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OperationMintyHippo

OperationMintyHippo

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OperationMintyHippo
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  • I like to mess around with other perks. I dont want to be one that relies on certain perks to survive every match. Plus the same build gets boring after awhile. I do throw on meta perks here and there (i.e. unbreakable, dead hard, iron will), but I don't usually run them all together. Never ran DS though.

  • @ThisLadyRightHere said:

    https://forum.deadbydaylight.com/en/discussion/comment/1079794#Comment_1079794

    There’s just to many variables PERKs, MAP, and HOOKs.

    here:

    Survivors goes to save hook survivor from camper

    unhooker takes the bait hit, pulls the survivors off, takes the second hit goes down.

    no BT, killer STBFL killer chases unhooked survivor. unhooked goes down no pallets anywhere.

    other teammates 1 could possible be dead already or crouching around the map with the other survivors is on a gen. JUST TO MANY SCENARIOS.

    killer goes back hook the unhooker DS DEACTIVATED. killer goes back and pick up the unhooked.

    It just wouldn’t work this DS actually befits the killer more than the survivor.

    There I've updated it thanks to another commenter. They said it shouldn't deactivate if you're slugged. That way the killer can't cheese it and you're not able to do stupid, cocky things just because you've got DS.

  • @toxicmegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1079805#Comment_1079805

    seriously.. my name is just a joke as someone once called me toxic meg because i looped him. it's just a name don't take it so seriously. i actually play killer and survivor equally and am red rank on both sides. so i think i know what i'm talking about and i think DS is fine as it is now.

    Oi I was also making a joke but sarcasm doesn't go through the internet

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/128481/please-save-this-game

    Clearly, you're not good enough to play in those ranks, especially if this is how most of your games go. It's ok, just learn from the many mistakes you're obviously making in game. While accepting this reality, the game favours survivors at the start, it then favours killers the longer it progresses. You can't waste time being looped, you can't waste time chasing survivors around dead zones take a look at your perks and how useful they are to your playstyle, maybe try other killers, learn how to mind game survivors.

    Don't pop in here jumping on the gEn RuSh Is A tHiNg bollox. It's only a thing against bad killers and the very minority of games where you play against optimal 4 man SWF squads (remember, if anyone plays optimally, it's going to be tough to go against unless they play optimally too)

    My biggest issue isn't with gens, it's with the maps and I want to play a killer I enjoy who unfortunately is a low mobility killer. And I should not have to run solely meta perks on killer all the time just to be at an equal advantage. On survivor I can run anything I want, even go without perks, and I will do perfectly fine. Still easy. But as killer, if you choose one perk that doesn't really work well with the map layout that's spawned then damn, you lose.

    Maybe take a break from your survivor games and attempt at playing killer before commenting next time.

  • @toxicmegg said:

    DS was already nerfed back in the times, and is in a good spot now.

    It makes sense a toxic meg would say DS is fine.

  • @ZoneDymo said:

    While the idea is not bad in theory, what if the killer semi camps? Example: A survivor comes for the rescue, the unhook.

    The unhooked survivor gets downed instandly because no borrowed time.

    The killer proceeds to go after the unhooking survivor and downs them quickly, then hooks them.

    Then comes back for the originally hooked survivor still slugged on the floor and hooks them

    I would still say that was preeetty tunnely of the killer.

    ----------------------------------------------------------------------------------------------

    I think Otz (no im not some fanboy) had a good idea in that when you have DS you are just not allowed to do ANYTHING other then being healed, healing yourself or moving.

    It just should not be this shield that you can abuse to just do gens etc while you sitll have it.

    Next to that it should also be turned off when entering the exit door area to prevent the killers lack of power in that situation.

    If you go down immediately after unhook and they fully commit to somebody else that isn't a guaranteed quick down. And in that time you should be getting picked up by another teammate.

  • @BulletsNonstop said:

    Nope. If anything it needs a buff. It’s taking up a Perk Slot and has such a tiny window of opportunity in terms of Skill check width and 60 seconds tops at tier 3? Can’t even get a second use out of it? It’s a 5 second stun and you can easily lose that 5 seconds via pallets and anything else In this game. If anything BUFF it. Don’t get mad because you’re hook camping and someone’s trying to get away from you. You’re sounding a little entitled to getting kills when you shouldn’t

    There's so much survivor in that comment I don't even wanna respond. And I'm a survivor main lmao. But I learn to survive without relying on DS, so..

    Also, just because you decide to use a perk that's specific doesn't mean it needs buffed to be used in any situation no matter what. I run calm spirit but I dont get to use it all the time and I go into matches knowing I might not get any use from it at all, but that's my choice. So of you choose to use DS, just know you might not get to use it?

