Pulsar
Pulsar
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926354#Comment_3926354
yes, that's competitive, actual high skill matches between high skill survivors and high skill killers.
In pubs you usually face mid skill level killers at best and people still last 20s per chase, which is catastrophic
Why would we care about comp when pubs is literally all that matters? " the top .00001% players that you will never encounter are really good" fantastic, most of us knew that, most of us realize that has zero bearing on the actual game.
The person specified pubs as well, and you just ignored that to make a point.
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Hate to break it to you, but it won't change anything lol.
It isn't gonna make people wanna play more.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926263#Comment_3926263
DbdLeague statistics winter circuit
Dark Lord 0:01:04 Blight 0:01:11 Wraith 0:01:17 Lich 0:01:28 Nurse 0:01:30 Spirit 0:01:31 Singularity 0:01:32 Cenobite 0:01:35 Hillbilly 0:01:43 Oni 0:01:56 Unknown 0:01:58 Houndmaster 0:02:01 Plague 0:02:12 Mastermind 0:02:17
Is that not competitive and not pubs?
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926088#Comment_3926088
3s DS was good against every killer other than Billy, Blight and Nurse. Honestly if they just found a way for DS to be 3s while disabling killer's power for like 5-7s after stun animation finished, it would be much better way to make DS decent against S-tiers too.
Not sure how you figure, since you get about 2 seconds worth of distance.
That's basically nothing and the perk was functionally dead for 99% of players.
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@Nomade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926082#Comment_3926082
If your argument is "Not against S tiers" then you need to rethink your position because there are all of 2 S tier killers in the game, and the gulf in power between them and even the killers at the top of A tier is immense.
3 second DS was inconsequential unless the Killer was either A) The weakest Killer in the game or B) Not good at the game.
It was a joke and anyone who pretends otherwise isn't even hiding their bias or attempt to gaslight others.
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@Skeleton23 said:
I agree. He isn't fun to play. He now feel Clunky and out of Place basically like he was in PTB and that's a Buggy Mess. Most of the time when I play Ghoul I rather have people Going Next or not trying Just to go next. This is honest just like Skull Marchant where Players Didn't want to play against her just went texted her Kill Rate goes up making the Devs Do unneeded Nerfs and changes that didn't need to happen
bro you commented on your own post 😑did you forget to log into the alt?
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@Nomade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926075#Comment_3926075
You do realize that there are situations where the correct decision is to eat it right? And DS, even at 3 seconds gives enough distance to the survivor to often make it to the nearest safe loop and that adds at minimum 10-20 seconds to a chase and sometimes more.
On Gideon? Against Trapper? Sure.
On Rotten Fields? Against Blight? Nah.
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@Nomade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926037#Comment_3926037
Thats insane. the power from DS isnt even primarily from the stun. Its that it gives a survivor who lost the chase a get out of jail free card with no strings attached. Good survivors who know how to loop super well can also take that 3 second stun and spiral it into an extra 20-30 seconds in chase.
That 3 second stun was functionally 2 seconds after animations.
"Good Survivors"
As if good Killers wouldn't either avoid it outright (like me) or eat it tactically.
Can't believe I'm seeing someone argue that 3-second DS was OP in the big 2025.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925241#Comment_3925241
Wow, because those nerfs to DS and DH made nobody run them anymore, right?
I mean, yeah, 3 second DS was pretty garbage, and I will die on the hill that a perk that relies on a Killer's ping to be good is a bad perk.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925891#Comment_3925891
You already mentioned blight and nurse. Wesker can do it similar but a bit weaker and can down with his power unlike kaneki. Wraith can instantly catch up and break pallets. Spirit can also instantly catch up and down you. Vecna, Billy and Dracula can all instantly catch up as well, but are slowed down a bit more.
And then there are characters that can make you unable to get very far from your current loop without a dash.
And none of those Killers have charges like Kaneki or Blight or Nurse, ergo, this specific mechanic isn't applicable.
But yes, I do think that loop safety is an issue.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925812#Comment_3925812
I would agree if there weren‘t enough other killer with the same type of ability.
Like who?
Wesker? Eh, he can't turn like Ghoul can and he doesn't have an auto lock on.
Nurse? She doesn't break pallets so it's basically irrelevant.
Blight? Let's hope.
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@drag27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925812#Comment_3925812
I guess its too much for you to run to the next pallet/window. You do know that demanding killer nerfs doesnt make you a better player right?
I demanded nothing. BHVR will do as they please, as they have always done.
