Pulsar
Pulsar
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@DangerScouse said:
I'm a killer main who is disappointed about todays announcement.
However I'm staying and enjoying learning The Mastermind. Anyone have any tips :)
Be patient with his power. You don't lose that much distance on his cooldown.
I enjoy running the Gloves and Tendril. Makes you move faster and makes your cooldown faster.
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@GgamerG said:
I don't want to tunnel. I don't want to camp. I don't want to three gen. I just want to chase. These changes won't fix these playstyles, only make them worst. 8 sec CoH heal? SWF abuse, why not just tunnel? DH still guaranteed? Camp then tunnel so you don't have to deal with it. Gen regression gutted? Protect your three gen since pressure is out the window.
CoH: You need to set-up a Boon, assume the Killer doesn't immediately snuff it, get injured, run to Boon and then heal. Oh, but double that time because another Survivor has to also run to the Boon and heal you.
DH: Not guaranteed. You still have to actually land it. It still doesn't work on some Killers. You don't get it at the beginning of the game. You also only get it twice and it deactivates if you miss.
PR: Still good. Not crazy, but definitely good.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392662#Comment_3392662
DH is stronger now than the old "DH for distance" because you get sprint burst distance on demand.
DH should give endurance but no movement speed buff. The problem is that it has always given better distance than both Lithe and Sprint Burst and as a result lets you waste more time.
Look at what happened to Eruption - the core effect that made it worth using got obliterated.
DH should get an equal treatment to where it goes down to 1-5% usage among top players.
Yeah, you're trolling me.
DH now is not stronger than DH for distance. I'm putting my foot down on that one.
That's completely and blatantly untrue. You should be ashamed for even attempting to spread that #########.
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lmao DH got buffed???
The delusion is incredible
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@imakepeoplehateme said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392597#Comment_3392597
You can't use Dh in your first chase,any chase after thats if fair game.Just like its first nerf,people are overeacting,good players will still get value out of it.
Pain res did not get buffed.They just chose not to kill it,it's definitely worse than it previous iteration.If the devs consider it a buff just revert the changes then,i'm sure you wouldn't mind.
CoH is still strong.It doesn't break the game anymore,and its hard to use in solo queue,but swf will abuse the heck out of it.
It also feels like you didn't read my post.Never did i mention pain res in it,nor is it an attempt at answering the injustice being commited,devs can't just alt f4 a survivor perk for good and it shows
Self-Care.
DS.
DH.
MoM.
We'll Make It.
OoO.
Should I keep going?
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392543#Comment_3392543
Because i don't want to be playing with jolt, corrupted, eruption and deadlock. Also all those perks are kinda poopoo.
I love using some info perks, and i love slobby. I won't play with 4 crappy gen defenses.
Also youd be surprised how many 2-3k hour survivors ive seen using self care...at those hours they should know better.
In perfect world id like this game to be balanced so killers can actually use perks for chasing and for info without having to worry about gens flying which is the case now.
That's fine.
You shouldn't be able to beat players who are playing optimally (assuming you are at the same skill level) if you aren't also playing optimally.
In order to achieve your idea of balance, we would need to delete ALL gen regression or blocking perks and re-balance the base game.
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DH is definitely dead.
Pain Res got buffed from the PTB.
CoH got its main strength completely removed.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392545#Comment_3392545
That’s if you get lucky with RNG and have a scourge hook close by. A perk that potentially give you no value isn’t worth using.
So, DH isn't worth using.
I understand what you're saying, you've just made a pretty poor argument.
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392522#Comment_3392522
For me lately gen speeds and healing have been an issue, and i think it will continue to be the same. This new CoH speed will be really broken with SWFS and good survivors will bring a healing perk like we'll make it to the game instead of self care.
I'm little worried since ive been playing with Jolt only lately and against good survivors i have to sweat and tunnel my ass off..which isnt fun.
Good Survivors weren't using Self-Care.
Likewise, if you are using only Jolt and you are playing against optimal players, why should you win? You are handicapping yourself and they aren't.
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@philward1953 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392408#Comment_3392408
Yeah but its a max of 4 times. PR is still nerfed from what it is currently.
I think it's a fair nerf and the reasons they gave for nerfing it made sense.
I like the new version. Lots of burst regression, but you need to be smart with it.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392430#Comment_3392430
I read it as 'in lieu of', but I could be mistaken.
Edit: Mandy confirms in this thread that it 'can't activate until you've been hooked'. So it only activates when you are unhooked now, and not when you unhook someone else:
https://forums.bhvr.com/dead-by-daylight/discussion/371192/i-can-t-believe-dead-hard-got-such-a-tiny-nerf#latest
Then I think that's a fairly sizable nerf.
