Orionbash
Orionbash
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- Orionbash
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Comments
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1302678#Comment_1302678
I don't know man, literally the one thing people have been parraoting about him is that he is "Boring". And not OP.
No, that's what Freddy mains say to avoid him being nerfed.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1302386#Comment_1302386
Or the issue is with survivors killing themselves because he's considered boring.
That's a cop out. It has nothing to do with boredom. He's OP and the stats show it.
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@Crackgear said:
https://forum.deadbydaylight.com/en/discussion/comment/1298801#Comment_1298801
He's perfectly fine lol , he is pretty balanced like Huntress.
You just need to know predict where he would lay his anti loop traps and pallets.
"Fine" yet he has a nearly 4k average death count. Nice try, Freddy main. Freddy needs a major nerf.
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Glad someone said it. Really tired of survivors getting nerfed patch after patch because killers can't take their own and advice and "get good".
It'd be nice if BHVR took some time to give survivirs something other than perks/cosmetics to play with as a distraction but nah...they're too busy spoonfeeding killers their 4ks.
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The only thing that really needs to be nerfed is the rate at which he gets his power once he has it once. He always seems to be in power late game and that makes it rather difficult. But honestly? I run into Oni maybe once a week. He's not really that big of an issue and I'd rather the devs focus on killers that REALLY need nerfing: Like Freddy.
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@Parallax said:
https://forum.deadbydaylight.com/en/discussion/comment/1298869#Comment_1298869
I guess I skipped the first image, because it does look like the balcony room.
Its not! Its beside the vanity in the 3rd picture.
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Omg no. Lol. Bubba needs a buff. The only time I'm terrified of Bubba is when he's got Nemesis/PWYF. There are only three killers in the game I get legitimately excited for: Demo, Nurse, and Bubba. And its only because I know that, without a doubt, I'm not going to lose unless they're god-tier killers. That's a problem.
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Wow. Lol. Beats the time I was called the f word and n word among other things for sure. I dunno how you cope with such high levels of toxicity. Lol
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Its to the side of the vanity lol I eat that totem all the time for Inner Strength.
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Freddy. Freddy....and Freddy. He's insanely OP and needs a nerf or ten.
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That's so odd. Lol. Considering she only has one hit before she was downed you'd think she'd be trying to avoid the OP red puke of death.
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Rotten Fields/Shelter Woods/The Game/Haddonfield/Hawkins.
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Judging by the way that Pig was moving and hitting...that Pig wasn't from Middle Eastern servers. The same thing happens to me when suddenly I'm dropped in the Middle East for an hour and can't play games on my own server. When your ping is in the red, there are a lot of hits you think you're gonna get and don't. However all she had to do was just get them to pallets and swing through them. You end up on the survivor's side of the pallet and get a free hit.
P.S: This is beyond frustrating BHVR. Please stop sending killers to servers other than their own or at LEAST only to servers nearby. There's really no reason why someone in NA East should have to fill in for a lack of killers in the Middle East. Why can't someone from Europe do it? Oi.
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My first post on this forum was titled, "Killer mains are the biggest babies" and I stand by that comment. Killer mains absolutely refuse to take their own advice and get good. They don't try out new techniques, they continue to over commit to a chase, they get tilted by one flashlight save and tunnel one survivor and still somehow expect they're gonna get a 4k. They just wanna down, BBQ to next survivor, repeat without any stress. Well newsflash: Killer is supposed to be stressful. And when you do a good job as killer....so is survivor!
A lot of what survivors say does have some merit to it (Like Freddy being OP). The devs have been setting up survivors to fail for a long time and its really frustrating, especially with the most recent patch that created dead zones. It's given killers more incentive to camp and even tunnel because odds are the survivor is in a dead zone when they get hooked and there's very little pallets now to protect themselves with.
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Camping is an inherent abuse of the power role and it's really sad that the devs think its balanced.
Anyway, assuming the survivor is on the first hook...yeah there's a bit of time for every survivor to run to the hook to see if the killer is camping in solo queue. However this isn't always obvious. It could be a stealth killer or an Insidious Bubba waiting for an easy down. If the person is on their second hook, there's really no time for us to run to the hook to check. This is minimized in SWF but the devs have stated that only a small fraction of games contain a 4 man SWF which means there's always people in a match out of the loop. Doing gens isn't as easy as people think. But camping is balanced.