Ghoul breaking a pallet and having the ability to instantly catch up was a poor mechanic from any standpoint. This keeps his mobility intact, which would've been what got sacrificed.
Between you and me, I'd rather keep his mobility than keep the zero brain break pallet and press m2 to catch up playstyle.
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lol sorry.
Pallet break into instant hit is dumb. They should do this for Blight as well.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924911#Comment_3924911
Kind of equally silly to throw all killers in the deep end for a few weeks and tell players to figure out which need changes
Once we get the list of anti x y z changes it will be pretty obvious who needs a bit of paint to not instantly drown and can then be adjusted from there instead of just being told "wait it out"
Which was my point.
We don't even know what the changes are yet
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@Ace_Main said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924911#Comment_3924911
Sure, tunneling is effective — but that’s the point. It’s not just a 'need to win,' it’s often the only reliable way to counter a match where gen speeds are cracked, perks give survivors three chances per hook, and map RNG can completely shut down chase potential. Acting like tunneling is just a lazy crutch ignores the design imbalance that makes it necessary in the first place.
Saying ‘wait until after the changes’ is exactly how we ended up with killer slowdown gutted and no meaningful compensation — again. Every time survivors get handed basekit buffs, killers are told to ‘adapt.’ Well, that ‘adapting’ is why things like tunneling and camping became meta in the first place. If you remove those tools without any proactive balancing for killer roles, you're not fixing the game — you're gutting one side of it and calling it progress.
Brother did NOT play when Killer actually sucked.
Killers are fine and will continue to be fine. They do not NEED to tunnel. It is simply the easiest method to win. Why would anyone ignore that?
We already know it has nothihg to do with gen speeds or "gutted" regression lol, that's just a joke at this point.
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@Nomade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924973#Comment_3924973
You are correct, but good luck getting the survivor mains here to see that. You will be mass downvoted, just like me.
"if people dare to not hold the same opinion as me, they must be X main"
Never change DBD Forums, never change.
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Not sure they need to give compensation automatically.
We know why people tunnel. It is an effective tactic. That's the need, the need to win. It's easy, it's effective and it gets people what they want, why wouldn't they do it?
If individual buffs are needed, we can discuss it then. Trying to pre-buff Killers when we don't even know what the changes ARE is silly
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@Xxjwaynexx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924727#Comment_3924727
I like the term "soft" tunnel lol.
It's the best term I could think of to describe what I did.
Get someone Dead on Hook ASAP, maybe two people, then play normally. If I feel that the game could go against me, kill someone off and win. If I feel in control, play it out normally.
Eventually though, I just couldn't be bothered, I just ended up feeling bad because most of the people I played against had a ######### time and should NOT have been matched with me.
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Targeting one player with the intent of eliminating them from the game as fast as possible.
You can also soft-tunnel, which is what I did a lot.
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@StalkingYou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924649#Comment_3924649
I can take a wild guess
So we have no idea what the systems will actually look like and are simply doomposting.
Understood.
Here I thought we had new information.
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@StalkingYou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924628#Comment_3924628
ok then answer my question. if you were in that game then what would you do now that survivors have all 5 infinity stones in terms of anti camp and anti tunnel (and are only getting more)? you can't tunnel because your killer can't shred through those defenses, and you can't 12 hook because the survivors dont go down in 20 seconds so what is the solution?
Do we know what the new systems are?
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bro thinks loops are busted and is still blaming SWF in the big 2025.
wild.
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@Nazzzak said:
IMO - they're simplifying it for the incoming FNAF crowd. A chunk of whom are quite young and probably do play Fortnite. It's boring because it's been dumbed down.
Easier for them to buy it with real money as well.
BHVR always manages to make my opinion plummet.
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So they are fixing backfill right?
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@Twiggsy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923314#Comment_3923314
Wesker obviously needs it
Don't think so.
He's fine without it.
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Is it an effective system if it does not prevent the outcomes that facecamping produced?
For example, a Bubba standing 16m away from the hook, revving their chainsaw; and a Bubba standing on top of the hook, revving their chainsaw. Both situations will result in death for the rescuer and possibly death for the unhooked Survivor as well.
AFC did not change that.
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@Spaceboi_Scaphandre said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923271#Comment_3923271
I wouldn't be mad about the nerfs if it wasn't for the fact the newer dash killers keep getting targeted while Blight is left unchanged. It's not just Kaneki since Chucky went through similar nerfs as well. What's the point of even buying newer killers when they'll just get gutted after a month? Just play Blight at that point and just Blight. Blight doesn't need to recharge his killer power after breaking a pallet. Blight has safety and security since it's clear the developers and community have a strong bias for him so you have that guarantee he won't be nerfed. Blight is vastly stronger and will reliably get you 3-4ks almost every game and has no map dependency like most of the roster. Blight just does it all.
