Pulsar
Pulsar
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@bm33 said:
My ps4 does not like the current lobby. When we first got it I mentioned how my fans were way louder than normal, which I didn't think they could get louder but this lobby has shown they can. When we had the holiday lobby going they were at their "normal" loud for when DBD is up. Since the current lobby came back after the holiday event finished my fans again are way louder than normal.
Aside from that still experiencing the same performance issues I've been having. Hooks/unhooks back to freezing, Nemesis and RPD still causing the worst performance issues, Artist still causes a freeze at start of match so I instantly know it's her, etc. I guess just wait until next patch to see if anything gets better/worse, in mean time I'm mostly playing other games since the event ended because I have very little patience now with performance issues on top of the bad matchmaking.
I'll test these on my One X soon and try to post videos.
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Yes, he did.
I asked him to make a video and he very graciously said he would.
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At first, just based on the title I was gonna say no.
However, yeah, they need to not punish innocent players for the crimes of cheaters.
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I'm sorry that my 20 second chase times aren't good enough anymore.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2717097#Comment_2717097
Its so risky to use but im actually gonna try a Hex: Pimento all perk build similar to your suggested one and let you know the results, how i did the strengths, weaknesses etc.
https://forum.deadbydaylight.com/en/discussion/comment/2717099#Comment_2717099
Its actually rare for people to destroy boons in the current meta because they know the value and purpose for boon users so they'll leave them alone. Pre boons i would agree with you that people cleanse dull totems for the points and to get rid of NOED so it was way more common but again not in this meta so it makes Hex: Pimento very weak.
https://forum.deadbydaylight.com/en/discussion/comment/2717107#Comment_2717107
Play with Hex: Pimento for 5 games and let me know the results. Hopefully your honest if you agree to this. I did this with Doctor for the sake of the thread. No crtiqing i promise, i really dont think you can be consistent with this perk but please feel free to prove me wrong.
https://forum.deadbydaylight.com/en/discussion/comment/2717108#Comment_2717108
Even with a build built around it i dont think its that good still. In theory it sounds great bc survivors are off of gens but in actual matches i dont think it will have much of an impact at all. Im actually gonna play with Hex: Pimento today too, while trying to not lower my MMR so just like i told the guy in a previous post im gonna try builds built around Hex: Pimento and let you know the results
I can give you my previous 5 games.
I do not have much interest in playing Killer at the moment, as I'm sure you understand.
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I'd rather push for unfun (if necessary) mechanics to be removed and replaced with something more fun for everyone.
But that's just me.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2717088#Comment_2717088
Do you win with it consistently though? Win ie 3k and 4k's
Yeah, I do.
But my winrate is also absurdly high so idk if it should count.
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It's good.
I consistently get good value from it.
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@AngyKiller said:
Voice comms are cheating, this is a hard fact. I don't care if it's allowed; that's only because the devs have no way to counter voice-cheating without removing Cheat With Friends, which they won't.
This game was made for Survivors to have an information blackout. IE:
'Do I want to risk saving that Meg? She might not save me!"
Or Not knowing who the Killer is, or where the Killer is. Or where the Traps (Trapper, Hag) are.
Not knowing if the Killer is camping (Unless the hooked Survivor brought a perk)
For freaking hell: Survivors lack in-game voice chat and audio emotes EXPLICITLY because they are supposed to be hindered by not knowing if someone will save them, and not being able to communicate with the stranger next to them.
Add Voice comms? 'Freddy is chasing me; go get that gen he just kicked! Oh! He turned around! Run away!'
Or how about certain Killer states removing the TR; that means jack ######### when 1 Survivor can see you and tell his friends you're nearing. Then you can sneak away without leaving scratch marks. Whereas, with NON-CHEATERS; you would not know the Killer was near you until it was too late.
Or how about traps? 1 Survivor sees them, and then entire hive-mind of Cheat With Friends now knows where it is. Same with Totems, which makes Hex perks garbage.
Voice comms are literally cheating. They are using a 3rd party program 'to gain an unfair advantage over other players' or 'gain an advantage the game was not meant to have'.
Voice coms are, by definition, cheating. End of story. No argument can counter this hard fact.
And the fact that the devs ignore how badly they break the game just makes the game worse and worse. What's the point of perks that remove your TR when Cheat With Friends can give play-by-plays? 'Killer is camping me with Insidious! He's off to your right!'
