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OrangeBear

OrangeBear

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  • @ShinobuSK said:

    Yui? I thought thats Kate. Also never would have guessed thats Nurse in million years.

    I like how they make marketing posters into puzzles now

    I think it's yui based on her face.

    I think it's nurse because of the gown you can see it looks like she's floating and her frame would fit nurse.

    Still not sure about the 3rd one. Meg has often looked very different in concept than she actually does.

    It probably makes more sense for Jane since she's a TV presenter.

  • I find it extremely difficult to play as nurse so whenever i get killed by one i think they earned it.

  • It looks the same to me.

    @Chocolate_Cosmos said:

    I noticed Shadowborn doesn't work for his 3rd person.

    Indeed. I reported it as a bug and it was marked as Not a Bug.

  • @Astel said:

    The right one is Meg? I thought it was Jane.

    Well i am just presuming, it could be Jane but it looks more like Meg to me

  • I love this killer. It's such a treat to play as him and his power feels very much inspired by the movies it's perfect. It's also a really engaging ability too. 3rd person and voice lines also add so much value as well.

    Perks are good too. But i'm not too sure about Hex : Two Can Play. I feel like the perk wouldn't be useful at the times it's supposed to trigger. Maybe i need practical experience with it though.

  • Yes, but the bots don't have perks and i do. Cause honestly bots have become really good. They practically have wall hacks and do loops that i have never seen players do before. It's impressive, really.

  • Nothing wrong with not getting it right the first time. As long as they can do it eventually. Better than not doing it at all.

  • I think they didn't get the rights to first child's play film. That film was the only one that had the voo doo knife.

    So his lore is based on child's play 2 instead which is the earliest one they do have rights to.

    I think outfits are all manifested by the entity so they don't have to be lore accurate.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596702#Comment_3596702

    Because they have to interact with Tapes if they don't want to be mori'd.

    Well, that's what happens in the film. And if you don't remove the reverse bear trap you'll die as well... still don't get it.

  • I will be disappointed if it's a complete revert. I like new sadako and i didn't like the old one because the teleport cooldowns were too long and condemned was... irrelevant.

    Why people don't like the new one?

  • @ironligma said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596397#Comment_3596397

    I use stbfl on slinger a lot, believe me when I'm telling you that I still use my power just as much. It's mainly helpful for me to be able to hit a survivor and then reload faster. It does shred through endurance though I will give you that, and I would say an endurance hit should take 2 stacks, but then what about a perk like dead hard?

    Well Deathslinger is an exception because his power combines with his basic attack.

    I'm talking about special attack killers like Demogorgon, Pig and Mastermind. I've been against players that just use their power to conserve STBFL tokens and then they just use basic attack the whole game. A perk should never overshadow a killer power like that

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591559#Comment_3591559

    Thank you so much for sharing. I've reset my router to factory settings now, hope it works ๐Ÿคž

    Sadly must report on my end that my VPN trick stopped working. Even on US server i got the dedicated server error twice in one day. So i guess it's not a server problem. Now i look like a fool ๐Ÿ˜”

    So this did work for first 2 days but then it started happening again. I can't play a custom bot match at all because it keeps disconnecting shortly into the match.

    I notice that for whatever reason i am getting extremely poor upload speeds (around 500 kbps, it should be around 5-12 Mbps for me) factory resetting it seemed to fix it temporarily but it's back to how it was and i am not changing any settings.

    An engineer from my ISP is coming to look at my internet tomorrow so i hope they can fix it.

    But yeah it's probably not a server issue. But other people in this thread have already tried fixing their internet and that didn't work either.

    I really don't understand this issue at all โ˜น๏ธ

    I'm just gonna have to keep trying things until it works.

    But once again i really do appreciate Ziza's comment since it did help me towards solving the issue.

  • I think the problem is lack of counterplay. Obsession is meant to take hits to lose stacks but you can't communicate that in solo queue. Also, killers like demo with easy to use special attacks can use that on the obsession should they try to do this counter. You can't do anything about this and it just transforms some killers into save the best for last users instead of using their own power.

