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PassarinoT

PassarinoT

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PassarinoT
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  • There need to be more paths/windows for survivors to run to. I absolutely HATE gameplay revolving around looping. I want to chase a survivor halfway around the map if I'm gonna get ran for a bit. Not around 2 pallets and a shack.

  • Interesting way to get a point across. Not sure how I feel. But, eat the rich?

  • Also, please tell me I'm not the only one who occasionally hears a Laurie cry in the terror radius?

    (around 0:43, right side panning, sounds like a Laurie)

  • No, as a music producer, the new theme is a little more irritating. It's too busy, there's so much going on, hardly any dynamic in volume. It gets loud and stays loud. I liked the bells in the old one, made it sound more deranged and terrifying.

  • I think it's a bit weird, his cages... Pretty sure they're intent to punish both sides, but more survivors in terms of gameplay. But they defs starve both of BP

  • @tixerp said:

    I've said it before but idk why they didn't just make the edges of the screen that kinda fading bloody rusty texture you see so much in SH. Maybe make it peeling and fading away. Also the trails always looked weird to me, it looks less like a cut with blood under the ground and barbed wire coming out of it, and more like an asset jumble. There's like a metal beam in it too even. I think they should've just gone simple and have a crack in the ground with a spooky red light shooting out from it.

    Same and same. The trail in the trailer for DBD:SH was SO good, they shouldve just made that.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1356595#Comment_1356595

    We do actually mention it in a couple different places. The first being in the very first line of the patch notes. The second being in the top left corner of the outfit, and the third being in the top right of the outfit when you hover over it in the store (seen below).

    https://us.v-cdn.net/6030815/uploads/1C31YNNCU50J/image.png

    The goal is not to mislead you, we want to make it clear up front what you're getting. If you have any suggestions to make it more clear, please let us know.

    I think it would be a good idea to have all the cosmetic pieces appear on the side when selected, like they normally do for outfits, then have a link visual between them to show that they can only be worn together. Also, you can read the descriptions without buying that way.

    Side note: Is it possible to get outfits with only 2 pieces that need be worn together? So that maybe outfits like Robbie The Rabbit can be worn with a different knife, unless that is licensing issues.

  • @blue4zion said:

    The wooshing sound on her end used to be much louder on her PTB, I think this should be brought back and then some, just make it a bit harder to use and track with sounds. Complete deafening might be brutal for her, but I have been phasing without a headset lately on a low tv and it's not so bad if you actually phase mostly based on predictions anyways.

    Omni-directional sounds good too, but I feel in practice it might make it more confusing to track and just create unnecessary problems for The Spirit. Still something I really want to test though, I could be completely wrong.

    The ability to be able to activate the passive phasing would be cool, not so much passive anymore though.

    I mean when you even click the phase button currently, it'll set back your power bar a little bit, and that would be the perfect way to activate it. While looping, just a quick click (they might have to adjust it though so it doesn't stop you for a split second) and mindgame with the passive phase. More dynamic to her power you can actually utilize and more fun :D

    Absolutely love The Spirit otherwise, my #1 main for sure.

    Yeah I like her whooshing as is now, during PTB it definitely gave her away too easily, but I see what you mean. And yeah, the 2 solutions are just concepts lol.

    And same, I love The Spirit so much but playing against her is just a guessing game rooted in killer's favor, making it very not fun.

  • @elvangulley said:

    hmmn a killer calling for a killer nerf i smell bs probably just another survivor trying to nerf a strong killer that already got an unjustified nerf.

    If you think Spirit got an unjust nerf, you are not a good killer main.

  • @APoipleTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1354863#Comment_1354863

    For clarification with the Oni & Billy comparison, both move forward automatically when using elements of their powers (Demon Dash and Chainsaw Sprint, respectively). One of my suggestions is that Spirit's Phasewalk would do the same, but still leave her with excellent control over her actual turning (where Oni and Billy have theirs reduced during these speed bursts) to make up for the lack of distance she can cover. I assumed it was similar to what you meant by "make her no longer multi-directional" (as in she can only walk forward, not sideways or backwards, while phasing) in one of your suggestions.

    Keeping Spirit fun to play while making her more enjoyable to play against is definitely the challenging task ahead though.

    Oh I see! With what I meant, I was talking about her hearing. So then she couldn't tell which direction you're in.

