Pulsar
Pulsar
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It's more that if you aren't running top tier stuff, you are less likely to have a good time.
For example, had a challenge to open 3 chests. I take off OTR, BT, DS and SB to put on Plunderer's, Ace in the Hole, Appraisal and Residual Manifest. What happens? The Killer tunnels me off the hook, figures out I don't have DS and does the same thing again all the while I don't get to open any chests.
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Nope.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3130192#Comment_3130192
Well yeah, that's a big part of it. Pretty much any female that isn't very conventionally attractive is pretty much thrown in the bin by a lot of folks.
But I love her distinctness, and think she's actually pretty cute (moreso in the character pic, though). And she feels like a real person, which a lot of the survs don't.
https://forum.deadbydaylight.com/en/discussion/comment/3130164#Comment_3130164
Yeah, no. OG Quentin was singularly ugly, like an alien poorly trying to approximate a human face. It was actually kind of unsettling.
No comparison there for me.
She looks great in the trailer.
She looks hideous in game. Especially the lobby, I don't think she has pupils and her eyes are just white.
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Everyone I've spoken to calls her Neo-Quentin
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/3129020#Comment_3129020
Very, incredibly much so. That person had to be have been trolling or tripping.
Definitely could've been tripping.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3128940#Comment_3128940
Who is they?
Double recharge makes it easier to chase as you have less cooldown.
It doesn't help much against experienced survivors though. It's better to play without them until you feel strong enough and get competitive teams. Otherwise it's kind of a waste.
I am definitely shaming them so I can't really name them.
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@Slingshot47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3129042#Comment_3129042
Part 1 Dio Brando could still work well. Phantom Blood already carried a lot of gothic horror themes in it, and his appearance would be more in-line with DBD.
Just imagining, though.
Yes.
He was more or less a vampire in Part 1 and I do think that would transfer well.
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@Slingshot47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128939#Comment_3128939
You know, we haven't had a vampire yet...
Come to think of it, Kira and Killer Queen would be interesting too. He is a serial killer, after all, and having a killer with explosion abilities sounds awesome.
This is true.
Somehow, I don't think The World would translate well.
But it would still be cool to hear him say, "Za Warudo! Toki wo tomare!"
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/3128940#Comment_3128940
double recharge is awesome. i feel most at home with those as an xbox player. Range might be better, but theres a Shadowbornesque coziness to it that makes Nurse more exciting to play.
Using range addons, or the 3 blink I get kinda anxious with my blinks because the cooldown is pretty punishing; recharge makes me feel more confident because I don't fear failure.
What I am getting is that they do make quite a difference.
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Recharge, not Range.
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3128975#Comment_3128975
They very well could play in comp leagues... you just have to put a team together around you and anyone can be a comp player!
But if they honestly think that double recharge "makes no difference" then they are either trolling you or don't understand the killer they supposedly main.
maybe it's an all of the above moment?
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128971#Comment_3128971
honestly don't understand the whole haha got owned by a console nurse nurse isn't even that bad with a controller anymore
I just think this person is on an ego trip.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128971#Comment_3128971
She makes it should like the nea wanted to be tunneled
Ridiculous
Yeah, this person is definitely a gem.
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3128940#Comment_3128940
I'm a Nurse main with over 1k hours in the game (probably over 3/4 of that on Nurse) and they are full of crap.
Double recharge feels so good to play. Waiting for blinks to recharge sucks more than waiting for your power on another killer, because you literally cannot catch survivors at base movement speed (in the absence of really dumb survivor plays, anyway). Since she is completely reliant on her power to land hits, waiting for it to recharge is painful, and shortening the recharge duration so much makes her way more engaging and fun.
But it's horribly oppressive to the survivors and probably needs to be nerfed. 😢
They also invited me to a party and asked me why I thought Nurse was a good Killer.
Also thinks DS is still too good. Also is still claiming to play in comp leagues.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128948#Comment_3128948
Just great
We love players like this :)
does this help?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128928#Comment_3128928
She really tried to snatch that win!
