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Orionbash

Orionbash

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Orionbash
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  • Another killer that got too used to the easy 4ks and the competitive down/bbq/wash, rinse, repear combo. Survivors have had to learn to, "git gud" but heaven forbid killers gotta work for their 4ks.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/136839/what-was-the-point-of-the-new-sabotage-builds-if-youre-going-to-put-the-hooks-so-close-together

    There are also hook deadzones though.

    I downed someone near an exit gate and it was impossible to carry them anywhere. And no, I hadn’t sacrificed anyone in the area beforehand, and no there hadn’t been any hook sabotage either.

    Really? Interesting. Hooks are randomely placed for the most part, right? Must have just been some unfortunate luck.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1155808#Comment_1155808

    The amount of hooks, simply put, is fine. The killer needs a second chance that doesn't involve slugging a survivor for 30 seconds+. A good sabo-er, running breakout will easily counter these "too many hooks"

    Go throw on those perks and do it on the new map and let me know how that works out for ya. You can't 99 hooks anymore which means you have to be in place and ready to drop as the killer is approaching you. And since killers are faster than survivors when carrying you won't be able to get to the next hook before the killer. And breakout is isn't nearly instant. It still takes a bit of time. Not enough to get to another hook on the new map.

  • Absolutely it is. Survivors react to the killer, not the other way around. If you're not getting your downs as killer it's because you're mindgaming yourself. Learn to mindgame or give in to the loop outside of jungle gyms.

  • @Booper_Of_Snoot said:

    Before the change to wiggle and hooks pre-EGC, saboing 1 hook guaranteed that if you went down in that area, you wouldn't be hooked. It was broken.

    Ya, I'm aware.But now we have the opposite issue where there are too many hooks.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1155072#Comment_1155072

    It's not complicated man..toolbox, breakout, saboteur, mettle of man, try it

    It's irrelevant if the killer can hook a survivor regardless because there's a hook less than 10 metres away!

  • @memiieko said:

    https://forum.deadbydaylight.com/en/discussion/136839/what-was-the-point-of-the-new-sabotage-builds-if-youre-going-to-put-the-hooks-so-close-together

    Yeah well the perk wasn't designed to be around this ONE map, there are many maps with different hook placements, Swamp has like ZERO hooks near each other in a way that the killer could waste time like hitting someone once or bumping into things but then there are maps like the new one that have like 50

    You're right. But it should be useable on all maps. Its a waste of a perk slot on the new map.

  • @28_stabs said:

    One chase shouldnt take forever. Sabo can only hurt dbd.

    If it does its because of the killer, not because of the survivor.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154811#Comment_1154811

    Ormond. Thompson House. Fractured Cowshed. Haddonfield. Ruin nerf. Nurse basekit nerf. Yamaoka being made darker.

    The devs are neither survivor nor killer sided. They just do as they do. Playing killer is super stressful at red ranks even at the best of times, as you're always at the forefront of the action. I suggest you play both sides to understand how the game works.

    I do. Assuming I don't is your problem, not mine. I have no issues with killer

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154716#Comment_1154716

    I'm specifically referring to this when I called you bad or a troll.

    That's a fact. I'm not trolling. And if you believe otherwise feel free to argue against it.

  • @DwightOP said:

    Probably because it's a very small map but with the same amount of hooks like big maps. Needs some addressing, I saw multiple hooks just 10 meters apart from each other.

    Hopefully they'll adjust the gen location too. They're mostly all on one side of the map making for easy 3 gen scenarios. I've been fortunate to avoid it but Ive had my friends tell me its impossible to finish a game if you get 3 genned there.

  • @Danu said:

    Agree, had a match where i brought toolbox with sabo add ons and breakout so i could see how well new sabo could be used, finished the sabo but got downed and killer still made it to a hook just down the street

    Right?? The three on the main street are insanely close together!

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154705#Comment_1154705

    Very classy cop out, really shows your mind set ..and I'm very aware of how it works , I'm merely stating that attempting to make it the meta is a bad idea rn especially

    It can't become meta with the current changes to the toolboxes/perk. The only way it'd be meta is if they placed the hooks so far apart that killers just barely get a survivor on one every time. And we know that would be bad for the game. But they could at least make it possible to use.