Chucky was absolutely overtuned as well, though I do not think the last Scamper nerfs were needed.
Kaneki and Blight should have the Dash pallet break cooldown. I don't think anyone else needs it.
I guess they could give it to Nurse, but she ignores pallet so not really worth it imo
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"I bought the Killer because he was overtuned, and now I am mad he isn't overtuned anymore"
Things are going to change. That is the nature of a live service game. People who bought OG MoM because it was OP were sorely disappointed when it was changed to be a meme perk.
Kaneki, to my eyes, is still completely fine. Not S-tier, but certainly a solid A and undeniably better than most of the cast.
Really, this sounds like you have more of an issue with Blight (and Nurse) being so strong and remaining functionally unchanged. To that I say, fair enough, I've no idea why they haven't been touched.
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A massively more exploitative system that NOBODY asked for right before all the FNAF kids arrive?
Oh yeah, it's all coming together.
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921705#Comment_3921705
You, or rather the devs, can try all you/they want. It still remains an undeniable fact that DC penalties will have to stay to reign in the people mentioned by @Twiggsy .
There will always be entitled people that want their perfect match or rather can't deal with something not going the way they want and dipping.
And if your/the goal is to cater to everyone like that, then good luck, the goal is in fantasy land.
Which is why we aren't catering towards them.
Addressing common pain points and attempting to change the attitude of the community at large does not mean we are bowing down to our petty DC'ing Timmy's who will leave the game without a thought.
We are trying to address general burn-out and the feeling of mass frustration with the game. The feeling of having matches decided in the lobby screen. Or having games not being worth playing out due to one side having no chance to win and no chance to gain meaningful rewards besides brownie points.
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A more apt comparison would be Blight or Wesker.
Extremely strong, true, but more importantly, they were EVERYWHERE for the first six months and remained hugely popular after.
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@OPXtreme_ttv said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921924#Comment_3921924
Would a permanent gen speed boost be balanced for each survivor dead? (Essentially sole survivor basekit at increasing intervals) And killers maybe have reduced gen speed when evening hook stages across all 4 survivors? (Kinda like Dying Light basekit)
Not unless it would be a MASSIVE boost. It has to be a big enough to dissuade tunneling.
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@Massquwatt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921874#Comment_3921874
I'm all for incentivizing people to keep playing during the match but realistically if somebody dies before 3 gens are done what can you even do? Automatically end the game for everyone? Physically prevent anyone from dying before that point? It's a bit silly. Sometimes you're gonna get a quick match where you're dunked on, other times it'll be a long drawn out slog. It's kind of the nature of short nature of matches.
Rebalance the game so that a 4v1 isn't quite so against the Killer (thereby softly dissuading tunneling and removing "necessity" as a reason) and making the 3v1 significantly less Killer-sided (thereby making Survivors feel like they actually have a chance to win the game).
I believe that, coupled with BP changes, could significantly help.
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Perhaps they should address common pain points…
Like how when one Survivor dies before 3 gens are done, the match is functionally over. Or how abysmal Survivor BP gains are. Or a lack of meaningful comeback mechanics.
Instead of doing that stuff, let's hardware ban anyone who suicides on hook, that'll surely solve the problem this time!
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@Twiggsy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921612#Comment_3921612
Hard disagree even if they addressed all your problems people would still dc for dumb reasons like "it's a killer a don't like" "I'm first chase and got downed quickly" there are simply to many petty reasons that devs can do nothing to fix that would solve people to stop dcing if this would be turned off that's why the penalty is a necessary
So we shouldn't even try?
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@CruelLimits1982 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921482#Comment_3921482
Yeah imagine getting something non horror related added over Dead Space haha…wouldn't that be cuhrazy?
It would certainly be unfortunate.
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@JPLongstreet said:
Each and every time they have to turn off the DC penalties for whatever reason, evil things happen. Every time.
Get a map you don't like, yeet. First one found or hooked, yeet. Someone running No Mither, yeet. Devour cleansed immediately, yeet. Rat farts over there somewhere, yeet.
And then the trials get quickly out of control. No thank you.
Sounds like the exact same thing that happens now.