  • Pop Goes The Weasel, sloppy, thanat, etc. I see those quite often. I use pop now instead of ruin. 🤷🏻‍♀️

    Basically the same as before, just replace ruin with one of those.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1079699#Comment_1079699

    @OperationMintyHippo

    Typical comment, but if you must know I am actually a rank 4.

    Which has nothing to do with the topic at hand.

    Rank 4 killer? Lol. Idk how you don't experience this unless you main billy, spirit, or nurse.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1078801#Comment_1078801

    Is this the new ######### way of discrediting an opinion?

    Lmao am I supposed to agree with him? 😂 be toxic elsewhere, please. Or stay on topic.

  • @DamienDuff said:

    its very rare where you verse 4 veterans. games are fine as killer. just know more about dbd.

    losing 3 gens before hooking anyone doesnt mean you lost too

    Well with the poor matchmaking for the past few months, I've been getting nearly all red ranks with maybe a couple matches here and there with their green or rank 20 friends who stealth on Yamaoka lol.

  • @switch said:

    I'm with you on this, the early game is too favored towards survivors, no matter how fast you win the first chase you will lose ~2 gens sometimes even 3 if you get a bad layout.

    I would suggest stop playing killer, its the only way to punish the devs and force them to proper balance the game, trust me, give it some time the queues will get soo long they will be forced to do something.

    I mean I can't even play games as killer. Seems like I load into a match with 3 gens already done lol.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1078801#Comment_1078801

    @OperationMintyHippo

    I mean all the issues you are listing aren’t common in my games. 😎

    You must not be high rank on either side then.

  • @Johnny_XMan said:

    How do you save a game that doesn’t need saving.

    Big yikes

  • @ApeOfMazor said:

    Just adapt and lose dude thats your role as killer

    -Survivor main

    That's what it feels like. I got ######### from a 4 man red rank swf for DCing on an indoor map as a trapper when they had popped 3 gens back to back lol. I was basically a killer with no power. And I'm nice and don't run noed. 🙄

  • I don't like, as a survivor, that two gens can pop before I even know who the killer is.

    And as a killer, it feels more stressful than fun to get 2 gens lost for 1 or 2 hooks when you need to get 12 and they only need 5 gens.

  • @Archimedes5000 said:

    Thats because Trapper is also used for Splinters.

    Most of the time, if you use a Splinter offering, all your Trappers perks will unequip too.

    I dont know how it works, but Splinter offerings are probably the cause of that.

    I thought splinters were disabled?

  • @Biggs said:

    same on pc bro :)

    Do you know if it's meant to be that way? Like has it always been like that? It's super random for just him to be like that. And quite annoying after a few add-on-less trapper games lol.

  • @kreeper124 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1057854#Comment_1057854

    It's not really that many advantages. Survivor is easier with controller, so if you're using controller as survivor and the killers using k/m you'd pretty much be on the same level as PC players

    I'm a console player, but I tried this game with my bf who plays PC and I just used a controller on PC. It's nearly impossible to 360 a killer who uses m/k because their flick is much better than a controller is. They dont have dead space in between movements like controller players do. Plus pair a better flick with lower FPS? Not happening.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1049298#Comment_1049298

    What you are saying doesn't make much sense. Sorry bud

    -You are complaining that killer used bad tactic against you

    -You want to make killers stronger by nerfing them?

    I already said: rework badly designed windows that still exist and you can delete the bloodlust all i care, but it's still needed in certain maps and bad RNG which heavily favor survivor. Sometimes dropping the chase is not option when every survivor runs towards the god loop.

    It won't make sense if you look at it from the same perspective so ok.

    I agree maps do need fixed. But even in the state of maps now, tier 3 is not needed.

    If you see removing a way for a killer to throw a game for a 1.5 minute chase as a nerf for killer then.. damn. Keep your 1.5 minute chases on one (1) pallet then. Keep fighting the good fight my man lmao. Out here helping killers and whatnot. With this pisspoor safety net.

  • @2LuvRias said:

    Best thing you can do when faced with toxicity is.... Just ignore them. I'm also on Xbox and when I play DBD I always go on Do not disturb, that way messages are at the back of my mind and I can have fun.

    I'm on xbox as well and I must inform you that you miss out on some good content. I love being invited to a party afterward so they can let me know I'm trash and a who're. 😂 god forbid I kill anybody, as a killer. I play fairly though, even nice.

    I play both sides and get the same ######### from both though, that's just how it be. Some people are just bad sports.

