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OPXtreme_ttv

OPXtreme_ttv

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  • @DevLinky said:

    As written in the rules: "Using 3rd party software or other tools to gain ANY KIND of unfair advantage that wasn’t intended by the game."

    I agree fully.

    but Hot take: being over 100ms should ban you from pub matches. Thoughts?

  • @[Deleted User] said:

    Why not having the same system than in the old 2v8 or with the Executioner ?

    • If the killer gets too close of the survivor for a moment, the Entity will teleport the survivor to the furthest hook. The sacrificial progress is paused during the animation.
      • The distance will be set according to the mobility of every killer. The system should trigger earlier for dash / TP based power killer, as the Nurse or the Blight
      • Alike the current Anti Face-Camp system, it does not trigger if a survivor is close by (to avoid Entity's TP when a survivor is about to save him)
    • The killer will not see the aura of the hooked survivor unless he is carrying someone
      • The goal is to avoid the too-fast back-saves, but with keeping the info "don't hook him here, the place is already taken"
      • On 2-floored maps, It also prevents TP-based killers to come back to quickly and to precisely near the hook

    Thats more viable in a gamemode where theres more people to save you, and not enoughtime for killers to hook people, but executioner's cages always send you as far from all players as possible. That would hurt your team more than help

  • Its not garunteed to be safe, you can still trade, just no slugging on hook @Zuiphrode

  • @littlehoot said:

    I agree that the anti-camp meter definitely needs to be buffed. Though I'd like to add that I think proxy camping needs to be addressed. The most obvious example that I've experienced (numerous times) is the Knight and his AI summons. Many times I've been on hook and he just slaps one of those down right at my feet, meaning no one can unhook me without taking hits from the summon, without a lick of anti-camp meter progress.

    The guards despawn when you unhook in case you didn't know that. You can't 2 man camp a hook with them, that'd be nuts

  • @SoGo said:

    This is intentional, but still kinda dumb regardless.

    Not only does it make the Offering screen kinda redundant as you said, but it's also a balance danger, since Hatch offerings are among the secret ones.

    THEY ARE!?!?! Oh no that is really REALLY bad. Hatch offerings i haven't seen at all, is that cus they're secret? Thats an awful change, completely removes hatch standoffs since one side will know where hatch is garunteed

  • @Matsu_Robot said:

    TL;DR: The Animatronic has 1 deviousness score event in his entire kit, and it's for interrupting a survivor in a security room which awards 1000 points. This makes it really difficult to get any points in the Deviousness Category.

    I have been playing Springtrap for a few days now and he's been really fun, yet I have noticed that whenever I play him, my deviousness category ends up with a ridiculously low value (played a match 10 minutes before writing this, I got 17 bloodpoints in the category), I was really confused so I went into a custom match to test his score events and he does have one instance where he is awarded bloodpoints in deviousness, It's when he interrupts a survivor in the security room which awards him with the Jumpscare Score Event worth +1000 points. This is a big problem since compared to other killers in the roster, The animatronic gains significantly less bloodpoints in his matches, adding insult to injury, since the doors are currently bugged as of the time this is being written, no survivor ever uses them so it's also incredibly difficult to achieve such a feat more than one time per match (most times not even).

    He is really fun, but playing him makes the bloodpoint gain significantly worse which makes the grind more tedious and worthless compared to blight for example (who gets maximum points in the category without even trying basically). It would be really nice if new score events were added to compensate for this issue such as for grabbing a survivor with an axe embedded in them or landing an axe throw, if we're being generous also another for recalling/throwing the axe as they benefit to his gameplay (due to the movement speed changes) even if not in chase. (whilst writing this post I remembered about disabling doors with the axe and turns out he doesn't even have a a score event in any category for doing that).

    To conclude, his score events are really oddly designed as in that he barely has any and even those that he does have, award very little bloodpoints.

    Thank you for your time and I hope something is done about this, because I really want to play him but still be able to earn bloodpoints.

    I learned yesterday he actually has a second one for hitting a camera with your axe thats revealing you. You get the "tough luck" score event and 750 Deviousness points

  • @MoZo said:

    I’m still having trouble finding a good and reliable build for Springtrap, if you have any suggestions feel free to comment them!

