OrangeBear
OrangeBear
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- OrangeBear
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Comments
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609001#Comment_3609001
I don't use Anonymous Mode because those of us on Xbox cannot use it.
Oh i didn't know that i thought they added it to all platforms
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I use anonymous mode because i am not interested in being harassed for winning against someone or being targeted in future games. The real question is, why would you not use anonymous mode? All pros and no cons for me.
The only thing it prevents is targeted anything. You can still report players that are breaking the rules.
I honestly think there is no good reason to be mad about it.
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Also this charm design is amazing. DBD team is really great at christmas horror. I really love the nurse skin as well i knew i wanted it as soon as i saw that banner for it. Love the chucky sweater as well.
I really am enjoying this game more than i ever have. Thank you again 🙏
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I had this issue from october to november.
I tried everything to fix it myself including resetting my pc and using a vpn, etc.
I think the problem is the game has low tolerance for losing connection.
I played overwatch and fortnite and i noticed in both of those games there was moments i was losing connections and the game temporarily became unresponsive but i never lost connection completely.
So i think the thing with dbd is that it has a short timeout and low tolerance for losing connection so that if you have unstable internet connection you are likely to be disconnected.
I think the "Dedicated server is not responding" message is very misleading because it implies the server crashed but i've been in lobbies with streamers and when i look at their stream i was the only one who disconnected.
It was fixed for me when an engineer from my ISP came round and adjusted my setup. Replaced the microfilter with a new one, added an ethernet cable from the router to the TV box to reduce interference and installed a wireless booster.
I no longer have the temporary disconnects in the games i play either.
That's what fixed it for me the problem and solution might be different for everyone who has this problem but i do suggest trying out other games especially one that has a network debug UI setting.
I hope whoever has this issue can get it resolved. I was honestly getting upset when nothing i was doing was working and devs were appearing to ignore me on the issue.
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@Mandy said:
Upcoming Live Updates Roadmap — BHVR to be very clear, this is the current roadmap, not the one shown in the screenshot above that was an older version.
If that is an older version does that mean plans for singularity update were cancelled?
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@dance said:
We're making some changes to The Trickster in today's hotfix. Please let us know what you think after the update goes live and you've had a chance to try them out!
The Trickster
- Decreased the base time between throws to 0.3 seconds (was 0.33)
- Increased the Main Event throw rate multiplier to 66% (was 33%)
- Increased the Main Event active duration to 6 seconds (was 5 seconds)
- Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)
Been playing a few matches and i've been having a blast. Trickster has never felt more threatening to play as. The main event is really fun and exciting to use now. Being 4.6m/s and no recoil it feels tremendously less frustrating than before.
I also think the add-on variety is really good. Memento blades doesn't really feel like a must have as i initially thought because main event throw rate is really fast anyway and the normal throw rate feels good. I'm also enjoying the death throes compilation add-on. It does seem a bit underwhelming on paper but it actually does make main event a lot easier to use.
Overall i am really happy with how trickster feels to play as after this update. Thank you.
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Been playing a few matches with him and i am having a blast. He feels so exciting to play. Got quite a lot of kills i think about 12/16 i've gotten the other 4 got out through the gates after doing the gens.
Thank you so much devs i am loving this. I've been playing over the bloodpoint cap because i am just having so much fun and i have never done that before.
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Very pleased with all of these answers.
Thank you for compiling them all @MikaelaWantsYourBoon
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608256#Comment_3608256
It's a real post. They posted this on their Reddit AMA thread.
Colour me surprised.
So they remove all the tweaks and don't even mention how it changed.
Very odd. Sorry for doubting you @TeleportingTurkey and thank you sizzlingmario4
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@sizzlingmario4 said:
Wait they replaced all the "killer tweaks" in the March-April section with Singularity update.
Interesting.
Yeah this has to be fake
What is this post
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@NomiNomad said:
I might actually try him now. Haven't played him in a while, and the changes looked pretty bad.
7.4.0 trickster was very bad but 7.4.1 with memento blades felt acceptable. Haven't played this new version yet but it is not worse in any way from the past two versions.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/400117/trickster-buffs-are-very-surprising
His time to damage is still worse but now he gets in positioning better to more often use it so its still a bit in the air
Time to throw 8 knives.
Before Chapter ~1.8s
PTB 2s
Live V1, 2.66s
Live V2, 2.4s
Its still slower than anything he used to have but theres also the fact its 8 knives instead of 6 which means its more 1 chase reload than it used to be, its a lot of changes but most of them just amount to the same but different
1.8s damage is assuming you hit all knives when recoil was in play. Recoil was random it's not like you could just counter it perfectly all the time.
Also 2.4s is not including the memento blades add-on is it not? Personally i think this add-on is must have because why would you not use it.
