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R2k

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  • Or add mentorship with some rewards. So players help each other.

  • @RenRen said:

    Wait didn't they say there was individual mmr? Is it bugged or something?

    It is individual but difference is very tiny. Like -200 from your current mmr so u still face strong survivors even if u never played certain killer.

  • 5 min on average. Before mmr it was from instant to 3 min max.

  • If anything I want as passive is Ruin. It will save me from multiple gen kicks and actually help to pressure.

    Like make it as passive effect with:

    Ruin - After 3-5 sec gen not being repaired it starts to regress with 120% speed.

  • So u basically asking to buff survivors even more. Thx no.

  • Yes, but how much time it takes to average player not a gamer, or streamer but average player? Month per character?

  • @[Deleted User] said:

    Play Spirit, Nurse or Blight.

    Two of them are paid DLC, and Nurse needs multiple hours of practice. U don't want this game become pay to win.

  • I'm playing both.

    Why i choose to play survivor - First of all when i bought a game i went into tutorial and found it's bad and doesn't teach anything i saw on YT. So i choose survivor cause it's 4v1 which gave me some confidence (i'm not alone) and i had some time to practice and learn basics while other 3 guys do whatever they do. Honestly it was terrible experience and i hated my first 30 hours which i mostly were grinding for perks to stop being potato. After i got my first perks i was satisfied with, fun actually started, because i forgot about grinding and neccecarity in BT and exhaustion perks like Sprint Burst. I had them both. I could hide, do gens, saves and be actually helpful to my teammates which significantly improved my games and i started climbing ranks. So far i enjoy playing survivor and compared to killer gameplay games are very chill. Only exception is when i face tilting babies who ragequit for unknown reason and ruin entire game.

    Why i choose to play killer - U know, at the beginning i was kinda afraid to play killer cause it was 1v4 and i had no experience how to pressure people and what actually i need to do in certain situations, but i tried and pick for my first game Huntress (I rly don't like other killers, they are ugly). It was such a big surprise i didn't met 2k+ hours on my first game that i was happy no matter the result. And i end up with 4k which also impressed me. It was my starting point when i realized there's nothing to be afraid from and i started practicing. (Sad we don't have solo practice room and only experience u can get only in PvP).

  • @Rescultir said:

    https://forum.deadbydaylight.com/en/discussion/281422/3-small-lobby-changes

    SWF already has this advantage, if you're solo just try and focus on yourself and be as helpful as possible. The chances of you being helpful to an SWF group as a solo is slim to none since you're not on comms with them. They will try to help you but if it comes down to it they will leave your a** there to die

    We don't need to know who brought the offering and we don't need to know who didn't bring an offering, most of the time it's just blood points, leave it as it is it's perfectly fine and you can see at the end of the match who brought what.

    Easy lobby dodge, I would say it's a good idea but most of the survivors are SWF so you'll be spending most of the time dodging lobbies instead of playing the game or it'll promote bad gameplay towards the SWF group.

    SWF already promoted bad plays. I just didn't knew how to tell it, and thanks to u i finally realized it. 😘

    It's not so hard to find it out cause SWF are very coordinated, and if u see others instantly reacting on u, then probably they are swf. As killer i start to think that i need to slug, camp and tunnel in case they are swf and force friends to come save their teammates which i don't do if i don't get feeling im against swf.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2509273#Comment_2509273

    They can't really.

    You don't want to change something only to SWF, because not SWF all are same and it is not good to discourage players to bring friends to dbd.

    and you don't want nerf all survivors, because soloQ is bad enough already.

    They would either need to buff soloQ first -> best way is probably give them information that is easily shared for SWF. Then it might be possible nerf survivors in some way.

    Other way would be just buff killers -> probably not in basic mechanic way, because some killers don't need it (Blight / Nurse / Spirit etc.), but buff killers individually, so there is more killers capable to deal with good survivors, if that player is good enough.

    I still believe there's something needs to be done. Either buff every weak killer which is good idea, but i don't see devs are interested in, or give some overall bonuses to killers who agreed to play against swf.