  • @darktrix said:

    Whoever thought it would be a great idea to create a killer that made every chase just a guessing game loaded in killer's favor...I just have no words. I hate spirits with a passion. Every game with them is a tedious bore, I may as well just flip a coin, at least that would be more interactive.

    THIS is what I'm saying! Seems like some people aren't comprehending it, though. But thank you! You put it into a quick phrase. It really is a guessing game, but honestly, it's really a guess for one side most of the time. That being survivor.

  • @APoipleTurtle said:

    I think the biggest issue with Spirit is that she doesn't have a reliable tell when she is using (or about to use) her power. She is the poster-child for "faking your power to maximum effect", even over Deathslinger, Hillbilly, and Demogorgon. I know of at least one or two examples online of players who went entire matches without actually using her power (just faking it over and over) and still winning the match, if just because the survivors had no information to work with. Spirit also has an absurd level of control over her ability when she actually is using it.

    It should be much more obvious when she actually is phasewalking. However, rather than the "whoosh" sound playing at any distance like it used to, I would instead suggest that her "Husk" simply disappears when she enters Phasewalk (but her terror radius would remain where it was like normal). She would still have control over mindgaming where she would exit from the "Spirit World", but could no longer mindgame the actual use of her power if a survivor saw her enter it. In fact, this would mean she could adopt some elements from Wraith: Phasing behind walls to hide her Husk's disappearance.

    Another consideration would be tweaking her Phasewalk to work in a similar vein to Oni and Hillbilly, where she would automatically move forward while phasing, but would retain full control over her turning in exchange for not being able to cover nearly as much total distance as those other two. This might be somewhat in line with what you were thinking of with your "Solution 1". I'd also say she should have some kind of brief fatigue-style stun penalty if she attacks out of Phasewalk, but doesn't land a successful hit.

    Regardless, I don't think removing Spirit's audio in Phasewalk would be a good step forward. ALL killers have to develop and use the skill of tracking through sound, Spirit just currently relies more on it and gains more from it than other killers. I won't deny that she could use some adjustments, but I feel that this specific change would be equivalent to the rework they did to Nurse's base power; it would make this killer much more frustrating to learn and less fun to play. Spirit mainly just needs to provide the survivors with more information so that they can make actual decisions when playing against her (not just a series of lucky guesses).

    *Minor alternate note: I still want them to adjust Spirit's vaulting animation to make it appear as though she is straight-up walking through the vault. Same speed as normal, but it would be a fun visual effect uniquely applicable to this character.

    Thank you for the genuine feedback! I like your ideas, although I'm still slightly confused on what you mean by the Oni/Billy ability?I think I understand, but I don't understand it with phasing very well.

    Also, I think that would be a great aesthetic piece to spirit, vaulting windows like so. I wish she had more grudge-like effects. Also, I wish the actual voice actor played her in game voice, not not_queen

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1354174#Comment_1354174

    If you ever went to Court or accused someone of something, there is this thing called "proof" that you need to bring, they might've left your case "open" in hopes that more proof will surface on the same player. When that happens, your case would be closed and problem dealt with.

    The key word here is "investigate" which you mentioned.

    As I said, they ban people, they are not forced to update YOU on it.

    What I'm saying is I brought 5 screenshots of death threats, a recording of me playing against a speedhacker, and then I get no updates that my cases aren't even being looked into? It feels like the devs don't care at that point. That's not to say they don't, but it seems to me that they do not. That's my perception of it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1354165#Comment_1354165

    They do ban people, they will not confirm or update you on it, but I assure it happens. It's in their best interest not so share stuff like this.

    So people don't brag about getting people banned and having power....

    Like I said to Orion, they leave the cases marked as "open" and that just gives me the idea that they do not even care enough to investigate. They should bring about a better method of indication. Plus, you would only get power from banning somebody from a genuine offense, no? So where's the issue with it?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1354165#Comment_1354165

    What update were you expecting? As far as I know, the devs don't send information about reports.

    Not two cases left "open", that clearly shows nobody cared to work on it. Even if they did, they should atleast have a better indication of action.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1353940#Comment_1353940

    Customer Support is your best choice,

    If you feel like they were truly toxic and have more proof, try submitting a ticket. That's all i'm saying

    Edit: Would like see the translation but i'm sure it won't be accepted on the forums

    Funny joke. I submitted 2, one for death threats, one for speedhacking. It's been 2+ weeks. no update.