    Pop, brutal, shattered hope (i keep seeing heal builds/haste builds + boons), and thrilling

  • @AhoyWolf said:

    Is it really just for bloodpoints? Or are there any perks that work with this now?

    Its mainly for the entity blocker machanic. So you can't infinite victor

  • @VibranToucan said:

    Recently, it was announced that BHVR is officially supporting the DBDLeague. This is a bad idea in my opinion and I hope you walk back on it.

    The DBDLeague is best known for its members being extremely toxic and at times even bigoted. I don't think "tryharding" to win is toxic. But DBDLeague players are the type of person who, before the abandon update was added, would go for the 4 man slug and then jump the survivors on the ground as they bleed out. They are the people who tbag, nod, hump, etc... and insult you furiously in egc, especially if the other person does it to them back.

    Now before anyone makes an assumption, no I don't ######### talking or tbagging should be banned or anything. I have faced plenty of toxicity and it doesn't really affect me.

    But I still think we should try to reduce the toxicity in this game. Things are just nicer if people are nice to one another. And this move goes completely counter to that.

    There is a reason not every dbd content creator is automatically made a fogwhisperer. But what you have done is basically give the most toxic part of the community your stamp of approval.

    That just sounds like the usual pub stomper icl, everyone bags their opponents and some times its not even to be toxic, maybe they're genuinely the best at taking chase and want the killer to commit.

    Comp players try hard the least out of anyone, as they practice for hours on end to not rely on in game machanics to win (perks, items, favorable offerings, anti camp). Even in pubs when they do Winstreaks they often have a ruleset for themselves. Them finally deciding to support the comp scene again is an amazing thing, and potentially means community tournaments could return in the future, hosted through DBDL, which may i remindyou were open to join for everyone, not just comp players.

    On a side note, I find comp players to be some of the most respectful people to random players, to eachother, thats when their expectations take over their emotions and they'll often call out others for selling, never for winning (they're not sore losers). Its just their competitive spirit, they take the game they enjoy seriously, as even some pub players do.

  • @bazarama said:

    I've noticed recently I'm getting stunned by a pallet that I'm nowhere near.

    Last night I got stunned by a pallet I was at least four steps away from.

    Same with another I was practically in a different post code (okay exaggerating but you get the point).

    Broken Cheating or just bad hit markers?

    I agree, its definitely broken rn

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948839#Comment_3948839

    I agree! Yeah, she should be able to cancel the search if she wants. “Come baccckkkk!!!” 📢.

    Bugs;

    All bugs for Houndmaster;
    *Unique voice lines for Mori’s don’t always show up.
    *Unique voice lines for flashlight, pallet, blast mine and DS.
    *Dog gets stuck on ledges.
    *Dog doesnt always go to search destination.
    *Dog slows killer to 3.5ms after a redirect on a pallet.
    *dog teleports when using chase interrupting the power putting it on cooldown.
    *When using dog fps drops to 5.
    *dog pulling strength is bugged with FPS.

    Some i just don't notice atp

  • @satx3241 said:

    If this isn't allowed feel free to delete.

    The latest update to this game has made it abundantly clear BHVR not only doesn't want survivors to play stealthy, but they are going to do everything they can to prevent it. Don't get me wrong..... It's their game and they have that right. I even understand why they don't want survivors to play that way.

    Having said that the reason I started playing this game and the reason I continued to do so is because I enjoyed the cat and mouse aspect of the game. I don't enjoy the chase simulator style. That's not a knock. It's not a complaint. It's just my personal preference. The most enjoyment I get from this game is watching a killer walk away after not being able to find me. That was already next to impossible with aura reveals, scream perks, etc. But the update to crows has completely shut that down.

    Is anyone aware of any other games out there where stealth is not only part of the game but perhaps even a welcome and vital part of the game?

    This is exactly why Lights Out should come back, it was thee Cat and Mouse gamemode, and for some reason its been gone for almost a year

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948823#Comment_3948823

    I’ve got a whole list of bugs on her if you want to see the reports 🤣📝


    1 is cosmetic, 2 of them are voice lines not working ingame, the other 8 are gameplay bugs.