  • @KrosseKrabbePizza said:

    1. Would improve Solo Q a bit since you can kind of prepare but i see a lot of people dodging lobbies since you can determine if there are newbies (having only bad perks etc.)

    2. I nearly never use offerings - i would turn that notification off.

    3. No please no - it would make so many killers dodge the lobbies. My SWF groups are not that strong, we play for fun - and we would get dodged so often just because we are a SWF-Group (not even a good one)

    Here's a problem. Being swf is fun, but playing against isn't. Swf needs to be nerfed.

  • Can u explain why should survivor care about others perks? It's mostly Ds, Dh, + 2 random perks which won't help me any way.

    Only thing i personally care is when I'm going to be saved, they have BT.


    From killer side it looks interesting but it pushes u to tunnel a guy without Ds, Dh. And we both know survivors will cry an ocean if it happens cause game is very survivor friendly.

  • @WeenieDog said:

    Does it or doesn't it not? I heard one streamer say it doesn't normally, but if you purposely whiff, you have collision.

    Have I been wasting time hitting tiles while playing a budget bodyblock wraith?

    If u catch up Legion mid animation he doesn't have collision, but if u are slow, he will body block u.

  • I don't think new MMR is fun for killers. It's an actual sweat fest, cause mostly u meet swf since people gather up and start grinding their MMR and it's very frustrating to play weak killer vs swf. Don't know how it feels with strongest killers.

  • Why do u even listen those crying babies? It's ok if they give u advice that improves your gameplay and gives some results, but listening about how and when u have to catch them is kinda stupid. It's not they who decide how to die (unless suicide) but u, the killer.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507997#Comment_2507997

    👀

    Not to mention if the survivor is injured, or a myriad of killer tracking perks...

    Before you injure someone u need to find him. And if survivors walk and it's completely ok cause they are afraid and don't see where i am u suggest me wait till they start doing gens? Thx no.

  • @AgentTalon said:

    Would brightness overcome actual particle density though? Doesn't matter how bright a monitor is you won't see through an 80% opacity wall. Might have that % backwards but you get it.

    Hmmm .. Ok, lets say fog is so dence u can't see anything 10m away. How killers should find survivors?

  • MMR is made so people stop beating babies and start playing against equal skill opponents. There is no point in resetting MMR.

  • @AgentTalon said:

    I would say leave Fog offerings but actually, make them worthwhile. I've seen some old screens from the start of the game and it looks like Fog was much darker and dense, I would love to bring that back. Assuming what I saw was a real thing.

    It doesnt matter how dense fog is when u just adjust your monitor brightness. It's still useless slot.

  • @n000b51 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507812#Comment_2507812

    And a grade progress -1 bc Myla couldn't do anything else (no altruism, no gen,...) but running all the trial... Clear enough...

    Runners/loopers are rarely rewarded in DbD although they make the game...

    If u run more than 12 meters from killer it's not a chase, there is no music, and neither u or killer getting rewarded for it. And sry but i don't trust u when u call it 5 gen loop and only get silver badge.

  • @n000b51 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507812#Comment_2507812

    And a grade progress -1 bc Myla couldn't do anything else (no altruism, no gen,...) but running all the trial... Clear enough...

    Runners/loopers are rarely rewarded in DbD although they make the game...

    Emm dude, if u run or loop for around 1-2 gens which is roughly 1 min u get gold badge assuming u were under actual chase and not brainlessly holding W 20 meters away from killer. Chase is when music starts.

    Sry but i don't trust u on looping killer for 5 gens and getting only silver badge.

  • What do u mean chased entire game? U have silver badge on chasing.

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/280228/pallet-drops

    If the stun happens on hte server before the hit, the server now rejects the hits.

    If the hit happens before the stun on the server, then it goes through.

    The better your ping, the less likely for your hits to be rejected. The better the survivors ping the less likely the survivor is to get hit through pallets.

    It sound like win-win for survivor cause pallet in both situations dropped.

