Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
- 8,395
- Last Active
Comments
-
I’m pretty happy tbh
The only major issue I have is maps and solo queue. Otherwise perk variety is pretty good and I’ve actually enjoyed the most recent chapter and archive
-
Boons are fine with only 1 being great, 1 being average and 2 being bad. There’s way more problematic perks right now
-
I like having a bigger weapon so long as it isn’t too big to where it hinders my vision
Wraith’s MYM weapon is ridiculously big to a point where it’s hard to use
-
@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411010#Comment_3411010
I really don't think very many people who play this game share the same opinion. I have not seen many Haddie fans at all since she came out. I've seen probably less in all the matches I've played since she was released. Kate and Mikaela may be bland stereotypes to you, but they are way more popular and played than Haddie. If anything they prove even a "bland stereotype" was better received than Haddie. This goes back to my point that the visual appearance of the survivors is what matters most. Haddie could have the most amazing lore ever but its not going to make everyone start playing her. In fact I think both Kate and Mikaela would be just as popular and played had they had no lore at all.
I mean there’s no denying that she’s played less but we have to look at her launch to understand that. She had 1 anniversary cosmetic and 1 locked set (Nobody uses those except for licensed). If Kate launched with the same amount of skins that Haddie did at her launch people probably wouldn’t have played her much
When Haddie got her first full on new skin 8 months after launch people had forgotten about her. Especially the people who missed out on her anniversary skin who are left with 1 locked set and recolours to buy
-
@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411238#Comment_3411238
Who said anything about making them all look the same? Kate looks nothing like Yui and neither looks anything like Feng but they're all very popular characters. Why didn't everyone like Haddie just the same? Clearly there is something about the more popular characters that some of the newer ones don't have. I'm not going to play let alone spend any money on boring and generic looking characters. I'd rather invest time and money into 5 characters that look like Kate than 1 thats easily forgettable.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411235#Comment_3411235
"Variety and diversity" only goes so far when you're trying to market something that sells almost entirely based upon its visual appearance.
Variety and diversity is one of the main way to market a character. For example mikaela appeals to people who like a modern witch aesthetic and Nea is for people who like punk outfits
Sure someone like Jeff who appeals to metal heads might have some less general appeal but he is still played and people still buy cosmetics for him. If we made every character very similar then people would just stick to who they already play and not bother with buying new cosmetics
If I mained mikaela and they added another witchy survivor why would I even change main or buy cosmetics for them?
-
Hopefully in early may. Hoping for Alien but any licensed chapter would be cool
-
@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411102#Comment_3411102
They have done that, and we got Haddie. I'd much rather them focus on what they've done right and expand on that.
I’d rather not have multiple of the same characters with similar cosmetics. One of DBD’s strengths is the variety and diversity of its survivors and killers
If we try to homogenise them it would just lead to stagnation especially since survivors are just skins. Sure Haddie and Jeff may not be as popular but they still have dedicated playerbase willing to pay for skins.
It’s okay and even expected that some survivors get more than others. My issue was the blatant abandonment of some (mainly Haddie though)
-
Always has been to be honest
You can make the most balanced powers/perks/items but it doesn’t matter if the maps aren’t well designed
Cowshed is the most glaring example. Loops that all connect, strong tiles, decent main building and corn in the middle. Yet has not been majorly changed since launch
-
@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410603#Comment_3410603
I mean if she leaves dust I can just camp the pallet and see whe she will lunge from can't I? With sound she can mindgame but if I see the dist is the same as she not really being invisible, I will run out of pallets before she gets a hit.
She’s very fast with an insane lunge post phase. On most pallets she can go around and get the hit easily
-
@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411020#Comment_3411020
They are getting costumes, true but not all of their costumes are good. For example, Mikaela has a lot costume but only few of them are good to use.
Same applies to the less popular characters. Except that the more popular characters have more choices which attract more people to them
Sure you might not like a certain mikaela skin but that skin could be the reason someone decides to main her
-
@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410860#Comment_3410860
Yeah but the effort was for unpopular/boring characters. Popular characters deserves more love, more people are playing them and waiting for content.
Most popular characters have enough at this point though. There’s only so many times feng can get “cute streamer outfit” or mikaela can get “TikTok witch” outfit
The unpopular characters usually have unexplored opportunities for cosmetics which can attract more people to play them. I never considered playing Thalita until they added her new cosmetic but I love it so I’ve started playing her more.
-
@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410883#Comment_3410883
But nothing changes. I am still not seeing them even after new costumes. They can add million costumes for them and everyone will still play Feng, Kate, Meg, Nea, Mikaela, Dwight etc.