    (Both with evidence)

  • @TragicSolitude said:

    Am I the only one who can't track via sound in this game? Is it a PS4 thing or a not-having-a-$500-headset thing or is it just me? I don't get it. No matter what killer I play, if I can hear the injured survivor I just end up walking in circles trying to locate them.

    I can track with sound in other games. I could track via sound in this game for a couple weeks last year when the audio was balanced differently (god it was so nice). But right now? Sound basically functions like "there's someone in this area... somewhere... maybe... are you sure you heard something?" It's more confusing than helpful.

    I'm so jealous of anyone who says they can locate survivors by sound. I feel like I'm chasing ghosts when I play as Spirit. I can only use her power for distance and hopeful surprise attacks at gens.

    Hmm interesting. For me, I can track with my studio monitors (speakers) just as well as my headphones, so may just be a thing I get from writing music all day. But, this definitely is an issue. That's weird you can't track v well with audio. But hey, this fix would level the playing field ig.

  • All maps are getting reworked, hold your horses...

  • @Rydog said:

    Hearing survivors is Spirit's primary mode of finding them. Making her not function like other killers in this regard just makes no sense, and "make this killer not strong" is not a great position, because we need strong killers. They already took away her collision during phasing, which has made a huge difference, at least in my own Spirit play.

    You say it takes "hardly any skill" to track survivors via hearing, but I would suggest the opposite. You have been playing Spirit exclusively for three chapters, which is a significant nine-month period of time. You have honed your abilities to play well with her, and to consistently find survivors while you cannot see them. To you, perhaps this is easy kid's stuff now, because you have gotten so good at it over this stretch -- but most people don't achieve that level of game sense without working at it. Their reward for putting the time in is that this comes more easily to them.

    Our brains are biased toward assuming that the things we're good at are easy for everyone, or should be common knowledge. I know a lot about PC hardware and tech, learned over a lifetime. My family comes to me for tech support, over issues that I would consider extraordinarily basic and "stupid" or "easy." To me, it's the kind of stuff anyone ought to know, and what I'm doing is nothing special. But to them, it seems like a superpower. I try to maintain some perspective on this as best I can. And I know I am comparing this to a narrow skill in a video game about an invisible ghost woman who stabs the Burn Notice guy with a big dumb sword, but hopefully I am getting my point across.

    You shouldn't scoff at this for being "easy," you should be happy with yourself for the skill that you have developed with effort.

    You're not interpreting his correctly. She will remain strong, but she will not have this inane ability to track survivors down to a precise point.

    Your arguments sound like you did not read this correctly.

    1) In the first solution, which is my primary concept, she still has the ability to hunt down via hearing.

    2) No, it really doesn't take skill. You have to have headphones, semi-working ears, and you're good to go. I picked up on her in the first week of playing her. It's insane how easy she is.

    3) Yes I understand your point, but Spirit does not take long to get used to. Her power doesn't have a high skillcap, because you don't need skill to play her well. She literally only requires you listen well. Beyond that, you only have a few disadvantages.

    Let's look at her pros and cons of phasing:

    Pros:

    • Increased speed during phase.
    • She can hear directionally.
    • She has no cooldown on lunging after phasing.
    • She retains a speed boost after exiting phase walk

    Cons:

    • Can't see survivors
    • Enter phase walk period

    Those are just very basic, well-known bits to her mechanics. The pros heavily outweigh the cons. It isn't balanced.

    And I wouldn't scoff at this for being easy if she required the same skill to counter!

    I try and try again to counter her, but most of her counters require perks, which is not how a killer should have to be countered.

    Her hearing is a completely overpowered mechanic during phase walk. Making her hearing no longer directional only makes it skillful to find survivors. Right now, you have 2 pieces of input that give you information while listening:

    • Direction
    • Volume

    These both can, to any good player, tell the whereabouts of any survivor. Injured or not.

    Survivors, on the other hand, have no directional feedback except for extremely quiet footsteps.

    It's simply not fair. I don't know what ranks you play at, but you clearly have yet to learn Spirit has a HUGE advantage compared to most other killers.

    This is not about making The Spirit weak, this is about making her fair. I don't think that having a directional sound emitted while phasing is the answer, I remember that from the PTB. But I don't think she should such a large amount of information while the survivors get nearly none.