Only two activations per trial and it deactivates if you miss it? Oof.
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392440#Comment_3392440
I mean to be hooonest... if im 100% honest here this new DH change will actually give me a reason to tunnel
If i hit the person off the hook they get endurance effect and they can't use their DH. Makes more reason to tunnel them so they can't use it right.
Not saying i will im just saying NOTHING changed. This update is really survivor sided, and as much as i love the medkit change i don't think CoH should have been 100% again. Survivors will just use we'll make it anyways so nothing changes. People will be healed fast and killers will struggle at higher MMR, now with worse perks.
Billy buff is nice. He deserves it. I think i will take a break from killer side.
CoH is now a risk reward perk.
You need to take the time to set up a Boon and you need two Survivors to heal with it. All of that is essentially free time for me as a Killer.
I expect this to be a somewhat fair patch, though it is difficult to tell. I don't expect it to affect my kill rates much.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392408#Comment_3392408
It is, taking into account how it works, most of the time you should not get 25% regression as not all gets will have 25% progress so you have to use those 4 tokens when you know a gen is in high progress, you down a survivor for the first time (so probably early on the match so the effect is not as powerfull) and close to a scourge hook, its so circumstantial its practically useless, just because it has a pretty number on it doesn't make it good.
You aren't forced to use a scourge hook lmao.
This rewards good Killers for not tunneling. It's a W and a well designed perk.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392426#Comment_3392426
Well, it would be hooking 4 unique Survivors, which does not help in the pressure department since I could have easily tunneled someone out of the match, and would have basically won regardless... but I think nobody wants that to be the current state of balance.
And Ive had matches where I get hooks early on but struggle later in the match because Survivors saved resources for later in the match. So 4 hooks early on does not necessarily mean you will win either, which ya know, happens sometimes. DBD will be DBD sometimes.
Overall, if I tunnel someone, I should not get the regression, otherwise, if I play well and spread hooks, I should be rewarded for trying to not tunnel.
Again, I normally run just a single regression perk, but I want to feel rewarded for playing skillfully. I am actively making the match more difficult for myself so why cant I have something to help me out?
And I think you are rewarded via burst regression for not tunneling.
25% of total progress is huge.
Also, four hooks is four hooks. If you're smart about it, that means only one person can be doing gens. (Someone hooked, someone to unhook, some chased and someone on a gen)
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@Trollinmon said:
PR got changed from sustain regression to burst. It's 25x4=100/15=6.66 so you need to put each survivor once on a scourge hook and you get regression equal to 6.66 PR hooks on current patch. Keep in mind you don't always get scourge hooks nor need them very deep into the game. Shouldn't do anything other than nerf players that tunnel and camp.
Pushing people away from tunneling and camping is always a W, imo.
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I didn't think it was clear.
Is it in addition to unhooking a Survivor safely or in lieu of unhooking a Survivor safely?
One results in more uses and the other in less.
Hopefully someone from BHVR can clarify.
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@H2H said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392408#Comment_3392408
25% total regression on one generator once per survivor assuming hook RNG works out in your favor is, in fact, quite a lot to scoff at
Okay.
You also don't have to travel to kick the gen and it applies instantly.
But yes, I understand. You must run 4 gen regression perks or else you insta-lose as Killer.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392408#Comment_3392408
I would personally prefer to use Pop Goes... it's normally the only regression perk I bring anyways.
I think it is the limited use factor that does it, I do not like the feeling of "you can only use this ___ amount of times", it feels like I am punished for playing too well because Im just stuck with an empty perk slot for the rest of the match.
If you've managed to hook 4+ people in the early stage of the match, you do NOT need extra regression on top of it.
You're already winning.
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Hmmmm, no.
This update seems pretty good right now.
Med-Kits are still rightfully nerfed. CoH's main issue is fixed, no more infinite self-heals. DH is in a good spot, it gets more powerful the weaker the Survivor team is. PR got a good buff from the PTB, 25% is huge value.
Oh, and Billy got a net buff, which is always appreciated.
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@Iron_Cutlass said:
I mean they buffed SH: Pain Resonance... kinda... not really. It's still going to be a dead perk.
I personally wish they added an anti-tunnel mechanic to it and that was it, it would be a nerf but it would also promote players to go for more hooks. The regression would overall be the same if you were skilled enough to manage chases. But nope, we have this token effect which I do not like in the slightest.
25% total regression is nothing to scoff at.
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@H2H said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392314#Comment_3392314
PR is still only going to be usable once per survivor, you call that a buff??
also overcharge and call of brine are still getting massive nerfs
It's 25% per Survivor.
That's still a HUGE amount of regression.
