OrangeBear
OrangeBear
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- OrangeBear
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Honestly it's upsetting how badly and often survivor faces keep breaking. It really feels like devs don't care. I mean the resident evil characters look bootleg in this game sometimes. What's even worse is that they posted a tweet where they were talking about important it is for them to get survivor faces right... why are they getting messed up so often?
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Flip a coin tbh.
I think both killers are on par with design quality.
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p100 is very realistic by now. It's not so hard since they reduced the bloodweb cost by 33%
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3215909#Comment_3215909
Forgive me if this sounds ignorant or naive...
If tunneling someone for racist/homophobic/etc. reasons is considered targeted harrassment, wouldn't it then logically follow that tunneling is harrassment?
At which point, maybe BHVR should be considering doing something about it...?
If someone tunnels cause they are trying to win i don't think that's targeted harassment.
If someone hard tunnels (focuses on even if it's not an optimal play) the same person repeatedly over the span of several matches then it's probably targeted harassment.
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@Coffeecrashing said:
Disconnecting is also on the list. Does this mean we can get survivors banned when they DC?
No.
Everyone should seriously read this:
Reminder: EULA Please remember that Dead by Daylight’s end user license agreement which can be found on https://deadbydaylight.com/eula (the “EULA”) governs your participation and use of the game and its associated upgrades, patches, and updates and related services. In case of conflict between the EULA and this page, the…Cause this thread is starting to spread misinformation.
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I think they are reportable but as you can see they will just be discarded.
@Friendly_Blendette said:
Im guessing its only for the cases of tunneling people for racist/homophobic/etc reasons.
That's called targeted harrassment... not tunnelling.
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@Rulebreaker said:
Because people are optimistic.
Don't you mean optimal? This community is the exact opposite of optimistic 😆
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I like the shattered hope idea. Cause im lazy and like perks that automatically do stuff
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How should we celebrate?
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This is why
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/346512/anonymous-mode-on-console
We did attempt to explain the reasoning in the patch notes. This was not a feature that was able to go Live and it was implemented in error. Platform level features cannot be overturned, those must take priority and unfortunately the Anonymous Mode over rode these...which is why we needed to remove it from the other platforms other than Steam & Epic.
Btw anonymous doesn't do what you want it to. On Steam you can use steam overlay, view players, and then recent players and people with anonymous mode still show up there. It only protects your identity for that match, after it people can find it. I also heard that you could do a similar thing on console when anonymous mode was usable there.
If you want to stop harassment you have to block communications. It's unfortunate but it is what it is.
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@Bot_Salvo88 said:
I did the same suggestion a couple of weeks ago but it got completely ignored.
https://forum.deadbydaylight.com/en/discussion/346811/randomized-button
Damn i didn't see that. I guess it's not a popular request 😟
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/3197705#Comment_3197705
This point-of-view is the exact problem with this game (and beyond). Your statement would be fine if you were playing against bots. You are not. You are playing against other humans. Most players also want to have fun. When you play as killer in a way where you literally do not care about anyone's fun but your own, you are potentially going to make 4 other people on this planet have a bad experience. If you are okay with that, you have some work on yourself to do. That is not okay.
Everyone should be able to play this game and have fun. That doesn't mean you need to let people win, but if you completely tune out the cares and concerns of others (or that's what you want to do), you should go find a PVE game to enjoy.
I'm not making anyone have a bad experience, it's their choice to play the game. If they are not having fun they can just play a different game. I play my hardest in Overwatch and Splatoon and everyone still has fun, that's cause those games are symmetrical and expertly designed.
DBD is trashy. Seriously. Riddled with bad game design. Trying to change people because the game is designed bad is toxic.
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Ghostface buff 👍
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"I have franklins"
*Doesn't bring franklins
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"I'm just a happy camper" - Patrick Bateman
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Flashlight cooldowns is all i've ever really wanted. Best patch.
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@TheArbiter said:
Im concerned that they are going through with this whole rework just to be able to sell us different types of mori animations. To your point though I would like better reworked mori's, i just don't want to see them be sold for auric cells
Why not?
Optional and cosmetic.
People that buy it support BHVR which supports this games development. People should want that.
We should be grateful that original characters are still possible to get for free.
