Pulsar
Pulsar
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@Laurie268 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786687#Comment_2786687
Shards are worth way more imo because they take so long to grind. 6,000 shards is 50+ hours of playtime while you can gain 1 million BP in 2-3 hours of playing killer. That’s why everyone is pissed off about not receiving them.
I had 150 on Blight alone.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2786825#Comment_2786825
They said it kind of badly, but they do have a point. The scope of data one single person can collect is way too limited. When factoring in data into balance discussions, there needs to be data to account for all possible factors, to study why exactly it is resulting in what it does. For instance, is it specifically at high MMR? Low MMR? Against solos? Against SWFs? With a specific add-on or perk combo? So on and so forth. It is just realistically unfeasible for one person to have all of the data that is needed to see where the source of the problem is.
Nobody has done that, not even BHVR.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786812#Comment_2786812
No man! You cannot test this not even with 1M of games.
Because the games YOU play are a minor, very particular part of the games that are played.
You have X MMR, you play in certain hours and not in others, you play from a certain country.... and so on!
If you want to do statistics right you must collect data from other players!
This is what BHVR is doing with MMR.
If you, for example, are a streamer with 1k of viewers you can ask 20 of them you trust to collect and send data to you.
Usually newspaprs do statistics with 1k-2k examples btw.
Okay.
So what you're telling me is you want proof but any proof I offer is invalid.
Got it, no use in arguing bye
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@Zolfo16 said:
You have 4 survs. One got spotted and chased, the other 3 finish the gens.
Then 2 of them do the lasts and the third with BT tries to exchange with BT, scount the area, if the area is fine go for the exchange.
If the area is not or go and help the gens or go to an exit in order to open as soon as the gens are done.
The good survs requires 5 seconds to understand if a noisy chainsaw killer with a huge terror radius is camping or not.
With NOED is toxic? Well yes... every killer is, even not blinking nurse with NOED can facecamp better than any bubba. Facecamping do not require movement and being able to own with one it is more flexible than using a chanisaw.
How many games will make a good sample size?
I'm gonna test this.
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@darksouls3600 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786536#Comment_2786536
And one more thing to add, if we face camp with bubba, we will probably not take a rank up, because we all know that camping a survivor make we lost a lot of points, that's no point for a good killer play bubba like this, people who face camp with bubba are probably frustrated or just want to have "fun" is not fun for the survivor... but when a killer is totally bullied by a full team, that's not fun for the killer, for me is totally normal a facecamp bubba in this game when we have a lot of bully squad around.
You gain MMR for Kills.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2786778#Comment_2786778
Uh. You're forgetting that generator repairs will be progressed before the first hook happens. It takes time for the killer to come find, chase, down, and hook the survivor, during which people are already working on generators. Also if they group up afterwards, the last 1-2 generators go way faster.
You're also forgetting Survivors aren't perfect and they need time to travel to gens and find them.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786778#Comment_2786778
Sure! IF the bubba was able to catch a survivor in ZERO seconds this will work!
You do not count that bubba must:
- Find the 1st surv
- Down the 1st surv while he is predropping every pallet
- THEN 120 seconds
- Hope for no hook exchange in the while with the use of BT and DS, it depends from the situation, if you hook in the basement is not gonna happen, if you hook near 2 jungle jims can happen.
- Find the 2nd surv
- Down the 2ns surv
At this point usually the gens are done, the exit open, the other 2 survs are ready with torches and BT.
Kill 2 skilled sruvs with a facecamping bubba is very hard.
It works with not skilled ones, but with them it is also easy to kill 4 of them.
NOED is a different situation. I think NOED is cancer.
You can't hook exchange and do gens.
I will literally come out of retirement to prove you wrong. I will run a facecamping Bubba experiment
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786763#Comment_2786763
I am proved being wrong BUT you are not gonna explain why.... but you write LMAO because this has the power to convalidate any point in any discussion.
I not even discussed the sentence "It takes 120 seconds for one person to die, worst case scenario, three gens get done. He gets one more person and hooks them before two more gens get done. The others leave, easy 2K." because there is such huge amount of ignorance inside it that it is embarassing.
And I haven't slept in 30 hours, what's your point.
I'd explain, but I'm on mobile.
Also, there's no ignorance there. Those are facts. It takes 120 seconds for someone to die. 80 seconds for a full gen. 3 people split up get 3 gens done by the time one person dies.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786721#Comment_2786721
Is that statistic made by you? On how many matches? Do you understand that a statistic made only on your experience is pointless? This is exactly how statistics DO NOT WORK!
Your personal experience can maybe invalid a statistic but cannot make one!
