PeenutsButt3r
PeenutsButt3r
About
- Username
- PeenutsButt3r
- Joined
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Comments
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Assuming you come back to the hook and tunnel that poor guy just got unhooked otherwise there's no problem with DS, even useless on survivors if the killer don't tunnel, why not go for the rescuer instead.
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@Boludosattendant said:
https://forum.deadbydaylight.com/en/discussion/comment/1136212#Comment_1136212
is "well known" that you can modify things with this...im jusk asking if that's ilegal or no...i think it's all the same (and icon or another thing), you shouldn be able to modify NOTHING...
Those are picture (.png) 'mod', it doesn't affect game settings, gameplay and game engine. Comparing .png files with .ini files, that's a whole different story. And no, devs have no intention of banning people customizing the perks, addons and such...
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@frostthejack said:
I'm confused. All I see here is a clearly laggy survivor and a killer who doesn't know when they have a good chance to swing.
Why would I swing when I could record more than a few seconds? And this lag was quite something than normal I've seen
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I can still hit them from behide if they stay there, but many said it's a bug and they're abusing it
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Ok so it was a lag, I've been seeing more of that in my recent matches even when the ping indicator was green before I was ready. I think devs are doing something behind those servers.
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@Peanits Is this legit?
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If you can't see, you can't stalk, that's simple!
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It's understandable cause it's much easier for survivors to rank up
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If killer rank matters that much to you or anyone doing rank 1 killer achievement, then don't listen to this.
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Using corrupted doesn't help with your chase emblem, you need to keep them injured and run them for quite a time, not a speed run.
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instead of focusing on hooking and killing, try to focus on maximize bloodpoints, smash as many booties as you can then it's a win for you. Play fair, no camping and tunneling, slug if you want. If you get 4K, extraordinary, if not, doesn't matter.
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If you play fair, they'll let you get the 4K, if you're a scummy killer, well, DC is worth more than bloodpoints in that match.
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No one punishes killers, it's only because survivors play better than you. Honestly, you can see high rank killer can manage their game very well, most of them got average 3K per match. In the end it comes to the one who know how to play against others.
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@Fibijean said:
I expect that requirement is there to keep people playing normally. If people have to escape in order to complete their challenge, it forces them to not just throw the game for the challenge, but also pursue their objective as usual at the same time.
I've seen worse, some people just literally hide in lockers the whole match with Left Behind perks to escape and let their teammates die (Im one of them).
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That's a tall ask, I would say I'll play as long as the devs keep updating their game.
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@Murd3rousClyd3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115575#Comment_1115575
I just don't understand why you all are complaining about challenges that require you to do NOTHING extra. Literally complete your objective as either survivor or killer.
Were you playing back in 2018's Lunar event? Because I'd love to see your posts from THAT challenge. Lmao
Did I complain anything? Did I say something like OmG pLeAsE nErF sUrViOrS cHaLlEnGe?
Why are you so salty about survivor thread that literally has nothing to be salty about?
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Myers on top seriously?
Ghostface is more of a sneaky killer, at least myers has tier-up sound, even with tier 1 he's pretty slow so you can react quick enough. The ghostface though, the moment you realize he was there you're already 1-hit, plus the sound of expose status added to it even more.
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@Murd3rousClyd3 said:
Lmao... Ok. Killer main here.
I'm just saying... As a killer main with a killer:survivor game ratio of 6:1... I was able to get past this challenge in 6 games, and I'm not a good survivor.
You guys are complaining about a challenge that is ALREADY YOUR OBJECTIVE. Your goal as survivor is to escape, and you get a challenge with the same goal?
And this is why this game gets nerfed and buffed into the dirt. Survivors cry about how hard Survivor stuff is, so the devs cater to them. Then killers cry about how hard killer stuff is, then the devs cater to them.
And we end up with a constant seesaw of nerfs and buffs. If you guys spent less time complaining, and more time playing, you might get good at the game. Ever think of that?
Don't be so insecure and sensitive, did I offend you or something, am I not allowed to express my feelings?
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@cetruzzo said:
I am hating the 5 gold unbroken one.
Lots of games with surv doing nothing in corner, ######### challenge
that counts as 5 escapes too
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Just play more killer matches and you will have the masterbait skill, DH is fine, stop complaining for nothing!
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i don't usually play as survivor with items so it's fine to me
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I mean the shortcut on the top left side, it was there in the old forum
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all except some DLC I don't buy
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It's fun seeing survivors getting dragged and a killer with a 'gun' that works, if you don't want to have fun, go try-hard style with the huntress and throw hatchets
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Killer can't walk over pallets, survivor can't walk over breakable walls, sounds pretty good to me
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@PrettyFaceKate said:
I got reset two colors from red to green (because pretty good job so far) and honestly camping and tunneling is the same at all ranks aka rampant.
I mean it's more frequently than those in red and purple though
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@Boss said:
Are you playing with fire, or did you datamine or smthn?
I'm bored atm~
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First 3 DC are: 5-5-15 minutes
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1074851#Comment_1074851
You mean you know the people, or you know the signs? Because coordination and syncronisation are things you can get fairly easily between four good solo players - no one ought to know that better than someone who plays solo 60% of the time.
just the signs and sometimes I got in a lobby with few names I know before. But that's not the point, It's just people who play solo survivor well will know whether they're swf or not instantly when they play killer. The matches that I play as solo survivors are pretty much different than those of swf in my killer lobby.
