Orion
Orion
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- Username
- Orion
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Comments
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/361120#Comment_361120
I cleanse every dull totem i come across yet most of the time NOED still activates
Use Small Game to help you find the rest or tell your teammates to get off their asses and help you.
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@Jake_Parks_prince said:
https://forum.deadbydaylight.com/en/discussion/comment/361100#Comment_361100
1 pre requisite...thats it 1 thats almost guaranteed unless the survivors wanna farm BP
If the survivors don't want to counter NOED, then it's on them to deal with the consequences.
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What needs to change is survivors' behavior during the trial. Specifically, they need to start breaking the totems.
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@shinymon said:
So do the survivors die permanently if they fail a trial or is it a constant loop whether they survive or not?
Escape or die, survivors always end up back at the campfire. Death is not an escape.
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@MegsAreEvil said:
Balance ist not about being weak or strong. Its about fair or unfair in general.
How do you define fairness?
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Note that all items have charges, it's how they're characterized. Actions consume or require a certain number of charges per second.
Other than that, I'd like to see how this plays out, if at all possible. On paper, it seems like a fair idea.
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/360099#Comment_360099
Where is your arguement? that i should spend the whole game chasing the guy with ds that clearly wants to be chased so 3 people can rush gens.
This forum man, filled with people that don't know how to play.
So activate it, it immediately locks for a certain duration, and uses up an attempt? I could get behind something like that, at least on paper.
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@HeroLives said:
https://forum.deadbydaylight.com/en/discussion/comment/360499#Comment_360499
Yes. If you can’t on average get atleast a 2-3k in red ranks WITHOUT tunneling and camping with that killer it makes them not viable in my humble opinion.
Define tunneling and camping.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/360488#Comment_360488
For cosmetics I can see that way but they are pretty generous to allow us to get chapters for free. The amount of shards we get is a problem but that's for a different time.
Last free DLC was almost two years ago. I get the feeling the devs either decided to stop the practice, or they realized they were losing money because of it.
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@HeroLives said:
https://forum.deadbydaylight.com/en/discussion/comment/360427#Comment_360427
@orion I’d actually like to answer this question. While I find that he is a stepping stone killer and at 20-12 ranks he is viable and therefore he is balanced at those ranks. However he is not balanced on all ranks because of set up time and his power being easily countered unless you have his best add ons at all times. He doesn’t cut it in higher ranks because the survivors advantage is much higher than the killers in this case. Which is why I would buff him again. He stands no chance against good survivors ,only still learning ones. So balance to me means viable at all ranks. Meaning the match could go either way depending on skill of both sides. Or atleast that’s my opinion.
so I mean I guess you could consider him balanced on lower ranks Bc survivors have a difficult time against him, but not the more skilled ranks(especially if they change ranking system) Bc he’s a walk in the park almost compared to viable red rank killers to go up against.
id like the variety the 20-10ish ranks have to go up against meaning you see most of the killers often Bc they are viable there. I feel like it might completely f up the survivors though still learning.
I think that balance for both is a 2k-3k average atleast at red ranks for any killer. So bring any killer not on that level to that performance level.
So, TL;DR, balance to you means viable at all ranks, and viability is determined by average kill rate against the top rank survivors. Do I have that right?
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/360454#Comment_360454
Because you stated the killer would have been created for new players to learn the game. Being such the objective then it would be balanced. But if we place it as a choice among over 10 killers where the objective is to kill the survivors of whatever rank you face considering that you could facing more or less skillful survivors then the trapper would be less balanced than others.
I see now, thank you.
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Yet that is what you're saying by appealing to "difficulty levels" in regards to the Trapper.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/360427#Comment_360427
The thing is that the killer would still be balanced if used at the proper difficulty tiers.
But can balance be relative to the skill of your opponents? Anyone can do well against potato opponents in any game with whatever is perceived to be the weakest class/role/character.
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@Skairipa said:
https://forum.deadbydaylight.com/en/discussion/comment/360414#Comment_360414
everyone can do what he wants with his own possibilities, I could buy them but I don't do it because I know it is not necessary to throw so much money, especially on an unknown person.
I'm looking at it from the wrong side maybe, I worry about the players..
If players have $1000 to spend on useless items like skins, then they're very well off.
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@[Deleted User] said:
Two things that make a killer strong: map pressure and anti-looping capability. If their ability doesn't involve these two things in anyway (whether directly or indirectly) at all then I consider them weak and unbalanced. Notice how the top tier killers have either two or one of these two traits and the crap tier killers have neither of them? Myers doesn't exactly apply to this because he is the odd one out with the way his power and add ons work, but I do consider him weak without decent add ons tbh.
Those two things are also essentially counters to the current DbD meta. Is that why you think those things are what make a killer powerful?