  • The new hook tech is dumb. Just camp them. It's their fault for letting their teammate die on hook, or it's their fault if they go down trying to pull it off or leaving the hook so they don't get their teammate killed. 🤷‍♀️

  • @forthelulz well you may have ways to make it better for PC, they do have multiple other platforms that can't operate that way, which means the issue still needs addressed.

  • @Callmehandsome said:

    Bloodlust is mainly to help with certain broken window loops what we still got (asylum, ironworks). Rework them to weaker and we can concinder removing bloodlust (which has been nerfed like 3 times now)

    I cannot believe you are complaining abaut you wasting that much time on a single pallet and still want killers to be weaker? okay lol

    Apparently you've not bothered to read literally any other comments 🙂 and I'm tired of repeating myself 🙂 but my point was not "I'm mad I went down" 🙂 "...after 1.5 minutes of time wasted" 🙂 I am mad that I went down to bloodlust 3 🙂 and not a real outplay 🙂 plus a bunch of other things I have mentioned probably at least 5 other times. 🙂 but yes, make killers weaker. He had no alternative but to wait 1.5 minutes to catch me. Killers really struggle and need bloodlust to achieve that outcome. Is that what you want??? He needs to learn pallets to break. But thanks to bloodlust 3, he didn't have to think at all. Can't believe so many people's horrible perspective on this lol. Just think! You've made the point of me wasting his time and complaining, but think about what the issues and real complaint is here. Ffs guys. You're exhausting.

    Also, I play killer and have never used bloodlust 3 and never even came close to it. It is highly unnecessary. People seem to be confusing me saying tier 3 should be removed and not the whole thing. People are gonna read what they want to though. As you saw in my video, it only ended up hurting the killer. Why are other killers pissed about asking for this to be removed lmao.

  • Tbh as a survivor I get so bored and kinda upset how fast matches are now and with having such long queue times, I just start to dick around lol. Idc if I live or die. Just trying to have some fun before waiting another 5 to 10 minutes for a short, gen run game.

  • @Fibijean said:

    The PSS isn't necessarily meant to measure satisfaction with recent changes. It's meant to gather data on whatever they feel they need data on. In this case, apparently, they wanted to know what kind of lore players are interested in and why, probably for the development of the next Tome.

    If you're desperate to give more feedback on the Ruin changes, you can always do so in the comment box at the end of the survey.

    They managed to ask about the newest DLC though. Not about any reworks that happened more recently. Too many questions about lore, makes me worried they're avoiding real issues and focusing on things that are kinda unnecessary for gameplay.

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045586#Comment_1045586

    Oh well bloodlust didnt exist and basically it was near impossible to catch survivors at a half decent loop. There were other factors like fast vaults from any angle but you get the idea.

    I could definitely see how bloodlust was needed back then but with the reworking and removing of pallets since 2016, I feel at a minimum tier 3 shouldn't exist at all. Everyone has seemed to read what they wanted. I know tier 1 is a necessity. And tier 2 can help you through a broken map area sometimes. Tier 3 only hurts killers but they're all begging for it to stay. I kept him for a minute and a half there. He did have a better option to break the pallet or leave me. He threw the game instead. I'm not upset about going down, I'm not a god survivor I know I would eventually, but it isn't a good feeling to go down to tier 3 bloodlust instead of just a solid mind game/outplay. People are so desperate to split sides and only see a "baby survivor complaining about killers again" but I play both sides and know tier 3 is not needed and should not be a thing lmao. So remove it and don't let bad killers like this be rewarded and continue to play like this without ever having to learn how to really chase a person.

  • @Aura_babyy said:

    Bloodlust used to not be a thing and killers had less fun than they did when Ruin got changed.

    Remember 2016 you legacy nerdd?

    I'm on console. I got the game a year after everyone on PC. So no, I don't remember that.

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043405#Comment_1043405

    you never know, we dont know if he was going to respect pallets because she threw them down way too early.

    At the beginning of the video I was down on the ground. So I had already been chased once before. He respected the pallets and immediately went to bloodlusting.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043594#Comment_1043594

    I don't need to change my perspective.

    You're the one who is upset that killers have blood lust, after all.

    Maybe tell the devs to fix the maps more than one map every 6 months so we can be rid of blood lust instead of complaining about blood lust itself. Survivors would be happy the killers don't have blood lust, and killers would be happy that they don't need blood lust so they can catch survivors after looping the same building 3~6 times.

    Oi, I am upset about bloodlust 3 specifically. Plus all it does is hurt the killer in the long run, so take that away from killers so they don't use it and throw a game. Also I am upset about the map designs, which in turn makes me upset about bloodlust. 🤦‍♀️

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043308#Comment_1043308

    youre right about the first one, the survivor should have not dropped the first one. she should have instead ran to the next loop and looped around it. instead she panicked and threw it down extremely early.