    Also ever since they started using endurance for anti-tunnelling and camping, STBFL became an anti-anti tunnel.

    The perk probably shouldn't work on endurance hits and there needs to be more counterplay to reduce the amount of tokens the killer has.

  • Wait... i honestly didn't even look at the price of legendary tiffany before i bought it. (i was just expecting it to be 1485)

    @Peanits said:

    The price of the Tiffany legendary outfit was an error and has since been fixed. You may need to restart your game for the changes to take effect.

    As for the others, legendary outfits replace a character with one from another game/movie/etc. entirely and tend to come with extra bells and whistles (e.g. unique voices). Meanwhile the other two are simply outfits for existing characters; they don't convert them to a entirely different character.

    If we bought it at 1080 will we be deducted the price difference?

    EDIT : Peanits confirmed in another thread that you will not.

  • Honest first impressions : His power definitely feels weaker. I have to agree with endzej's assessment in that he feels weaker in exchange for being 4.6m/s. The trade off is probably not worth it honestly.

    But i don't think the update is all bad. No recoil is still very nice, and i think the current throw rate and laceration meter and laceration decay values definitely feels a lot more fair to survivors.

    I think it's important that BHVR does further changes to address current frustrations without un-addressing the problems that have already been addressed.

    I would look at maybe increasing his movement speed whilst throwing knives, maybe increase the amount of knives he starts with, look at making it faster to change to throw state etc. Just make him feel stronger to play without making him feel more oppressive.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593751#Comment_3593751

    Well you might be right it might make him worse but i really feel like for me anyway it will help me a lot(or at least, help more than it will hurt).

    I will try him tomorrow and if i do think he is worse, i will be honest.

    Honest first impressions : His power definitely feels weaker. I have to agree with endzej's assessment in that he feels weaker in exchange for being 4.6m/s. The trade off is probably not worth it honestly.

    But i don't think the update is all bad. No recoil is still very nice, and i think the current throw rate and laceration meter and laceration decay values definitely feels a lot more fair to survivors.

    I think it's important that BHVR does further changes to address current frustrations without un-addressing the problems that have already been addressed.

    I would look at maybe increasing his movement speed whilst throwing knives, maybe increase the amount of knives he starts with, look at making it faster to change to throw state etc. Just make him feel stronger to play without making him feel more oppressive.

  • Hex : Two Can Play is bad. The main problem is that it blinds survivors when you are least able to capitalise on it, when you are blinded/stunned yourself. The blind duration for killer is also longer than 1.5 seconds. When you get stunned by a pallet, you can't capitalise on that, you are stunned, behind a pallet. It's a fun concept but i just don't think it can be useful in this state. Maybe make it so you can choose when to blind survivors? Like for example, the same application system that was used in the anniversary event to expose survivors, you can do that but with this perk blind them instead.

    Friends 'til the end is a very good perk. You hook a non-obsession, the obsession gets revealed for 10 seconds which is really good on it's own and exposed for 20 seconds. Even if you don't instadown them, you can still use this to pressure the obsession, for example if you are using save the best for last. If you do hook the obsession then a random survivor gets revealed. It being random is really good because not even the survivors can prepare for that.

    Batteries Included is an okay perk. It reminds me of Fire Up. The activation condition is not ideal but the effect is useful. Especially on two floor maps, this perk will be crazy on midwich.

  • He is getting a huge update tomorrow. It aims to address frustrations of both playing as him and against him. I am sure the developers would appreciate your feedback after you play against this new iteration of trickster.

  • @Revvium said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593668#Comment_3593668

    Heyo! Revvium here, self proclaimed Trickster enjoyer!