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/360411#Comment_360411
But that works great for his skill, not for all the other killers. You can learn such mechanics with any killer. And even if you did learn those with the Trapper how are you going to handle not having the traps anymore? My bf, for example, he never played the Trapper until Halloween 2018’s skin came out. He learned the game with Myers. He struggled a lot but in the end he got good at it and then tried this and that killer.
My point is that the Trapper makes it easier to learn those essential skills, thereby being a stepping stone for new players. He's not great against survivors that know what they're doing, but that's all he's meant to be. How would you take that into account when deciding if you believe he's balanced or not?
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@Skairipa said:
https://forum.deadbydaylight.com/en/discussion/comment/360397#Comment_360397
therefore, according to this reasoning, we should give up thinking about the greed of certain people because they are justified in scamming other people because they are passionate. Fine.
Nobody's saying they're justified, we're saying it's not BHVR's problem if people are stupid and have no self-control.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/360364#Comment_360364
Do you think new players would stick to such character? I don’t see it viable and it’s not like learning a killer will make you better at the next one because the power would be totally different. It’s not like a fps that you train with bots and then you go online once you feel confident enough. New players in dbd are faced with different killers both in playstyle and complexity from the start, there’s no actual “training”. You go out there and do your best. You will fail a lot until you understand what you can and should do. Any killer if used correctly and with experience can achieve great results at whatever rank imo
I disagree. At the very least, regardless of what killer you play, you have to know how to find survivors and how to win chases.
The Trapper, I believe, would probably fit the "stepping stone killer" role perfectly, since his traps can serve as both indicators of where survivors are and ways to end chases quickly. You can also learn to corral survivors into areas that are better for you.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/360384#Comment_360384
The exhaustion increases as you level it up.
Could be a typo.
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@GrootDude said:
Proving my point. ^ but I’m done here not gonna engage in a pointless argument for a hour.
Same. I got what I needed.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/360313#Comment_360313
No, I meant killers already have weak points that you can strengthen thru perks and add-ons and hence balance their performance. That doesn’t mean their power is balanced at all times. The question is, if they changed some killer’s powers but didn’t change those add-ons that made them “balanced” already, would they now become broken?
Read you answer again and yes, I think balance is based upon those “attributes”. If a killer excelled at every aspect, they would call it broken.
What about a developer's intention? Developers sometimes create characters with low skill floors and low skill ceilings on purpose, as a sort of stepping stone for newbies. How would you try to measure the balance of such a character?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360346#Comment_360346
Then why are you bothering to reply to me? Sorry I just don't buy it. If you genuinely didn't care what I think then you wouldn't reply instantly to each reply I make. You would have said "I don't actually main Nurse" to my original comment and left it at that.
I have my reasons. Were you less hostile, perhaps I'd clue you in on them. Of course, you'll just perceive this as "proof" that you're right about whatever you've made up in your head, but it's your right to be wrong.
The question is, why are you bothering with any of this when you clearly don't care why anyone thinks anything?
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I initially said "Agreed", but in retrospect, this would effectively make flashlights have fewer charges. If it took, say, five charges to turn it on, then if you turned it off with five charges or fewer, you'd get no use out of it.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360335#Comment_360335
1) You assumed I was hostile. I was making points.
2) You can have an opinion, but that doesn't mean it can't be objectively proven wrong.
3) If I can objectively prove your conclusion wrong, then your reasoning is irrelevant.
4) You could have easily just ignored my initial comment. But you insist to prove your opinion is right. Hence why you continue to reply.
If I were trying to prove anything about my opinion, I'd be offering arguments. I'd be offering my reasoning. I'm doing nothing of the sort because I genuinely don't care what you think of my opinion. I mean, you don't care what I think either, so I'm just paying you back in kind, I suppose.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360322#Comment_360322
I made a comment about how the guy with the Nurse profile picture thinks Nurse is balanced. Then you started this whole tirade about your opinion and such. You are assuming I was trying to start an argument. You could have just ignored the comment.
No, first I explained that I'm not a Nurse main, then I corrected you on what my statement says (not sure why you chose to be wrong about that, since my comment contains the total sum of my statement, by definition, but that's beside the point), then you started to get hyper defensive about how you have a right to criticize my opinion (even though you have nothing to criticize, seeing as how you don't even know my reasoning and just made one up yourself).
You were also hostile in every single comment, because you can't just read a subjective opinion and leave it at that. Hell, you can't even just say you disagree and leave it at that. No, you have to try to objectively prove why someone else's subjective opinion is wrong, in a thread whose entire purpose is for people to share their subjective opinions on a subject.
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@Master said:
Good, the new maps suck
I will put an RBT on your ass if you say that again.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360303#Comment_360303
Just like your here to prove your subjective opinion is right.
Like I said, having an opinion does not absolve you of criticism of said opinion.
I'm not trying to prove anything. I literally just stated my opinion. You're the one trying to start an argument, and you don't seem to get that nobody cares.