    It was a four lane against the ghostface. And I was the only one he ever chased again so the whole map is mine. I dont think it was a waste. I used 2 pallets. Also consider I'm on console, reaction and precision is not the same as PC. Gotta do things a little early around here.

  • @Blueberry said:

    As others have pointed out it's a bandaid for bad map design. It can't be removed until maps are fixed. If he bloodlusts you like he did you already won the game anyway because of the time wasted, so bloodlust isn't helping him win the game.

    Also, let's think about that loop at the end there. Were you really outplaying him, or was that loop just way safer than it should be? He chases you around and has to completely just guess whether you will jump the pallet or fake it. Luckily for you the pallet is so overly safe that you have enough time to tell that if he is going to commit to one side or not and can still vault at the last split second if he calls your bluff. That leeway time is taken once he gets bloodlust and hits you.

    Without bloodlust that pallet is impossible to outplay unless you just play really badly. It is entirely up to the survivor and he has no outplay potential because of how overly safe that pallet is. Pallets that safe shouldn't exist or be way less common than they are.

    The pallet doesn't have to remain there forever. It can be broken. You just need to know which pallets to break. Force people into using more resources. Bloodlust 1 on a moderately safe/unsafe pallet. Don't Bloodlust 3 on a total safe pallet. Break it and leave. People keep forgetting that's a thing apparently.

  • @[Deleted User] said:

    I have a suggestion:

    We disable blood lust, you play killer, and I run you around Wretched Shop double windows, the Disturbed Ward Asylum, the "House of Pain" in Haddonfield, one of the two god windows in Rancid Abattoir, the god window in Torment Creek, the god window in Iron Works of Misery, and many many more... and see how much fun you have when I can loop you over, and over, and over, and over, and over again and you never catch up.

    Sound good?

    Change your perspective. Don't be mad at me about my bloodlust post. Be mad at the dev's for giving you bloodlust as a blanket fix to those map issues. Those are still issues with bloodlust. Focus your anger in the map design.

  • @LemeTheMeme said:

    I think bloodlust should be removed. It honestly is a gimmicky way of reaching survivors, but also, it hurts the killer sometimes more than the survivor. Spending so much time to bloodlust a single pallet can be the difference of 1-2 gens popping, just for a hit.

    I agree. Not only is it a poor way to get a survivor down, but it just ends up hurting the killer. So take away that "strategy" and killers won't have that to fall back on so they actually have to chase. If he wouldnt have bloodlusted me, I would been forced to go other places, use other resources, whatever. He could've stopped gens along the way, but I kept him there for 1.5 minutes. That shouldn't be a thing.

  • @Kycer said:

    Honestly, I agree with the OP. As you can see in the video, it took the bloodlusting killer one and half minutes to down the survivor which is only enough time to do 3 gens and that’s completely unacceptable. Bloodlust should be gone so that a single survivor can play like a MegHead and can have the ability to loop the killer easily for 5 gens instead of just 3!

    Or he could break the pallet and force me somewhere else. I wasted 1.5 minutes on one pallet for bloodlust to catch me. That was his choice. So you're right. Maybe we keep bloodlust so bad killers like this help survivors save resources for end game and these killers can stay trash and complain about it later. 💁‍♀️

  • @Brucecastro81 said:

    Honestly, I never passed bloodlust 1 in a chase. Ah and, good plays with that unsafe pallet, alltought your dead hard was not the best, the killer is braindead so it worked

    I never use dead hard so I'm still learning how to use it properly. I don't want to be considered a dependent meta perk using survivor lol. But I threw it on randomly.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/124997/bloodlust

    Maybe if you learn to loop instead of spamming those pallets, you would be able to stun him and cancel his bloodlust.

    I'm on console. If I try to get a pallet stun I will absolutely be hit through it.

  • @starkiller1286 That's frustrating then. It requires entirely no skill at all, making these killers never attempt at being better, but still being rewarded for it with a down eventually. I was this only guy's kill because he tunneled me all game and got me with bloodlust and noed at the end. I'm glad my team got out, but it doesn't feel good to be cheated by BHVR at the end and dying to a poor mechanic.

    If they are keeping this as a pathetic, interim map "balancer" it still needs a major nerf. Remove tier 3, at the very least, ya know?

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1034439#Comment_1034439

    So you chase a survivor from pallet to pallet to pallet to pallet to pallet while gens are popping all around you left and right....

    Do you not see the problem there? Play smarter, not harder. You don’t NEED to chase one survivor until they’re down. That survivor will keep running from pallet to pallet because he knows where he has been and where he is going. He’s likely created a dead zone for you around a generator or two.

