OPXtreme_ttv
OPXtreme_ttv
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Comments
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@I_Cant_Loop said:
How do you see what region the server you are connected to is in?
You can't, but you can tell you aren't in the right one by your ms being completely different then what your wifi says its obtaining
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@SeriousRain said:
I am tired boss, can I get some other killers? My past 20 games are like 16 ghouls like I get he is fun but come on…
I feel like killer repeat prevention should be a thing, but it may negatively affect queue times. Though quality for more time over quantity and sufferage is my personal opinion
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915192#Comment_3915192
Are you sure about that? They never posted it on Bluesky, afaik. I also don’t remember seeing a news thread on here.
There’s every chance it’s an unreleased icon that a cheater ‘unlocked’.
What are those??? They posted them on twitter, YouTube and i think Reddit. And it is a released icon, im confident i have this in my own collection
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Im pr sure it was a code the devs dropped some weeks ago. Go back into their social posts and im sure you'll find the code
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@xGodSendDeath said:
Everything about design at BHVR seems random lol
Alright guys, let's change Eyrie of Crows, people have been asking for it
I know! Let's add a double pallet loop!
That's a great idea, random employee #69!
Number 69 in particular 💀
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914276#Comment_3914276
No. The problem was the speed at which you self heal not the ability itself or that killers couldn’t break totem basekit. You were healing yourself at 100% healing speed. With self care healing speed the killer would benefit a lot from survivors using it.
No, the problem was self healing in general. You're essentially giving your entire team an extra perk
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https://forums.bhvr.com/dead-by-daylight/discussion/101567/design-your-own-killer
I'd want a killer that doesn't insta down, but could get two hits in quick succession, with lets say dual butchers knives. The first hit would be an m1, then after hitting the survivor, a second attack would be optional to perform, a dash in a straight line, very fast. This second follow up attack can also hit through multiple survivors. Their secondary ability would be a mark thats on all healthy survivors no matter what, which lets the killer once they hit the survivor, perform the straight dash/usual follow up at will, consuming the mark until they're healthy again, in which it'll regenerate. When multiple survivors are injured, you can stack the follow up dashes to zip around loops and slam the survivors around corners with almost no reaction time. So he'd have a power that you need to earn, but is devastating if you feed them hits too early. I'd call it "The Berserker"
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The self healing part was the problem. Thats why its gone now and has been gone for over 2 years already. So thankfully its never coming back
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914005#Comment_3914005
They didn‘t need to remove the self healing part tho. Just nerfing it down to self care speed and keeping the 100% altruistic speed would have been fine.
No
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@tomo00 said:
Range nerf feels too harsh.
Either rework range addon and then buff range to 15/16 meters, or remove CD from range not connecting.
Power entering CD after kicking pallet.
I don't get why he gets this special treatment, but I don't like it.
Things I would like to be changed:
Slower power vault(PTB pallet value was fine), but to not make it to harsh give him slightly faster normal vaulting speed when enraged.
Collisions still feels wonky. Sometimes you get slide from pulling yourself other times you just drop like a brick.
Rize still being Pay to not lose hearing (Seriously BHVR nerf Kaneki in this aspect)
Most important don't trash him too much. People who hate him will still hate him even, if he gets chucky/skull merchant treatment. I like playing against as and against him.
His attack range should've been nerfed rather than his entire base range. He feels really bad to play now
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@Jall said:
In the future everything will have a hard cap
My predictions:
Healing at 100% (Can't stack We Will Make It with Botany Knowledge, Circle of Healing or any other perk)
Repairing at 50%
Saving from the hook at 100% (if you have No One Left Behind then it doesnt matter if someone else has Leader or if you have Resilience, Desperate Measure or OoO)
Among other speed changes, possibly affecting blessing, cleansing, opening chests and gates as well
I mean, with builds that specialize in one thing like healing, you're making everything else weaker. Haste specialized builds were problematic on both roles, making chases take way too long or end way too soon
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Amazing
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912715#Comment_3912715
Eh, not really. It got watered down due to complaints, because Killers feared that Survivors can "abuse" the system. Not the first time this has happened when it comes to camping. Reassurance as a pure Anti-Camp Perk is bad at Anti-Camp due to complaints.
