Orion
Orion
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- Orion
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Of course I remember Tremors. Watched every single film in the franchise.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2353054#Comment_2353054
It's the one DLC I know I'd never touch.
FNAF is not scary. It's jumpscares, which are the popcorn of horror; quick and bland, and forgotten as soon as you're done.
It's the easiest way to 'scare' someone, because you startle them with a loud noise and sudden image. No atmosphere, no build-up past 'when will it happen?'. Any schmuck can 'scare' someone by jumping at them and screaming.
This is why modern horror movies overuse this tripe; it's easy to do, and any hack writer and director can make it work. Real fear takes effort.
Same. Any sudden sensory overload would startle a normal person.
Some modern movies still do it right, though, and those are always a joy to watch.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2353042#Comment_2353042
Again; this was only what the people who watch that youtuber want. That's a small amount of DBD players, even for the big names.
Why are folks acting like this one survey based on a subsection of DBD players is somehow the voice of everyone?
My guess is, they want FNAF in DbD.
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@Wavy said:
https://forum.deadbydaylight.com/en/discussion/comment/2353026#Comment_2353026
Its killer sided because a killer can easily play around Shack or just bamboozle the window and force the survivors to drop shack pallet
So because the killer plays smart and/or uses a perk for its intended purpose, it makes the Shack weak?
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@voiceofguns27 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352919#Comment_2352919
It's a mature game and we have a report system for a reason. It's like dominos. When one falls, more follow it after. I am completely aware that racial slurs are bad. But, guess what? You aren't going to stop people from using it no matter how hard you censor it. Life always finds a way.
So why are you worried, if you can avoid it?
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It used to have 2 windows, way back when. It was basically the safest building on the map and allowed free basement unhooks every time.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352912#Comment_2352912
well you can see here how BHVR and their white knights don't believe you
No one from BHVR has commented in this thread, and should people really take something as fact just because it's bad for the devs, without thinking about it?
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You should write a feedback thread so the devs can improve the censor.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352877#Comment_2352877
Do you know what else has a 32 metre range, make your choice. A free uncounterable exposed effect on an unhooker. DH is both counterable and requires time to get. This is why it's not 32m. Hex undying only transfers it once and that's not that helpful, whilst it does prolong its life, usually only for a short amount of time as it is visible from the start aswell.
However, if they did this I would change it to something like:
2 tokens: gain 3% permanent haste,
4 tokens: gain 6% permanent haste
5 tokens: instadowns,
6 tokens: 9% permanent haste,
7 tokens: Mori,
8 tokens 12% haste permanent,
10 tokens 15% permanent haste,
So now they get something for the longer it's up, but takes longer for the instadowns. It also makes it noticeable before the instadowns (if you don't notice a 6% haste effect your either not looking or dumb) and therefore an even bigger notice before they hit hard.
There you go. A buff and a nerf in one. That's fair imo. If you want it to take longer to set up and 32m distance then this is the buff it needs.
At 10 tokens, the trial is over, one way or another. Survivors only have a combined 12 hook states.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2352626#Comment_2352626
I have a slight preference towards originals, so i hope they won't end up with 0 ideas and then start pumping in license after license.
Same, but Candyman will always have a special place in my heart.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2352626#Comment_2352626
I just feel like they've been running out of ideas already. Trickster is just Huntress but worse and Nemesis is just Pyramid Head but worse. Yeah I know there are differences but c'mon it's really just been "power that goes over pallets and through windows" since Deathslinger.
Trickster is also more fun to play than Huntress, IMO. Dunno about the other two because I haven't played them.
If you want to oversimplify things, then, sure, every killer power for a while has gone over pallets and through windows. In fact, I'd wager that's nearly all of them, except killers who use traps and some stealth killers.
If you have some ideas for completely original killer powers, you can write a suggestion in the proper section. Eventually, the devs should feel inspired enough to make something completely original.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2352613#Comment_2352613
Gotta run out of ideas eventually.
