\/lY wUnT 3z 4k!1!"
"sh3 goT bUfF3D m0rE thAN neRFD1!!2222"
They should make her viable, she is useless now. Revert recent nerf, or buff her another way - no slow downs while charging and after using the power, no more instaheal fountains.
Survs will just keep coming and screeching, that she is OP and don't need nerfs, but it is all for their own good. Isn't it boring to verse only Nurses and Billies? I'm personally bored of seeing only 2 killers while playing survivor.
PS. fix the Spirit.
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What do you expect when they nerfed her to the groud? she gets slowed while charging the power, while holding the power and after using the power. What the heck? She feels like playing slower Nurse sometimes. she has too many downsides to her power and survivors have too much upsides to HER power as well.
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@Triglav said:
The slows I feel need to be removed because in comparison to The Clown. he can slow you down as a killer, has no penalty to holding his bottle and you can take a good portion of the movement penalty away from reloading bottles with the cork add-on. She needs to be able to walk around and charge it without a penalty to movement because the vomit doesn't do anything by itself until its maxed on the survivor. Leatherface functions better than her too and gets a better result of it when his power is on.
I understand when she has corrupt purge available this may appear to be broken to some but it's on a short timer and requires sickness to be spread first. How is this killer going to be able to spread sickness if she is constantly being penalized for using her base power? I've also activated this power by accident on a few occasions and it resulted in me losing a chase because the survivor got ahead and hid. Most of the game is honestly spent with vile purge, not corrupt purge. I'd agree with the movement slows if corrupt purge was available more frequently, however, we spend most of our time chasing people and puking on stuff and have very little time to grab from shrines.
Yes, that's right. She is slowed everytime she tries to do something, which is totally unfair considering she can't hold her power as she used to. Hell, even then it was not totally justified to cripple her this way.
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@Master said:
Survivors already managed to avoid the puking with 115% pretty well in the loops, but now...... its a joke.
I guess they did not have a "fun" games, because Plague could accidentally kill someone, therefeore she needed a good nerf.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/383727#Comment_383727
I'd rather have the fountain change than reverting her speed while holding. Fountain change promotes a spread pressure game play which is more fun for both the survivor and killer. The old way is literally just tunneling into each survivor which isn't as fun for either party, nor is it more skill based.
Regardless, I'll take any buff changes. She's currently weak.
Wonder if they plan to do something about her, though, would appreciate any buffs to her too, especially reverting the recent nerf, changing those fountains or even fixing the broken hitboxes of puke.
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This is a double post, guys.
Original thread - https://forum.deadbydaylight.com/en/discussion/292/fair-and-fun-solution-to-swf-problem#latest
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@NathanExplosion said:
In that case it was more of a "Nooooo it couldn't happen, silly you"
:)
But you're right he has multiple use !
It's fun how peoples defending survivor mains 's bullshits tend to dissapear at the sight of Kermit.
Just a coincidence, of course !
Who am i to judge.
Sooner, or later, Count Kermittu will get them all, don't you worry.
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Personally I have almost all killers on P3 (no, not you Trapper,), still prestiging Pig and Cannibal (both P2) and planning to get P3 Dwight, Ace, Feng and Kate when I unlock all teachables.
I feel like throwing BPs on characters that are not P3 is a waste.
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@NathanExplosion said:
@RSB "I mean, you, since you saw her for the first time, claimed she is top tier, just like Spirit.
You don't want to be a hypocrife, do you?"
This Kermit looks like he was slowly saying "checkmate, lad".
I like it, thank you.
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@Blueberry said:
She just needs the heal removed from fountains and she'd be fine. Currently though with her nerf, underwhelming.
Or just revert the nerf, bring back her only viable tactic.
This, or remove the 2 slowdowns while charging and after releasing the vomit.
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@BadMrFrosty said:
Not a fan of the change to her puke. Movement speed is crucial to a killer during the chase, and the second you take it away for any reason barring the most powerful abilities, they're almost guaranteed to be underwhelming or terrible. I don't think it's within BVHR's capacity to learn this, as if they had, they wouldn't keep making the same mistakes (releasing 110% MS killers or building large slows into average powers).
That's right.
On top of it, she gets slowed as hell when she charges the power, now when she holds it and then after she releases the vomit. Those 2 slows were designed to compensate for the ability to walk while holding the power.
But now? There are too many downsides, too many slows. They should revert the recent nerf, or remove the two slows at the start of the charging and after releasing the vomit.