Didn’t it get increased once some months ago? I think when Skull Merchant gut happened. It was ridiculously bad before hand, now it still never comes into play, but the killer is definitely punished alot more if they spend time near the hook.
Though at this point i think anti camp's machanic should just be a flat growth rate of like 5%/s that would activate whenever a killer's base terror radius would be heard (ignoring perks that reduce/increase the base tr). Think about it, the extra tr's are given to killers with constant map mobility (Kaneki, Blight) so they should just make it gain when they would be in a survivor's terror radius. That way killers are punished for attempting to prevent a save or quickly down another survivor. Oh yeah, and the survivor growth slow would be removed since this only impacts solo queue really
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@Nephil1682 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912514#Comment_3912514
why add more steps for me when it didn’t hurt anything before with the original colors? Why don’t anyone with disabilities just play a different game?
I mean, its more there for newer players to learn the rarity system, but it also indirectly helps disabled people
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@BirdiePlays said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912718#Comment_3912718
its always like that though, its why i rarely play killer. Whenever i do i get the sweaty p100 swfs sending me to every map that they have advantage. As a survivor I truly think they have too much against killers like wraith, or trapper and piggy
Survivor definitely has issues, but most of the time it comes down to killer kits being buns
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912716#Comment_3912716
I am not sure how much Forever Entwined throws off survivors flashlights, but is sure seems to be working, as I got a lot of tight getaways when I played it.
Oh i just use it cus its smooth af to use, but ye its useful for save prevention fs
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@BirdiePlays said:
was trapper on nemesis map. i know i know i should have had it easy. but i had a 4man swf with object, we'll live forever, boon expo, plot twists, power struggle and unbreakable with sabo. they sent me to rpd…then tbag and say ggez because i couldn't get jack. Every time I set a trap they were some reason right behind me undoing it.
Maps were supposed to be changed right? how about remove forever?
Sounds like just one bad experience man. Trapper isn't a good killer, you shouldn't expect to get any kills as him tbh, especially against a swf of that skill level
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@Rokku_Rorru said:
Hey everyone, since the Blood Moon is encouraging us building outside of the usual generator perks, what builds are you all using?
https://us.v-cdn.net/6030815/uploads/LGGMNR442A6W/image.png
This is currently my favourite go to right now, I'm using it on dredge and other killers like Xenomorph, to help get me constant information on what the team is working on and where.
On survivor side I'm using head on a lot with iron will to fight back against Ghoul Players and mix up my strategy, with counterforce and inner strength since there is a lot of hex perks.
Do you have any fun builds you'd like to share?I run brutal, no way out, forever entwined and sloppy
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@NarkoTri1er said:
anti facecamp meter is made to counter toxic usage of camping, not camping as a strategy.
Dk why people downvoted this like its not true. If it really was a problem, then the meter growth rate would be insane
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912518#Comment_3912518
Free gifts, login rewards, challenges. etc
Damn, that must've taken awhile to stack up
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@MechWarrior3 said:
I was hoping we would have had it for the Blood Moon event. I have almost 7 million bloodpoints. I really need a faster way to spend my points.
How?
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Literally Fortnite 💀
@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912447#Comment_3912447
It was just a change that didn't need to happen. No one asked for the color change especially me because it was changed to be more in line with rarities in other games from what I can tell. But that's what made it unique.
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@Nephil1682 said:
the new rarity colors are awful for color blindness people I can’t tell any difference between the some of the tiers now so I really implore the devs to take a look at the changes or possibly adding a feature to change the colors to a more accessible style like the original.
Well if its hard to tell the color, you can hover over the cosmetic to see the rarity and what this cosmetic has in terms of unique features. The new colors are nice, love the fortnite color scheme
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Imma even factor lore into this, why do survivors know how to repair a generator and how can they do it so fast?