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Coordination, synchonization when Im chasing them, about 60% of the time I play solo survivors so I know who are solo and who are with their groups when I play on the killer side.
@Fibijean said:
I'm sympathetic, genuinely, but what makes this a SWF problem? How do you know that the survivors you're facing are in a party together?
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It's pretty balance for same skill level between solo survivors and killers. But SWF, it ruins everything at least for killer side
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The fact that it might be like I said, but there's a huge problem, SWF is unbalance in every way!
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The amount of bloodpoints to get perks you want in this game and the bloodpoints grind are ridiculous, I'll make sure to run BBQ all the time to get x2 bloodpoints, idc if I be able to see the aura or not.
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United, do not fear we have the numba, if they would ever ban people who use it, they literally kill their game, streamers, large amount of players... and that is the point where they can't turn back in time to save it.
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@Peanits how about bhvr make it as a steam workshop thing?
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It's just a different player skill-gap, and yes it's DBD fault
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here's a player that already got tier 70 charm, Idk if they bought tiers or it's the rift bug again, just put it here as well.
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Just get some points and move on to the next game, I don't think you can do much as killers
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Well, seems like x2 bloodpoints event had even more people into the game than free weekend.
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@Toybasher said:
Same. Feels brighter. I get that the PTB version might have been a bit too dark, but IMHO it would have been worth it just for how spooky Mirror Myers would be in the darkness.
Yup, quite dark but it's not too bad for killer to see either, scratchmarks are easier to notice. Im not that immersive but the Lery's lighting in PTB got me on edge everytime with the intense killer music, but this new update they just ruin everything about that map lighting.
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At least they give you an oppotunity and points for hitting, hooking, chasing after they've done all the gens...
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@mouse0270 said:
Are you saying you a killer looking for a solo lobby? If so, are you honestly taking the time to check every single profile when you enter a lobby?
Honestly I play more killer than survivor and I rarely even pay enough attention to the survivors in my queues that I am surprised when I find out there is a [INSERT SURVIVOR] in the game.
But the game has always had a huge base of SWF players, because the game is more fun as SWF. Even though I play more killer so according to 80% of the people on these forums I am supposed to hate SWF. But I refuse to play solo survivor because its boring or annoying.
I want to play the game to have fun, and its more fun with friends. And I never worry about SWF when I play killer, if they are its whatever, if they aren't, its whatever.
To me the only time a killer should be concerned about SWF is if they are running 3rd seal. Because that perk is completely pointless against SWF.
Are you memeing or what? I'm trying to find a lobby playing as solo survivor.
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Im sorry you have such an experience, I've been there too, in this state I would recommend to play survivors, it's quite casual now to play as solo survivor
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I can't see the difference between toolbox and normal repair speed except for the progress bar's color so definitely not toolboxes.
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Is Lunar New Year event coming with the 3.5.0 update a unique and seperated section from the Rift or integrated into the Rift with a special currency?
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these two killers is pretty equal, but clown I think you gonna have more bloodpoints than the Plague while playing though.
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@YaiPa said:
considering the time survivors currently spend in lobby, dodging is the last thing you should do.
also, just use mlga, it should works even with dedicated servers.
Im sure survivors gonna having a blast in matchmaking after ruin nerf.
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thanks for the info, I keep considering mid-chapter live after 1 week, new chapter 2 weeks but nope.
@Peanits said:
There's no date yet, but it'll typically be at least two weeks after the start of the PTB (so I wouldn't get your hopes up for next week).
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/967544#Comment_967544
It is a punishment. That may not be your primary intention, but that's what it amounts to. You are penalising them because they want to play with their friends, which is both unreasonable and unproductive.
It's not something crazy, not a buff, debuff to anything, mostly depends on killers ability and their skills, when they stacked together, they already know what to expect, what their friends playstyle and how to coop...
If you said unreasonable and unproductive then why did the devs put a penalty gen speed when survivors doing a same gen in the first place? Just like when survivors playing with friends in the same lobby, because this gain them a huge advantage.
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@Fibijean said:
We can't punish people for playing with their friends. Firstly, because it's just unreasonable, and will turn a lot of players off the game (since the bulk of new players that pick up DBD do so to play with their friends).
Secondly, because it won't work. I can tell you right now that parties will just split up and queue seperately, and then dodge lobbies until they find each other, to avoid being penalised for the crime of queuing together. This increases queue times for everyone involved, makes things needlessly inconvenient for those in the party and negatively affects their experience of the game as a result, and makes zero difference as far as the issue you're trying to solve is concerned. You're also punishing solo players for something they can't control - being matched with a SWF group - which is simply unjust.
In other words, all this would do is create a worse experience for everyone involved - the party, the killer, the other survivors they get placed into lobbies with - for no substantial reward.
It's not a punishment, it means to prolong the game for the killer when playing against swf. I'm ok to play against swf but those matches only last for like 5-7 minutes compared to 10+ minutes as usual matches. Plus when people decided to play swf, they already know what to do, how to play, this is just a little more challenge for them unless there are something else to pull them off the gens.