BTW GF is a pretty good FC unless you think a FC must only stay right in face of the survivor. It is not really necessary. With veil of night kindred do not work. Also discussing GF is out of topic.
Lmao you proved yourself wrong
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786704#Comment_2786704
I know about the old infinites. The point wasn't that current infinites are worst.
The point is: you said that all bubba fc. I said it is wrong. Not only i do not camp but i have met many chasing bubbas.
Bubba is very valid chaser if you manage to learn it, fc bubbas are the ones that are not skilled. Moreover skilled survs do not give more than one kill to a camping bubba.
It is also satisfying to see survivors run away from gens as soon as you approach instead of keep working on them until the last second. Noone want to mess with his chainsaw.
The killer that i more often see fc regardless of skill level is Ghostface honestly, because he also is immune to kindred, but i do not play him.
First off, Ghostface is terrible at facecamping and Kindred does work on him.
Secondly, Bubba can literally guarantee two Kills by facecamping.
It takes 120 seconds for one person to die, worst case scenario, three gens get done. He gets one more person and hooks them before two more gens get done. The others leave, easy 2K.
If he had perks, it could be worse. Corrupt will buy him time at the start, combine that with NOED and No Way Out and he could easily get three if not all four.
Here's the breakdown of Killers seen in 300 games. Facecamping with Bubba is extremely popular. Also, poor Twins.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786694#Comment_2786694
The main house in Haddonfield is infinite if you do not have a perk that can deal with windows and if the windows pop in the right places.
Then you weren't around when actual infinite's were a thing.
Myers House is annoying but there's worse structures on Haddonfield and they still aren't infinites.
https://www.youtube.com/watch?v=Ej1rl2nd_9E&ab_channel=InfiniteHere's an actual infinite from back in the day.
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Not really worth it atm.
Play Survivor for BP until the event ends.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786682#Comment_2786682
I play bubba. I never facecamp unless:
- The survivor played in order to spoil game flaws, i fc a survivor because he run an infinite for 5 gens.
- In the endgame if i cannot defend the exits.
- If there are at least 3 things that can be defended while facecamping.
What do you consider an 'infinite'
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Yeah I never got my appropriate Hawkins compensation and I'm still pissed
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2786683#Comment_2786683
So, what alternative is it that you're proposing?
I'm not a Dev, nor am I arrogant enough to say I know what works.
I do know what doesn't work though and it's the current system.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2786587#Comment_2786587
I have to ask- are you implying the game should just toss together completely random players that just happen to share a region server...?
That's what it does currently, so no.
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@chimera3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786536#Comment_2786536
A lot can. Maybe not as easily. But VERY, VERY close. Also, “nobody” is a STRONG generalization that I’m not comfortable with. Maybe you’re at different MMR than me but Mid to high mmr bubbas typically can go either face camp or no face camp with the latter being played more at least in my experience.
I've taken stats for almost 300 games. Perhaps you'd be interested in knowing how many Bubba's facecamped versus how many didn't. I just got to 300 games.
Also, no, Bubba is the best at facecamping. What other Killer has such an easy and unpunishing instant down?
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This is a party game.
It doesn't need MMR.
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I doubt it's their fault.
I went through that myself. I tried to play nicely and I still got told to off myself and DDoS'd. I figured, why should I even bother trying to be nice when it's clear that nobody gives a #########.
I just ended up turning off my messages (and any access to my profile since some real cool people decided that if they couldn't message me, they'd message people on my friends list) and I have to say it's been better since then and even better since I stopped playing Killer.
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@chimera3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2786526#Comment_2786526
Every killer can face camp sir.
Thumbs down to this list!
Not every Killer can force a trade.
Nobody plays Bubba like a regular Killer. Almost everyone just facecamps with him because its an easy 2K+
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2786524#Comment_2786524
I agree with everything except for the Bubba part. That is also a no.
His ability to facecamp is completely unfair.
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- Bubba's ability to force a 2K+ needs to be addressed, as does his ability to facecamp.
- No.
- Yes, Nurse is OP, but no.
- Absolutely not.
- Yes.
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Killer is miserable and nobody plays it.
Survivor is less miserable so more people play it.
Neither are good.
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"Last but not least, let’s talk about a game health feature: The Item & Character Kill Switch. With over 50 playable characters and their cosmetics, nearly 200 perks and hundreds more add-ons and offerings in the game, sometimes things do break. Rarely, things will break in a way that makes them exploitable, and that can make the next week or two before a fix really rough.
Enter the Kill Switch. (It’s actually a lot nicer than it sounds!)