What's the point of Hex perks when Survivors can tell Cheat With Friends where they saw the totem?
What's the point of stealth Killers when 1 Cheat With Friend sees you, so they all know where you are?
Just because the devs gave up trying to balance around voice cheats does not mean they are not cheats.
They've confirmed multiple times that comms aren't cheating.
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Does it count if I play Steve AND Jonathan?
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Don't use his Iri Fang unless you think you'll stomp.
It makes his chains pretty much useless.
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@espooked said:
bring corrupt on every killer then and guaranteed only slowdown u will need (if you know how to play the killer/get corrupt value). there's your early pressure. streamers like otz, umbra, cope, all use none to limited slowdowns and get 4ks idk how you are different
Me, watching Otz get his ass kicked on a daily basis after literally PLAYING THE GAME AS A JOB for years.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/2715635#Comment_2715635
your experience is irrelevant to the game balance, there is a very high chance that the people your were versing before the mmr were NOT having fun either.
And since your win rate is similar, you are probably sweating quite a lot so it is better that you have less fun than you stomping people who were just trying to cool off. Go and play with the competitive sweat squad so that the average player can have fun matches, or do as I did don't care about kills, play the same and have fun regardless of the result
"Either suffer or actually throw matches"
It's a design flaw. Why should players be punished for that?
I don't think anyone is having fun atm. I'm still getting a ton of people I shouldn't be getting.
Also, we love the "You're good, so ######### you, you don't get a fun experience."
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If everyone is alive by the time 3 gens are done, the Survivors need to screw up massively for the Killer to squeak out with a 2K, much less a 4K.
I think it has a specific name, but I can't remember it atm.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/2715529#Comment_2715529
Killers are, supposedly, quitting because they were used to easy 4ks most matches. Now that they are competing with people who sweat as much as they do, they are crying. Abysmal!
My win rate has stayed functionally the same.
I am not having fun.
Saying it's about 4K's is a strawman argument at best.
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@BigChapAlien21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2715478#Comment_2715478
Can you link me this thread?
Yeah.
Here:
@Pulsar said:
Recently, it's been getting more and more difficult to enjoy this game and to look over the glaring issues. The Console port of DBD has shown that the game is extremely poorly optimized, and performance will continue to get worse unless BHVR addresses the issues now.
I fear that soon, the game will become unplayable for us on current-gen Consoles. Resident Evil broke the game for a month, and it still hasn't fully recovered. What this shows is that the issue is built into the game itself, and will likely continue to worsen if it is not resolved. Likewise, we are seeing the return of bugs long thought patched, which makes me suspect that the entire code is starting to crumble under the weight of the game. I hope BHVR takes the time to do this correctly and fixes their game. If they do not, I fear we will soon lose the ability to play it at all.
Here are some videos demonstrating my points, please note that these were all taken PRIOR to the RE patch in June of 2021. These issues have been plaguing Console players since the game was ported in 2017. I doubt there will ever be an official confirmation from BHVR, but it is important that we do not let these issues go silently. The only thing we can do is continue to talk and spread awareness about them.
https://www.youtube.com/watch?v=Nl7zIxwMUn0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=k7p_8C649Rs&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=PSa8yNir8wU&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=jlwQc0rdiM0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=7tQaee-Od90&ab_channel=PulsarGaming360
August Edit: Well, we are nearing 100 pages. Congrats everyone. We still haven't gotten an answer from BHVR about what happened to Optimization, but we have inspired others to start to question it. I've furthered clarified the purpose of the thread and adjusted some of the language used in this opening statement to better reflect that.
Thank you.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2715506#Comment_2715506
Maybe most of their team is working on their crappy MMR system which took two years to calculate kills and escape lol.
Perhaps.
Whoever is in the art department (as well as the sound department) needs a raise. They are doing the Lord's work and have never messed up imo <3
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@oliviaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2715460#Comment_2715460
maybe if you spent the time u spent on thinking that i made this post to bait whiny killers on reading the constructive conversations with other ppl i've had under this, u would recognize that it wasnt bait! <3
if i want to see killer tears i'd just scroll through this forum for 2 minutes and see plenty. take ur 9,000 posts somewhere else💖
To quote you directly:
"if you can't handle the stress then don't play killer. dbd isnt mean to be some easy sweep every game. if you want something relaxing maybe try minecraft💞"
"when was the last time there was a constructive conversation held in this forum"
"glad to see greasy basement bubbas are making their voices heard here on the forums!"