  • @NuclearBurrito said:

    Solution 2 is definitely the more interesting option out of those.

    It could potentially make her a more fun, interactive killer IMO.

  • ngl I do not check lobbies, I just chill on my phone until I hear that load in sound

  • @Erohnic said:

    I. Like. It.

    <3

  • @Ogang231 said:

    A utterly AMAZING concept art and ideas, it really blows my mind. I have always wanted a killer related with gases and gas masks that is actually good (I know you was thinking about the Nurse)! It is only one thing this killer is lacking, and that is a story. If a good story is created, I’m going to send this post to. Behavior. I am not joking. I really hope that you, PassarinoT is reading this, and can add Ann backstory. And remember; Be happy, have fun, and Death is not an escape!

    Thank you! I had one, but it involved a backstory of police brutality and at a time like this... might be too controversial.

  • Ghostface and Oni have powers that create a new brutality score, IMO them

  • Oni has a son in his lore, I think he kinda straight

  • @Boss said:

    Sometimes when i make a super-lunge with Wraith, i feel my whole body lunge with him.

    Guess i must be really into it.

    Me, but with spirit. When you bring both those post-phase speed add-ons and have shadow born you become GOD. atleast, back before they nerfed them. which was ok tbh

  • How so? It's literally just during a chase. Currently, Beast Of Prey grants undetectable with bloodlust. Zero terror radius in a chase with BL. This does similar, but makes you earn it and grants a slightly better reward.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347354#Comment_1347354

    https://forum.deadbydaylight.com/en/discussion/comment/1347346#Comment_1347346

    Getting the mask was great, but now there’s no real hope of getting a full chapter out of it. if they got the actual scream license they couldn’t do a second scream chapter

    What I'm saying is that the "chapter" released consisted of 1 major item, a killer. Normally chapters include 3, a killer, a survivor, and a map. SCREAM is also getting a fifth installment soon, so I don't think a license to the movie is entirely impossible. That aside, with the chapter thing, I think they intentionally titled it a chapter so that it can be improved upon on a later date and be completed. For now, it's a paragraph titled a chapter.

  • @LuckyJewel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347390#Comment_1347390

    Yea ok thanks

    I want it too but please vote on it and see if you can share it

    Thank you for your advice :)

    Yes, but I'm confused bc the votes are all The oni

  • I don't run it, but I feel, though very situational, that Adrenaline + Poised could be an absolutely insane get away combo when in a chase with the last gen almost done.

  • @LuckyJewel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347336#Comment_1347336

    I actually coloured the oni on my pc as an idea to see if that may people like it but honestly it doesn't exist anyway

    Ohh I understand. yeah, that's a very cool look and I'd want it badly.

  • Hmmm Dwight got some very radiant not-so-straight vibes IMO. The cuffed ankles on his new outfit really sealed the deal for me.

  • @Danu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347284#Comment_1347284

    That's actually so awesome that you have a character you can relate to like that! I almost did botany at one stage in my life so I almost had claudette lol Maybe someday we'll get a geologist character, but let's be real 😅

    Actually that'd be really interesting, I wish they correctly represented Adam with cosmetics tho :\\\ There's no additional teacher outfits, he only gets streetwear which really doesn't align with his story sadly :(

    A geologist would be nice tho! Maybe a killer with Earthly powers from it, eh? Or a survivor would be good, too!

  • I'd honestly prefer the devs revisit the chapter and complete it, after all, it was a single character, mapless chapter. That definitely leaves some open ended development to it I should hope.

  • I am so perplexed by what this is asking, but yes, I would like to see that as a new edition of that cosmetic. Still, curious if you're asking if it should be made into one, or if it is one that has been leaked. Also the poll is slightly contributing to my confusion here.

  • @dhealy646 said:

    Surge: upon downing a survivor with any attack all gens within 40m will explode and regress 12%. Gens will continue to regress at a 150% rate. No cooldown

    An interesting idea, but bear in mind this perk is rare, not ultra rare. I think it's alright as is. I just wish it wasn't limited by meters, rather by nearest gen or something.

  • Furtive Chase:

    When you hook your obsession, you gain a token up to a maximum of 3 tokens.

    When your obsession is unhooked, the rescuer becomes your obsession.

    While in a chase, depending on your token amount, you terror radius is adjusted:

    • 1 token: 50% reduced terror radius.
    • 2 tokens: 75% reduced terror radius.
    • 3 tokens: 100% reduced terror radius. Grants Undetectable status effect.