    I wanted to comment on a few of the things mentioned here, firstly being the topic of accessibility and the things the update does & doesn't do well. FIRSTLY there's a handful of frustrating learning elements being added including:

    • 33% less wiggle room with knife usage due to the 2 knife increase to injure while not being given more knives to play around with.(You have to make every single knife count with current trickster, this is becoming more narrow and punishing)
    • Laceration meter decay is going to negatively impact tricksters who want to throw knives further than 20 meters away. By the time you catch up to a person they've already fully recovered and effectively resulted in the trickster being "noob-trapped" so to speak. ( that sick snipe you can make is unfortunately not rewarded in any way)
    • Main event is currently and even more so going to be used to conserve ammo, with 20% less knives to play with, the gameplay is going to hinge far more on not using the power in specific loops or giving up on the power to just go for an M1.(I personally dislike redesigning a killer with the goal to make their power less iconic and devolve into more homogenized gameplay)

    There's of course a bunch of other quality of life issues that Trickster faces, however there's also a few good things that the update does! including:

    • Less 'noob trap' for continuous throwing, currently it is not optimal to throw more than a small handful of knives before putting your knife back down and catching up. This problem with the killer is being alleviated! you are now not overtly punished for remaining in knife throwing mode (however this is offset by the laceration meter decay which is a net QoL nerf)
    • More access to 'Main Event' means more practice with it, and combo meter provides more positive feedback for the player (this is pretty self explanatory, buffing user experience is just good; BONUS POINTS IF WE GET REWARDED WITH COOL AUDIO FOR MANAGING A COMBO)
    • Recoil being removed helps accessibility, however the killer doesn't gain any tangible boost for people who have already mastered it, this is fine; however we are getting nerfs to compensate for it.

    We've already felt how 8 knife trickster felt, that version needed buffs to make him playable for a wider audience. We're getting that version with

    • 3 knives per second instead of 4 knives per second (had to dig through old videos of this because it's not documented on the wiki for some reason)
    • Faster main event charge, however main event has never been a pivotal part of him getting results, we currently waste a large majority of our main events because there's just not a lot of application here toward a large amount of tiles(not to mention its a very nerfed down main event because its only 5 seconds long, and failing a main event often results in a chase loss due to the fatigue)
    • 50% lower decay time ( yes the decay timer was 20 seconds instead of 10, and we still had trouble finding purchase in chases, 8 knives is dramatic not to mention a lot of us utilized old "Melodius Murder" which knocked our knifes required down to 7)
    • 4.6 M/s while NOT utilizing our power, which means that we're further pushed into simply going for M1's
    • We have been here before, this version of trickster was already tried and had way stronger addons while still most tricksters opted to not use the power and m1 instead even with 4.4M/s
    • 4.6m/s is almost begging for Trickster's to m1 instead of utilize their power on a large amount of tiles, 50% lower decay time means you need to immediately get value or lose it.

    Considering that we've been here before, there's little doubt in my mind that Trickster is becoming significantly more frustrating to play while not alleviating most of his issues. My peers and I all agreed on this point prior to conjoining for our opinion on the doc.

    Thank you for hearing us out, hope to see you all in the fog ! :D - Rev

    Well you might be right it might make him worse but i really feel like for me anyway it will help me a lot(or at least, help more than it will hurt).

    I will try him tomorrow and if i do think he is worse, i will be honest.

  • In my opinion the update is not for dedicated trickster players. It's intended for people that do not play him, to renew his appeal. He is an unpopular choice, and i don't think it's fair to basically say he's unpopular because people are bad at him, i find that to be dismissive of the frustrations that people have with him which i think this update addresses.

    I also don't agree that the YT vids of his add-ons are the reason why he got nerfed. Many people agreed he was overtuned outside of that. Main Event being able in three knives and 4 knives a second with no recoil was a huge jump.

    Personally i got into the game because of the All-Kill chapter. But i have always found trickster to be extremely frustrating, which always disappointed me because i love the character but i found him so underwhelming. My main problems were that he felt powerless when there was a lack of line of sight. So i always wanted him to be 4.6m/s to alleviate that. Missing a critical knife because of recoil i also found very frustrating, so i am glad that was removed. I have also always found main event awkward. Because it took 30 knives, to me, it was becoming available at unexpected times. It being available much more often i think will allow main event to be a much more relevant part of his gameplay. This update is very exciting for me.

    I am sorry you don't like this new version but honestly i would rather trickster be more appealing/accessible than have a higher skill ceiling.

  • I am super excited. I ended up watching all the movies and what is out of the TV series. I did want this chapter to be FNAF tbh but i am also very happy that we have chucky now.