  • @[Deleted User] said:

    The new map's hook parameters are screwed up. There's a hook at the corner of the shack that can spawn within like, 4-5 meters of another hook, each of them facing each other. It's kinda funny TBH.

    @Orionbash troll or bad.

    So you agree with me and then call me a troll? K. Lol.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154716#Comment_1154716

    Sorry, unless Nurse is given a QOL buff, I'll remain convinced they're biased towards survivors.

    I play on PS4 so I don't see too many Nurses. And I'd say 90% of the ones I do see are doing a daily and are terrible. But I've heard she's incredibly unbalanced on PC which was the need for the nerf in the first place. I'm not opposed to a buff in her favour though. She changes the game in a refreshing way and I'd love to see her played more often.

  • @BigBrainMegMain said:

    What happened to the patch last year that made hook spawns fair for survivors?

    Where's the patch that was going to prevent the killer from camping two hooks?

    BHVR treating survivors as fairly as they do killers? Come now. The new map is a testament to the fact that BHVR is killer-sided. Breakable walls, hooks spaced incredibly close together, gens that are basically all right next to each other (Heaven forbid you three gen yourself on that map. I don't know how you'd be able to get out of that one as the killer can basically be at all of them at once), and unsafe pallets. As this is the most recent map, it's an indication of where the development team plans to go with the game and if this is the case then I'm sorry, but killers really have no right to complain as the games are basically handed to them.

  • @immortalls96 said:

    Good..sabo is a mechanic that would only harm the game if it were meta..hooks being permanently destroyed on a sac is bad enough..while some maps have plenty of hooks..some maps have horrible spacing..the game for instance

    Found the killer main. But anyway, the new changes don't allow for it to be meta. The saboteur perk has quite a long cooldown which applies even if the survivor doesn't finish the sabotage. You can only sabotage a small number of hooks with the toolbox. And sabotaging is now a risk as it places you in close proximity with the killer. The killer is free to drop the survivor by the hook and chase after the sabotaging survivor. As long as you're quick and get a hit in by the time you'Re back the survivor won't have crawled far and the hook will have respawned.

  • @White_Owl said:

    The new map is terrible in that regard. I had a match were two hook were at less than 10 meters from each other.

    Right? The main street has three that are basically right next to each other. All in a line. And there's ones just on the outside too if you managed to sabo all of those. While I agree the change was needed, it feels more like a heavy nerf than a balance change with the obsessive amount of hooks.

  • Jake Park would be your asian survivor. However, he's a bit of an enigma in that he can look like a lot of different ethnicities. He can look Latino, Native American,Asian, Caucasian, and there's even one skin that can make him look sorta East Indian. His racial ambiguity makes him the go-to character for your male non-caucasian needs. With the number of different ways you can make him look I'm surprised he hasn't been listed as the gay character yet. Lol. Gay pride Jake when?

  • Close proximity voice chat would work as long as the killer doesn't hear what the survivors are saying as it would be used to abuse the killer. But the killer should be notified when a survivor is making noise. It would allow survivors to communicate with each other in solo queue, and would also, at least in my view, cut down on private party chats. It would also give the killer another means of finding survivors. It could also be based on how much sound the survivor is making. For example, without stridor, whispering between survivors could only be heard within a very close proximity. But full on talking could be heard at at least 8 metres away. Yelling would be heard anywhere within the killer's terror radius.

  • Clown's strength is entirely in his ability to end chases really fast. But he lacks any form of map pressure. This means that as long as every survivor is doing their part (AKA on gens when someone else is being chased) then the clown, unless he's really good or lucky, will end up with a 0-2k.

    The best advice I can offer you when it comes to looping Clown is to just thrown down pallets early and just keep distance. There are some jungle gyms you can loop him on but it's very difficult and its best to make it look like you're gonna loop him and leave once he throws a bottle down to try and catch you. A good example of this is at shack. Assuming you're inside and the clown is outside facing the window, a good clown will toss a bottle through the window (Easy to dodge) and will proceed to go to the side with the pallet in hopes you drop it or will throw a bottle at it so that you can't loop him there. THat's your queue to just leave quickly through the other exit and make more distance. If you're injured though and don't run Iron Will then just do your best to distract him as long as possible at the loop.