    Off The top of my head, theres the first two i mentioned, there's the pull strength bug which tugs only when players are above 60fps, theres the stun voicelines being gone, search command can be sent inside of props, which often leads to snug doing nothing for minamum 5 seconds before tping back to Houndmaster. I think she should be able to cancel search command so the dog at least doesn't waste time

  • @Naiki said:

    I'm so tired of killers deciding to tunnel the first person they hook as soon as the game starts, since this last update I've seen killers tunnel non stop(we load into the game and someone gets tunneled as soon as they get unhooked while there's still 5 gens remaining so no one can say that "they had no other choice"). The new killer is strong as it is, I don't think tunneling is necessary but that's all they do. Behavior needs to do something about this because lately all they're doing is just slowly killing the game so many just want to have fun playing.

    Theres alot more to it than that. What if they don't know if they have no choice or not but to tunnel? Cus thats how I think. Atp killers are scared of gen speeds and have no idea what survivors will run to end the game asap. If gen rushing gets nerfed, then tunneling can go, but otherwise killers need to tunnel against any competent team of opponents if they want a chance to win

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948806#Comment_3948806

    And fix the current 12 bugs that she is currently plagued with! For the love of God

    Mm hm. Snug can sometimes teleport and reset your power cooleown, which has cost me games. Thats like a new bug with this patch. He still gets caught on things during both commands, even when his paws clearly show he can go around

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948799#Comment_3948799

    It really hurts my soul and heart ngl 😭 P70 with her. She needs love in all areas.

    I have her p62, and I'll always main her. Shes like the perfect hybrid killer imo. Decent map traversal, a fair chase power thats fun to play as and against, some tracking that could use some buffs but otherwise is fair. We love Houndmaster, give her some love of your own BHVR 💔

  • @MechWarrior3 said:

    If this is the last masquerade event why is Houndmaster only getting a mask 😭

    Not even a weapon or a complete outfit! Her dog should get a little mask or a masquerade collar, something. 😭😭❤️


    Please!

    It hurts too much, though Wraith has been around alot longer out of all the original killers without a mask or outfit, so hes the more iconic and obvious choice for a full skin. Though pirate mommy is so forgotten, can't believe they couldn't make an exception for the last original killer to get a full outfit instead of just a mask

  • @XxBloodyBaronxX said:

    No need to explain how horrifically bad the new patch has been for survivor, but I really think this could be the start of a very bad series of events for dbd.

    Survivors are already getting fed up with the new changes and are either just taking breaks or switching to killer. Killer queues are longer than they've been since I've started playing dbd in late 2019. Obviously the fnaf chapter has a part in this but with an influx of survivors switching to killer until they make the survivor experience more enjoyable the killer queues are going to be inflated more.

    It really seems that unless the devs do something major that dbd is headed straight on a collision course to become a dead game. If there's no survivors to face, then killers are going to be SOL. Hope the QoL phase two contains more quality than what's been released so far.

    I feel like there needs to be more in game communication for solo queue, its the leading cause of frustration for me at least as a survivor and why my friggin escaperate is less than 50%, and thats coming from someone with over 11,000 hours and competitive tourney wins and experience.

    This patch doesn't really impact survivor much, other than the removal of going next on hook (emphasis on survivor impact), theres nothing too exciting about survivor when only a killer gets added, and no new health initiatives that make survivor better against certain unfun strategies, which some as previously discussed in other threads are necessary for alot of killers to win.

    We gotta remember the games an asymmetrical horror game, its not suppose to be mega balanced and it never will be with certain people's enjoyment of obviously busted or weak aspects of the game like nurse for example. Alot want her nerfed/reworked, but it'll also make her playerbase which is pretty big as shes one of the oldest killers in the game, upset that the character they enjoyed for so long is getting changed against their favor.

    Its impossible to please every player i guess is what im saying, and that'll never change as it doesn't with any other game. No game is perfect, no single person is perfect. We all have our motives, but in the end we all play dbd to have fun in our own unqiue playstyles and preferences.

    Hopefully the MMR update as mentioned in the QOL changes will finally fix the queue system so you're actually getting paired with people who are even slightly competent, otherwise the lack of interest in survivor is gonna bring the game down considerably.