Overwatch 2 now has heroes in the battle pass and because it's overwatch this is gonna happen and wont be stopped.
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Blame the game not the player. It's the achievements fault for expecting a random group of players to play in an awfully convenient way for the killer.
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This can be asked for people in general lol. People are always blaming each other.
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Killer: Save The Best For Last. This perk is a crutch for demogorgon players. The amount of demo players that actually bother using their portals instead of just playing him for shred is very low.
Survivor: Dead Hard. Personally i don't like skill expression in this game because its asymmetrical. And this perk is a subtle cheaters delight.
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@Crowman said:
This would be the 3rd midchapter since her release.
Also it wasn't the midchapter after their chapter release, it was the midchapter after the next chapter release. So Sadako was up for adjustments last midchapter which got delayed and she's getting delayed again (along with Dredge).
Delayed again? I think they are not coming at all. NightLight suggests she has a decent kill rate so devs probably think she's fine.
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My first match was actually against 4 flashlight and as soon as i tombstoned someone, 2 left and then when i downed the last survivor they dc'd.
The B in the PTB stands for Bully.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3209398#Comment_3209398
Killers - boons take too long to squash. Also killers 45 and 22,5s is not enough to pick up survivor. ???
From what I played PTB, you should have exactly 0 issue. In fact this is a small killer buff, because recovery got slowed down, so you have more time to harass that survivor close by with flashlight.
In fact recovery got slowed down, so if you don't 4-man slug, then this is minor killer buff
From what i played in PTB
So, one match of survivor.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/3209321#Comment_3209321
they dont have to 4k at all, the last person just needs to be incapcitated,
you never downed a person by an exit gate? now all you do is push everyone out and bam, there is your mori.
Thinking slugging is OP is a very poor take. Just hook the survivor, use scourge hooks to create a massive advantage and win your game.
You cannot have your slug mori cake and eat it too.
22.5 second infinite self recovery is abusable. Go to a pallet and if a teammate hovers around the downed survivor will be able to get away.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3209214#Comment_3209214
This. We had same reaction during another mid-chapter where it was pretty much all bug fixes and people were upset there was nothing new. Basically proving the devs right when they say they won't skip a chapter to do an Operation Health when this is the reaction at mid-chapters.
@Chilli_man2400 said:
its pretty much Operation health.
You guys wanted it now where getting it how does it feel?
You both don't know what "Operation Health" is.
Game health is not just bug fixes it includes balance changes. Like they could have nerfed Nurse and Blight and buffed Sadako but instead they are using all their resources on a feature that has been in development for nearly 2 years and it's being recieved very negatively.
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After trying out the PTB i only feel more negative about this idea.
Firstly it doesn't even fix the problem it was trying to address, that being to make moris more common. By removing mori offerings and mori ability from perks, moris are only available to killers that can 4k. They will be less common. Good killers are going to make last survivor experience miserable by using hatch offerings and no way out.
Secondly it adds new massive balance problems, because they are changing a bunch of perks because of the want to remove mori ability from the mid game for some reason. Unbreakable and Soul Guard got buffed and No Mither, Rancor, Hex : Devour Hope and Exponential got nerfed! These are perks that would otherwise not be changed.
Like i said before i still think that the finishing mori should happen but mid game Moris through perks and offerings should also stay. Anti-slugging mechanic should also not happen, it's overpowered.
Overall i feel like this system is a waste of resources. The mid chapter is disappointing, there's plenty of changes that people want, like killer changes and underused perk buffs, but we're not getting them because of this system that didn't need to be added.
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@Aven_Fallen said:
So more teabagging it is.
Ghost face has it, so it's balanced.
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@MeltingPenguins said:
And it's not even slugging at 5 gens/ 4 survs.
It's the slugging for the 4k matches that will be much more common if things go live like that. If you want matches to be 41-min exercises of tediousness, be my guest.
This change can easily manage having matches last less than 3 min, or longer than 40
Also: 45 sec of ONE ANOTHER. You all act as if I said '45 sec since gamestart'
but 45 sec of one another is perfectly possible for a number of killers.
Okay.
But slugging all 4 survivors right now is still a win unless they have unbreakable or wiggle out which is extremely unlikely.