  • A killer sent me a message as we were in the lobby saying that if I didn't ready up right away he would camp/tunnel me. Joke was on him though as I was in my perk list trying to set up my usual build. I threw on a full stealth build and told him to try and find me. Distortion/Spine Chill/Urban Evasion/Calm Spirit.

    He never found me once and I escaped via the hatch. Lol

  • Killers are still trying to figure him out and they'll resort to camping to secure a kill. It's unfortunate because this killer is actually pretty decent. And the ones that have figured him out are fun, yet terrifying to go against.

  • Yes. The quality of survivors has really gone downhill and I really wish they would reserve red ranks for the best of the best instead of allowing terrible survivors, and even killers, in there.

    Its so frustrating playing survivor and being on the hook and seeing two people doing nothing while a 3rd person is actually on a gen and it's that survivor that has to run to get you off the hook because the others are too scared.

  • It wasn't repetitive before? Come on. Every killer ran Ruin and BBQ and would rely on finding the survivor that couldn't do gens with ruin out of position, downing them, and then BBQing to the next person. Wash, rinse, repeat.

  • A Joan of Arc-like Knight costume on Kate.

  • Still waiting on one killer to explain how Freddy isn't OP and not needing of a huge nerf.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1124837#Comment_1124837

    No, you cant loop a decent doctor. One shock and its a free hit unless its a big structure. Freddy's traps only work if you're in the dreamworld. And you can get out by failing a skill check.

    Besides:

    1) I do face enough Freddy's, always been able to loop. Better even than you can loop Doctors or Clowns, as Freddy's traps do not garantuee a hit unless he already could get a hit from you.

    2) Not a Freddy main either.

    3) I have owned this game since 2017, I am pretty certain I have enough input.

    So really, gonna whine some more on how a relatively well balanced killer needs a nerf because he has a counter to looping? How about you stop looping the same pallet and start moving from structure to structure. Freddy can only place down a few traps. Sure, he can place down one fairly quick, but then you should simply stop looping that structure and move on. If the only way you can loop is running around 1 pallet, drop it and move on to the next one, you suck at looping. Sometimes you need to give up and move to the next obstacle.

    I don't believe a single thing in your post. If you can apparently loop Freddy for days, but not a decent Doctor, I call bullshit. Doctor is a joke to loop compared to Freddy as long as you have a bit of starting distance to make sure you're in a good position to loop. You can also mindgame pallets to make the doc believe you're going to throw it down one way as he's shocking you and just move to the other and drop it so he's on the other side. Freddy just has to drop snares at every loopable area and its a free hit. The only difference between Doc and Freddy is that decent Doctors are much more skilled players than a, "Good Freddy".

  • @Dad said:

    All I'm seeing here is that you want a killer nerfed because he's one of the few you can't infinite loop easily.

    Maybe up your game.

    Killers have bloodlust and other abilities to counteract infinite looping. If they overcommit that's on them, not on me.

  • Also I'm still waiting for one killer to demonstrate how Freddy isn't OP.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/131491/bhvr-its-time-to-nerf-freddy

    Doctor could always shut down looping. Nurse has way stronger teleports and most killers can quite quickly go to the generator, PGTW and repeat. As a survivor main, new freddy is not overpowered at all. Hell, personally, I find Bubba a bit too strong in a lot of situations, as he can turn 180 degrees while getting a movement speed, instadowning everyone on his path while his recovering is short enough to easily catch up if he never hit people. I think Bubba's biggest strenghts need a nerf, but his biggest weaknesses need a buff. But that is a whole topic on its own, which shortened down would end up in the following statement: Bubba's m2 ability stops instadowning players on first hit, but almost doubles his movementspeed. So that he can still hit his intended target with the 3rd or 4th swoop. Which I guess players might hate, but in all honesty, I think this, on average, would be a bigger buff than its a nerf. The only real place where it will hurt current players, is that Bubba can no longer instadown players through a window(which I honestly already find ridiculous that that even is possible). And then we have doctor, who's looping intervention can be a bit too strong as players are unable to drop pallets or vault for a solid 3-5 seconds, which is an eternity in a fast paced game. While wraith needs a fix to the flashlight spam keeping him perma cloaked, perhaps the ability to grab survivors from vaults or gens while still in cloaked form. Or how Pig only has access to 4 traps and people can escape with it in the hatch, making any key pretty much make her core ability useless, especially since its up to survivors to actually start the trap in the first place and there is no way to make survivors blind to the boxes. Where I personally feel like those traps should activate on being altruistically helped by another player(aka, being healed from the ground or being unhooked), making the only counter to not starting them by using No Mither or Unbreakable. This way you can still activate the traps even if all gens have been fixed. All in all, currently, no single killer needs an active nerf, nor an active buff. But a lot of killers need alterations that slightly nerf one aspect while buffing another aspect.