The Kill Switch allows us to disable anything that’s causing an issue without needing an update. When something breaks and becomes exploitable, we switch it off until it is fixed. This is something we’ve been able to do with maps for a while now to great effect. Disabled items & characters will be clearly marked and cannot be selected.
What this means to you: When that one thing breaks and people start to abuse it, you won’t have to play against it for a week or two until there’s a fix."
There's the original quote. BHVR needs to disable Boil Over. Or don't, but I'll keep laughing as Survivor queue times go up past 20 minutes.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2786312#Comment_2786312
Cause people shouldnt be punished for playing with friends/family, and the only thing people hate about swf is comms rights? but how do you know if a swf is using comms , the majority of swf dont use coms.
lmao.
yes they do.
Why would you play with friends if not to talk to them?
I've played the game for 4 years. I have never been in a SWF and not been talking to them.
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@ActualPainedFrog said:
https://forum.deadbydaylight.com/en/discussion/comment/2784613#Comment_2784613
Jesus you were fast, you didn't catch the edit that made my post make sense.
Correct.
I am the fastest person to not understand it.
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Worst?
Resident Evil, easily. It's not even close.
Best?
Probably Stranger Things or Halloween. Hellraiser would've been up there, but, NFT's so.
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@ActualPainedFrog said:
https://forum.deadbydaylight.com/en/discussion/comment/2784548#Comment_2784548
"Map is terrible but all licensed ones are" https://strangerthings.fandom.com/wiki/Hawkins_National_Laboratory#:~:text=The%20Hawkins%20National%20Laboratory%2C%20connected,complex%20located%20in%20Hawkins%2C%20Indiana.&text=It%20controlled%20several%20subsidiaries%2C%20including,of%20November%201983%2C%20whereafter%20Dr.
??
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Yes.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2784598#Comment_2784598
Well yeah, if you try play nurse like a normal killer you will always lose, but if you open your mind you will find she is quite easy to learn
She's not.
You actually don't get enough time in those matches to build muscle memory. Survivors don't care that you're learning and since you can't land a Blink, you can't slowdown the game at all.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2784587#Comment_2784587
Honestly, nurses difficulty is reeeeally over rated (particularly on PC) she’s just different
I disagree.
You literally can't play Nurse like a normal Killer. If you don't build muscle memory fast, you will lose a ton of games.
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Blight is much easier to learn and be good with. But a god Blight still has to break pallets and respect some loops.
Nurse is almost impossible to learn and very difficult to be good with. But a god Nurse ignores everything.
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@Aven_Fallen said:
Nothing is broken. Everything works as intended. You may not like the outcome, but not liking things is not a reason to use the Killswitch.
Here's the actual quote from the Dev Update.
"Last but not least, let’s talk about a game health feature: The Item & Character Kill Switch. With over 50 playable characters and their cosmetics, nearly 200 perks and hundreds more add-ons and offerings in the game, sometimes things do break. Rarely, things will break in a way that makes them exploitable, and that can make the next week or two before a fix really rough.
Enter the Kill Switch. (It’s actually a lot nicer than it sounds!)
The Kill Switch allows us to disable anything that’s causing an issue without needing an update. When something breaks and becomes exploitable, we switch it off until it is fixed. This is something we’ve been able to do with maps for a while now to great effect. Disabled items & characters will be clearly marked and cannot be selected.
What this means to you: When that one thing breaks and people start to abuse it, you won’t have to play against it for a week or two until there’s a fix."
I would say that not being able to hook someone (a staple of normal gameplay) due to a perk having unforeseen (or willfully ignored) interactions would justify the term 'exploitable' which would make the Killswitch an excellent choice since this is exactly what it's supposed to do.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2783965#Comment_2783965
https://forum.deadbydaylight.com/en/discussion/comment/2783966#Comment_2783966
https://forum.deadbydaylight.com/en/discussion/comment/2783983#Comment_2783983
https://forum.deadbydaylight.com/en/discussion/comment/2784025#Comment_2784025
https://forum.deadbydaylight.com/en/discussion/comment/2784032#Comment_2784032
Since you all gave the same answer...
Weren´t the devs planning some rework of blood warden? I remember something like refreshing the timer on a hook.
I don't remember hearing about that.
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@AppeaseTheEntity said:
https://forum.deadbydaylight.com/en/discussion/comment/2734676#Comment_2734676
Yeah, try getting bullied by a team with 6k hours and then they get pissy after you waste their time when they three gen themselves for a half hour and then look up your stats.
Well, ONE of my teammates tonight had over 200 hours.