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@Gorgonia said:
I consider a killer to be balanced if they are able to suceed at their mission within the trial: catching and killing the survivors. That implies both mobility and map pressure. You have killers who are good at “killing” yet somewhat average or not that good at chasing and you need to build it around perks and add-ons that improve that inefficiency and, thus, balance their gameplay. You have them the other way round as well. However, you will end up being even more inefficient if you boost a fast killer’s speed and not their power. For example, if you grab Legion and use a Frenzy speed boosting add-on you are pretty much wasting a slot. The same goes for people that use wraith add-ons that boost its speed while cloaked instead of boosting the speed at which it appears and disappears, which, like you mentioned, is its weakest point. You could even use add-ons that affect the bell to avoid this dead space and obvious disadvantage.
With a balanced build you should be able to do alright at trials. Doing alright isn’t the same as killing everyone tho. The problem is that people tend to use the same perks for every single killer to counter standard survivor builds that they assume are used, and that’s when imbalance happens.
Some of the killers need an obvious rework because even with add-ons their power is not as efficient as it should be. And some killers need to be looked at too because with little to no effort they can turn the table in less than 2 minutes.
So in your view, there are several, let's call them attributes, and a killer is balanced if they don't max out all the attributes, but instead have a few strong points and a few weak points (or are average across the board). Do I have that right?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360291#Comment_360291
"I like the Toyota Sienna" = Opinion that can't be proven wrong. It's entirely subjective.
"A Toyota Sienna is faster than a Lamborghini" = Opinion that can be objectively proven wrong.
This discussion falls into the second category.
So you're here because you just gotta prove those subjective opinions are wrong. Keep fighting the good fight, you're making a difference out there.
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The first three realms contain over half of all available maps (15/27 maps). It's just statistics, I'm afraid.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/360287#Comment_360287
How would you "fix" my Wraith?
You identified a few drawbacks of his pretty well, so would a simple removal of a or multiple drawbacks suffice?
Either reverse the slow on his cloaking and decloaking (that is, make it so cloaking is slow, while decloaking is fast) so that he becomes a sort of "hit and run" killer who tries to surprise his target by catching them off-guard (like a discount the Shape), or make the slow when decloaking stop at his base speed (115%), rather than slow him further.
Alternatively, and my preferred option, is to give him the ability to attack out of stealth, after which he immediately decloaks and is stunned for some time (3 seconds should suffice). Note that he would not be able to grab anyone out of stealth (except when searching lockers, obviously), just attack.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360286#Comment_360286
I don't need to know your reasoning because Nurse can subvert core mechanics. There's nothing subjective here. She can pass through walls and floors where any other killer has to walk around to find a door or stairs. She can pass through windows and pallets, the 2 key components to a survivor's defense. Whatever reason you have to think she is the most balanced killer is irrelevant when all the evidence points to the contrary.
Like I said, you've convinced yourself you're right, so everyone else must be wrong. You're not interested in anything anyone has to say, so why did you come to a thread where people are giving their opinions?
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@Boss said:
Sounds logical.
Thank you, that was my goal.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360270#Comment_360270
Stating your opinion doesn't absolve you of criticism of said opinion.
Your criticism is baseless, as are your claims that I lack objectivity, because you've no idea what my reasoning is. Not once have you actually asked for it, you've just assumed it's whatever ridiculous scenario you can come up with (i.e.: you created a strawman) because you've convinced yourself your subjective opinion is objectively right, and therefore anyone who disagrees must be objectively wrong.
EDIT: And no, I'm not going to state my reasoning for you after the attitude you've demonstrated in this thread. You can go through my 7k+ comments and find another thread where I explained my reasoning, if you actually care to know.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360263#Comment_360263
"A killer that can instantly kill you by starting a chase is balanced. It's my opinion so it must be right along with every other opinion. Objectivity doesn't exist."
That's you.
And it's not off-topic if the topic is killer balance. 😉
The topic is a question for people to answer. The question is "Most balanced killer in your eyes?". The answers are inherently subjective, since it's a matter of opinion, which the question even acknowledges. I've answered it. You're going off-topic.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/360261#Comment_360261
oh, the way u stated it made it seem like u were talking about the nurse herself, not just you, my bad
Yeah, that was poorly worded, my apologies. The corn doesn't really stop any killer's power, I've even got hatchet hits through the corn. My issue is that blinking with the Nurse through the corn is completely disorienting for me.
Anyway, this is not the purpose of this thread. Let's drop the discussion and let others express their opinions on which killers they believe are balanced.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360255#Comment_360255
LOL wow dude. Whether or not you are a Nurse main does not "debunk" the fact she is unbalanced.
She can pass through objects and ignore core mechanics of the game. She is not balanced. Debunk that.