Lots of constructive conversations there.
You openly attack anyone who dares to disagree with you. You call anyone who has a different opinion a Killer main.
Respectfully, grow up.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2715462#Comment_2715462
I mean you can rant about this all day long but all I'm saying is the game lasted for five years doing this, the facts are there. They're clearly doing something wrong and the rest that came beforehand died in a ditch. If they ever have to implement something to keep players in the game or try to increase it it would be after they officially stop supplying the game with licensed killers. Makes no sense to stop doing this currently.
To be honest, whilst I know that not everyone who works at BHVR works on DBD, they should have enough people to make better patches.
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@SuicidalTendencies said:
https://forum.deadbydaylight.com/en/discussion/comment/2715487#Comment_2715487
I'm deaf after hearing nemesis's gaining a tier sound for too many times so it doesn't bother me
bro ######### true that holy #########
Someone needs to tell BHVR to tone that sound way the ######### down.
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@SleepyWillo said:
These forums are very killer sided. Anything that "boo survivors" gets boosted and kept at the top.
Anything survivor sided, no matter how logical, will just get ignored...
That's not entirely true.
It's just when people hear, "Make the hook timer pause when the Killer is within 50 meters!!!!!!!!!!!" for the 50th time, they get upset, I think.
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@SuicidalTendencies said:
https://forum.deadbydaylight.com/en/discussion/comment/2715483#Comment_2715483
omfg please no this is more horrifying than drowning irl
That ding noise you hear when you infect someone?
That's a clock tower and it signals that you are being teleported backwards through time.
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@SuicidalTendencies said:
https://forum.deadbydaylight.com/en/discussion/comment/2715478#Comment_2715478
I don't know man PS4 is still lagging, freezing and occassionally, crashing. Nemesis is lag spike central.
I am unfortunately aware.
Familiar?
https://www.youtube.com/watch?v=OIomDVcBYuA&ab_channel=PulsarGaming360 -
@SuicidalTendencies said:
https://forum.deadbydaylight.com/en/discussion/comment/2715469#Comment_2715469
lol Pulsar if people still think that BHVR gives a crap about their game then I give up on the human race. Your thread is proof that BHVR gives 0 ######### about it all.
I must be fair.
Mandy has raised issues with the team over certain issues noted in that thread and many have been fixed.
Does this excuse their blatant disregard of the promise they made years ago? Absolutely not.
But it is important to give credit where it is due.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2715358#Comment_2715358
That's just it though, new content will always bring players back, but it's not enough to keep them playing. Sure DBD has managed to hold on to its loyal players, but it hasn't been able on to build that base either.
Like I said, the game isn't dying. There's never been a mass exodus of players, but there hasn't been exponential growth either, and a big part of that has to do with lack of competition. There are quite a few asymmetrical games on the horizon, and if just one of those games can manage to pull away any of DBD's player base, then that competition will only yield good things for the future of dead by daylight. Games need more than new content to keep it alive, there needs to be innovation too.
I'm convinced DBD is a revolving door of players.
Most people who have been playing for years are in the vast vast minority. I'd wager most of the current playerbase (say, 60%) joined AFTER Trickster released.
But that's just speculation.
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@SuicidalTendencies said:
TL;DR lol
Basically, it's the game is poorly designed from the ground-up and Killer is far too stale.
BHVR needs to stop band-aid fixing things (they won't) and instead start fixing the core game issues (they won't).
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2715355#Comment_2715355
Like being able to cancel Pallet breaks for a fake-out rather than just the current look downward fake-out? Or something more significant?
I believe OP is talking about adding new dimensions to Killer gameplay.
For instance, it would be like adding in NPC Killers and NPC Survivors who can also interact and vibe in the match. (Note, not a real suggestion, just an example of the sort of "gameplay changes" I think the OP is talking about)
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Yeah, I'm tired of playing Killer. It's stopped being fun, even when I win and I still manage to win most of my games.
I think the real question is the purpose of this thread. It seems to me that it's baiting people and trying to capitalize off of people's frustration in order to spark controversy.