    Last time i was this excited for a killer was wesker.

    I'm definitely instabuying and i will most likely get the tiffany legendary as well.

    Also, i am super hyped for the trickster buff as well, i love trickster.

    It's looking to be my favourite update yet in the 2+ years i've been playing

  • Wasn't that already the case last year?

  • @Ziza said:

    I've found a fix for this, reset your router to factory settings, this can be done either by the routers software or by hitting the small hole on every routers carcass, then enter all your ISP ID and Password, this fixed the issue for me, and ive tried everything, fropm fowarding ports etc. hope this helps someone.

    Thank you so much for sharing. I've reset my router to factory settings now, hope it works ๐Ÿคž

    Sadly must report on my end that my VPN trick stopped working. Even on US server i got the dedicated server error twice in one day. So i guess it's not a server problem. Now i look like a fool ๐Ÿ˜”

  • @Jarky said:

    I'm happy with most of this - I just have a question about a certain add-on.

    • Fizz-Spin Soda: New Effect โ€“ Increases the time before a combo ends by 15%.

    So is this now its only effect, or is it with something else? Because, unless I'm misunderstanding what a combo is, it's just the period of time for the score event you can get being extended - and for a green add-on, this effect seems really underwhelming and not worth running.

    Combos are related to the score events but they now also serve a gameplay purpose, they extend the duration of your main event.

    image.png


    (this was in the 7.4.0 PTB patch notes)

    According to the wiki the hit grace period for combo duration is 5 seconds so that means the auto graph would increase this duration by 0.5 seconds and the fizz spin soda would increase the duration by 0.75 seconds.

  • Only if doing so puts that survivor in the dying state! ๐Ÿ˜‚

  • Yes, i would love gyro on controller too!

  • Personally i am very happy with the dev update, i feel like they listened to feedback for both sides here.

    Chucky changes are great, improved add-on variety ahead of time and addressed the stuff that felt like too much for survivors.

    Batteries included, i enjoyed using this perk on PTB and i never got to endgame on PTB. Personally i would have just made a change to the game instead of the perk. Why not just make it so generators that don't get repaired don't get powered? I'm guessing there is a reason though but i am not too bothered by this change.

    I also very happy with the trickster changes too. As i am a player who got into the game because of All-Kill chapter i have always wanted trickster to be stronger. Sadly for me there was an enormous amount of negative feedback on the changes so i was expecting them to scrap the update entirely.

    Reduced throw rate is fine to me because they still removed the ramp up, so it will be better than it is now.

    Main Event change seems good to me, 3-6 hits i admit sounded crazy. 8 sounds pretty good and they changed the add-ons that decreased the requirement.

    I don't really like the new add-ons that increase the time before a combo ends because i have no clue what this is really on about. How much time is it before a combo ends currently? I have no idea.

    New death throes i like a lot though and the iri photo card change is fair.

  • @Wowie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591151#Comment_3591151

    It's completely fair and balanced and I was so happy trying to get it that I smiled the whole time.

    Have a nice day

  • @Iron_Cutlass said:

    Whenever I do my Adepts, they are extremely challenging since the requirement to get a 4K often requires playing really sweaty (slugging, tunneling, camping, etc.).

    Often my matches end in me slugging one of the final 2 Survivors while I search for the other Survivor which leads to a 4-minute game of Cat and Mouse that ultimately accomplishes nothing meaningful or fun for either side.

    Why does this occur? Well the Hatch is not really something you can consistently deal with, and if you use an offering to make the Hatch spawn in an area, the Survivor you are chasing will run away from the Hatch spawn location so their teammate can escape through the Hatch.

    Realistically, it just leads to situations that are incredibly stressful, unfun, and annoying/frustrating for both sides.

    I think it would be much better to loosen up the restrictions and make Adept/Merciless Killer count with 3 Kills instead of 4 Kills, as it will make matches far more pleasant for both sides, you dont have to slug to prevent Hatch from spawning, and there is far more margin for error on the Killer's end.

    I agree. Just change adept requirement to ruthless killer.