  • @PatchNoir said:

    I track my games with nightlight and i saw this ramp up in dejavu, i have at least one EVERY game.

    currently my most seen perks are as follow:

    Windows of opportunity

    DS

    Lithe

    Dead Hard

    Unbreakable

    Dejavu

    Items:

    123 medkits in 53 games (2+ per game)

    92 FL

    63 boxes

    Offerings i got 35 escape cakes, and 35 Hatch on shack IN 53 GAMES.

    The perk immediately identifies the 3 gen. Its often used in SWF's so everyone knows what gens they should be doing, and when stacked are purely just for the speed boost

  • Use your axe, its a niche machanic but if you don't want to be revealed, find the camera thats staring at you and throw your axe at it to disable it. Also survivors interacting with doors permanently screw up their audio for the match, making them easier to catch since they can't hear you properly.

  • @Orthane said:

    This is just another amazing instance of BHVR overlapping keybinds for no reason. Why not just make it right click instead?

    As much as its annoying, im pretty sure this feature is intended, similar to Victor making you incapacitated and thus preventing actions entirely. At least with ST's axe you can do gens and heal, forcing him to reclaim the axe manually, which removes his chase power

  • @Poochkips said:

    Let's discuss.

    The argument I've seen is with how badly the "Go next" system is being implemented, it heavily now assists and encourages slugging, as the option for the hatch is basically gone. Hatch is almost non existent now if the person who is 3rd to die isn't on last hook due to it taking nearly a minute+ to void yourself to the abyss, and the killers have no incentive to hook said 3rd to last survivor if they can just leave them on the ground for a 5 minute hunt. And since snitch pigeons (Crows) now GPS the killer to your location when a survivor isn't doing something like running or a gen for more than 45 seconds,(Hiding) it makes the hatch basically a non existent option.(Something killers have been wanting removed anyway for a long time). It's not supposed to be a guaranteed escape method, but it shouldn't be that rough as an option.

    Since slugging %, something the devs have been stating is a strategy for a long time now, is going to be so prominent in this new meta, what are your thoughts on some people thinking/saying unbreakable needs to be base kit like in 2v8? And if not, let's say it's going to be a perk that becomes near mandatory, how long before it's complained about until that gets nerfed where it will be some prerequisite of "Must have X amount of gens done or be the last survivor to activate" kind of nerf.

    I think its fine if theres still 4 survivors alive and all slugged if the oldest down could get up automatically, that way certain playstyles like Iri flesh bubba or hit and run nurse wouldn't exist in correlation with certain perks like Forced Hesi and infectious

  • @Halloween2005 said:

    Was it a perk that used to be different, stronger or weaker? Was it a killer that got buffed, nerfed or changed? Was it a addon that used to be stronger, weaker, or different? A change to base game killer gameplay? Or was it something else?

    Og Thrill, Distressing, Beast of prey, my beloved BP build

    1000013707.jpg
  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930723#Comment_3930723

    I have 0 issues against a Blight and Oni. Never have. Nurse? Who doesn't struggle.

    Kaneki has more counterplay than both of those killers. They're also both stronger than him. He got nerfed so bad that they actually reverted his 2nd nerf wave almost completely. While that wasn't the problem in terms of survivor frustrations, it ended up making him feel awful to play and alot weaker since his cooldowns were massive just for breaking a pallet

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930648#Comment_3930648

    Used the pallet at gallows I thought the other survivor was going to use? I didn't bother to throw it because of that.

    Still doesn't change the fact he can hit you instantly out of power. Troll Response honestly.

    Gallows pallet was still up, granted your teammate went down under the pallet, thats misplay by them for not splitting up and maybe dying edge 11 instead of beside you.

    He cannot instantly hit you, theres a 1.5 second window post ending power that prevents him from performing any action. Unless you mean hitting the second hes capable of doing so (after a whole 1.5 seconds) then yeah, i guess in your mind hes instantly hitting.

    The least you can do before complaining about a killer is to realize this one has counterplay. Its not like Blight, Oni or Nurse, you can actually cut their distance or catch up power entirely if you just double back on leaps when you know hes gonna slide away from your shack vault for example. You could've lasted a whole lot longer if you played shack and gallows, but you didn't.

  • @MechWarrior3 said:

    I thought I hated legion and Wesker but the ghoul is quickly making his way to the top.