  • @Sluzzy said:

    In the last 10 matches, I’ve seen nothing but Ruin and usually Undying too. Not to mention a dramatic increase in tunneling and slugging. The killers all won and that’s very bad balance.

    For how difficult it is for survivors to increase their MMRs, the data should show an overabundance of killers using Ruin, Undying, and other slowdown perks that is artificially increasing MMRs of killers. Survivor MMR is not taking this into account, every match is still no chance of survival. This is why there are so many killers with high MMRs and hardly any survivors except for SWF that is able to somehow do the hard to do gens. These perks are not fun to verse every single game and I’m looking for a discussion from the devs on addressing this problem. It has to be acknowledged.

    Ahahahahahahauaga..... Can u tell me what exactly is difficult? 4 man gen rush team is difficult? Bnp and gen pops in 30 sec, is it difficult? Pick key, escape with hatch, it's difficult?

    I honestly think killers suffer from mmr more than survivors and lower tier needs either buffs or map resize to be competitive.

    Not to mention decent swf counter most killers.

  • @kate_best_girl said:

    Not at all. Every single game is over in less than 5 minutes and I have to play so scummy to get a 2k. Even when I’m actually doing pretty good on my nurse games I’m still having to play scummy as my games are over within seconds due to gen speeds. Until gen rush is fixed the game as killer is extremely unfun.

    It's either either. Nurse is ridiculously strong. If u slow down gens it will help weaker killers or low tier killers, but make Nurse unstoppable.

    if they someway slow down gens, Nurse and Spirit nerf should be made same day.

  • How much u play this game? Currently people face time to time 4 man swf, but if they had an option, they would dodge them every possible way. Why? Because its boring to play against 4 decent swf. Their coordination is so good that u barely get 1 kill in an entire game.

    If u don't understand it fully, let me explain. Good swf with coms have increadibly big advantage on perks which is like free Kindred , spine chills and any other aura perk on them. So instead of playing 4 perks they are at minimum 8. Because any second killer moves away, everyone immediately knows it.

  • Agree. Map offering are way too strong and survivor sided.

    I rly hope someday devs will make map pool upon choice. Like in Sc2 or other games, u have around 12 maps which u choose 8 from and ban other 4, so u never see them in your games. According to the player choice, i hope devs finally understand that some maps are very bad for one side or both.

  • @Vender_Pellegus said:

    https://forum.deadbydaylight.com/ru/discussion/comment/2504263#Comment_2504263

    Почему тогда у меня раньше это не появлялось?

    Потому что чтобы открыть ворота нужно починить 5 генереторов. Ман не может раньше этого времени открыть ворота. Видимо ты ниразу до этого не подходил к рычагу в конце игры.

  • Все равно. Как до этого доходил до красных рангов, так и тут со временем дойду. На то он и месяц, чтоб потихоньку дойти, а не хоп и ты сразу красный.

  • It's completely pointless to try achieving it being competitive.

    As Huntress i pick 0 addons and perks and went into middle map and swing until survivors come to me.

    God bless those adorable people, they help me out with the quest!

    pngaaa.com-1640155.png


  • @BoostedKateMain said:

    It's because they keep making anti-loop killers which are aids to go against, all of the skill in this game is being slowly taken away.

    Game is too fast. It's not they take skill away, it's survivor mains with their infinite looping force killer mains to ask for changes and more anti-loop mechanics. Cause lets take a basic M1 killer like Clown, or Legion or Billy, etc. Against decent survivor u will loose a game if u don't catch them in 20-30 sec, while survivor just pre drop every single pallet and either loop or hold W to next one. And if they have DS DH it's even more painful.

    So who needs more skill in this situation? Survivor pre drop every pallet no matter the result and pressing DH when he made a mistake or killer that is forced to catch as soon as possible.

    @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506832#Comment_2506832

    And? Almost every killer I go against will camp and tunnel. Both are boring and take no skill. I don't think their gonna nerf any of those things. We just have to deal with it.

    Try to make 12 Hook play against decent survivor. Majority killers struggle with it, so they have to tunnel weakling and force strong players to come save it.