That's your opinion, and unlike you, I can accept that it's different from mine and not try to take this thread off-topic any further.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/360250#Comment_360250
what did u mean by "completely neutered due to a map"? i assumed u were talking about the nurse but i guess u could be speaking of the game in general.
I meant me while playing the Nurse. I can handle blinking to any location, as long as I have some point of reference. The corn is just the same in every direction. I have nothing to go on in that case.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360232#Comment_360232
LOL you've debunked nothing. All you have said is "this is my opinion, deal with it".
I debunked your little theory about me being a Nurse main. I guess if you saw my avatar on Steam, you'd think I was a cartoon with DID because there are two drawn characters on it.
And yes, that is what I've said because that's the purpose of this thread. You, however, just had to go off-topic.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/360142#Comment_360142
nurse doesnt care about corn. just need to learn to watch corn move and get better corn vision
Well, the Nurse doesn't play herself, does she? I'm playing her, and I have a terrible sense of orientation. The blinking only makes it worse. This is not something that can be fixed.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360222#Comment_360222
Not saying you can't have an opinion.
I'm saying you have no objectivity.
And I'm saying you're projecting. You came in here with assumptions that make no sense (and that I've debunked time and time again), built strawman after strawman, and constantly pretend you know my reasoning, even though I've not said it (in this thread, anyway).
If my opinion offends you so, then you can always leave the discussion.
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That makes little sense.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360205#Comment_360205
Hey here's my new killer idea. THE GOD. His ability to to instantly kill survivors if he starts a chase with them. IMO that's totally balanced. Your opinion means nothing and there is no objective way to say this killer is unbalanced.
That's literally how you sound.
If you are experiencing auditory and/or visual hallucinations, I recommend you see a doctor. I gave my opinion in a thread asking for opinions. Out of 15 options, I picked one. That's the full extent of what I did. Anything and everything else is you conflating your imagination for actual knowledge.
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@IamFran said:
For me a killer is balanced when he/she is not too strong or weak,
But what does that mean, exactly? What makes a killer strong or weak to you?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360192#Comment_360192
Dude, she ignores walls and core mechanics. There's nothing subjective here. She subverts the core designs of the game. Not balanced OBJECTIVELY. It's like saying a gun that can see through and shoot through walls is balanced in a shooter. No, any shooter that has a weapon like that would place it in the power weapon category, not as a weapon you can just spawn with.
Whatever floats your boat. You have your opinion, I have mine. You're gonna have to learn to live with the fact that your opinion is not objectively right.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360184#Comment_360184
Yea still not convinced. A killer that can pass through objects and ignore core mechanics is not balanced.
You don't have to be convinced of the truth for it to be true. This is a subjective topic and I gave my subjective answer. Your subjective answer being different from mine doesn't make mine objectively wrong.
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@Kebek said:
Most of the powers are actually decently balanced. The problem with killers mostly isn't really a problem with specific killer power's beiing unbalanced but with survivors lacks of other objectives forcing them into doing only gens and that resulting in 5-7 min games.
Like wraith, trapper, doc, shape etc have good powers but every power can't be based around high mobility with also strong chase potencial like nurse and billy so they fall short on beiing good enough to deal with those short games.
If survivors got some new mechanics that would enable them doing more stuff in each match that would still be part of main objective it would solve a lot of these power's problems. Ofc if games get longer with such changes survivors should get according non looping based buffs to even it out.
Right now I consider only Legion, Cannibal and Freddy in dire need of rework since their powers are actually unbalanced either beiing too oppressive or far too weak and unrealiable.
I hope that those 3 get some decent reworks while survivors get some new objectives to prolong games with additional endgame changes.
That's not really the point of this thread. I'm asking what you think makes a killer balanced.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/360144#Comment_360144
Sorry but you can't honestly sit here and say Nurse is the most balanced killer and not have some inclination towards her. Doesn't matter how long it's been since you played her, your statement she is the most balanced says everything.
My statement says what it says. Anything and everything else is your imagination.
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@JoannaVO said:
If I get unhooked while the killer is still really close I just completely give up on the match already as it's nothing more than survivors farming and just not even bother getting out of the situation anymore. I can't blame killers for downing someone again when they did not even get the chance to move away from a hook and a unhook has already happened, sometimes it's also needed to apply more pressure. Killers who camp/tunnel pretty bad while 1 is already dead, there's a ruin up and at max 1-2 generators have been done are a different story. Don't get mad or upset over it, but I don't always get what's so fun about it. But oh, new ranking system should do something about that issue.
Do you play on PC, and if so, do you use the same name that you do here?
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@not_Queen said:
@OrionOnly once? Time to buy a lottery ticket my friend.
We are looking for when / how the problem occurs so I doubt the team is going to look into people that don't have a lot of issues. Thanks for volunteering tho. I'll still ask them if they are interested in that kind of profile.
I rarely have problems with the game, in fact.