    I said t e s t e d it as killer and that's how braindead easy survivor is. He literally did nothing but got rewarded for it lol.

    Why do killers have to pLaY sMaRtEr when survivors aren't even required to have a brain??

  • @Poochkips said:

    https://forum.deadbydaylight.com/en/discussion/comment/1034439#Comment_1034439

    If ruin is gone in a minute in most matches what difference does new ruin make vs old? Also, if you had old ruin, most people above a certain rank dont even get bothered by ruin...so I really only seeing this as a noob stomping hex :x my ruin ALWAYS gets found within a minute to 2 minutes of a match. Sometimes before I can even down someone. Ruin is not and was not the saving grace of perks. It did little to nothing often, especially in high ranks. It was basically a bandaid to a grenade wound

    Even if ruin was gone first thing in the match it kept one person off a gen for a bit, whether it was to run around looking for it (potentially giving killers their first chase), cleansing it cause they spawned on it, whatever it may be. Ruin didn't always matter, but it did help, even for a few seconds, and seconds really matter as a killer. Everybody is looking at the ruin nerf and asking for it back. I don't even care to have it back. I want them to figure out a way to fix the reason everybody needed to run it. Killers didn't run it because it was a fun perk to use, but rather to help them slow down anybody they could so they could breathe at the beginning of the match lol.

    And if they did the ruin nerf cause 80% of people used it then is there going to be a DS nerf next?

  • He literally used his power to assist in the first down and the second down was fully due to the spirit's power?

  • @Zamblot said:

    2/5 of the gens being done is NOT 2/5 of the survivors objective because not only is there an exit gate and actually escaping after but the less gens left the much harder they are to do as it's alot easier to pressure 3 as opposed to 8

    There's only 7 gens on the map. Exit gates hardly take any time at all since the end game collapse change. Though the do often spawn on the same walls, it isn't always a guarantee. But there's four survivors... doors aren't hard to do lol. They literally require zero effort. It's incredibly difficult to defend the last 3 gens for many killers, especially against a partway decent swf. That's not even mentioning what map you're on. Some maps, not so rough (suffocation pit and you got lucky they 3 gen themselves onto one half) or you could get temple of purgation with a gen in shack and then one other one in opposite corner and one in the building basement.

    And I'm a survivor main. Survivor is not hard. Ruin nerf has made it boring even.

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1032469#Comment_1032469

    That actually helped see it. Seems right.

    Though in those very same 2 minutes he got 2 basement hooks

    A lot of that is thanks to playing as a Spirit though. If they were any low mobility/non stealth killer then they wouldn't have gotten that good of a start.

  • @IrishRedCap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1035721#Comment_1035721

    I'll say this as I know I'm an odd man out here. As a Killer main I go out of my way to not tunnel/camp when possible. Same for slugging, the builds where it works are just as niche and not as common as survivors sitting in exit hallway. I would be perfectly ok with survivors given an ability that doesn't require Unbreakable to get back up. If a killer slugs and refuses to pick up (obviously refusing by being within perimeter of the downed survivor for a length of time) the cap on the self-recovery should be lifted.

    I run into slugging killers quite often that don't do slugging builds, but I will get slugged for the 4k. So like. It sucks. Shouldn't be a possibility. Both are ######### things to do, but it isn't taking the game hostage because it will have a forced ending in a few minutes. At least killers can force people out who are waiting at the exit gates. I can't force a killer to pick me up.

  • I tested it as a killer on Thompson House and this survivor was just literally running from pallet to pallet, throwing each one down and leaving. No mind games, nothing. And 4 gens had popped before I had gotten him lol. Maps are so bad. This ruin nerf came at a horrible time.

    As survivor, I just sit on gens while one dude gets chased. Too easy. Too boring. Not fun to play either side anymore imo.

  • @Retroliar said:

    Just don't get hit lmao baby survivor

    U right u right. EZ strats

  • @Waffleyumboy said:

    It's just latency lmao. Git gud and stay far away from the killer at all times smh.

    Oi lmao. You're right why didn't I just stay a full, extra tile away from the killer. I'm such an idiot. Or I could just play P3 calm spirit, iron will, urban evasion claudette. Can't get BS hits if you can't be found. 🙂

  • The "first four minutes" like most games even last 5 lol..

  • I'm on xbox and I've had quite the opposite on the survivor side of your statement lol. Seems if I'm even in his LOS and he swings across the map I get hit.

  • I'm on xbox and I agree. I've always been very framey with doc, against and as him, but this new update with him has made it way worse. When he shocks me my game freezes. It is not good lol.

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