Pulsar
Pulsar
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- Pulsar
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After all my hours, it stays the same.
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@Brokenbones said:
https://www.youtube.com/watch?v=ZJNEKBbVxrU
I think I found part of the source of what you're talking about
For anyone interested in OPs discussion the video will provide context behind the strat/evidence of it in action
So yeah, if you see people doing it it's likely bc of this video
I'm glad there's someone with the same name as a forum member on the thumbnail.
That's pretty funny
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2795913#Comment_2795913
Yeah but saying springtrap doesn't fit when the game already has what it has just doesn't make sense. You can think that but why would you think that is the question.
Probably because I don't think the other things fit either and I'd rather not have ANOTHER thing that doesn't fit,
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2683156#Comment_2683156
But people do have time to get good at games like fortnite or cod or any competitive game? Why not dbd? They have time.
DBD isn't competitive lmao
It's balance is reminiscent of Mario Kart.
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@SomberNokk said:
Just get a next gen, last gen wont be supported forever.
You shouldn't need to spend 800 USD to play a 6 year old game that looks worse than PS3 games.
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@ThatOneDemoPlayer said:
Console optimization is @Pulsar domain
@[Deleted User] said:
It's the biggest discussion on the forum.
@Brokenbones said:
@Pulsar 's thread about it is probably one of the most viewed threads on the forum
Been a while since we heard anything about it though you're right.
https://forum.deadbydaylight.com/en/discussion/comment/2795251#Comment_2795251
Buying a next gen console is a mistake, there's barely any games to justify the purchase
I am the Console Crusader.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2795892#Comment_2795892
Much to everyone's dismay 😭
Indeed.
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I have tried my best :(
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Ah, the bi-monthly FNAF spam has returned.
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I disagreed with the way it was handled and I am very disappointed in how the "compensation" has been handled.
There were other avenues available that should have been explored and there is no way the compensation should still be missing.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2794833#Comment_2794833
Can you link it? I wanna check.
I can't unfortunately.
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That's somewhat consistent with my data.
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I demand the ban not be lifted.
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Trust me, it doesn't really change.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2794555#Comment_2794555
It is a little disturbing though, if the claim is true, that it takes less than 24 hours for them to workaround a BHVR "fix".
I wouldn't be particularly surprised.
BHVR's problem has always been that they are so slow at making changes.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2794548#Comment_2794548
Not that I saying he is incapable of lying, but I think the guy that sells the cheats as some part of hacking coalition is the one most likely to have the most accurate numbers. I doubt the majority of cheaters are outing themselves in any other way than receipts.
I agree.
I don't think they have much to gain by saying 10% of all PC players cheat. In all likelihood, that'll just make people hound BHVR harder to get the cheating under control which isn't good for them.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2794545#Comment_2794545
I'm less interested in how often people cleanse all five totems - as that's already not even the ideal counter to NOED - or even in how many kills the killer ended up getting, and more interested in what actually happened in those games.
For example- I've been running NOED myself as an informal sort of experiment, and there was a very interesting game where NOED did activate, and I got three kills when I'd previously been shaping up to get none. It'd be tempting to take that as evidence that NOED gives kills, but in reality, I was playing Trapper and NOED gave me nothing; someone was already injured when NOED activated and I was right on them, so neither half of NOED did anything, and the other two stepped in traps while going for a save, so NOED did nothing there either.
In my experience, NOED does very little. It gives you about one down, maybe two, and then it's either cleansed or people just leave.
I did, very briefly, take stats on that.
NOED actually helped me in around 18% of my games. I counted helping me as giving me a down/hook.
Because I stopped playing on my own, this experiment was scrapped.
also, i did record the hooks for the last hundred games. that does sort of show how the match went.
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i have a meme for this but i can't post it :(
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2794533#Comment_2794533
Makes sense. It's a better formula than I've heard thus far. I'm not sure we will ever know the true value. Other than... you know... "too freaking many".
Considering PC makes up (likely) less than half of the playerbase, 10% of all PC players cheating honestly isn't as wild of a claim as it seems.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2794441#Comment_2794441
Telling "I'm in chase" "they dropped chase" is already broken strong, they don't even has to be good.
I think you overestimate a lot of players.
Just because they have comms doesn't mean they are going to win. That's a defeatist attitude.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2794516#Comment_2794516
I don't mean builds just to counter NOED, I mean builds that give you actual reasons to break totems, using perks like Inner Healing or Clairvoyance to get some benefits.
To your other point, I'm not sure I understand what you mean. If the killer is defending the totem, then you can either go for a save or simply leave, and if the killer isn't defending the totem then you have the opportunity to cleanse? I'd love to hear a little more elaboration on that point so I can better understand it.
I've essentially based my opinion off of the stats I've been taking.