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@H2H said:
I knew they’d revert the healing nerf and keep the gen regression nerfs, predictable as hell.
bhvr maybe try playing killer at least once
POV: You ignored the med-kit and DH nerfs and also ignored the PR buff.
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Wow. I'm genuinely impressed at how well they turned it around.
No more Billy nerf.
CoH has a use again.
Basekit healing returned to its proper form.
Med-Kits still nerfed.
PR correctly adjusted.
DH somewhat fairly adjusted.
Genuinely very nice job.
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@MB666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392003#Comment_3392003
funny enough the "perfomance issues reports section" was also removed with the new forums, mmm interesting.....
I also can't find those old dev updates anymore either.
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@I_am_Negan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392162#Comment_3392162
I see, I know when I was on the PS4 I had performance problems big time, when I got a PS5 I didn't notice any it was a lot better.
But then again I don't play that much anymore so maybe it's getting worse. I do remember the last time I played it was on the knights map a stuttering or something happened and then a few seconds later I got kicked for the match. That was a couple of months ago all the other matches I played were fine.
Make no mistake, the Series X and PS5 have the power to brute force the game.
The issue is that when games like Battlefield 2042 and Elden Ring run way better.
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The only game that can kill DBD is DBD.
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@GannTM said:
Wow I can’t believe it’s already been two years since this thread was made.
Two years since the thread.
Four years since 60 FPS was promised.
I'm definitely disappointed that there's been radio silence, though I'm not really surprised.
I'd say the odds of 60 FPS happening for Xbox One and PS4 (as well as budget PC's) is extremely slim at this point. If anyone was banking on them fixing it, I'd say to let it go.
You've given them four years. If it was a priority, it would've been fixed.
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@WesCravenFan said:
What happened to the player performance thread that had more pages than the Bible? Deleted or just buried?
Buried. It's around, I just didn't have any new footage to add, so I didn't want to bring it back just yet.
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Yeah, I might actually win a game as Survivor lmao
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Idc if Survivors spawn on a gen.
Survivors shouldn't be able to spawn separately. They should all spawn together, imo.
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@Mystic_Mizu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391863#Comment_3391863
Funny enough, I've never had a Nemesis tunnel me... *knock on wood*
I main Nemesis.
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Nemesis players when they see an untunneled Survivor:
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@Chadku said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391856#Comment_3391856
Even back in 2019 or when the first RE DLC came out?
Yes, even back in 2021. Both of these clips were taken using an Xbox One X with an Internal SSD.
https://www.youtube.com/watch?v=RtJxPgAETuI&ab_channel=PulsarGaming360 https://www.youtube.com/watch?v=Nl7zIxwMUn0&ab_channel=PulsarGaming360This one is from BEFORE the RE chapter.
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@Chadku said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391767#Comment_3391767
It was a HDD issue.
For Dbd you need a SDD and hope the next incomplete DLC isnt worsening the games performance
Untrue.
All of my clips were taken on an Xbox One X which has an Internal SSD iirc.
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I think Knockout can go.
It promotes an extremely unfun playstyle and isn't really viable outside of it.
Head On is extremely niche, but it has its uses.
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@WeakestNurseMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391730#Comment_3391730
If that's the case, then it's likely a memory issue, which in that case I don't blame Behavior for being reluctant to fix it.
They can either reduce the amount of clutter on the map, giving consoles an advantage, or make the game look like Roblox-
https://us.v-cdn.net/6030815/uploads/OAPJF6GLVQPI/maxresdefault-283-29.jpg
Ok I take it back, make the game look worse than Roblox.
The only info I got from them was that it was a CPU issue that they were working on.
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@WeakestNurseMain said:
I have a mid tier CPU/GPU with plenty of ram and a fast SSD.
That being said I can't run the game at any settings higher than 1080 Medium graphics without getting dips below 60 fps.
The closest thing to a solution you can realistically get is Behavior lowering the graphically fidelity heavily, I know it sucks because I used to play on console, but the game's development is running at such high speeds that there's no way in hell that even with 3 straight months of development specifically to console optimization, they could deliver on this promise while keeping the graphics good.
Supposedly, Console is locked on either High or Ultra graphics settings.
BHVR has also told us that lowering those settings wouldn't help.
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@AnchorTea said:
You see the foundation of DbD's engine is held together by wooden picks and elmer's glue.
They could take incredible amount of time to perfect the 60 FPS but with all the new content being added in it won't happen as quickly as you think.
I'm well aware. I learned a lot from my thread years ago
This was supposedly started FOUR years ago. That's over half of DBDs lifespan.
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@Stroggz said:
xb1 is 10yo hardware, its time to move on.
game works fine on series. fps drops only in a couple of location -- specifically i remember 2: basement in strode and the tower in eerie.