    The instant hits right out of a leap need to go. Cancelling your power mid leap shouldn’t be a thing.

    https://youtu.be/uWp6W4tjPMo?si=5ftjORgwjC54KwD0

    That was your fault, what is that pathing? You ran past shack window and left gallows pallet, expecting to last when you didn't know there wasn't any resources mid map?

    He also did not do either of what you said Ghoul can do (not insta hitting, since you had distance from his landing point and he didn't end power mid leap, otherwise he would've slid)

    Troll post

  • @NarkoTri1er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930479#Comment_3930479

    1. 50% killrate means average match is <2k.
    2. If all killers are "A-tier" in pubs as you say, that just means matchmaking needs to be tightened up severely so that people can truly understand how bad half of the killer roster is.

    No I mean killers are buffed/nerfed into the A tier strength level. These killers are insanely balanced with counterplay and no busted abilities. Ontop of these changes though, survivors would need some meaningful and interesting nerf/rework to gen speeds.

    A tiers are mainly killers who move slower than 5m/s basekit with power, all S tiers are super fast, mobility being in all S tier kits and the problem for killers who are A tier or less. Wesker and Oni I'll exclude since their power actually has to be earned through attacks or through longer, balanced cooldowns. Someone like Nurse and Kaneki get their powers back really quickly and they give far too much distance too fast, which leads to the generational hate they get by survivors. If they were regulated however to be not so fast and not so often fast, then the game would be alot more balanced

    As for your statements, how would any of this make the killers bad or weaker? Why would their killrates be 50% or less? Its more like minamum 50% should die and the other 2 would be situational. They would all be close in line in strength, essentially playing a certain killer would come down to playstyle and preference, nothing more (Oni and Wraith hit and run, Clown and Bubba resource forcers)

  • @angrychuck said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930270#Comment_3930270

    Huh I didn't even know that, I just assumed because people kept pushing the joke it was something that BHVR was still somewhat doing.

    She actually did just get buffed a little over a month ago. Her Terror Radius is only 24 meters again, just like her on release kit

  • @Samura1Jack said:

    The FNAF chapter is coming next month, so exciting. I wonder does the mid-chapters provides huge changes like in 6.1.0. Chapter patches has some updates for current content, but very little. I'll never forget the excitment when the 6.1.0 was announced. Enormous numbers of balance changes. But there aren't updates as big as 6.1.0 since then. I really want to have an updates like that. Wonder why they only made that kind of huge update once.

    Both sides going up against the 20-ish perk every game and the other 90% of the perks aren't given love makes the game stale. The grind to play this game at its full potential for new players are rising. There are flaws left in the game for both sides and in general. This game will have more attention like never before starting from the FNAF chapter, to keep but better yet to rise that number will be the question.

    What kind of balance will be if it happpens? Just imagining balance changes are fun for me at least.

    All killers sit at a healthy A-tier, and the average killrate sits at 50%

  • @LockerLurk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930104#Comment_3930104

    You can and I do it all the time on Survivor. He has to be central on your screen, and he has to be in the middle of it. Look into the mask. You WILL reveal him if he's close enough and not crouched.

    Like i said, too inconsistent. Sometimes it starts later, or it simply thinks hes not being looked at at all. This killer is super boring to play against with his buffs

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929804#Comment_3929804

    Definitely not permanent, his power is easiest power ever to counter, literally "just look at him"

    And on top of it, 10% haste isn't even a proper power at all

    Did you not read what I said? You cannot reveal him, its super hard to do. And if he breaks line if sight then you're just cooked, cus his mark speed is higher. 10% haste, with stealth as well as the ability to insta down and attack while in power is not fair. Wraith can't even do that, granted his uncloak speed is really quick and hes faster in power

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929769#Comment_3929769

    He is objectively weakest support killer because he lacks mobility or range unlike any other actually strong support killers

    He has a 10% permanent haste and stealth at will, thats more mobility and surprise than trapper, slinger, huntress and nemesis

  • @Jtflorencio said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929753#Comment_3929753

    Bro, the community itself makes memes of Ghost Face 8vs2 …. Did you at least play with him? It's not worth giving an opinion if you haven't played more than 10 games. Please don't talk if you don't know

    https://us.v-cdn.net/6030815/uploads/1ZCL1GEZ4J45/image.png

    I have, and I never get revealed unless I down someone. His permanent 10% speed boost is really unfair, you're already undetectable what else could you need? I have not seen anyone clown Ghostface in 2v8, cus hes a strong support killer