I've been running Small Game for nearly 4 months and 300 games. I can show you the data, if you are interested.
NOED had a 20% appearance rate. Of those games, another 20% ended with NOED not adding any additional Kills.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2794516#Comment_2794516
You don't need to get hit to find NOED though, just look around for totems and if one is lit, NOED is there.
And what exactly is the Killer doing during that time?
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2794493#Comment_2794493
Curious, how do you gather this data?
I didn't.
I guessed.
We know Steam's numbers. EGS and Windows Store + Stadia are all smaller than Steam. I averaged Steam out to 50K and added 30K on top of it. If we take the 10% estimate from the cheater, we get 8000 players cheating.
We know Playstation is a huge platform, likely equal to Steam based off of PS4's and PS5's sold. That's another 50K. Xbox is likely around 2/3 of Playstation and Switch is.... :( so that likely makes Console's around 90K players-ish. That's about 170,000 average players in total.
That's about 5% of players cheating.
As for the actual numbers, nobody knows. I just tried to ballpark it, a proof of concept if you will.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2794491#Comment_2794491
Probably pretty hard to prove or disprove really, unless the devs released some stats, and with so many variables, regions and times i doubt there would be to many similarities, maybe in times for swf which seem to be consistent in peak hours.
But many regions say mornings have better Killer queues and afternoons for Survs and vice versa.
They did release those stats.
Two years ago, iirc.
Here's the link to the thread since I can't post images:
@The_Bootie_Gorgon said:
Can we get numbers on each platform on how many matches have 2 or more swf?
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2794488#Comment_2794488
I see how that would be the case if the only counterplay for NOED is to hard stop it from ever activating, but that's... not even really the best tactic for going against it?
You're right, cleansing all five totems is a heck of an undertaking, especially if you're doing it alone, but your argument kind of ignores the fact that you can just take care of NOED after it activates? Just make a note of where the dull totems are as you're playing, and check those if the perk actually does end up being in play. Surely the fact that not only is that a tactic, but also that it's the better tactic, should outweigh the fact that the hard counter is a little more unrealistic? Add onto that the fact that survivors do actually have perk builds that actively incentivise them to cleanse all the totems if that is the tactic they want to take (on top of those same perks making it easier to do), and NOED kinda loses that supposedly unhealthy aspect, surely?
I'm not talking out my ass here- I play solo survivor and I've done this exact thing myself, and I'm a pretty bad survivor who definitely doesn't have all the totem spawns memorised.
We must not play against the same Killers.
The issue with that is that someone is already on the ground when we find out NOED is in play. There is very little chance (unless the Killer is horrible) that they are going to let you cleanse the totem. Likewise, going around the entire map takes time and even if you knew the exact spawns, it could still take you over 30 seconds to find the totem, let alone cleanse it.
As for perk builds, sure. You could take an entire build dedicated to hunting totems. Small Game, Detective's Hunch, Inner Strength and DH? You could do that. But again, you are taking a guess that the next Killer might have NOED.
NOED does not lose it's unhealthy aspect just because you can bring a very specific build to counter it. You can make an entire build to counter Dead Hard as Killer, does that mean DH is fine? Of course not.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2783600#Comment_2783600
In order for it to be misinformation, you have to prove it is misinformation. Let me guess, you think Joe Rogan needs to be taken down from Spotify?
I did some very rough estimates in a prior comment.
It comes out to be around 4% of the total DBD playerbase. Only around 8000 people cheating via my estimates, which, full disclosure, are likely totally wrong.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2794414#Comment_2794414
More or less, sad or not, those people are actually in minority.
Proof?
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The intended counter-play to NOED is unrealistic for most Survivor groups.
Likewise, you are taking a guess that the Killer has NOED. You never know for sure. Cleansing 5 totems is a fairly large time investment, similar to one gen at the bare minimum.
Additionally, when the Killer isn't terrible and has managed to pressure your team well, but you have the edge when the gens are done, you just lose. There was no opportunity for you to cleanse totems, else you'd have lost the game earlier. That's a damned-if-you-do, damned-if-you-don't scenario.
To top it off, NOED is horrid at it's job. The teams you actually need it against (ie, 4-man squads) can remove it easily, as I've found in my totem experiment. NOED just ends up stomping Solo Q and Duo Q players, whom you shouldn't need it against.
NOED is a crutch for bad Killers, true, but it's unhealthy because of it's unrealistic counter-play that boosts good Killers to unintended heights and it is clearly a relic of a bygone era.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2794405#Comment_2794405
The thing is, average Solo Q enjoyer is not the average survivors.
like half the players are SWF, and there is plenty of good soloq survivors in another 50%.
Just because people are in a SWF doesn't mean they are good.