DBD is a 7 year old game made prior to even the Xbox One S coming out.
Also, main room Lerys. Various spots on RPD and Garden of Joy. Main building on Borgo. Near the cars on Haddonfield etc etc
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@KingFieldShipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391458#Comment_3391458
How do you know it's "very rare"? I would wager it's probably incredibly common.
Especially with Discord being on Xbox and Playstation.
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I could maybe see how the first match was difficult, especially considering your build. They BM'd you a little in the end-game chat? That's not even bad, move on.
I dislike the term "bully squad". It trivializes bullying into being Survivors trying to annoy the Killer.
You clearly did fine in both matches. Your point totals and the Survivors are close.
The 2nd match looks totally winnable. Probably down to your own play. Seriously, Jane was doing her Adept. They aren't running the same 4 perks.
I'd say to just take a break if regular salt upsets you that much. It's not worth the toll it'll take on you.
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391116#Comment_3391116
1. Which Killer?
2. What survivors? A Killer is not responsible for useless survivors sitting in bushes for their big flashlight failure. On top MMR sucks
There's been a couple. One was one Ghostface a couple days ago. RPD but the Survivors were fairly acceptable.
Mot recent was Wesker on Dead Dawg. Was using the meme add-on, they brought me there. Tried to do the funny Head On + SG UB and Exponential but they kinda got killed.
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391086#Comment_3391086
How can a Killer get a 4K at 5 gens? He can only chase one survivor, maybe switch target to another one. Sometimes two are running in front of the killer, because they were on the same gen.
How can it happen, that he wins without losing a single gen? The other survivors must have opened chests or playing at their smartphone instead of sitting on a gen. Dont blame killers for useless teammates.
I dunno.
I don't win at 5 gens frequently but it's certainly happened more than once in the last week.
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391068#Comment_3391068
I think what Dolli was saying wasn't to disagree with you but that if a Killer wants to just do a wacky meme build for fun then they will be Gen Rushed and likely lose.
Yes I agree with you too that it's more Killer sided if we look at the average player skills which is a good way to look.
But then as the Survivor's skill increases the more the scales tip to the other side. The current MMR dosnt help keeping the balance either
Well, yeah.
If any player brings a wacky fun build, they are probably gonna get tunneled/gen rushed and have a bad time.
That's basically just how the game works at this point, unfortunately.
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I think it's a little overtuned, not overpowered.
I think it's overnerfed on the PTB.
(read this as "Was PR overnerfed")
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@dollidahlia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391042#Comment_3391042
Great. This game is not casual. You want to have fun with a completely wacky build? Good luck because you’re getting gen rushed
Casual level.
You know, the average player.
The average Survivor isn't very good. The average Killer is also not great. However, most average Killers are pretty big on tunneling, camping and relying on regression perks.
It takes MUCH more skill to break 3-gens, counter tunneling and to counter camping than it does to employ those tactics.
Hence, I think the game is maybe a little Killer-sided without those things at a casual (average) level but with those things, I find it to be very Killer-sided.
The better the Survivors are, the more likely they are to be able to counter those strats.
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I'd say at a causal level, this game currently leans towards Killers a bit.
I think if those Killers employ certain strats, the balance can tip a lot further.
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@AshInTheTallGrass said:
Recently, I got auto-DC'd after getting downed. It looked like I rage quit. It hasn't happened again, but I've noticed it happening in my solo queue matches with other people. I'm genuinely suspicious that these people are also getting auto DC'd and not quitting.
I haven't played much after that match, so I can't really comment.
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@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390883#Comment_3390883
Fun fact, Dead Hard being "just press a button" is not propaganda, it's factual, just as "Sprint Burst is a button away" or "Lithe is a window or pallet away" are factual, ignoring the server/latency problems, Dead Hard is always going to be a button press away from activating once you are injured, whether you succeed in triggering it or not
On a different note, successfully triggering Dead Hard is not skill-based, it's timing-based, it does not take skill to press a button when you think the killer will hit you, it does, however, require good timing and knowledge of what your opponent will do
Learn what words mean, because you might find that they mean something completely different to what you think they mean
Is knowing the timings for basic attacks, powers and accounting for latency NOT skill?
Is making a read on your opponent also not skill?
Forgive me, but I'm pretty sure that's called being skilled at the game.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389577#Comment_3389577
Is the IP leak accessible to outside actors? The only ones on the sever at that time was you and a 4 man SWF.
A good question.
I would think it would have to be.
Perhaps the bad actor is able to inject themselves into the lobby and interrupt other people's connection to the server?
This is all conjecture, I'm really not entirely sure.