Plenty of horror characters, though. And I sure hope they don't stop until at least the Candyman.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352373#Comment_2352373
Oh mb, I saw multiple others.
All of them are fanmade. You can check DbD's official YouTube channel yourself.
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@SMitchell8 said:
It shows that the killer is NOT power role. Its balanced atleast
Killer being the power role is how an asymmetrical game is balanced.
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@MadLordJack said:
I literally just had a Meg DC from a Legion Instadown. I think that sort of behaviour is why megheads get such a bad reputation.
Although I'm honestly starting to think there's an element of pro-Dwight sentiment involved, because I see way more terrible, terrible Dwight's but they get called cute instead of terrible.
Because:
- Dwight is cute.
- He's the default character, so Dwights are like the babies of the community (unless they're bald, in which case they're old players who can run circles around any killer).
As for OP's question, nearly every single time I've been betrayed or watched one survivor betray another, it's been a Meg. Don't trust Megs.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352367#Comment_2352367
There is multiple of these, all around.
It says right there it's a fan trailer, right in the title.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352357#Comment_2352357
I'm pretty sure there was a trailer for it (not fan made).
I've also heard this thrown around a lot, especially when it first cam out.
I can assure you there wasn't any such trailer. What you heard was a loud minority trying to create the illusion that most people want FNAF.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352247#Comment_2352247
They are trying to get the fnaf license if I remember correctly.
Then surely it could be a fnaf killer (maybe even a 2 person 1 killer, one on cams and another controlling an animatronic).
There's so much they could do if they get it.
Where did they say they were trying to get FNAF?
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352293#Comment_2352293
Im bad with math but the kill rate is less than 50%. If it was 50% the number of kill would be 3 000 000 000.
Correct me if im wrong but im pretty sure im right
You're wrong. The kill rate would be the number of kills divided by the sum of kills and escapes (because every survivor who escapes is a survivor who wasn't killed - that's the total number of survivors). It's around 55%.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2352310#Comment_2352310
Don't take this harshly, but most conversations with you have been inane. I'm not interested in engaging in exercises in futility. So, don't be offended, but I just won't reply to you in general.
It's a simple question. Your hypothesis just sounds like a typical conspiracy theory: no tangible benefit to the group that's supposedly lying, but you should doubt them anyway because they're both incompetent enough to make it super obvious that they're lying, and also devious enough to deceive you (again, for no benefit).
PS: You can just not reply if you don't want to reply.
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@Northener1907 said:
David is free survivor, opening on him is better option i think. I already have this perk but i would keep my shards for cosmetics.
You'd need to unlock him, then grind to unlock the teachable, then grind to unlock the perk on the survivor(s) you actually want it for. Getting it in the Shrine means you go straight for the survivor(s) you want and grind for it there.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2352238#Comment_2352238
This is bhvr we're talking about. The same company that released the internal build accidentally. Those who put cosmetics in paid sets that are copy pasted from default items. Those who make patch notes for hotfixes where the issues purportedly fixed are still exactly broken as before. The list goes on.
I don't care if the stats are real or fake. But it's disingenous to think that if they had fabricated data they wouldn't have been able to ######### up as usual and maybe forget to adjust a placeholder figure.
And how would this benefit them? What purpose would it serve to release fake stats, instead of the more obvious (and logical) explanation that they were waiting for 1.5 billion escapes before releasing the data?
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Things to take into account before you extrapolate from that data:
- No method of kills/escapes is mentioned. For example, if you look at my "Wholesome moments" thread, most of them are from killers being nice to survivors - it wouldn't surprise me if this increased the number of escapes. On the other hand, not every suicide is a "legit" kill (in the sense that it could just be a salty survivor trying to avoid the DC penalty because they didn't like the killer, map, being found first, or any other number of things) - this will increase the number of kills.
- This is for all ranks. I don't think this needs to be explained further.
