Pulsar
Pulsar
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Comments
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@Sdyx said:
As the title states, are there any impending nerfs for Nemesis T-Type? His entire kit is crazy broken. His tentacle strike, which while extended, is still a MELEE attack, is capable of hitting across walls and pallets, and his basic attacks have next to no cooldown after hitting someone, making it nearly impossible to try to get away when downed. I understand that he's still a fairly new killer, but he's also been out for a good amount of time that I'm sure all of these notes have been brought up multiple times. I'm still fairly new-ish, played a while back, took a long break, and came back, but this killer is egregiously OP when you compare them to any other killer, even killers with ranged attacks.
I'm still fairly new-ish
That's the problem. You played a single match against him, yeah?
I can give you tips if you'd like.
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2790516#Comment_2790516
Uncounterable downs in about a minute seems a lot better than taking years for a single down.
It is the best thing they can do, but they're still weak with this.
Literally all of his other add-ons are better than these two.
I'm pretty sure reaching Bloodlust III is faster than downing with Frank's Mixtape.
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No
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2790627#Comment_2790627
Ow right it was lowered at some point i forgot.
Still yesterday it gave nothing. Is that suppose to be or is it a bug?
The Return of the Dribble Meta
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I will forever despise Claudette's for what they did to me on my first game :(
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They'll probably nerf Twins again.
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2790320#Comment_2790320
https://forum.deadbydaylight.com/en/discussion/comment/2790322#Comment_2790322
Both of these are so painfully wrong that it hurts.
Myers is better than Ghostface ever was, and Ghostface has far more problems than cooldowns.
Ghostface is very weak. Period, and he doesn't even have any addons to make him any stronger. I thought we were done with the belief of "Ghostface is an upgraded version of Myers." a year ago. His weakness is that he doesn't do anything with his power.
Legion is very weak. Period. Even with their best addon combination, which is Frank's Mix Tape and Stab Wounds Study, they are still awful. They're even worse now, since Circle of Healing doesn't even allow them to keep people injured for what is essentially permanent Exposed.
Myers is pretty weak without addons, and he becomes far better when running certain addons. Still not great, but far better than anything that the other two can do.
Frank's Mixtape and Stab Wound Study is not even close to his strongest add-ons???
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I present to you, Legion.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2790122#Comment_2790122
You're uh, forgetting that people don't spawn in hooked and camped. Killer still has to find, chase, down, and hook them. And grouping up shaves time off the later generators.
So most Survivor teams are perfect?
All you're telling me is that a 4-man SWF can beat it, if they get good RNG.
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@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/2786524#Comment_2786524
He does not force a 2k, if you run in to try to save the survivor getting face camped you yourself are the reason it became a 2k. Otherwise, he can only force a single kill by doing so.
That's mathematically wrong.
Only three gens get done by the time the first Survivor dies on hook in the best case scenario. 120 seconds for the full sacrifice and it takes 80 seconds per gen.
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/2789999#Comment_2789999
Damn. You must've been in the crossfire of when they were just barely posted. Luckily the mods are on top of it.
Yeah, I commented on one I think and reported it whenever I saw it.
It doesn't bother me, I've seen worse things but I feel sorry for the mods.
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/2789956#Comment_2789956
I only saw one myself yesterday. Only today realized there were multiple.
I saw a few. Maybe 4 or 5
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@Lx_malice said:
Yeah it was...wack. I don't think it was real though. Could've been fake like that pain olympics stuff.
I can say, unfortunately, that at least a few weren't fake.
I've seen worse, but it takes a genuinely sick and pathetic person to try to inflict that degree of psychological harm on others.
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Yeah, it was pretty nasty. I dunno what kind of sick person needs to post that ######### to get off, but jeez.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2788828#Comment_2788828
It's the result of the various UEA's with the consoles. They contractually cannot put out platform-specific numbers about anything, hence why the data that is released is vague af.
When the RE Chapter came out the PlayStations themselves had just about caught PC/Steam in playerbase size, and are still the largest chunk of the consoles. That chapter greatly hurt all console numbers and I wonder how many that left then have returned, but combined the consoles still vastly outnumber PC, as is true for most ported big games.
Steam's numbers and fluxuations are only so useful for info, because it's only a snapshot of the bigger picture, but is also all we have.
I see no reason to believe the Steam data doesn't reflect in a bigger picture, as by all accounts, the game is way better on PC.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2788967#Comment_2788967
My queue times were exactly the same as crossplay on so I just stayed on off for months.
I was only able to get players with thousands of hours in cross off. And sure, I was only going against nurses and blights. But I'd rather have sweaty games than games with useless team mates.
Idk why cross off/on affects matchmaking like that.
Smaller pool and the only people with Crossplay off tend to know what they're doing.
Here's me trying to play Blight on my old Xbox
https://www.youtube.com/watch?v=4JNpqV8r9_s&ab_channel=PulsarGaming360 -
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2788962#Comment_2788962
Yea and then get 10 hour megs in your team. No thanks. I was on crossplay off for a reason.
Oh, I'm not trying to convince you.