To quote the message they sent me
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/3128928#Comment_3128928
Nurse with 4 slowdowns 🤢
I actually can't really play Nurse (haven't tried with add-ons yet) but they insist that Double Recharge makes no difference.
Can anyone confirm that?
Also she said that the Nea shouldn't have been playing Survivor if they got tunneled by a Nurse at 3 gens. It was 5 gens left when the Nea died but it's whatever.
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Definitely DIO from JoJo.
survivor definitely needs to be SpeeeedwaGONnnn
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Nurse took us to Coal Tower.
Tunneled a Nea out at 5 gens left.
Claims to be on a comp team. Very cool.
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@D2night said:
theyre just having fun. I wouldn’t call them a “bully squad”. That trick is easily avoidable with many options. 1) ignore them and go after the other 2 survivors. 2) snuff out the boon and let them waste their unbreakable and kill them again while boon isn’t up anymore. 3) snuff out boon and bring them to a hook (its hard but it definitely can be done especially if the breakable walls are destroyed). 4) those 2 people aren’t doing gens.
i think you’re trying to be a hero but instead you’re actually confusing “bully squad” with “a fun perk build”. Sometimes you just need fun in dbd. And doing that trick isn’t anywhere near a bully squad or the worst thing they could do. Most people would rather verse that than verse 3 flashlights and 1 sabo toolbox, with head on, DS, 4 petrified oaks, COH, etc, etc. those are way harder to verse than a simple, easy to avoid, trick.
all you did was just ruin some fun, I don’t blame them for being annoyed
Nah.
Last time I had a team do this they spammed me with horrible messages and threats for hours afterwards.
They are there to get a reaction and upset you.
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I'll complain that it's a perk and not a base-line feature.
I also do think there's still some scenario's where you need to camp, but this will hopefully not affect those too much
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3125876#Comment_3125876
And honestly make it active upon both hook states now it deactivates during endgame.
Honestly, yeah.
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Let's buff DS back to 5 seconds.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3124765#Comment_3124765
I've played against Wesker on those maps and I didn't lag at all (I play on ultra as well). Even the RPD map was fine for me.
To the OP- I have a high-end gaming PC and an Xbox Series X. Shouldn't lag
"high-end gaming PC"
found it. You're just brute forcing through.
I'll wait to see if we have another RE disaster patch this year. The original PTB for Nemesis didn't have any of the console destroying issues
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3124790#Comment_3124790
They promised something they cant make either they would need trillions of money or they cant on the hardware.
Plenty of games look way better and have way more going on than DBD and they run better on the OG Xbox One.
Overwatch, CoD, Battlefield, Sea of Thieves, Battlefront II, ect ect
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It's a shame because I really enjoyed Evil Dead.
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Considering the performance drops I have on Haddonfield and Garden of Pain, I shudder to think of Wesky
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@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/3124305#Comment_3124305
You are imagining Tunnelling and Camping as its current state in the game. In this hypothetical scenario it might be actually become impossible to camp hooks and tunnel off hooks. Again, if 12 hooking become the best way to win, then there is nothing stopping the devs from going nuclear on camping and tunnelling.
That does sound ideal, doesn't it.
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@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/3124280#Comment_3124280
My last sentence was, in this hypothetical scenario, that those people would lose everytime. Because if 12 hooks was viable, then camping and tunneling can be adjusted.
I understand that, but why would losing matter to people who do it purely out of spite for the other side?
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@ExcelSword said:
You are right in that BHVR doesn't control your decision to camp or tunnel. What they can do is balance the game so that your decision to so is the worst one to choose if you actually want to win.
BHVR needs to make going for 12 hooks not just viable, but the most effective way to win. Most killers don't want to tunnel just to be mean, they do it because they want to win. If the game was balanced in a way that going for 12 hooks was majorly better at getting a win than camping, I guarantee that most camping/tunneling would stop.
And the few that do still camp/tunnel would be guaranteed to lose nearly every time.
I agree.
What about the people who do it solely to ruin other people's games?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3124212#Comment_3124212
I covered this in a post you replied to.
https://forum.deadbydaylight.com/en/discussion/comment/3123598#Comment_3123598
So Bubba standing in front of a hooked Survivor isn't denying the other side an action?