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360ing still works? I thought most killers knew that you just move to the side, face towards the survivor, and do a basic attack.
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Freddy is definitely OP though. Just stating that so the devs will FINALLY nerf him.
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@Dead_by_Gadfly said:
Well, just so you understand, the reason killers slug is because it creates pressure. You said you never play killer so I understand why you dont get this right away, but its just a mathmatical fact that a killer doesnt have time to win 12 chases and get 12 hooks. If you manage to do that without slugging its not because youre a God tier killer, its because the survivors severly messed up and werent doung gens.
With that in mind killers have to create pressure on the survivors to get/keep them off gens. If you have the opportunity to slug 1 survivor and then immediately chase another thats 2 survivors not doing gens. If another survivor comes to pick the slug up, thats 3 not doing gens. Anytime you have 3 people not doing gens that extends the game out and you have time to capitalize on mistakes and get your hooks.
My recommendation is people should play both sides, it will not only help you understand things like this, but it will make you better as well playing the side you prefer.
Finally! Someone who knows how to create their own pressure as killer!
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TLDR;
"I'm bad at killer and despite the numerous buffs killers have received over the years, including the last patch, I still continue to fail. Instead of changing my strategy to get better, I just ask for nerfs"
lol
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1288197#Comment_1288197
They canβt, they tried to and Survivors took advantage of whatever was implemented. Camping is here to stay.
Nah. Its coming.
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@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1288197#Comment_1288197
The devs aren't going to nerf camping lmao
Nah. They will.
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I only had 1 in 2 days. They're honestly rare. Killer mains are just huge babies and refuse to get good. They just wanna M1 and BBQ like the old days but now they cant.
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Lmfao
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Or, you know, bring corrupt intervention. I honestly have no idea how people find killer so difficult. You're either just not good at the role or are attempting to play using some dude's perks you saw on a stream somewhere and think you're gonna steamroll survivors. π
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@JoeyBob said:
I keep getting slaughtered by red rank survivors when I'm YELLOW ranked. Just last game there was a 4 man SWF with them all being ranked 1 except for one rank 12.
Lol. Yes! Please do. The devs will nerf camping.
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If they didn't complete a single gen and you really wanted that 4k you could have literally left both of them to do whatever while you sifted the map for the hatch. Then when you knew where it was you could have slugged for the 4k. Dafuq. You only have yourself to blame for that one.
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I used to be a clown main when I started playing killer. But once you hit red ranks he's just not viable unless you're up against a potato team. He really does need a rework. Oddly enough though I had a daily today as clown and ended up on Haddonfield and somehow I 4k'd. I actually asked one of the teammates what was going on because I shouldn't have won that. But I did.
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Uhhh...people are weird. I'd just ignore that and move on. :\
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Freddy. Too OP. Needs several nerfs or a rework.
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Id say it matters in the early to mid stages of your DbD career when you're just learning how to loop the killer. Im not afraid of the killer now and know its my time to loop when my spine chill lights up so I dont bother anymore. I just wear what i want.
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Yes. Freddy is too OP and needs several nerfs or another rework.
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1) Reduce his lunge.
2) Remove teleporting to gens. He can teleport to his boxes.
3) Waking up via boxes laats longer.
4) Snares are an add on. Pallets are base. You get 5 pallets.
Then he'd be enjoyable killer.
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OK so for the longest time I had difficulty with this. He needs to be on the centre of your screen and you need to be looking at him without any obstacles in the way.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1283171#Comment_1283171
It's cute when people try to flex as a form of argument.
No one gives a crap about your flexing, bro.
I do and thats all that matters. π
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@Orion said:
Sounds like you're being sent to SA. ME would most likely be sent to Europe.
I know they're in the ME because I play on console and snooping their profile they all speak arabic. One guy even had Kuwait in his name. My ping in Europe is about 160 at the worst.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1283136#Comment_1283136
Im not complaining about, just pointing out a well known fact. Killer is not the power role
Well I disagree. And Ill leave it at that. Excuse me while I go steamroll more red ranks.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1283113#Comment_1283113
Beating 4 solos, red or not isnt hard. The power role is tge 4 man swf group. This has been proven over and over again.