  • @Jtflorencio said:

    Make this Addon BASE
    I'm P100 Ghostface, and in my opinion Ghostface from 8vs2 is worse than from 4vs1
    This addon should be the base to not suffer so much with the sprint kit

    https://us.v-cdn.net/6030815/uploads/1VI2FS7AGCOV/image.png

    https://us.v-cdn.net/6030815/uploads/FZG67Z3EMROC/image.png

    It would also be good to put him as a base in 4vs1 with 5% maybe 10% Haste

    No hes not. His inconsistent reveal machanic makes him super hard to reveal, and he gets an insane stealth speed boost. Thats almost as unfair as Oni with his turn rate buffs

  • @Skeleton23 said:

    He's no longer a Clunky mess and I do think players will love the Killer now

    I like the recent buff change made to breaking pallets. From now on if you use at least 2 tokens and break a pallet, your power doesn't go on a longer cooldown. It'll only do that when 1 token is used, since that power recovery is almost instant

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928968#Comment_3928968

    I mean I'm personally ok with that, but I know it would impact some streamers a lot. Especially the whole "you can't chat/see chat" thing.

    Well too bad for them. If they don't want to risk harassment, then they can't harass people back

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928895#Comment_3928895

    Oh I'm aware, but I don't have this problem with other games, and I've had plenty of positive & unique interactions with people from other communities that I would've missed out on if my messages were turned off. I remember getting one from someone playing NieR Automata even, which was extra special given the omega spoilery circumstances. I'd rather not have to micromanage my PSN settings of all things just because one community is a notoriously toxic shithole.

    And really, if you think getting rid of anonymous mode is going to get rid of or even remotely reduce the toxicity to a tolerable threshold, you have another thing coming. The game's practically designed to breed it.

    Well if you can hide yourself from others you shouldn't be able to see others. Thats ny only other thought process. You can't open someone else's profile and such and you can't see their name, just as they can't with you. And anonymous people can't use in game chat

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928830#Comment_3928830

    Reporting for harassment is futile. I’ve never had any response when I’ve submitted reports, even for extremely vile and hateful things.

    Ive gotten ban feedback about harassment reports in the past, they definitely do something about it

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928830#Comment_3928830

    Yeah I'd rather not go back to the era of getting PSN messages from the kinds of sociopathic people this game seems to attract sometimes, thank you.

    Psn has its own system that doesn't allow people to message you unless you message first

  • @MaTtRoSiTy said:

    People have a right to be anonymous.

    I use it constantly because in the past I have had death threats, toxic stalkers who found anything of mine they could abuse me on like screenshots or reviews etc and all because they lost a match against me. I have had people form little toxic SWF's to harass me and friends and all the lovely stuff that happens with the worst this game has to offer.

    If someone says something in chat you don't like, that is just life. If they say something that is abusive, that is what the report function is there for and I know from my own experience, BHVR definitely do act on these reports. Though of course I cant say what action, as the notifications regarding reports are obviously very vague.

    You can always hide chat if you find it causes you distress

    But if there's a report function for harassment, why have an anonymous mode? Anonymous shouldn't exist, its really just a tool used to harass people without consequence

  • @UknownShredder said:

    Its not like having 400 ping is nice for a killer. i got placed in europe even tho i am in asia and having rubber band lag is not nice.

    Thats a server bug though, it has nothing to do with ping. Though im pretty sure its players influencing the matche's server through having bad ping. As I said though in other comments, why would you even be playing the game if you're higher then 100MS? People just shouldn't be allowed to play unless they're below it

  • @TragicSolitude said:

    We can't even get BHVR to put the ping indicator back in the lobby so we can avoid high ping matches.

    When the queue gets long, the game will actually put people on a different server. Doesn't tell them, doesn't give them a choice. It's happened to me a couple times where I was put on a different server and multiple people in the match had pings over 1k, including me. It was unplayable and I would've absolutely dodged if BHVR gave any indication of what the ping was going to be like.