95% of players who play this game aren't that good.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2794182#Comment_2794182
Any solo with two digit IQ can know if pig is afk, and even one digit survivors will understand they shouldn't finish gen when everyone has traps in their head.
You vastly overestimate the average Solo Q enjoyer.
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He's in the middle on Console.
This could be solved by BHVR giving us adequate controller settings like literally every other game.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2793833#Comment_2793833
Which is almost guaranteed in any decent MMR.
no it's not lmao
everyone is high MMR
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Counter to Boon totems?
B O O T
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Tombstone Piece is wacky and needs a change.
However, literally every time I've seen a Judith's + Fragrant Tuft of Hair Myers they've taken a huge L.
The last one I saw ran four slowdown perks. Iirc, it was Corrupt, PGTW, Pain Resonance and Dead Man's Switch.
He didn't even pop Tier III until after the gens were done and he only got a Kill because Kate t-bagged him at the Exit Gate. Which, let me tell you, was pretty hysterical.
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@SquidBad said:
https://forum.deadbydaylight.com/en/discussion/comment/2794265#Comment_2794265
its really subjective when a killer stands over your body nodding at you for 4 minutes while you and your teammates bleed out. Its really subjective when 4 people are t-bagging at the exit gate. lol, no. Intention can be super clear when something is happening repeatedly or over an extended period of time.
What offends you does not offend others.
I don't care about getting smacked on hook nor about t-bagging in the Exit Gates.
I do care about flashlight clicking because it hurts my eyes.
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Spine Chill and NOED
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No, we should never ban for something that is inherently subjective.
Most reasonable people agree that we should use objective facts to ban people. Evidently, you prefer subjectivity.
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Me and my two 4K hour teammates playing against a streamer with a similar amount of time
Then there's the Meg with 15 hours, you know, to make the match fair.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2793585#Comment_2793585
Yeah I saw a suggestion like that in the other thread but what would that achieve really. killer's collision gets removed but they can still interrupt or grab you while at the box :|
True, but that's not an exploit.
If they are truly AFK, then they can't grab you
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2792703#Comment_2792703
I don't want the iri addon to get nerfed considering that pigs can still do this afk strat without any addons but with the added effort of downing a survivor. even otzdarva faced against an afk pig like this. honestly i don't know how you would fix this without causing much harm to the pig's passive power.
maybe have the searched boxes be able to be re-searched if the pig is staying at your last box? i'm not sure how hard that would be to code, but removing collisions is definitely not the way to go about it.
I liked @WesCravenFan's idea.
Remove Killer collision after a set amount of time without moving, perhaps two minutes, same as the time it takes for the full sacrifice to complete.
This solves both the AFK Pig exploit and bodyblocking hostage scenarios
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Flashlights are not OP.
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I would legitimately just make his Iridescent Lament Configuration base-kit.
He really doesn't have a power at the moment.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2792707#Comment_2792707
Yes. It is an issue that they mostly nerf anything survivors complain about. Even wiggle wasn't safe as they bowed down to the "wiggle does nothing" crowd on twitter.
Then why are they nerfing Boil Over?
Why did they nerf DS on multiple occasions?
Why did they announce a DH nerf?
The Devs make some really...questionable decisions but they get enough ######### for the stuff they do, don't make stuff up.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2792568#Comment_2792568
What is the best killer that walks at a standard speed?
Nurse with Spasmodic Breath
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true, have you seen her kill rates? even higher than Clown's
disgraceful she hasn't already been removed from the game
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2792703#Comment_2792703
Pfft.. they nerf anything survivors cry about so why not have fun in the mean time?
Do you not think this is an issue?
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@Zozzy said:
Sounds like fun for a couple of games. Thanks for the idea op.
this is why pig is gonna get nerfed
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@Canas said:
Nemesis is in desperate need of a rework, what we got is just Mr. X with tentacles on his arm. The actual Nemesis is actually 2-3 feet taller than that and sprints like an absolute madman, heck he even can cut off escapes by simply darting in front of the survivor. Meanwhile DbD gives us a heavily neutered Nemesis who can't even sprint properly, he doesn't even have his iconic rocket launcher with him.
These are the most important things they need to give him:
- Supreme mobility similiar to what Blight has. Get rid of zombies as compensation.
- Rocket Launcher as a special ability similiar to Trickster's Main Event. Make it either injure or instadown survivors, depending on the amount of rockets he gets from activating the ability. His movement is either disabled or strongly reduced while aiming with the rpg.
- Taller model; make him bend at doorways if the clipping is an issue to you.
1.) No. I'd rather see them fix the Zombies.
2.) Horrid idea. Firstly, balance. Secondly, I imagine that'll permanently kill the Xbox One and PS4, not to mention the poor Switch gamers.
3.) Okay. A nitpick, but fine.
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what is the best killer to X?
It's always Nurse.