You could still save against facecamping in 2016 lmao just bait them away.
A joke.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3123283#Comment_3123283
https://forum.deadbydaylight.com/en/discussion/comment/3123291#Comment_3123291
err... Crowman makes a very valid point. You can throw your hands up and choose to ignore it Pulsar but...
The mechanics of DBD involve non-participation as one of the core threats you face as survivor. This is represented via being slugged or being on hook. (The other core threat is elimination via death).
You are still actively in game but unable to progress the objective and are reliant on your team mates to save you. You're not being prevented from playing while hanging on hook you are still playing, is kinda the point.
What makes DBD interesting is the threat of non-participation is very real, making it a genuine threat to avoid.
Same for being eliminated, if you die you are out, you don't endlessly respawn after a timer you are just out.
These two elements make trying to escape in DBD a rather visceral experience that captures the essence of survival horror, slasher flick, really well.
Are killers able to leverage these mechanics too much by directly defending a hook AKA face camping? That's a different discussion.
But to say camping is bad get rid of it because you can't participate, is just blind to the very core mechanics that make up DBD and make it kinda great.
Cool
So why did they remove old facecamping? It's functionally the same thing as what you are describing.
And why can't we stop Bubba's from absolutely eliminating one person from playing.
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Well, at least one of her issues is fixed.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3123299#Comment_3123299
They want every action to have risk, every action to be a 'game' that the survivors and killers play with each other. This includes camping, where a survivor has to outplay the killer to secure the unhook.
Likewise, they want killers to have the option to camp, to provide that risk for survivors. As with everything the killer does, it's a cost-benefit, a matter of focusing your attention in one area and away from another. That's the trade off, you camp the hook, but you lose your gen pressure.
Now they can (and should) balance that cost-benefit ratio, and I agree it could be more in the survivors favour to disincentivise camping*. But the option to make that choice, to weight up that cost-benefit, is always going to be in the game, it's always going to be valid, whichever way the killer decides. If that means the killer camps, then the killer camps, and that's a valid choice.
What they don't want is for one side to have a way to absolutely deny an action for the other side. That's why facecamping was removed, so that killers couldn't literally prevent anyone from unhooking, that's why Pig was reworked, so that she couldn't camp a jigsaw box and prevent a survivor getting their trap off. To want to 'prevent' camping or tunnelling is exactly what they want to avoid, an absolute denial of an action.
*Ironically, they've just nerfed a load of great anti-camping perks. BBQ, Ruin, Pain Res, Pop. They all provided the killer with a greater benefit to leaving the hook, they were healthy perks, but they were nerfed because they were meta.
That's great.
How do you outplay the Bubba sitting in front of someone on the hook?
Oh yeah, you don't. You let him get his Kill because there's not a damn thing you can do.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3123299#Comment_3123299
BHVR has not abolished facecamping. They just created a way to unhook the survivor from different positions, and that's perfectly fine. I can still facecamp someone as a killer if I feel like it, and that option shouldn't be taken away. It's limited (which is good), but it's still there (which is also good).
Result? Both sides are satisfied
Problem? The survivors complain about it because it's not fun for them to be on the hook. It's only fun when the survivors are having fun, right? But if the killer has fun, then the screaming is big...
This is very simple and will never change
No, it's not good that facecamping is a thing.
I'm not even going to continue to respond. You're either so biased that I couldn't change your mind or you're trolling.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3123266#Comment_3123266
Camping and tunneling were already part of the game since release.
As I said, like to limit, not remove
Tunneling, you could make a case for.
BHVR clearly wants Survivor to be able to be unhooked, otherwise they wouldn't have removed actual facecamping. Some Killers can still make it impossible to unhook the Survivor, ergo, we can infer from their past actions that this is not ideal.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3123271#Comment_3123271
Your ability to play the game isn't being limited. You can not like how survivor gameplay is designed, but survivors are designed to be largely helpless on the hook and reliant on their teammates saving you. A killer preventing survivors from unhooking you is not preventing you from playing the game.