Perhaps we should try to address why people hate the modern game instead of beating them over the head with punishments.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921277#Comment_3921277
Honestly neither was attack on titan really, or tokyo ghoul. If the rule for horror is just gore, then Cyberpunk Edgerunners is fine.
I hated AoT at the time, still do, but it's gone.
Tokyo Ghoul, to my understanding, is a horror manga, from the little I've seen. At the very least, it is heavily influenced by horror, which is good enough.
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@toxik_survivor said:
There's not horror about a lot of things in dbd...Ken Kaneki is not horror nor is a clown in an elephant costume or a trapper in a bear costume, nor like half the killers, idk man my Spidey senses are telling me you haven't watched cyberpunk Edgerunners.
There's nothing horror about that.
There's so many other things that'd be better.
Edgerunners was cool, it's not for DBD.
Berserk would be more fitting than Edgerunners.
It would be genuinely criminal if something like Edgerunners got added over Dead Space.
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@CruelLimits1982 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921277#Comment_3921277
Yeah no we're way past that sorry
Disagree.
DBD would lose its identity. Just because one thing got added doesn't mean I can't still say things don't fit.
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There's nothing horror about that.
There's so many other things that'd be better.
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@ThatRyanB said:
In addition to the conversation going on in this thread (which we're closely following - thanks for being so in-depth with your thoughts!), I wanted to pose two other questions:
1. What do you feel is the most complex-to-understand aspect of this Killer's gameplay flow here?2. What would YOU name the Drone Buddy? 👀
There's just a lot going on in her kit, all at once. It could be a lot to keep track of mentally.
Now, there's times when that works well; like Vecna or Dracula and times when it works poorly, see old SM.
It all depends on how well it flows together and how distinct it is, for lack of a better word.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919289#Comment_3919289
There's a big difference between only wanting old SM back and wanting whatever comes next to still be recognisably Skull Merchant, which the original design preview wasn't at all and this one still deviates pretty massively from.
Both iterations of Skull Merchant we've had were radically different from one another mechanically, but still made sense for the character's identity. That's all that's meant, it still needs to work for the character.
And I do not think that is possible. Not in a way that appeases both parties.
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Only issue I have is the complexity.
I see a decent amount of positive feedback from people and a lot of negative feedback from SM mains.
BHVR is going to have to pick a side. SM mains want the old SM back, which was universally reviled, and most of the rest of the community wants something completely different to SM's original design.
These cannot co-exist, one side will get the opposite of what they want.
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"The Switch Experience"
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If his add-ons are the same as I recall, they suck.
So yeah, he needs it. Probably should've happened three years ago, tbh.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3918105#Comment_3918105
My first Saw movie was 3, which was pure torture porn you mention, but Saw I & II will always be my favorites which I viewed afterwards. Also, did you ever watch Hostel I? It's in the same genre and came out years after Saw, but just curious if you had similar thoughts on that movie.
I have not seen it, so I can't give an opinion on it :(
I actually really do love Saw I, and II, albeit to a lesser extent.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3918096#Comment_3918096
Yea it's really abrasive and no-holds barred with the graphic torture content they show. I've had the chance to meet and talk with David Thornton at conventions (great dude btw) and he gets some very "particular" requests when it comes to the poses fans want to do in their paid photo sessions with him. Lets just say some mimic the more brutal and infamous scenes from the films.
Other than the fact that they were bad movies, it is why I hated the later SAW movies as well. No substance, no premise, just torturing people.
Really gross, imo.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917995#Comment_3917995
Yeah that's right, FNAF, Goosebumps, Terrifier, all about the same status.
ngl, terrifier is cringe af to me. It's basically just horror-porn and the creator begging on Twitter to be allowed into DBD is yuck
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917863#Comment_3917863
How is it “obscure” or “problematic?” Anybody can claim this about any chapter or character in the game. If BHVR only released content that zero people considered “obscure” or “problematic”, we wouldn’t get much new content, would we?
It is not obscure, I was using that to mention future licenses.
It is problematic for two reasons.
For one, the creator. One need only look at the US to see what he has undoubtedly helped create, what he supported. I cannot support that being in a game that has long championed LGBTQ+ inclusion.
For two, DBD has a very predatory and expensive monetary system. It has always kind of rubbed me the wrong way, but I've turned a blind eye because, well, I figure we are all adults, or close to it. We should know what we are getting into, with the expense and FOMO and stuff.
But FNAF is, maybe not at first, marketed towards kids. This is going to bring a LOT of children to the game and I cannot support that sort of predatory monetary system being used to exploit children.
I understand if other people can overlook it, but that's how I feel.