I stayed on Xbox One with Crossplay off because I didn't enjoy playing against people with a massive advantage, but my queue times were awful for the first month of MMR.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2788958#Comment_2788958
Literally all day.
Like I said, I've always only played cross off with no issues.
Steamcharts says we dipped into the twenty-thousands for the first time in a while today.
I'd imagine that could be the cause of your issue. Most people don't mess with their settings too much and just leave Crossplay on, like it is by default.
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Approximately what time?
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What platform?
I know PS5 and Series S/X can't find lobbies due to low server population.
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@Firepaul19 said:
https://forum.deadbydaylight.com/en/discussion/comment/2788581#Comment_2788581
Yeah but I mean it's even worse than it was before. Back around 2018-2019, people complained and ######### but it was tolerable. But I would say around when Nemesis came out, the community exploded with toxicity and been getting worse since.
Probably because the game was actually unplayable on Console and people were upset.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2787479#Comment_2787479
Let's hope they don't end up like Freddy
it would be funny if they were worse tho
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Instead of answering, I'll make a prediction.
It's about to be either Legion or Ghostface
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Me, dodging every lobby since I don't play Killer:
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@Chimp said:
what techs are talking about?
They'll probably cite the hug tech.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2786682#Comment_2786682
I am actually really interested. Also, do you have the kills vs escapes for these games?
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On a side note... Because survivors have no counter to tunneling-off-hook-till-dead, unless they have Decisive Strike unlocked and equiped and because tunneling-off-hook-till-dead is available to all killers, I do think a watered down version of Decisive Strike should be basekit for surivors.
Basically basekit "Decisive Strike" is something, that can only be used during the 2nd hook and only if the killer has hooked you and no one else in between and is de-actived during EGC.
This means regular Decisive Strike still has purpose but doesn't feel absolutely needed because there is a watered-down version basekit.
On average, there were 2.97 Kills in games where Bubba's facecamped. Apologies, put a 0 in where I shouldn't have. In 'normal games' we saw a Kill Rate of 2.2 when it came to Bubba.
Would you like me to separate that out into NOED vs non-NOED?
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2787384#Comment_2787384
That's absolutely insane, facecamp Bubba is used 7 times more than none facecamp Bubba. Do you notice the same thing with Trickster?
We did not notice the same with Trickster.
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Many of his "techs" are just exploits
Kinda like most techs, even looping was technically an unintended exploit.
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@Azshhh said:
oh nice, we have a David Bowie skin now
I'd buy a Bowie skin
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2786682#Comment_2786682
I am actually really interested. Also, do you have the kills vs escapes for these games?
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On a side note... Because survivors have no counter to tunneling-off-hook-till-dead, unless they have Decisive Strike unlocked and equiped and because tunneling-off-hook-till-dead is available to all killers, I do think a watered down version of Decisive Strike should be basekit for surivors.
Basically basekit "Decisive Strike" is something, that can only be used during the 2nd hook and only if the killer has hooked you and no one else in between and is de-actived during EGC.
This means regular Decisive Strike still has purpose but doesn't feel absolutely needed because there is a watered-down version basekit.
I do yeah. I also have the NOED rate for Bubba and in general. I'll compile the Kills and Escapes and respond in a separate comment.
Also here:
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2787223#Comment_2787223
But that's exactly what you would get with the emblem system. The new MMR system is much less likely to get that. Most survivors in my games are pretty close to my skill level. Every once in a while there's one that is better or worse, but for the most part, they're pretty close.
Also, when I play killer, I can tell the survivors I'm going against are pretty close in level too. They all loop about the same.
Yep, that's my point. It's the same.
Also, it's not much less likely. We get sub-200 hour teammates constantly. We also get sub-100 hour Killers regularly too but occasionally we get a monster. We got a certain Blight main a while back with a Jake who had Iron Will 1 and 15 whole hours.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2787213#Comment_2787213
No, I was just curious. Was surprised to see you on. Figured you had completely dropped DbD, the way your last message sounded.
Haven't touched it on my own except for one time to see DMS.
So far, I do not regret my decision. I haven't been booted in a while AND I can turn my messages on.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2786991#Comment_2786991
Killers want easy 4ks. Going back to the emblem system will give them the 100 4k streaks they've been addicted to for years. Getting a guaranteed level 20 in every match with the old emblem system guaranteed 1k in the first 30 seconds.
I really think Killers would be happier with 4 AI survivor bots that somewhat played the game than having a challenge. Because lets face it, every argument about the MMR system is that it's "too hard" for killers and that killers should be the "power role". Basically meaning killers should have easy 4ks.
No.
I just want to stop getting teammates who have 15 hours. Me and my friends all have over 4K hours. There is zero reason default Meg should be here.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2787033#Comment_2787033
I thought you had quit DBD?
Killer and Solo Q yeah.
I'll only play if my friends ask me to, which they do.
What does that have to do with anything? Does I not get an opinion anymore?
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@jakubr21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787117#Comment_2787117
Why are you replying, your only argument was He's okay. Gonna ignore you now.
Okay, do that and prove me right.