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/comment/383213#Comment_383213
No, since Legion's launch, i always said they are ######### and worst killer in the game, Spirit was always a top tier, but now she is bugged and waiting for a fix so she can stay on the top.
Sure, just let them buff Plague 3 times to be viable, just like the Spirit.
I mean, you, since you saw her for the first time, claimed she is top tier, just like Spirit.
You don't want to be a hypocrife, do you?
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/383071#Comment_383071
lol but besides the supernatural, make some room for real life logic vomiting
The same kind of logic, that lets survivors sprint despite being hit by a chainsaw 3 times, or does this "logic" can be applied only on killers?
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@tennmio said:
Really you are doing that on purpose? Making others angry to get them banned?
The question you might wanna ask yourself is: why do I like to do s.th like that.
I a bit concerned that you got a lil problem there. Maybe let yourself get checked by a psychologist?
The thing is: a healthy (mental) person doesn't feel happy about hurting others on purpose / make others feel bad.
If you got a problem to deeply connect to other ppl in real life whatever makes you happy when you cause suffering in others might be based on the same problem.
Good luck to you
https://forum.deadbydaylight.com/en/discussion/comment/382968#Comment_382968
It is called "taking out the trash" - you softly bait an unstable mentally survivor to throw some #########, ######### and ######### on you (to be honest, most of the time you don't need to) and report them.
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To be honest, no killer is bad to go against when you have a good team.
I play only solo, so... Yeah, let's say a good team is very rare then. As a solo player I focus on stealth, so it would be natural to dislake anti-stealth killers. The most annoying of them all is Legion, probably, closely followed by Freddy. I know they are not OP, because they are kinda weak, but annoying as hell.
On the other side my favourite killers to go against are, starting from the top, Nurse, Spirit, Hag and now Plague.
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Yes, to the point almost no-one plays him.
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Wait, there is an update?
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M&A is a top perk for him.
NC is very good, especially with M&A
You can as always add BBQ for money and auras and Ruin, but if you don't like those 2 perks you can always run BS and Bamboozle for looping.
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It was u/\/\FUn for survivors, so she is even more loopable and therefore a low tier killer.
But dare to complain about something survivor releated...
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M&A is a must.
Play With Your Food is quite decent on her, because Vile Purge does not deplete the tokens.
Tinkerer is nice too, you can jump on survivors and puke on 1 or even 3 of them.
Dark Devotion is quite okayish.
That's all I find somehow viable on her, of course despite BBQ, Ruin and BS/Spirit Fury combo.
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I like when survivors write "I'm a killer main" in the first line of the thread, to make them look smart and trustworthy.
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Yes, that's how finding survivors works.
Once you find them, you can instantly down them. No looping, nothing.
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Ruin
BBQ
MYC
NC
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@Eskay said:
NOED doesn't punish survivors for not doing their "secondary objective". It rewards bad killers for playing like complete trash so they can have at least one kill at the end of the game that they will camp the crap out of.
Calm down, abusing hitboxes in the game and exploiting them must be very stressful for you.
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Sure, they will.
Just after fixing genrush.
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She was okayish in the PTB, now they nerfed her. There was only one viable tactic with her - hold the power, move with it, find a surv then puke him into broken state and down.
Now you can't do that. Now you need to puke on survivors (which does nothing) and hope they use a fountain (which they rarely do).
When they use the fountain you can use it too to gain Corruption which lasts 1 minute. During this time you need to down a survivor (who is probably hiding).
Enjoy.
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I personally prefer this version -
https://www.youtube.com/watch?v=1orWjNeUgz8Also would love to see Stubbs in this game.
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Oh look, it is the same guy, that calls Freddy "OP".
What a surprise, everyone! What a surprise!
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Wanted to run it instead of Ruin, because it sounded quite good, and Ruin is trash... But it is even worse than Ruin, survivors just hide 2 minutes, and the game is just delayed.
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@way_lon said:
https://forum.deadbydaylight.com/en/discussion/comment/378368#Comment_378368
Why don't you look at it from a different perspective rather then being a toxic #########
the reason freddy is op is because he can put you to sleep then be right behind you making it extremely hard to dodge and the plague should get a small nerf for her blood puke because her blood puke is just a rapid fire hatchet
"the reason freddy is op is because he can put you to sleep then be right behind you making it extremely hard to dodge"
You are not too experienced in this game, are you?
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After the nerf she is weak, stop crying as you cried over the Freddy being "too OP plZ nURf".