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@Bot_Salvo88 said:
Or they never went against flashlight clickers before. This change came out of nowhere.
MCote got flashlight clicked in that infamous hag gameplay.
But yeah it is really out of nowhere.
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@MeltingPenguins said:
For everyone saying 'but you can't slug within 45 sec'
You can, it happens, AND this absolutely rewards scummy play.
one both sides, actually, cause it's not just scummy sluggers benefiting, it's also scummy survs that will dc for s&g.
Rewards scummy gameplay? If the entire team goes down in 45 seconds then must be AFK.
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You act like killers have the ability to currently slug 4 survivors at the start of the match and they just choose not to.
Just try do it yourself in live and you'll realise why people don't do it.
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I 100% agree with letting it activate twice.
Nitpick i had with old DS is that you won't know if the survivor actually has it until they've used it. But with this buff then you at least will be able to counter the 2nd DS.
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The problem here is that the achievement asks players to do something that the opposition can make literally impossible if they want to, and they will, because it's what will make them survive.
Left For Dead achievement has a similar problem and these two achievements are why i do not recommend anyone to go for 100% achievements in this game unless they already have them.
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Trickster is the worst killer in the game.
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That's not what quality of life is. Those add-ons are buffs.
Quality of life are things like the new sound effect for distortion. It's a change that makes using the perk more pleasant, but it doesn't increase the potential power of the perk.
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Increased compared to tier 1.
However when it talks about decreased terror radius, it's decreased compared to the average of 32 meters.
His power description is really poor tbh.
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Yes. They have the original icons but they have the new names. So the babysitter charm is called the guardian charm but it has the steve icon.
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I would not recommend this. It's includes all of the original killers up until april 2021. So no licensed killers. You can get all of these with shards but i wouldn't recommend most of these killers on their own anyways. I don't think the price is very good. You'd be better off waiting for a sale and buying the chapters.
I would only recommend this if you are interested in the exclusive charm that it includes. It looks like this :
Pretty basic, but it's exclusive and rare due to how late this dlc pack was released.
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This add-on is not a problem especially when ghost face exists who can stealth with no uncloak.
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I talked to dbd support about this and they took it as feedback and not a bug.
"We understand that you're inquiring about the new Steamer feature. Kindly note that this feature was intended to protect streamers from being targeted, players in the match would still be able to look up their teammates profiles."
So idk what to think
¯\_(ツ)_/¯
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3205933#Comment_3205933
Question. Was it an Ace and a Nea?
Nah it was a Kate and Meg
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100 saw two p100's in the same lobby as killer today. I lobby dodged that lol.
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@Dwight_Fairfield said:
Any killer who can be robbed of their power is bad in my opinion. It's one of the reasons I don't like playing him.
Ghost face doesn't really get robbed of his power though. Unless you are getting revealed 32 meters away. Because if you get revealed up close then you got value out of the power because you sneaked up to them. Can also be used for information. There's also two add-ons that inflict oblivious and exhausted and with the matchbook or wallet the power cooldown is short.
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Yes all the time 😂
Game is kind of designed to make you feel bad. It's often that you get punished for things you had no way of avoiding.
But the game can be fun and satisfying so i still love the game but i suggest taking a break if the game is not going the way you want it to.
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Personally i advocate for not going through with (like increasing the time from 45 seconds to 80 or higher), or heavily nerfing the basekit self-recovery rather than developing the idea.
How dying state works in the game right now is fine. The only problem is when killers bleed survivors out to ruin their experience.
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Both of those are acceptable to me yes. Both are not against the rules.
If you don't accept these things and they cause the game to be unfun for you then quitting the game is a good idea.
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@e1ix said:
https://forum.deadbydaylight.com/en/discussion/comment/3205006#Comment_3205006
For which statistic? I only tracked major patch numbers(6.1, 6.2 and so on), so I don't have the data for minor patches.
Win rate
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Did you check the difference between 6.1.0 and 6.1.2? Maybe the thanatophobia nerf made a big difference
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Mordeo for the Huntress is actually Very Rare suprisingly.My bad, it is actually legendary, but The Birch for The Hag is Very Rare for some reason.
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That looks extremely painful