Amounting to the same but different, i can agree there but i just think the argument that others have presented that he is straight up worse is very unfair
@WeaverReaver42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608162#Comment_3608162
His throw rate is basically the same as normal in main event from what I could tell. the only difference is you don't stop throwing and have no ammo to lose in that state. I will admit the ptb was a bit overtuned, but if I had to choose between old trickster (pre ptb) and what they've done to him. I'd go back in a heartbeat. I didn't even like old trickster, but the new version is just so much worse. He already had to hit you multiple times for a single health state, and was easily stopped by breaking line of sight. Now his maximum throw rate is reduced and he takes more knives to injure someone. Main event is slightly more common now, which is good I guess- but as I've stated it actually isn't all that much better than just throwing your knives excluding the lack of ammo.
You must have not played trickster in the past 2 hours. It's a 66% throw increase, sorry but how could anyone not notice that.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608167#Comment_3608167
If the perk always had the deactivation condition, it would just be a bad perk no one would use. Chasing survivors around completed gens before the end of the game is not something you want to do often.
Yes, probably. But i think they would have buffed it in a different way. Because there already is a perk that speeds you up in endgame, NOED.
I think they just made this change to appease people and less for balance reasons. Which i think is fine because i don't think it'll be too strong anyway.
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My understanding is that they made that change from PTB because they didn't intend for it to be a endgame perk. But when people expressed that they wouldn't use it anymore they reverted it.
I reckon if the perk launched on PTB with the deactiviation clause, it would never have been changed. It's just that people expected for it to be a good perk for endgame and when it wasn't it was a dealbreaker so now it's become multi-purpose i suppose.
I think it will be fantastic endgame perk but not meta
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Just tried a bot match.
All i can say right now is main event throw rate is incredibly fast, he throws blades faster than i can say "1,2,1,2,1,2"
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@Xendritch said:
So who wants to tell them Trickster is actually worse now?
Please, Explain how he is worse.
Compared to 7.3.2 to now 7.4.2.
Nerfs :
- Laceration increased to 8 from 6
- Terror radius increased to 32m from 24m
- Main Event duration decreased from 10 to 6
Buffs:
- Recoil Removed.
- Increased movement speed to 4.6m/s from 4.4m/s
- Ramp up of throw rate removed (0.33-0.25) movement speed decrease removed, throw rate is now static 0.3
- Main Event now triggers in 8 blades from 30
- Combo system increases main event duration by a minimum of 0.5 to a maximum of 3 seconds
- Main event add-ons got a lot of buffs, he arguably now has the best common add-on in the game with memento blades.
Worthy trade off in my opinion and i am probably missing some buffs too
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607403#Comment_3607403
I figured maybe it had something to do with the lvl of the perk. Every perk for the entire team was lol 3, except that one.
Oh, you could be right about that.
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@caligraph said:
as far as I know dbd costs more for console players so they get more
Yes this is exactly it.
I think the base game on console costs about 66% more than the pc version because of this.
When they released the console version they bundled all the released chapters at the time with the game and it does not work out any cheaper than buying the game and the DLCs on PC.
It would be better if they made the console versions like the pc versions instead. Having the base game at a lower price makes it much more likely someone will buy and try the game. I got the game for like £6 on a steam sale one time. And now here i am 2+ years later with all the DLCs. I'm not sure if i would have gotten the game if it was console price cause i really wasn't sure before i started playing.
But i think it's too late for this now anyway and the game is also on ps plus extra and game pass nowadays
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Yeah i think it's good news. Being able to buy characters like clown and feng min for 4,500 shards each is something i wish i had when i first started
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607408#Comment_3607408
The do cheat in game, but very subtle. (Cheating in a way, that no one will notice)
What is the point of having a cheats which only gives you access to things such as icons or banners?
If you see them having such banners or icons - you are not wrong to think that they were having auto-DH or wall hacks.
Yeah and even if they do play normally for the most part. If they have access to cheats they could just turn them on whenever their opponent starts annoying them. It can't be trusted
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Really sad to see how many save cheaters are getting exposed. They should all be banned. Idc if they are cheating in the game or not cheating is cheating and if you save cheat you most likely have access to game cheats too.
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It is kill switched. The problem is you need to restart your game for the kill switch to take effect. So in theory if you kept your game open for days you can bypass the kill switch. Also not sure if the random challenge ignores kill switch or not.
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Well i mean there pretty much already is. You can't damage blocked gens and you can't damage a gen that is already regressing. So it's not as easy as just searching generator and picking the first 4 perks because chances are they are going to conflict with each other
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Anyone know what's happening to the exclusive cosmetics in the DLCs? So yun-jin's orange polka dot shirt for example. FAQ didn't really answer this
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Sorry but this statement is outlandish.
MFT got nerfed because it was a guaranteed movement speed boost as long as you weren't exhausted.
FttE has a lot of conditions and counterplay.
The killer has to hook non-obsession to expose the obsession. Aura reveal can be blocked with perks or hiding in a locker, scream is very short and can also be countered with calm spirit.
Exposed is 20 seconds which isn't very long. Exposed also doesn't do anything if you are already injured.
If you are the obsession, know the killer has FttE and someone is about to be hooked, there is plenty of options including keeping your distance and hiding in a locker both of which don't require perks.
Personally i don't use it that much anymore because i find it to be misleading. It encourages you to target survivors completely randomly. If you want to play efficiently FttE is going to mislead you.