    I'd still prefer a quality match over a quick queues boring match

  • @VibranToucan said:

    Just played a game as Survivor. He was playing wesker. I dropped a pallet, ran for a half a second when suddenly he hit me with a bound as if I was on the other side of the pallet where I was legit more than 2 seconds ago. I checked the ping. I had 33. He had 1020. This should not be allowed. I am fine (tho unhappy) to play against people with like 120 ping because that seems like understandable, but 4 digit ping makes the game so bad. Please just kick players if they have such a ping for a period of time longer than like 5 seconds.

    I just want the ms cap to be lowered to 100ms or lower. If ur ping is higher than that, why are you even playing the game? Thats not enjoyable for you or your opponents

  • @Caiman said:

    I got camped in a cage by the killer. Because apparently the anti-camp doesn't work anymore.

    Anti camp doesn't work when a survivor comes within 16 meters of your cage. Your cage will no longer teleport after they come that close. Its been like that since the 3rd iteration

  • @Jtflorencio said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927171#Comment_3927171

    A good Survis team will not waste time trying to blind, they can lose time when a Survi falls on a pallet but never to try to blind, they gain more time if there are 3 Survis repairing GENS, that perk is horrible it must be programmed so that the killers are saved with Survis that abuse falling on pallets, the timing to blind is little and is not enough

    https://us.v-cdn.net/6030815/uploads/TR4ZHSXC3FLZ/20250312-transparentsnappypoultrymcat-gef0yxo83ki2vvwp-sourceonline-video-cutter-com1-ezgif-com-video-to-gif-converter.gif

    Thats just careless picking up though 🫤 also he clearly thinks that fire up and forwver Entwined stack (they don't, its a set 42% max)

  • @Langweilig said:

    Just had a match on garden of joy and NOT ONE of these stupid jungle gyms had A SINGLE WINDOW.

    You can‘t seriously call this balance devs!!!!

    There is no way you get anything done on this map. You are treating your survivor players so bad. There was no chance to win on this map. Why do I even need to play when I will lose from the beginning due to insanely unfair map design?!?!? I should just be able to leave when I have 0 chance at winning!!!! What am I supposed to do with almost no pallets and no ######### windows!!!!!

    Jungle gyms should have windows!!!

    Same in the borgo realm. There the jungle gyms also have no ######### windows!!!!

    I don‘t even need to talk about the coldwind jungle gyms, which are just bad, but at the very least they have windows.

    The new double window, double pallet tile on the new desert map is also insanely bad. The windows are unplayable and if you play them the killer just runs half a meter around the wall and hits you regardless on how well you play. There you only drop the pallets and leave.

    I really hope you fix those tiles, because there is no way anyone has fun in those matches or delete those maps if you are unwilling to balance them fairly.

    The distance for double pallet eyrie tiles is pretty balanced actually. Unless its that weird cemetery one with no los and less distance, thats a stupid one. There definitely should be more windows though, seeing as this is an infinite resource that isn't always strong and pallets are not infinite

  • @jesterkind said:

    I've often thought they should do this but with a per-slot "Randomised" perk, that looks exactly like the Chaos Shuffle loadout screen. +25% BP for each randomised perk, so not relying on any specific perk gives you potentially double BP gain.

    I'd Be fine with this at a smaller BP incentive, like maybe 50% to change all of your perks to randoms. You're still getting helpful buffs from perks, which includes the off chance you get a strong meta perk

  • @laalliissaa said:

    Do I have to say anything else?

    Yes. Why do you think this? And also its massive playerbase would say otherwise

  • @Jtflorencio said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926656#Comment_3926656

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926556#Comment_3926556

    That is completely false, I don't watch Forever Entwined or Fire Up even though I play more than 100 games I never watch them, I always find 3-4 anti gen perks

    You don't watch them? What does that even mean? Also its not false at all. Your pick up time is always decreasing, meaning survivors incorrectly attempt saves or they just don't do it at all when your at full stacks.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/445100/xenos-changes-didnt-move-xeno-pickrate-community-stats

    I feel using Nightlight is really unhealthy for these kinds of assumptions, we don't know consoles pick rates for example. We best wait for official stats when we eventually get some.

    Console players can submit games to Knightlight. I've been submitting games using screenshots. Though most people don't bother with it since its alot of time wasted

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