The devs have stated the majority of games aren't 4 man SWF. So if you're losing enough to complain about it then you might wanna admit you're not good at killer.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1283108#Comment_1283108
ππππππ imagine thinking the killer has the power role in dbd
They do. I don't have any issues securing my 4ks as killer and Im up against red ranks all the time. Just because you're bad at the game and can't exert your dominance doesn't mean the rest of us can't.
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Any survivors that piss on a nurse are garbage. Nurse is the only killer I won't teabag at the exit gate regardless of how they play because she's insanely difficult to master. Nurse is a fun killer to go against as she changes the entire nature of the game and I wish people played her more.
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Its balanced with comms. But not in solo queue. In solo queue every survivor has to stop what they're doing and run to the hook to see whats going on, which means less time for gens. 3 people have a much harder time completing all objectives than 4. Camping is an inherent abuse of the power role (Killer) and needs to be properly addressed.
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Camping is an inherent abuse of the power role as killer and more needs to be done by the devs to discourage camping. Even proxy camping. I really think the timer should be increased (Aside from endgame, as there really is no reason to leave a hook once all 5 gens are completed) during the game if: 1) The killer remains within 32 metres from the hook or 2) The killer re-enters the 32m range of the hook for more than 5 seconds.
It's not just a matter of gen rushing to counter either. I play mostly solo queue and it's impossible for me to know if the killer is camping unless 1) I have Kindred, 2) The hooked survivor has Kindred, or 3) I actually get off my gen and run to the hooked survivor only to find the killer camping. The devs have stated that SWF only make up a small portion of the number of games being played at any given time. This means that most people are solo queue. This means that everyone else aside from the hooked survivor needs to learn that the killer is camping them. That's a lot of wasted time that is supposed to go towards gen rushing to counter camping.
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@mottigedel said:
https://forum.deadbydaylight.com/en/discussion/comment/1281432#Comment_1281432
I suppose they want to give him that moment of glory after years being trash. He's gone from worst killer to one of the best. but not because he has a high skill level but because he has been giving too much abilities for every aspect of the game. And therefore they overcompensated.
But that's my issue. The devs constantly talk about how committed to balance they are but then go ahead and release a killer so OP he nearly 4ks every match to appease a small crowd of fans because he was weak in the past. That's not balance. That's favoritism on the side of the killer. Combine that with the constant nerfs to survivor its very difficult to see otherwise.
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Freddy is disgustingly OP and in need of a total rework to put him back in F tier where he belongs. He's an easy 4k for little to no effort and the fact that the devs have yet to really acknowledge this or make an actual effort to correct this killer despite almost a year of constant discussion over him is quite frankly...insulting. (That little % fix did nothing to address the real issues)
And its been...what? 4 months since the stats have been out showing Freddy with a near 4k average? Stop creating new killers and fix the ones you "fixed" or need a rework.
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Ya Killer is nowhere near optimized on PS4. It definitely needs some tweaking. Especially after that last patch.
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Sadly healing builds are kinda lame 99% of the time. However, I did have a game where I was doing SWF with Autodidact + Solidarity against a Legion. We stuck together as a group and only the person Legion committed to would run away. I had us healed in seconds and the Legion was so mad because I basically nerfed his power. Lol
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@xenotimebong said:
Imagine Miss Trunchbull grabbing Meg by her braids and yeeting her out of the map. Perfection.
Haha. π This needs to happen
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1276171#Comment_1276171
I see the joke was to complicated for you.
There's always one.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/152602/i-found-out-the-identity-of-the-new-killer
And the candy the dev posted on Twitter!
"Must too good for children!"
Ah ya! I forgot about that!
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Further datamining has revealed:
1) Hooks will be replaced by, "Chokeys". Miss Trunchbull has a passive power that gives her Knockout from any distance and allows her to place a survivor in one of the various Chokeys around the map. Survivors have to look in various Chokeys to find their teammate. Hurry before they suffocate!
2) Miss Trunchbull's active ability will be, "Consume the entire confection". Once in a chase with a survivor, she can immediately force them to eat a giant cake until they're finished thus taking them out of the game momentary akin to Pig's trap.
3) Miss Trunchbull's mansion is the new map. Beware of breakable walls.
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This happens to me but in the Middle East. Lol. I think it happens when that server is desperate for players.