    When you leave a chase, this effect remains for 4/5/6 seconds.

    When your obsession is sacrificed, 2 tokens are lost.

  • For me, I'd really love to see Adam's background further defined as he and I have a bit in common, my future lies in teaching English in Japan.

    Another one I'd really like is Oni, I want to see his story behind the family since he had a son.

  • I think it's not necessarily OP, but it is certainly unbalanced. It's either all or nothing with his chainsaw hits, literally.

    Only 2 main outcomes:

    1) Hit the survivor and get an instant down

    2) Miss and suffer a cooldown

    That said, he should be adjusted/balanced further. Also I feel like he could have a much better ambiance to him with a new theme and new chainsaw sounds.

  • @GeordieKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1344394#Comment_1344394

    yeah i was thinking about that but then peanits dropped the bombshell honestly pausing the gen regression cause its block is the dumbest thing ever done

    it really is :\ i feel like if anything, blocking a gen should regress

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342583#Comment_1342583

    I forget where the quote is the peanits has confirmed that all regression is prevented while a generator is blocked.

    dammit my ruin + dead mans switch combo is useless and I thought I was being smart

  • @BigBrainMegMain said:

    Coding and Programming is a Career Path.

    I don't understand why...like....

    1. You can't add blood to clothes why? It's just pasting the same paint splatter on your current cosmetics. You're just pasting it on the current ones, literally just wearing a cosmetic on top of a cosmetic.
    2. 2 vs 8 game mode? 2 vs 10 game mode on KYF? Why? This isn't hard...like, what?
    3. Adding more gens on KYF, adjusting the gens or the totems, or how many survivors or killer on KYF, what?
    4. Why can't you start a KYF alone? Killer or survivor, I don't understand.

    So many more to think about but I'm really tired.

    I think it's more to do with the time to do those things, not that they cannot. There's a lot of stuff to go into 2 vs 10, mostly aesthetic wise such as how will two terror radii work if they're different themes, how can a survivor evade a chase without both killers tag teaming and double hitting, etc.

    But! I think they do need to figure some stuff out like how hook auras have been so bad lately, etc.

    Every update brings a new round of glitches that seem unrelated to whatever else they present.

    Devs also seem to like to dodge responsibility, prime example being hitboxes. Instead of saying "okay sorry we'll fix it" they made an entire video explaining how bad their hitboxes are in comparison to the character model. Sure, they can do worse, but they're going to waste time explaining with a video instead of having someone put time into fixing it? Odd. It was just a slap to players basically saying "here's why you're complaining, now look at why your experience is bad and give us pity"

  • interesting to see! please let me know because I've been constantly thinking im being efficient by kicking people off gens with dead man's/ruin combo lol

  • @BigBrainMegMain said:

    Yes, I believe all regressing gens are halted by an Entity Blocker.

    I noticed it today while versing a Ghostface with Thrilling Tremors. The generator stopped regressing when the Entitle took hold of it.

    Really? Weird, when I run Dead Man's Switch, I don't pay attention to it, but regressing gens from ruin seem to go about their regression?

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1339233#Comment_1339233

    This could be true if people ran Better Together, how many times do you see that out of 100 games?

    Honestly underrated perk. But sadly, doesn't make the Trail Of Torment perk any less doodoo

  • @Orion said:

    It's very possible. Just requires you to do a lot of work. About the same amount of work as a killer, in fact.

    Definitely not the same amount as killer, in my experience with 2,300 hours of playing both sides. Survival points are getting more commonplace but still hard to come by

  • I think it could be potentially interesting with the highlighted aura.

    Makes them distrust the aura of a gen maybe, maybe lure them in thinking it's better together.

    But the cooldown is ridiculous

  • Interesing take, Peanits. I think that's a cool way to go about it. Sounds like a strange way to treat portals that are in control of the survivors, but I guess different folks, different strokes.

  • As a killer main, I do not like it. It's just... no fun. For either side. I like to spend my perk slots on perks I can use during the game, as I often don't let endgame even become a thing.

  • As a standalone, Dead Man's Switch. Not because it is a bad perk, but because it promotes tunneling the obsession so much. Then, you are scrambling to actually make use of it during 45 seconds. And even then, it hardly has an effect.

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