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@MaTtRoSiTy said:
https://forum.deadbydaylight.com/en/discussion/comment/2787098#Comment_2787098
Lol... I mean, you're not wrong here
Idk why they didn't just killswitch it until they could fix some of the more egregious spots.
Maybe they enjoy seeing the queue times rise?
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2787114#Comment_2787114
I’ve lost to several and won against several. That’s doesn’t matter.
I'm not saying it does.
Just what it looks like
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@jakubr21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787105#Comment_2787105
Holy, it was an example but whatever. No proper arguments. "Literally still have to chase down and catch them for the hit, so isn't free."
I don't think you're even thinking properly about what I said.
Bet you also think that j flick, z flick, lag flick, hug tech was intended mechanic.
Looping wasn't an intended mechanic, yet here we are.
You might want a stronger argument.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2787107#Comment_2787107
This one is explaining why he’s busted where the last one was asking why he hasn’t been changed.
All it's doing is making it look like you make a call-out post about Blight whenever you lose to one
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Wow, a thread with the exact same premise as your previous one??
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Oh no.
Let me just bring myself to any of the other number of maps Boil Over is abusable on.
Mother's Dwelling
Temple of Purgation
Eryie of Crows
Badham
Thompson House
Disturbed Ward
Father Campbell's Chapel
Ormond
Dead Dawg
Midwich
Ironworks of Misery
Coal Tower
Don't worry guys! At this rate (1 map per week) we should have every map fixed by April 27, 2022!
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2787083#Comment_2787083
Their downsides arnt even noticeable. The extra rushes. The faster rush speeds. The faster regen. Is far more powerful then Alch ring giving back rushes IMO.
You still have to hit your rushes to get Alch ring value. That's a skill thing, and perfectly ok
I'm not even going to argue with you on this.
I can't honestly believe someone thinks Alchemist's Ring is okay.
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@Mooks said:
We don’t know when it will happen nor do know what they have planned for legion. All we know is that legion and Ghostface are the next killers to get some kind of updates.
https://forum.deadbydaylight.com/en/discussion/comment/2787084#Comment_2787084
which change are you referring to?
They took away his two best add-ons without giving him anything to compensate.
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Considering they nerfed Clown last update, I'm pretty sure Legion will get a nerf.
oh and they also nerfed Twins and Nemesis
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2786930#Comment_2786930
It's hilarious to me. People will say Alch ring is busted.
But Adranline viap is argubly better now. I don't see the complaints for that 🤷
Alch ring involves getting your hits and skill as blight. If you fail with vial. Your charges come back hella fast. And even faster with shredded notes.
It's hilarious to me that folks really don't have a pulse(pun intended) on what's truly broken in DBD
If you miss every rush but land the last one, you still get Alc Ring. It also eliminates the Survivors being able to run away.
Adrenaline Vial and Shredded Notes have downsides and even at their nuttiest, cannot eliminate Survivors running away.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2786587#Comment_2786587
Partygames are played with friends. Thus, SWF should have to bring their own killer.
Blops 2 had party games online.
Lord knows I did not make friends in Sticks and Stones.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787029#Comment_2787029
1st : i am the bubba that knocks.
2nd : if your issues are the camping bubbas maybe i am not the one that is playing with bots man.
3rd: if camping bubba is so OP why high mmr and tournaments aren't filled with camping bubbas?
1) Okay
2) He gets his 2K, we get a 2E. It's boring and unfun. It seems like you've just been playing against some poor competition.
3) Because high MMR doesn't exist anymore and you see plenty of facecamping in tournaments.
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@jakubr21 said:
Which killer can find Survivors easily just by using addons?
-The Blight
-Survivors are waiting for corrupt to end and the killer has either compund 21(that reveals their aura) or compund 33 that shows that they are hindered.
You just go to corrupted gens and find someone because you see their aura because of stupid addon or the compound 33 status on top right. Literally free hit because of it.
https://forum.deadbydaylight.com/en/discussion/comment/2786930#Comment_2786930
If you're saying "He's fine"
Have some valid point at least.
Could I even change your mind?
Probably not. Your original post screams bias.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787016#Comment_2787016
Unless you are in a basement or in a completely empty place bubba can't down you if you have BT without tunneling.
Facecamping bubbas are the low skilled bubbas that face low skilled survs.
Are they a lot? Yes they are quite a lot but sayng that every bubba is a camper or that bubba can't be player other than facecamping is wrong.
The more I hear, the more confused I am about the bot Bubba's you seem to find.
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@jakubr21 said:
Look at these blight mains talking how balanced their killer is.
Let me point out few things.
-His best addons do not have downside.
-Hug tech is not an intended mechanic Mr. Blight mains.
-He is a no brain killer look at compound 21, alchemist ring, insta down, compound 33 and his speed addons that once again do not have any downside.
-The blight can hit survivor when they are not even on the screen(i can show you few clips)
-Also playing Blight is not that hard, just learn hug tech(exploit) and use compound 21.
So yes Blight is not balanced.
He's fine.
Alchemist's Ring is the only thing that really needs a nerf.