    I think merciless should stay at 4 kills because otherwise it will then be possible to be considered merciless killer whilst giving hatch/gate.

  • @Wowie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591132#Comment_3591132

    Womp womp.

    I bet you're not even an Evil Incarnate haver.

    Evil Incarnate is BS.

    It's an easy achievement, as long as the survivors don't know about using lockers.

    If they do, they can make it literally impossible.

    It's either easy or impossible.

  • I explained to support what i have in my previous comment and this is what they said

    "Hello (my name),

    Thank you so much for getting back to us with additional information regarding the issue's possible cause and solution, we really appreciate it.

    The team has been made aware of this and we will be looking into the matter. However, please be informed that I won't be able to keep in touch with you to provide any updates, but I assure you that we will strive to deliver a better gaming experience.

    If there is anything else that we can help you with, please do not hesitate to reach out to us again.

    Wishing you a pleasant day ahead,"

    (support agent's name)

    So i guess now all there is to do is wait.

    Meanwhile i having continued playing some on a VPN connected to US East (whilst playing from the UK) and i have not had any disconnections despite being at yellow/red signal.

    So if you are on PC i do recommend trying this out if you have the issue and reporting back your findings.

    If you are on console there are ways to apply a VPN to your router but i have no idea how to do any of that unfortunately.

  • Starting to think this simply might be a server side issue. I used a VPN to connect to canada and i played a few games on my 2nd account cuz im banned for 2 days on my main (completely because of this issue btw, i do not rage quit) and despite having bad signal, i am not having the connection problems i am having when connected to my local servers.

    For as long as i have been having this issue there's also been an issue where the game has moments of extreme lag, red signal red ping but only for a few seconds and then the game is back to normal. My theory is some servers have a problem where players can be intermittently disconnected. And sometimes it happens for too long to the point where you get kicked from the match.

    I think this because i see something similar happen in the menus sometimes, i go to the rift screen, it takes forever to load, i go back, i am stuck in the menu it's taking forever to load, then after like 10 seconds it's back.

    This doesn't happen for me in the two other games that i play. It's a DBD issue.

    So therefore using a vpn to change your location which means being connected to a different server (i checked the other people in the lobby, they are also in canada and or US) possibly might allow you to avoid the issue.

    I chose canada because that's where BHVR is based so i assume the servers will be the most stable because if the devs play on those servers they will notice if there's a problem with those servers specifically.

    I can't yet be 100% on this theory but it seems like the only explanation that makes sense at this time.

    It's not software, reinstalling the game and the operating system doesn't fix it.

    It's not hardware, it happens on all platforms.

    It's not my network, i've tried to improve my connection as much as possible and use a VPN for your local servers and it doesn't fix it.

    It's not account related, you can try steam library share.

    It being a server side issue would also explain why it only happens to some people and not others.

    Also i know deducing that it's a server issue from the error message looks dumb but the reason why i initially thought it might not be a server side issue is because it doesn't happen to everyone, and also from streams i've saw i am the only one disconnected when it happens. Also, BHVR in support tell everyone who reports this to look at troubleshooting first (fortunately for me after i told them i already tried that they accepted it as a bug report but i know most other people end up being told it's their issue)

  • I would like that. Also hope they add the theme to yun-jin. Was not in the PTB though unfortunately.

    Also when are we getting ptb to live changes... there's no way all the trickster changes are going live as they are right?

  • @blep said:

    I realize this is a late reply, but I've had this problem FOREVER and it's incredibly frustrating. It happened again recently, and to bypass the current 72 hour lock on my account, I used one of my old Steam accounts and used Family Sharing to play the game.

    Doing this gives me a fresh access to the game, but none of the points or items or prestige levels on my old account - it's like starting over brand new. Somehow, playing on this brand new character, I don't get dc'd at all. It's been hours. I usually disconnect within 1-3 rounds.

    Since the wifi is the same, the computer is the same, the platform is the same, I wonder if the disconnections come from me using a character that owns a bazillion items (literally thousands of medkits, toolboxes, etc). Once my original account unlocks, I'm going to try playing on a character that doesn't have many items and see if it makes any difference.