    What we really do need, tho, is having a bit more diversity with survivors by adding something very niche to each of them. For example: Ace having an 8% base unhook chance instead of a 4%. Bill being able to heal up to 99% instead of 95% while on the ground. Meg vaulting 0.5% faster than other survivors. Dwight hiding 100% faster in lockers but taking 75% longer to get out. Jake giving hooks a 5-10 second longer respawn time. Claudette turning invisible if she doesnt move for 30 seconds(with a similar fashion to wraith, allowing her still to be seen) but instantly turns visible even if she moves her mouse. David being able to take an additional protection hit when injured(only a protection hit) while recieving a 5-10 second timer that cannot be stopped(even if he heals himself), things that make people pick certain survivors based on their ability rather than how they look. 9/10 times, I just end up being matched up with Blendettes because that is seriously the only survivor that gives an advantage. The rest of the survivors do not add anything advantageous. Its time to change that. It should not be big enough to have a massive alteration in the game, but noticable enough to change the current survivor meta. Maybe even introducing abilities that work well with relatively unused perks. Or perhaps even make things very simple, by making survivor specific perks work 1%-10% better(depending on perk strength ofcourse) when used by the survivor they are specific to. Meaning that if you have Botany Knowledge on Claudette, that you end up having 34% healing speed instead of 33%. Or that if your current perks consist mainly out of borrowed time and unbreakable, you might want to start using loud coughing, tall Bill to get a 5% faster rate of picking yourself up or a 3 second longer Borrowed Time.

    You can loop Doctor quite easily. You can mindgame a nurse. And I love looping Bubba. You can't loop Freddy. All he has to do is place a snare and you're down. He needs a nerf and anyone that says otherwise either 1) Is fortunate enough to be on servers where nobody plays him. 2) Is a Freddy main. 3) Doesn't play enough of the game to provide proper input.

  • @FishTacoDeluxe said:

    I'd agree if so many other killers weren't underpefroming. Let them have this one till the more general game balanced is sorted out. As soon as gen speed, map design, etc is sorted out he needs to be nerfed hard.

    See I'd be down with that if it weren't for the fact that Freddy is played literally every other game. It's funny because killers will tell survivors to, "git gud" but killers refuse to do that. Lol. They just resort to the OP killer with the easy 4k. And that's what I'm seeing.

  • @Archimedes5000 said:

    So Freddy is strong and boring as #########, and you want him to be weak and boring as #########? Ok?

    No, just fair. There's no reason a killer that can teleport directly to survivor objectives and shut down looping as hard as Freddy can should exist. If you actually bothered to read the thread before responding like every Freddy main before you, you'd realize that I've suggested things like having Freddy only able to teleport to his boxes. This would allow him to still get across the map and be able to teleport endgame.

  • And for the record not one killer/Freddy main here has been able to state how Freddy isn't OP in the current game. And I dont think they can.

  • There's a difference between a good/fair killer and an OP killer. Freddy is in the latter category. And anyone that thinks otherwise is a Freddy main that knows he's an easy 4k. BHVR knows he needs a nerf as their stats have shown it, Im just expressing that its time.

  • @variantgameplays said:

    https://forum.deadbydaylight.com/en/discussion/comment/1111071#Comment_1111071

    This is something what the game needs, additional killers or survivors can come up on later dlc. but with this type of update there will be new strategies more ways to enjoy the survivor side, to balance out a game this should happen. I don't have any complains about strong loops nor the killer shack it's just a matter of mind games for the killers,I see a lot of pro players overcoming those obstacles to mention Monto, Noob3, not otzdarva, Puppers, and PainReliever. The killers are usable not because of cosmetics but for their unique skills/powers and even more strategies to explore with add-ons and perks. They need to take a look at this discussion coz this will make a LOT of change.