Very distasteful indeed.
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2715410#Comment_2715410
no im sorry to break it to you but if you stack meta perks against meta perks its pretty balanced my guy
There's more variance than that.
If you stack 4 slowdown perks on Nurse with her best add-ons and send yourself to Midwich and the Survivors bring their best #########, yeah, it'll be even, maybe even Killer sided.
But if you bring Legion's best ######### with 4 slowdown perks and the Survivors bring their A-Game, you lose. Do that with Trapper? You lose. Wraith? You lose. Billy? Loss. Myers? L. Ghostface? Yikes.
You get the point. It isn't so simple as "if both sides run meta perks its even."
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I don't think 3 gens can pop in 30 seconds legitimately.
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I don't.
I've been in favor of nuking every remotely meta perk and then looking at the base-game balance (which, btw, is bad) so that we can finally get things back on track and stop band-aid fixing everything.
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I agree completely.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2715116#Comment_2715116
Really? I don't know.
This game probably averages around 100,000 players at most times of day, if you combine Steam with Epic and console.
I'm not certain how many people use the forums, but I'd reckon it's a vanishingly small minority of this.
https://forum.deadbydaylight.com/en/discussion/comment/2715109#Comment_2715109
They tried this in Starcraft 2. It didn't work.
What happened was the tryhards would grind Ranked until they'd gotten the rank/rewards they wanted, then smurf the hell out of unranked.
Just keep in mind that the games that didn't feel 'full tryhard' for you probably involved you playing against people far less skilled than you. That was likely more fun for you, but less fun for them.
I've spoken to people and have had friends say they've had people talk to them about the perception of MMR.
It is NOT positive.
It's neutral at best.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2712717#Comment_2712717
Here's the thing.
Before SBMM, high MMR killers/survivors would face a much wider variety of opponents. This was fun for them, because they could fool around, try oddball builds and still win handily. It's why you got those insane '100 win streak no addons' videos.
The thing is - it wasn't much fun for everyone else. It's never enjoyable to be stomped flat by someone evidently far more experienced than yourself (unless your proclivities run that way).
SBMM isn't perfect by any means, but I do think that it's a step in the right direction.
I suppose going from needing 100 games to find a decently fair match to needing 30-40 games to stop getting stomped is a step in a direction.
Not sure if it's the correct one, but it sure is a step.
Point is, most of the community seems to hate MMR.
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@egg_ said:
Everyone in this forum has high mmr but they keep losing, I'm bad at maths but things don't add up
I don't lose that often.
Even in my 50-ish Killer games, I only "lost" once.
The issue is that right now, even if you win, it's just not fun.
Why isn't it fun? That's probably more of a personal questions that varies from person to person.
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Still no.
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@RenRen said:
More worried then excited. They messed up the RE chapter which definitely doesn't make me confident in them.
And that's not even talking about the Pinhead NFT disaster which, just as an aside, I still haven't forgiven them for.
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Not particularly.
There's likely to be another Boon perk, which may or may not be good. My bet is on extremely good since this is a licensed chapter.
I don't want to comment on the Killer, since we know nothing.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2714226#Comment_2714226
Me.. Sorry I’ll stop I guess.
I'm just genuinely curious.
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I'd say yes.
Just as a sidenote, how many people here are recommending DBD to their friends?
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Me seeing that this horribly balanced event is over:
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2713068#Comment_2713068
Damn. Git gud then 4head /s
Mmm, indeed.
I took 104 games worth of stats about the average number of totems cleansed.
All 5 totems got done 5 times.
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I actually haven't seen her at all since her update.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2713048#Comment_2713048
I don't think that's it, it probably has to do with Totems being so badly hidden that even SoloQ teammates can find them
Not in my experience.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2712278#Comment_2712278
I've never had porblems with NOED, it either never activated, or the Killer got 1 down and it got cleansed
Guess you're just better than me.
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BHVR está trabalhando em uma correção. Peço desculpas pelo meu pobre português.
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I think my Solo Q teammates have.
Or maybe the real teammates were the training AI's we met along the way.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2712918#Comment_2712918
https://us.v-cdn.net/6030815/uploads/J95RRRBC1B2H/6264282b-7ee0-4d68-848d-2a92e7372f98.png
And that’s where the cat pictures come into play.
He is in danger, we should help him.