If you want to propose a different mechanic than the current hook state, go ahead. But the only way that a killer can actually prevent you from playing the game is if they body block you in the corner of the map and just sit there. Which is reportable btw.
Now I do not think being able to facecamp survivors to death is not healthy for the game.
Sheesh.
Yeah, I'm not even going to continue this argument. You've practically made my point for me.
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@dbd900bach said:
https://forum.deadbydaylight.com/en/discussion/comment/3123261#Comment_3123261
Unfortunately to do that, the devs would have to change or tweak the base game design without directly/indirectly nerfing/buffing either side. If that sounds impossible, then it likely is or maybe it is possible.
It probably is.
However, they seem to enjoy band-aiding things with perks more than fixing core issues.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3123225#Comment_3123225
The problem is being camped or tunneled isn't taking away your ability to play the game.
Survivor gameplay includes being on a hook. A killer camping you on the hook is not preventing you from engaging with survivor gameplay. Is it not fun, sure. The new perk on the ptb to pause the hook state can almost indefinitely extend the hook duration and while that counters camping the person on the hook certainly isn't having more fun.
As far as tunneling, being chased is also a part of survivor gameplay. A lot of survivors insist that the chase is the fun part of survivor gameplay. So while I can understand some people don't necessarily enjoy being immediately chased off hook before they could heal up, nothing about that is preventing you from playing the game.
If you want to make the argument that being facecamped by a Killer isn't limiting your ability to play the game, go ahead.
It's a bad argument, but you're allowed to make it.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3123242#Comment_3123242
that occurs to you now in 2022 ?
although DBD has already been on the market since 2016.
Sorry, but I do not understand this attitude
Actually, it occurred to me in 2018, about a month after I first played the game.
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@dbd900bach said:
https://forum.deadbydaylight.com/en/discussion/comment/3123225#Comment_3123225
I think including an anti-tunnel incentive in the tutorial would be a massive help in encouraging newer killers to not camp.
Realistically as the game is right now, killers shouldn't camp, it's detrimental to their odds of actually winning and getting more blood points. Still we have to accept that there are situations where the killer is forced to camp, specifically in endgame and the fact there isn't just one type of camping
Correct. That's why I am concerned about Reassurance and why I specified that we should get rid of scenario's where camping/tunneling is the best option.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3123225#Comment_3123225
limit ? yes
take ability ? no
Why not?
If we make it so that Killers don't have situations where tunneling someone out or camping them is the best play, why shouldn't we remove it?
Buff Killers so that tunneling/camping isn't needed and then remove it. Idealistic? Probably. Unrealistic? Absolutely.
I simply do not think that allowing one player to completely deny another the ability to enjoy and play the game is good design.
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Okay, it's still anti-fun and we should try to limit it as much as possible.
I figure if we make it so that Killers do not need to camp or tunnel, we can then remove their ability to.
I just don't think a player should have the ability to completely prevent another user from playing the game. That's dumb.
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You still get the speed boost, it's fine.
also, adrenaline is nor the best Survivor perk at the moment nor is it the only good one
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@tendyhands said:
She has on demand stealth, a teleport and she's short which is a huge advantage in chase. She's fine unless you are a baby killer that doesn't know how to do anything other than walk forward.
Tell me you've never played her without telling me you've never played her.
Her stealth is telegraphed by a very obvious lullaby. Her teleport has a 100 second cooldown. She is short and has no chase power, which means you can just throw the damn pallet and there's nothing she can do.
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BHVR when people ask to buff Sadako:
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3121264#Comment_3121264
This might be my favorite post from any person on these forums
High praise, thank you.
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@Entinaty said:
https://forum.deadbydaylight.com/en/discussion/comment/3098856#Comment_3098856
So are you saying that newer players that don't have as much experience should be able to reap the same benefits as the older players? Not saying that the bloodweb is perfect but over the long run the grind reduction in perks should be able to benefit newer players as well.
It doesn't.
Bloodwebs are more expensive and you get way less per match.
It was a ######### change.