- This is for a year where DbD grew a lot more than in the past years. That means a lot more newbies. However, a newbie killer will crush a newbie survivor team. This will increase the number of kills.
- Farming trials will inflate survival rates, and many killers feel compelled to farm when a few survivors DCs.
Point is, there are a lot of factors that you have no way of taking into account that affect these numbers.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2352106#Comment_2352106
Perhaps it could be an add on then? Trapper has Bloody Coil after all.
Sure. Add-ons are fair game.
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@Ashreave said:
https://forum.deadbydaylight.com/en/discussion/comment/2352108#Comment_2352108
I mean you assume the pitch doesn't disorient me, it's partially my fault for playing this kinda game with misophonia but the spamming seems highly unnecessary.
Say what? I wasn't even replying to you, nor did I make any comment about your particular issue with sound.
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@Ashreave said:
https://forum.deadbydaylight.com/en/discussion/comment/2352101#Comment_2352101
Or if your killer is sensitive to repetitive high pitched sound it's just one big mind game. I don't know what it is about the locker sounds...it might just be certain survivors. I never had this problem using Iron Maiden against Dwights, their scream sound is relaxing.
Obviously I meant if Iron Maiden was not in effect. Exposed for 30 seconds is still Exposed for 30 seconds. 30 seconds is enough for the killer to go from one end of the map to the other.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2352069#Comment_2352069
I don’t think a reduced cooldown is the answer to this though, as that isn’t going to deter a SWF having 1 dedicated expert looper follow you around to reveal you over and over again.
I think there needs to be a more severe penalty for taking him out of stealth TBH. Longer KI at base perhaps? Maybe an additional status effect is applied? What if it gives GF Haste when revealed? This would up the ante when weighing up risk vs reward when revealing him. They’re potentially making themselves an easy target when KI reveals them, or possibly screwing over another survivor that’s now dealing with a faster GF temporarily.
I heavily disagree with the penalty. You are, in essence, punishing survivors for countering a killer, or rewarding a killer for being countered. KI is acceptable because it doesn't really do anything, but making Ghostface faster, or giving him some other kind of buff is like giving Trapper a buff when survivors disarm his traps (or just punishing survivors for disarming his traps).
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2352082#Comment_2352082
To me iron maiden using useful at all, unless ur going against low rank locker hiders, or playing trickster or huntress
Funny thing about lockers. You shouldn't hide in them at low ranks because low-rank killers will expect that. High-rank killers, however, are used to survivors never hiding in lockers, so they never search lockers, and that's when they become useful.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2352083#Comment_2352083
Hard to tell without actual numbers. Just from my experience every multiplayer game has bigger xbox or playstation playerbase than PC
We can only confirm PC numbers so lets say you are correct for now.
How many of those games were released on PC first, for a few years, and only came to consoles afterward?
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/2351270#Comment_2351270
Bleed Out,if all Totems are Destroyed they can Hook or Still Slug,the reason behind this is so that it can give survivors more time than just 3 hooks,3 hooks will be too short.
@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/2351270#Comment_2351270
Sorry i just Understand what you meant
Survivors win when all Totems are Destroyed,13 Chest are Opened & when 13 Items is placed in the Library.They must complete all of that to win
Bleeding out is boring as hell. Killers will go in with slug builds and will be forced to wait 4 minutes for everyone to die, since they can't hook anyone. Furthermore, survivors will just leave totems for last, since they know killers will be unable to kill them until they cleanse the last totem. That's not fun.
Also, slugging to death is still killing.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2351301#Comment_2351301
You really think PC playerbase is bigger than console? You ok?
"Console" is not one platform, though. The person you quoted spoke of individual platforms, of which PC is indeed the largest.
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How many active games do you know that don't have leaver penalties?
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Survivors win when all Totems are Destroyed
if all Totems are Destroyed the Killer can Start Hooking survivors.Killers win when all Survivors are Dead.
Do you see how these things might be an issue?