  • Damn, if they make Graf Drakula with his 3 wifes as Nemi zombies and bunch of werewolves in addition it would be awesome.

  • It looks like u missed it cause u switched from tentacles. Grabs have nothing to do with it. U can't launch dash hit mid animation, there is short cd between. While survivor played it smart and went for vault.

  • @[Deleted User] said:

    I love how mmr system showed how every killer argument is bullshit.

    Long queue times for survivor? Lol no, instant throughout the day.

    After random slight killer nerf killer mains will leave!! Nope, survivors are leaving, enjoy 15min queue times.

    We have super hard time, game is unfair!! Nope, where is so much more killers with high mmr and not enough survivors.

    But I lost one game a week ago, I played well too, something is clearly wrong! Dude, in any other game if you had 80-90% win rate you'd be considered God of that game. In dbd 95% win rate for Killers is not enough.

    Everything you knew already if you just watched any decent killer main like umbra or otzdarva. And they play nice, and without add ons, because it's too easy if they use spirit with best add ons. I would love to see this challenge, Spirit with best perks and add ons + playing as scummy as possible, how many wins would she get in 200 matches.

    If we talk about Otz and players like him, he is on tournament level, and yet he can't win against same lvl survivors. So your argument against killers being overpowered isn't valid. Yes, Nurse and Spirit needs some tuning, but mostly killers are weak and struggle against decent survivors. Also he admits his win streaks were made cause it was Elo hell. It won't happen with proper mmr.

  • Because survivors have literally everything to bully killer. There are lots of maps that are loop into loop into loop, there are perks that help survivors even if they play like potatoes and it's a 4v1 game where they feel their dominant position. Also there are people with [Bad word] mentality who think it's fun.

  • @Squirrel_Thicc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507208#Comment_2507208

    The rbt used to explode in the gate if it was active or not but they removed it bc reasons I guess. I just want that feature back bc endgame pig used to be so much fun and so reliable but not op.

    They didn't. I tried it out yesterday. U can't run away with trap, it kills u once u enter gate room.

  • People still Dc in SoloQ, but it feels that entire team is much better than before. I rly wish it was bannable. Like u constantly Dc, get huge penalties and based on reports get banned.

    As from killer side I'm not sure cause im playing Legion, and before that i mostly met SoloQ and it was fun to play against. Now it's a sweat fest full of swf 4 or 2+2 teams. So i have to tunnel weakling every game to get a chance kill em all.

  • @btzr said:

    https://forum.deadbydaylight.com/ru/discussion/comment/2506373#Comment_2506373

    ну я сомневаюсь что я 1900...я не так уж и хорошо играю.

    При прошлой ранговой мой потолок был 4. А мне что тогда, что сейчас пачки(именно игроки в пати) кидает почему-то с топ перками. Даже если я маном сыграл каток 10 от силы.

    Типа мне теперь чтоб учиться на новом мане нужно банально отстрадать хренову темень игр и опустить свой ММР? И в чем-же тогда плюс новой системы? Поиски дольше чем раньше, по подбору по сути ничего не поменялось...

    Зачем, а главное для чего они поменяли все?

    Цифры были как пример, чтобы ты смысл понял. Перки собрать может любой желающий, для этого навыков не требуется, только время. Топ перки не означают скилл, но я тебя понимаю.

    Основная идея MMR заключается в том, чтобы игроки играли с +/- равными соперниками и избиение новичков прекратилось. Это хороший шаг для того, чтобы понять какие проблемы в игре и что с этим делать.

    Посмотри на это с другой стороны. Ты уже опытный игрок и что то умеешь, а в чем то и вовсе хорош. Если при выборе нового персонажа тебе будут давать новичков, ты их и без перков в одну калитку вынесешь. Чему тут учиться? А так тебе дают соперников чуть слабее твоего уровня и если ты их выигрываешь, то в порядке возрастания.