I’ve seen more Haddie’s after her new cosmetic released. If you give a character a solid cosmetic lineup at launch people will play them
Want an example? Look no further than Vittorio. 2 purple and green cosmetics at launch which made him one of the most popular male survivors. That will continue so long as he gets consistent cosmetics
-
Mikaela and Kate are doing just fine (Kate literally got one in the Alice in wonderland collection). I do agree on yun Jin and zarina though
But seriously Haddie went nearly 8 months without a new cosmetic. You can miss out on 1 set so that we could finally get one in the first place. Haddie is the most interesting original character and really deserves more of a spotlight in terms of both lore and cosmetics
-
When they fix map design in general
So never basically
-
@notJustDante said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410606#Comment_3410606
I do not agree with this. If they made it like that then an injured survivor would go on a spree hacking every drone without having to worry about any of the downsides.
Yeah I can see that. Your change sounds fine
I just don’t like how annoying she is for solo currently
-
I agree on the claw trap bit. It was a bad change. Just make it so claw trapped survivors who hack drones get instantly exposed. They can still do it but with a punishment for doing so
-
Yeah it sucks to have a killer power rly so much on audio (This goes for people playing as her too)
She was going her a dust effect when moving in phase. Honestly considering she moves at 176% in phase and can easily play most loops I wouldn’t be opposed to this
-
Besides tombstone piece Myers sucks
-
I’ve been doing that for like a year tbh. I find it more and it takes the stress off playing killer
-
With add-ons I’d say blight but without them nurse beats him out
It’s also map dependent as blight has some pretty bad maps in terms of collision
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410363#Comment_3410363
@Phasmamain I'm calling you out for being the only Skull Merchant player.
Clown: Arinad
Wesker: alranican or ScooteyBootey
Nemesis: D3adPlays
I appreciate it but Adrianaskully on twitch is probably 10x better than I am. Pretty sure they are P100 with her
-
Tbh unless there’s 1 gen left the game is over at 3 in most cases
But yeah 2 is just whoever is willing to die to give the other hatch
-
Tunnelling is here to stay tbh. I don’t do it personally since I just don’t enjoy it. I’ve even started running Grim embrace, New Pain resonance and no way out to force me not to
But if you have more fun doing it then do it
-
You definitely can get 1 self heal out of all of them. Botany can make it impossible though
-
Been enjoying grim embrace with the new pain resonance and now way out. Really encourages multiple hooks with a good reward for doing so
Also new gear head is very strong on teleporting killers like dredge or sadako
-
@KenwanObinobi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409621#Comment_3409621
I have 2 garbage trials with average players, easy 4 k and then 2 or 3 unwinnable games against SWF.
The game will be in a terrible state if devs do not remove items. Survivors are counterbalancing the heal nerf by insta heal add ons...
And wesker has no anti-loop and its hitbox is so forgiving than when i play surv against him it is possible to avoid the hit in a jungle gym corridor 😂
To say wesker has no anti loop is just plain false
Search up any good wesker player on twitch. Ohtofu has a community tournament vid of a wesker destroying a coordinated team
-
We’ve come off the back of 2 pretty poorly received chapters so it’s no wonder player counts are dropping
If the anniversary has something good we’ll jump back up again
-
@KenwanObinobi said:
Ppl have complained about DH for years without seeing that 4 survivors with SB is exactly the same.
Devs nerf DH but doesn't touch SB or Lithe... those perks need to be nerfed to the ground.
SWFs abuse them + communication = survivors are 50 meters away from you before even seeing you.
And if SB and Lithe get nerfed it will be onto balanced landing and overcome
Exhaustion perks are fine. Strong yes but something a lot of killer powers and perks/add-ons can counter
-
Yeah it sucks. Tunnelling isn’t going to go away unless they actually remove the ability to do it which isn’t going to happen because it could be weaponised by survivors
Genuinely don’t think they can fix it
-
Overbrine was a crutch that encouraged boring uninteractive gameplay hence why it was nerfed
Pain resonance encourages hooking different survivors and give more regression than before at the start of the match when it needed. It’s still really good
-
@Valaryyn said:
Pain Resonance is still pretty good. Overcharge and Call of Brine clearly took the bullet that should have been for Skull Merchant though.
Knight could do it just as well though so we’d have to nerf his 3 gen potential too
-
Blight needs a slight basekit nerf and some add-on nerfs otherwise he’s fine. His power recharge should be 2.5 or 3 per token imo
All this streak show’s is that if you tunnel and slug against the average players you will win every match. That’s not surprising
-
@MarylinMonhoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409470#Comment_3409470
Twins are fun to play !
The only thing frustrating is DBD's hitboxes with Victor but if you don't tunnel, playing with Victor and sniping from far way is actually great
Twins are fun without a doubt but suffer from a lot of issues and have a playstyle that is boring for survivors
Victor can’t deal with slopes or stairs (try playing him on swamp), countered hard by WGLF and exponential, hotbox is buggy and way to big in a lot of cases
Skull merchant has issues but no more than twins tbh. We know she’s getting a rework so I wouldn’t be surprised if merchant gets the same treatment at some point
-
Leave her until the devs figure out what to do. Like twins basically so no archive or really new skins since nobody wants her to be played consistently
I’m one of the few who enjoys playing her and would prefer to instead of just removing her
-
I honestly wonder what the average skull merchant match length is compared to other killers
The devs probably have stats on it
-
1 dollar for every forum post you have
-
@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407663#Comment_3407663
You you have the solution to your problem make some coordinated plays.