Do i think the game is Pay to win? Yes i do. But i am not bothered by it because it's not a fair game in the first place and devs need money to keep developing so i do not mind paying money to have more things to play with.
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Who is me
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Wait, there's add-ons that make him usable right now?
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Well that would be nice but unfortunately too many people enjoy the us vs them drama and not many people actually care about the game as whole, only the the parts that are relevant to them.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606045#Comment_3606045
By the 60 minute mark, the entity is killing the survivors because the killer has failed to complete their objective.
Stopping the survivors from powering the gates isn't a killer objective. You can still 4k while the gates are fully open (see: blood warden and other end game builds).
@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606045#Comment_3606045
60 minutes of not killing survivors is not exactly "kill them".
I don't agree
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Gaslight potential!
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606039#Comment_3606039
They're not doing their objective. They're exploiting a mechanism designed to punish survivors who don't do their objective.
Their objective is to stop survivors from powering the gates and kill them. That 2nd line doesn't really make any sense...
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It's not necessarily toxic. The killer is doing their objective. If survivors want out they can just give up.
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it's 75 auric cells...
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PC has the problem too
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Your nerfs suggestions are ridiculous. You literally want to make him powerless and then make him worse than powerless.
Chucky isn't that good. There are plenty of better killers.
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Probably not. It's a part of ugly sweaters collection, the other chucky cosmetics are Friends Til' The End collection. I could be wrong but i'm thinking this is probably the case.
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@CorvusCorax86 said:
Now that Chucky was released I watched all Child's Play movies (with the exception of the remake).
Anyone seen the TV show?
I have watched what is out of the chucky show so far (2 full seasons and 4 episodes of season 3)
I really like and recommend it. I think Chucky has never been better, he's more hilarious and cruel than ever in the series. I really like how it builds on the story set by the movies whilst also involving entirely new characters.
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Murder
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The players are evidently not better than this
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You should have waited it out until January when they add solution for 3 gen
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Yes, my matches got easier.
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If you’re a Dead by Daylight player and an Amazon Prime Member, we’re happy to confirm that you’re in for even more exciting drops.
This month and next month are 400kbp. I don't think they are releasing prime skins anymore, i think they are moving onto twitch drops instead.
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@Grigerbest said:
Well, I'm sure they're doing some sort of Online PVE game where you can team up to fight different types of enemys within DBD lore.
Definitely worth watching, but I'm not sure, will it be worth playing tho, not a big fan of PVE games.
Midwinter Entertainment is doing a DBD PvE game.
Supermassive is definitely doing a narrative DBD game
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@ProfessorDunwich said:
Hades was great and DBD has great lore and characters. It has potential.
Not sure why this vid exists though. No gameplay or real details. Seems like it might be a ways off.
Hades was made by Supergiant games not supermassive. Supermassive are narrative game designers. Latest game they made was The Quarry.
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I personally don't run the two together usually (because they conflict) but i know why both are strong. They are the only effective ways to deal with a gen that is nearly done. The 2.5% gen damage that killers get from kicking a gen is just not enough. You can turn around and then the gen gets done.
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@Ziza said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596502#Comment_3596502
i hope you get it sorted out, i happened to me again but i recently changed my internet speed and modem to a more recent one since then i literally only happened once, you can also try unblocking some ports on your modem/firewall
https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- TCP local port 27015 (default): SRCDS Rcon port
- UDP local port 27015 (default): gameplay traffic
theres also these ones for DBD got them for the port fowarding site
TCP: 27015-27030, 27036-27037
UDP: 4380, 27000-27031, 27036
@Ziza said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596502#Comment_3596502
humm i dont know why my previous comment was deleted but you can try port fowarding steam multiplayer ports, you can add the address to your router or firewall (router works better because it applies to everything) i recently switched my internet speed and got a new router a more modern one, since then it literally happened just once, i hope you get this sorted out, if i find anything that can help you guys im gonna post it.
Dedicated or Listen Servers
- TCP local port 27015 (default): SRCDS Rcon port
- UDP local port 27015 (default): gameplay traffic
Hey, thanks.
After my ISP came round and adjusted my internet setup (some cables were in the TV box instead of the router etc) and also installed a wireless signal booster. My internet issues have been resolved i have not had this error in a week.
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Well we got a bugfix patch but this is the only change trickster got. I'm not sure what to think
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When i am playing chucky i am getting looped just fine. Being 4.4m/s is huge weakness. I would be very disappointed to see him get nerfed.
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Anime style all-kill banner. They could just take something from the chapter or tome trailer.
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I've been playing chucky quite a lot for about a week and my honest thoughts are, i just hope he does not get nerfed. 4.4m/s is such a massive weakness and i don't feel like slice and dice more than makes up for it. This is ignoring the stuff like cancelling the scamper chain because that clearly is not intended and should be fixed.
I still enjoy playing as him though. He feels incredibly authentic. Just please don't make it harder to hit slice and dice or anything like that otherwise i think he will start feeling very frustrating.