    Касательно подбора, у меня пока позитивные впечатления. Я гораздо реже встречаю балбесов, которые ливают из игры, хотя они все еще встречаются этак 1/4 игры. Но и пока я не дошел по красных рангов, в моих играх стало больше разнообразия, а не постоянные игры против Blight, Nurse и Wraith (я не знаю как их зовут по русски) как это было до MMR, а там я закончил сурвом 2 ранга.

    Со стороны киллера, все стало сложнее. Почти все мои игры против SWF, что иногда настолько убивает настрой, что играть не хочется.

  • This interview is pretty much water (useless information),

    Not a single word about weakest/strongest killer buffs/nerfs/reworks, not a single word about survivors meta perks nerfs/reworks, no a single word about map size changes, not a single words about useless addons and perks, no a single word about how actually MMR works, not a single word about SoloQ or SWF.

    Everything they talked about is irrelevant compared to issues mentioned above.

  • Report anything u think suspicious. Devs will figure out.

  • Probably cause it's not so hard to outplay him? When Billy rushes he is straight forward and survivor can avoid it.

  • @Assassin212212131 said:

    Ребята помогите пж, после обновления пинхеда добавили SBMM (Skill based matchmaking) и как бы все довольны все счастливы только 1 вопрос, почему на аккаунте с 1 серебром попадаются челы у которых 60 часов но играют они уже как боги, c обновления прошло неделя а я уже жду обнуления ранга тк на манов невозможно играть ни помогает ни чёртик, ни выброс ни вмешательство скверны ни танатка ни угасающий свет ни погибель ничего! Тоесть я понимаю мм по скилу но почему игра считает что я какой то уберспортсмен и кидает меня каждый рас против пати? Систему рангов ещё не полностью убрали а играть уже невозможно скажите как с этим справиться может пару каток как бот сыграть чтобы хотя бы играбельно было?

    Мне от абсолютного идиота и новичка понадобилось 80 часов, чтобы научиться играть и дойти до 4 ранга еще до ММR, играя против мастеров игры и с людьми, которые ливают каждую 2-3 игру. Часы не показатель навыка. Я видел людей у которых по 2к часов в игре, а толку никакого.

  • @btzr said:

    Ну надеюсь. Просто пока в отпуске дома сидел, играл на нескольких манах и каждый раз такая хрень...

    Не надейся. Расчет твоего ммр идет -200 от твоего текущего. Например, если ты игрок 1900, что сейчас максимум, у твоего нового героя на котором ты ниразу не играл, будет 1700. Так что попотеть придется в любом случае. Игра не даст тебе новичков на избиение.

  • Because MMR doesn't count your play hours. It doesn't matter cause u can have 100500 hours and still suck. It counts your results. If u want to get sweaty or just good players against u, kill constantly. After about 5 4K's in a row survivors level will change. U will feel it. So more u kill, better survivors u will face.

  • Game is survivor sided, and yet they still cry to make it easier. I guess devs should implement press to win button.

  • @ezmindgames said:

    Its not even that its overpowered its just simply annoying just like Decisive, and its an easy 2 hooks before 1 gen pops if the killer is actually good. Doesnt help that nearly every game i see these 2 perks

    If survivors are actually good, killer is lucky to get 4-6 hook for entire game. So it's problem in your playstyle and not in Ruin which lasts somewhere around 1-2min.

  • Almost every game is either 4 man or 2+2 swf. Not many killers happy with it, so i understand why ques are longer now. My longest was about 12 min, but im happy i get sound notification when game starts, so i don't care.

  • @raze_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506010#Comment_2506010

    true, but better doing it now then later.. the game gets more and more perks and with every chapter the grind will become just more

    I don't have Grind problem. It was problem when i had no perks. I don't know how about those people who want all character lvl 50 prestige lvl 3, but i highly recommend not to do it. Choose your MAIN survivor and MAIN killer and invest in it. Everything else is waste of BP.

  • Currently Prestige is waste of time and BP. It's takes roughly 5-6 millions BP just to prestige lvl 3 which is nuts. I better stay on my lvl 50 no prestige and spend those 5-6 millions on items and addons.

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