Again what’s being discussed here isn’t the mechanics of the skull collector. The OP says they have nothing constructive to add, what was being complained about is a 40 min match.
Yes the mechanics of the skull collector need looking at but if you are “stuck” in a 40 min match you can either complain or get involved.
I prefer to do the latter as at least it can still be a fun game even if I don’t win.
What kind of idiot is sitting around in a 40 min game getting angrier and angrier at it when they have to power to get involved.
If it fails which it probably will you can move on from the match. You aren’t quitting but neither are you just sitting around moaning about the stalemate.
If people want to view that as purposefully throwing the game then fine wallow in your negative perspectives and don’t have any fun. I plan to have fun no matter what happens in game and I generally do.
I love how people are hell bent on ruining their own fun in this game because of their crappy mindset.
The op is complaining about the fact that merchant can grind the game to a halt forcing survivors to either throw the match or suffer through 30 minute games
Under no circumstance should survivors feel the need to throw a match just to get out quicker.
-
People will camp and tunnel regardless of the state of the game. Regression needs to be changed because otherwise it’s by far the best option in terms of perks
Changing base generators would in turn buff regression since it would stack with the new changes thus making it meta again
-
Tell that to my solo que teammates. I’ve escaped 1 match in the past 3 hours
-
@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408560#Comment_3408560
There are maps with very low pallet counts. Alert lost alot of value with the 3 gen meta nerf.
True but if the killer is camping a 3 gen you already know where they are. Alert shines by giving you info on where chases are happening and what pallets are gone
It allows you to see where dead zones are and plan chases accordingly which is very strong
-
On UK server but rarely have any issues save for the odd match here or there
-
They shouldn’t exist imo. It leads to a boring game of chicken and discourages altruism against camping which is bad
-
@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407687#Comment_3407687
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408160#Comment_3408160
Alert just isn't that good honestly. It's not bad but it relies on the killer to kick things. If they don't It's completely dead.
@topic I don't feel they're OP by any means. They are really nice but are too situational to be OP.
What killer isn’t going to break pallets and walls (besides nurse)? Alert has consistent value in every game I used it in
-
@Wexton said:
If they wanted to get sued by Netflix I think they would.
Tbf they rebranded all the perks just fine. They could literally just make a new killer and give it demo’s power with a new skin
Like for example a werewolf who can pounce and use tunnels. The only issue is bhvr would spend time on reskinning instead of making a new killer
-
Honestly I’m not sure of the legality of it but if they can rebrand the perks I’d imagine they could rebrand the killer
But I doubt bhvr want to spend time reskinning a killer instead of making a new one
-
Tbh alert has been super strong for like 70% of DBD’s lifespan and still isn’t used. Same applies to fogwise
As for lethal it’s an amazing perk but not unbalanced and distortion still counters it
-
Honestly mine are the same as always. Quick survivor in the morning and quick killer in the evening
-
@MrSlayer said:
The only good thing about her is funny 'dark Brazilian manga' meme, which I think was unintentional.
What bothers me the most is not that she has bargain bin Predator's weapon and power nor her awful perks. I hate how oversexualized this character is. Reminds me of Trickster.
Skull Merchant's biggest sin is that she's not scary at all. This is a horror game and while I'm ok with constant fashion parade on survs I expect killers to be scary and/or disturbing.
Honestly the oversexualisation and her not being scary aren’t a huge issue to me as she’s literally a manga character which are generally both
My main issue is how her lore just doesn’t work in conjunction. It’s basically 2 characters put together with nearly nothing in common
-
@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407345#Comment_3407345
Then each focus on a gen you keep tapping them till you either complete it or die trying. Either way you force the interaction and bring the game to a conclusion.
Before someone else accuses me of promoting throwing the game, the primary complaint was that it went on for 40 mins, that only happens when neither side is trying to progress the objective.
Remember we aren't discussing whether or not the mechanics of the skull collector are broken, we are whining about a 40 min game these are two different things and my response is to the topic of the latter not the concept of the former.
We are complaining because skull merchant forces these match’s where she can basically guarantee a win unless survivors have great coordination. Saying to “force interaction” is literally just throwing the match
But at no point in this game should the option be “throw the match or spend 30+ minutes”. That’s too long and not interesting
-
@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3406940#Comment_3406940
Then you need to team up and bait and taunt and make the game interactive. You have the power to do that why not try and exercise it during the game?
And if SM just ignores me and continues to moniter her 3 gen?
Can’t bait and taunt someone who isn’t even focused on survivors period