    Suggestion for exclusive skills

    Laurie - DS

    Dwight - Leader

    William - Borrowed time

    Nea - Balanced Landing

    King - We're Gonna Live Forever / Dead Hard

    Steve - Second Wind

    Nancy - Better Together

    Ash - Mettle of Man

    Jeff - Distortion / After care

    Jane - Head On

    Adam - Diversion

    Kate - Boil Over

    Tapp - Stake Out

    Quentin - Vigil

    Feng - Technician

    Ace - Ace in the Hole

    Yui - Breakout

    Meg - Lightweight

    Claudette - Botany Knowledge

    Jake - Saboteur

    Devs please take a look at this suggestion, you can come up with a different exclusives for them, it's just my suggestion for more players to be survivor based. I'm not against to those who are killer based, I'm a killer based myself it's just that i don't have any point to play as a survivor not unless a ritual or a rift quest is needed, coz after you unlocked teachable perks geez the survivors are basically just re-skins.

    I don't agree with this. Perks should be available on everyone. If you wanna add a very small, non-gamebreaking passive though...Im down.

  • @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1111050#Comment_1111050

    4k with him is not guaranteed. By any means. There are ways to beat him with perks alone. Yes, he is easier i think then most of the killers. But that is not why i chose him.

    Gets rid of BT most of the time. Invisible, most of the time. Good map control. Can teleport. Cuts chases short. In built gen slowdown.

    So what if he is easy.

    Playing him and against him i would say one more clock is probably needed. People go to sleep far too easy and getting to a clock on longer games is a must but a pain sometimes. I dont even bother patrolling clocks. With three i might have to and that eases some pressure on the survs.

    And i am not biased.

    Well that's a bit reactionary. Just because Freddy is disgustingly OP and everyone knows it doesn't mean all killers are as well. Doc and Trapper have counterplay unlike Freddy.

  • I agree with this.

  • @fleshbox said:

    When i have a few bad days or games i come here and moan. I dont ask for nerfs but say it is frustrating.

    When, some, survs have bad games they also come here to moan but also suggest nerfs. They tell us to git good but cant handle it themselves.

    He is one of the last few strong killers left or you do all want emasculated puppets who will eventually be replaces as there wont be killers left.

    They are, apparently, working on AI bots for their mobile game. Is this what you want? A points pinata?

    Leave my freddy alone!

    I had two games in a row where i got 0 yesterday. I did catcg somebody at the end but dropped them at the exit. They deserved it. Not going to tell you how they beat me.

    I know what they did. And any killer would struggle with that scenario.

    At least you admit you're a Freddy main. That makes this easier. You're biased. You know he's an easy 4k and don't want that to go untouched. But the reality is he's a very unbalanced killer and is overperforming.

    He needs a nerf.

  • @CaliKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110832#Comment_1110832

    Lmao never lied or "MiNipUlaTed" that's why you couldn't find something I said that I lied about. but whatever clown you think what ever you want if it helps you sleep at night kid. Anyone with half a brain can tell you don't even know what you are talking about anymoreπŸ˜‚. Peace out buddy & I hope to God the devs don't listen to your stupid ass

    Good luck out there, buddy! 😊

  • @CaliKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110748#Comment_1110748

    LMAOOOOOO nothing was "MiNipUlaTed" ...my only defense is... Bruh all you doing is a assuming shi, you said I was a Freddy main...I showed him how I haven't leveled him up at all on my main account (PC) you said no gamertag or could be a different account, so I showed you my gamertag...did I not? Ok. Then you still said could be a different account, so I showed you my old account (PS4) showing you I only ever leveled him up to get his teachables... something you don't do if you MAIN that killer... Then you went on to saying I lied about it, show me a quote of me lying & I'll admit it...oh? you can't? Crazy... Like bro, you good? TF lmao.who hurt you so bad anytime something happens to you it feels like youve been lied to or betrayed πŸ˜‚πŸ˜‚πŸ˜‚ you just can't admit youre wrong, I'm not a Freddy main and I DEFENDED him. That's why this all started to show you I'm not a Freddy main and I defended him... That's it. You are wrong. You, yes you. I'm not a FREDDY MAIN. Just admit it and move on smh