So that was cool
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/308275/extreme-console-lag-is-back
I usually only have the issue when playing as and against Nemesis or am inflicted with a status effect.
May I ask, Do you use an Ethernet Cable? I feel like many console players don’t really use one, causing the game to Hiccup here and there. It really makes a difference.
I can debunk this.
Ethernet cables don't help.
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@Aidan_fowl said:
https://forum.deadbydaylight.com/en/discussion/comment/2784180#Comment_2784180
Imagine unironically thinking at this point that survivors are still the power role... dude, you need to put more hours, you seriously lack knowledge of the current state of the game.
Survivors do control the flow of the game.
Power role? Idk. But Survivors are much more powerful than most of the Killer cast.
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2783964#Comment_2783964
I best the original Kotor 14 times and Kotor 23 times. I can not tell you how many times I played through the original Xwing and then Tie Fighter. I still have most of my original collection of Star Wars figures boxed up. I was a good age for collecting back then.
KOTOR literally came out before I was born 😑
I just finished the first one today, as a matter of fact.
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Bloodwarden
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2783340#Comment_2783340
I was surprised you knew who the yuuzhan were. Good job.
I know...too much about Star Wars.
I got through the New Jedi Order series in a record-breaking amount of time.
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@tennmio said:
https://forum.deadbydaylight.com/en/discussion/comment/2767536#Comment_2767536
thx for the effort, but I'd need a csv or excel. Like that I'd have to copy everything in myself and tbf I don't have time for that.
Fine. This should work. It's even more updated, but I can't verify all the data. It should be right, but there will probably be minor issues with it.
Dbd Totem Stats.xlsx -
Offering more BP is just hiding the issue.
Unless we look at WHY nobody wants to play Killer, we will be masking the issue.
I do suspect that the event has made things worse and that things will go back to being a little less awful after it ends. Right now, Survivors earn way more BP per match than the Killer does. This eliminates one of the major draws to playing Killer, which is better BP gain. There is zero reason to play Killer at the moment.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2783829#Comment_2783829
The whole tweet seems like misinformation IMO.
It's pretty irresponsible for a content creator to state an unverified stat from a random source as truth, and then say the issue is likely 3-5 times worse with zero sources. There's absolutely nothing to substantiate the claims that are being made by Dowsey.
It's incredibly reckless for somebody with a platform to go around telling their fans to "call" people out over something that seems blatantly untrue IMO.
3-5x worse is unlikely.
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@ReverseVelocity said:
You do realise that cheat manufacturers are going to give inflated statistics as to how many people cheat, so they can encourage people to buy their cheats right? Dowsey just taking that unverified number as fact is pretty stupid of him, stop spreading misinformation.
I'm not so sure.
Right now, Steam is averaging around 50K players. I'd say it's reasonable to assume that the EGS and other stores boost that number to 80K. If 10% of those people are cheating in some way shape or form, that's 8,000 cheaters.
I don't think it's unreasonable to assume that Playstation has around the same player count as PC, so that's another 80K players. Add in Xbox and Switch and you get another 40K, I think.
So in total, we have around 200,000 players. 8,000/200,000 comes out to be about 4% of the total population using cheats in some way.
Of course, other than Steam numbers, we don't really know the other platforms. I'm just trying to make logical assumptions.
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The Yuuzhan Vong
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It seems to me that you're new-ish to the game as you've listed a few classic new player issues.
Would you like some tips?
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If Survivor queues were shorter than 10 minutes, I almost wouldn't mind being tunneled out of the game in 4.
Oh well, that's what you get for making one side so miserable people don't want to play it.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2781499#Comment_2781499
>You don't just add a character from 3 games deep into DBD.
Why not? They've done it before, twice in fact.
Pyramid Head is from Silent Hill 2. Cheryl is from Silent Hill 3.
Leon is from Resident Evil 2. Nemesis is from Resident Evil 3.
They are also the most iconic (or debatably iconic) characters of the series.
Silent Hill was always going to be Pyramid Head.
Resident Evil was more up in the air. Could've been Nemesis, could've been Mr. X, could've been Weskar, could've been Birkin.
Freddy is what most people know from FNAF.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2781425#Comment_2781425
Springtrap is the killer main killer who killed those kids and they returned as animatronics. He also destroyed those animatronics. Also it will make people play the FNAF games too
No.
You don't just add a character from 3 games deep into DBD.
Like @SunsetSherbet said, that's like making the Halloween chapter about Doctor Wynn. "He was the one who made Michael kill and it'll make people watch those totally not awful movies too."
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Haha, you can't find many matches on the Series X with crossplay off


