Orionbash
Orionbash
About
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- Orionbash
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@BabyOniMain said:
Pretty sure they nerfed ruin because Survivors were whining about it the most.
But you know killers are the babies I guess.
Facts, man.
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@shalo said:
Ruin is removed because Survivors can't hit skill checks and Killers are the babies?
Yes.
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@thesuicidefox said:
I'm going to.... agree.
I stopped using Ruin a while ago on most killers and it's made me a better player. Often when I take Ruin I end up regretting it because I mess up the build I enjoy and perform best for a perk that isn't really that good against good players. Majority of the time if I won with Ruin I could have easily won without it.
Killers have this mentality that they can only win if they kill survivors with 4/5 gens left. You don't, especially now that Gatekeeper is changed. You can actually relent on some gens to focus more on the ones that are easier to defend. I always find it funny that most killers on the forums somehow expect survivors to not do gens. IT IS LITERALLY THEIR ONLY OBJECTIVE. So what if they do 2 in your first chase. Unless those two gens are critical gens that would split the map, it's really not a big deal. I've 4k'd with 1/2 gens left many times because I played smart and focused on keeping them off the gens I needed to.
A good example of this is the gen in Myers house on Haddonfield. Yes the map sucks for killer, but if you let this gen go you will almost always lose the game. If you protect this gen like your newborn baby you can get a survivor in the basement, and if you basement a survivor on this map you can snowball very very hard (unless the window at the top of the basement stairs is open that will screw you over, yes). And there is usually a gen somewhere outside the Myers house nearby. Just pick one more gen and focus on keeping them off as much as possible. If you wear down survivors enough you will win through attrition.
Killers also do exactly what you say... chase - hook - BBQ - repeat. They play like bots and expect to win. No you have to play to your opponent and your strengths. Sometimes that means giving up a chase. Sometimes that means slugging at key moments. Sometimes that means playing defensive on gens and waiting for the survivors to mess up so you can capitalize. A lot of the times I lose is because I just end up chasing one guy way too long. Yesterday I was playing Nurse, I was catching these guys quickly. Until I got to this one Laurie that ran me for a solid 2 gens. She was smarter than the others, and the only reason I really wanted her was because she was my last stack of BBQ. The smart thing would be to let her go and go after the others until some die, THEN go after her as I could afford the time. I knew by chasing her I would throw the game. Thankfully I still managed to pull out a 4k but I had to make quick and good decisions in the moments after I caught her. The got a gate open even and I caught 2 of them before they could get out. One could have easily just run out but she wanted to try and bodyblock then rescue the other, and I got them both. They messed up, I capitalized, turned a 3k into a 4k.
Too many killers play like bots then complain the game is unfair. Yes, in some cases the game is unfair I won't deny that. But it's actually not that common as people would have you believe. Maybe 9 of 10 games I play as killer I think to myself at the start "this is going to be an L". The rest is me screwing up if I lose. And even in those games where I think I might lose out the gate, I just play scummy. Camp, tunnel, slug. It sucks but it's my only option sometimes. I feel bad but I don't have a choice. And yea it's not fun to play this way, but it's also not fun to get bullied. I'd rather not have fun and win, than not have fun and lose. Playing scummy is generally an easy path to victory, even if it's not that fun, and killers overlook this fact. DS, Unbreakable, DH, etc. You can beat all that if you play scummy majority of the time. It sucks to do but it works. Stop being pushovers and trying to play nice, get your hands dirty once in a while. You will win more because of it and thus be less tilted at the end of the game.
Thank you for sharing this. When I lose as killer its often because of the mistakes I made. There are some balance issues, I agree with you on that. But in MOST CASES its me. I've definitely had my share of over committing to a teabagging survivor that could loop me for days and I've lost. Or not caring about generators and just going straight for survivors. Among other things. But yes, a lot of killers fail to self-reflect and see the biggest threat in the game: themselves.
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@Calabrum said:
https://forum.deadbydaylight.com/en/discussion/122578/killers-are-the-biggest-babies
Ok survivor main, here's the deal. Remove your infinity gauntlet more commonly known as borrowed time. Ridiculous that it has infinite uses btw. Make DS deactivate after another survivor has been hooked. Make adrenaline actually follow the rules of exhaustion perks... Finally, reduce map size to make unviable killers viable. Then we can talk, until then save it for when the game is actually fairly balanced.
I use Sprint Burst/Inner Strength/Iron Will/Spine Chill. The only time I'll ever use any of the other perks you've listed is when I noticed I'm getting tunneled a lot in a day and I'll throw on DS. I mean there's very little that can be done if a killer decides to tunnel you so its kinda like insurance.
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@leyzyman said:
I shall respect your opinion, and the fact that you can think as you wish. However, I do not have the same opinion as you.
There has been a lot of talk beforehand about when nurse was to good, and that it was unfair to go against her, and she was worked on.
There was the time, right after, where spirit was now to good for the game, as her power had no counter play to it, and she was changed.
People complained about Oni's flick being to powerful, and then that has was changed, and now it is at a semi-old state.
So survivors complained about all these killers, and they all got changed.
Many killers, as you have seen in the past few weeks, aren't very happy with this ruin. Why is it ok for survivors to complain, but not killers?
You can say that, but a lot of survivor nerfs have happened as well so I fail to see your point. If you look at the state of the game when it first came out compared to now, survivors have kinda taken a beating.
There are definitely some killers that need to be reworked. Like Clown. But some killers definitely needed a nerf, too. Spirit moves so fast in her phasing ability that it didn't really take much to find survivors with collision and just whack 'em. I still get destroyed by Spirits. I think it was a fair trade-off in that case.
I 100% disagreed with the Oni nerf and thought Oni was trash upon release. The only survivors that fail against him are those that are too altruistic or gen happy.
As for Nurse, I dunno. I play on PS4 and Nurses on console just can't compare to the horror stories I've heard of Nurses on PC. I can't comment on this one.
Obviously if you don't agree with something, like you and I have both done here, you can feel free to voice your opinions and if BHVR agrees they'll implement it into the game. Nothing is ever set in stone anyway. But I just think a lot of killers were too used to one specific style of play and can't fathom the idea of having to adapt to anything else.
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@OmegaXII said:
Only one question. Do you ever played killer before?
Yes, plenty.
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You can thank the tunneling/camping/mori using killers before you. But anyway, the easiest way to deal with this is just to turn off your messages. As for toxicity in game...don't take the bait, as someone else said above. And if you're getting teabagged at the gate then just whack 'em to get em out earlier. Lol
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Survivor side: More tunneling/camping/moris. First time seeing a facecamping Billy. That was uh, interesting. But otherwise normal. Ruin is gone within 20 seconds most games anyway, so I don't really know why killers are freaking out.
Killer side: I've adjusted fine. I main GF using the Tru3Ta1ent build with a tweak. Ruin/Surveillance/Thanatophobia/Nurses. I'm not a great killer, but still getting anywhere from 2k-4k. If I need to pull survivors off of gens I just slug to get some hooks. Survivors can't resist altruism. If my ruin is there, I know the gens are regressing. If not, there's a ton of gens that are surveillance ready and I know exactly where to go.