    I know it doesn't make sense, but I have the weirdest feeling that the dc's have something to do with having an excessive amount of items. Does your main character have tons of items, by any chance?

    Sorry to say but the issue isn't account specific. Happened to me on a level 9 account and on my main account

  • Also this issue wouldn't bother me as much if i wasn't getting a DC penalty for it. But the fact i am being disconnected completely out of my control (i have tried absolutely everything i and the support can think of) feels awful.

    I don't want to quit the game but i am usually playing this game to enjoy myself and being disconnected and suspended instead just makes me feel worse than i was beforehand and i can't deal with it anymore.

  • @Coordi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573073#Comment_3573073

    If you are experiencing the issue, I would happily take logs of every instance, yes!

    DeadByDaylight.log

    Happened again as survivor. No network indicators during the match, was just following a clown and kate in chase before suddenly they both walk in a straight line before i disconnect.

    Is there really no information BHVR can give us about this issue at all? At this rate i won't even able to enjoy the Chucky chapter. They are usually very communicative on issues like this but you are the only BHVR member on the forum that has said anything about this at all. It's very frustrating.

    This happens pretty much every day i play the game. But i don't have the motivation to upload logs about it because i feel like nothing is being done about it.

    At this rate, i am being forced to quit the game, aren't i.

  • I don't run it because in solo queue even if you see the three gen you alone cannot stop it.

    Also, it makes me repair generators that i shouldn't, the killer will defend them and i die early.

    To deal with 3 gens i use Prove Thyself, Blast mine and or repressed alliance.

  • @Interocitor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589059#Comment_3589059

    I remember reading something about that, are they making it possible for family members to break the barricades or start in the basement? Seems like it'll be a mess without some additional changes and balancing.

    Unfortunately, all they are doing is removing the requirement. There will still be barricades and you cannot start in the basement without leatherface.

    It will probably be a bit frustrating without leatherface but i am still excited for the change

  • @Interocitor said:

    Maybe some former Bubba mains are busy playing that cool new game "Leatherface Required to Start"

    They are actually removing that requirement in the next patch : 0

  • Yes i like the new design of medkits. They encourage co-operation. But they can still be used for self healing.

    They were easily the best item for too long before.

  • Do you get the error message "Dedicated server is not responding"? If so, please contribute to this bug report, it's an issue that affects some users.

    @EasternSpock said:

    I am on PS5 playing on US East Coast servers, and have posted before about being kicked from matches and receiving "Disconnected from Host" error messages. With the latest update, the error messages were changed to be more clear. It now says, "Dedicated server is not responding; disconnecting...".

    It happened to me today as Singularity right after I switched to a biopod, and suddenly realized I did not have a prompt to exit it. Though this is my first time experiencing this since the update, the same thing has been happening regularly in my matches since around January of 2023 and I have been receiving disconnect penalties for it which force me to stop playing the game. The error usually coincides with a change of health or hook states, using a killer power, performing an interaction, etc. Anything the server has to validate I suppose.

    I hope the fact that this new error message specifies it is an issue with the dedicated servers will help BHVR to quickly resolve it. This thread includes hundreds of comments from a number of players that regularly experience similar disconnections, which we can now see are an issue with servers not responding: https://forums.bhvr.com/dead-by-daylight/discussion/366497/forcefully-kicked-from-match/p1

    Please acknowledge this report, it's been an endlessly frustrating issue that has repeatedly prevented me from enjoying a game I've purchased content for. Video of one experience below, several other examples in the comments.

    https://www.youtube.com/watch?v=0mpQESyFNww


  • @Coordi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573073#Comment_3573073

    If you are experiencing the issue, I would happily take logs of every instance, yes!

    Happened again in custom bots match

    DeadByDaylight.log


  • Yes. I am trying to figure out why it happens to some people and not others.

  • Yeah if they are broken i would appreciate a fix cause honestly they are painful to look at when i am playing as her

  • Has anyone here tried playing on two different systems to see if the issue still persists?

  • Disconnected again

    @Coordi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573073#Comment_3573073

    If you are experiencing the issue, I would happily take logs of every instance, yes!

    DeadByDaylight.log


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