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350950#Comment_2350950
you could say that to all the killers there stories don’t matter. It’s not just about jumpscares yes it’s how you die but the game builds terror as you try to survive cause in all the games there’s characters all around you and trying to fight them all off or conserving power builds tension and fear.
It builds tension like one of those pipe puzzles: by having a ticking clock.
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2350908#Comment_2350908
Yeah I know that, just mean a classic does not have to be old.
That's literally what it means. And 20 years is enough time, IMO.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2350818#Comment_2350818
Ahh yes let me just loop the spirit
Escape, not loop. Looping is wanting to be chased.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2350195#Comment_2350195
Against a solo q team, no, no she wont
Why not? Solo queue survivors can still rush gens just like anyone else.
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@Mr_Madness said:
Mean while I just would like Slenderman. Classic horror icon from 2013 and could actually be connected to the Entity
You and I have very different definitions of "classic horror icon". Slenderman is 8 years old and is just a creepypasta. The only reason he got notoriety was because of people literally going psycho over him.
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It's definitely not the most wanted character, and fanmade spotlights, gameplay, and perks exist for many characters, some of whom are a lot more desired.
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This is why you need to post on the feedback forum, so they know what's wrong with the censor and can fix it.
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@EvilJoshy said:
Cyberpunk had a huge budget compared to DBD. DBD was expected to be a small game and it took off. Cyberpunk was hyped up for years, was pushed back several times and it still flopped. IMO Cyberpunk is worse because they had the money to make a great game.
CP2077 did not flop, just for the record. It sold quite well, on every platform. That it didn't immediately become the best-selling game of all time doesn't mean it was a flop.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2350061#Comment_2350061
How did 100% even came to discussion? Majority of people in this thread bashed op. And don't ignore the upvotes which are sign of approval of bashing the op. Check the first post for example.
Look into other threads that are apparently addressing a single individual or treat players as a monolithic entity (so titles like "If I/you...", "To the [character]...", and so on). I'm sure you'll find similarities there. And don't just look for the ones that fit your opinion.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2350051#Comment_2350051
They love them when the roles are reversed.
You and I must be seeing different threads. No thread has 100% support or 100% people being dismissive. For instance, in this thread:
@Shaped said:
Happened to me a lot of times weeks ago.
Just out of curiosity does the killer's name start with K and it is from an anime? Also blight.
I never bm or do anything toxic but I remember this person because he did the same thing to me. I know it is common but it might be a same person.
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/265156/if-i-ran-you-for-3-gens
Bro, did you run this guy WITH the current console lag issues?
That's so embarrassing for the PC Killer if that's the case. lmao
@Phasmamain said:
What an absolute gamer
@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/265156/if-i-ran-you-for-3-gens
Im the same way. I laugh every time, whether im getting smacked or doing the smacking 😂
@Starr43 said:
https://forum.deadbydaylight.com/en/discussion/265156/if-i-ran-you-for-3-gens
like this?… but Pyramid Head didn’t get a happy ending..
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@Shaped said:
I seriously can't grasp why is op attacked here.
Killer chased him for 3 gens and when he got him, he put him on the hook and keep hitting him.
And op is somehow a horrible person now? I seriously don't get it.
Because a lot of people don't like these threads and/or feel that bragging about pissing someone off is crass at best.
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@Edgars_Raven said:
That doesnt include console people though. We matter too 😭
Console manufacturers don't like to share that data, for some reason.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2349724#Comment_2349724
You can tell by the names. Pc players can pick any name without limitations. While our names look like this-> someone9872, clout_chaser_ etc etc.
What's preventing a PC player from using names like that? Hell, I have seen PC players with names like that.
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That's RNG for you, unfortunately.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2346856#Comment_2346856
Well I haven't had that problem either until now lol.
So maybe the problem isn't what you play, but what you say.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2346831#Comment_2346831
Lol "aren't up for logical discussion"? I see that people here really just label anybody who mainly plays survivor as unfit for discussion.
I'm a survivor main and have never had that problem.
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Definitely not.