    Dude, what about discredited do you not understand? You lied and manipulated your evidence and now I can't take anything you say at face-value. You also said you're a rank 1 killer and all Ive seen is Rank 20. For all I know you're the worst killer in DbD history and have never made it past Rank 20. I just don't know anymore. 😊

  • @CaliKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110707#Comment_1110707

    Who said anything about claiming to have a life? All you been doing is assuming shi you clown . I said I DONT NO LIFE THIS GAME...THIS GAME... Understand? As in I play other games too... Smh

    The devil is in the details, dude. You attempted to prove a point with manipulated evidence, I saw right through your lie and smashed it to pieces, and now you're discredited.

    ...And on top of that your only defense now is name-calling. You call me an, "entitled survivor" but you're acting like a spoiled brat now that you've been discredited. Good job! :)

    ...Anything else? 😊

  • @CaliKing said:

    Aww done talking to me cause you confused yourself and don't have anything valid to say 😒? That's ok buddy just, don't make dumb crap up mid argument and you'll be ok little guy 😊

    Lol. For someone that claims to have a life you're pretty demanding of other people's time. P.S: You waited 7 minutes.

    You should really just give up while you're ahead, dude. You think you're playing me but you're playing yourself.

  • @CaliKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110667#Comment_1110667

    Lied about what? I don't play console anymore so why tf would I show you that over my main platform I play on now? If anything that should tell you even more of how I don't "main him" πŸ˜‚ you're a ######### clown 🀑🀑🀑

    Hmm...

    So let's break this down for you because you're unaware of your own actions.

    1) You came into this thread to provide nothing other than to call me an, "entitled survivor".

    2) I called you a Freddy main as it's clear that anyone that argue against me is. Or a killer main that doesn't understand how OP killers are and that some balance is needed. Freddy is unbalanced.

    3) You thought you'd be clever and post a picture of an alternate account showing a Level 1 Freddy in an attempt to stump me. But, I'm not an idiot and saw through the ruse. You also didn't admit openly you had multiple accounts thus you were being manipulative.

    4) I called you out.

    5) You posted your real account and therefore discredited yourself because you basically admitted to lying to falsify evidence of you not playing Freddy.

    6) A rank 20, Devotion 3 may not be the best person to provide insight on a killer's balance level.

    ...and don't call yourself a rank 1 survivor and killer when the evidence states the contrary. πŸ™„

    Anything else? :)

  • @OrangeJack said:

    How about this, if you want a killer to be nerfed link a video of you playing against said killer and we'll see if your opinions are valid.

    Alright, I'm down. Ill get some footage today and can upload it by tomorrow.

  • @CaliKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110621#Comment_1110621

    https://us.v-cdn.net/6030815/uploads/110/I669W0168MP7.jpg

    Better kiddo? Just got his teachables on him that's it. I've played for almost 2 years lmao I think I know some shi lol "but you're only dev 3" yea cause I don't no life this game kid. I main Trapper & Huntress but keep acting like you know shi lmaoooo & I'm rank 1 survivor & killer haven't touched PS4 In a PHAT minute but there you go buddy, anything else? My Social maybe? How about my address? Phone number?

    So I was correct. And because you lied you discredited yourself. Nobody should take anything you say seriously. Even myself. Good job! :)

  • You have no devotion level. This could be an alternate account or as I stated you could play on two different platforms.

    If this is your real account then you haven't played long enough to join this debate. :)

    Your rank doesn't show either. Again, good try.

  • This tells me nothing. You could own it on PC and console. Your username doesn't show and may not match your name here. This could be taken from the web. Good job, I guess?

  • @CaliKing said:

    Nerf Freddy? You sound like an entitled survivor main πŸ˜‚πŸ˜‚ "He CaN teLliPoRt t0 tHe sUrviVorS oBjeCtiVe" BOI! Survivors can LITERALLY break hooks... You know... the killers objective? LMAOOO 🀣🀣

    All these Freddy mains. Lol

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