Okapi
Okapi
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@Spartagone45 said:
https://forum.deadbydaylight.com/en/discussion/comment/903528#Comment_903528
It does, because the right holders for Halloween have all the control in this situation. So the Devs, would have to tell them if they wanted to add/remove/change anything that has to do with Halloween. Just like the last guy, do remember that they agreed with the Holders 3 years ago when they were very small. So they were, most likely, very submissive at the time.
They recently added a Laurie cosmetic from the first Halloween film and a Myer's cosmetic plus weapons from Halloween 4. Also unlike with Leatherface or Freddy, Myers was quickly added to the mobile version and was there day one on the Switch version.
Why are you acting like the owners of the Halloween IP (Miramax) are hard to work with?
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For all of you who think Meg is ugly I doubt you look any better than her.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/897795#Comment_897795
I know why they are asking for it. But what is never discused is what buffs will killers get to compensate for the amount of information the survivor will now have access to.
The game is balanced around lack of information and the choices made because of that restraint. It's not that solos are weak but SWF is too strong. SWF have something that is not taken into account when balancing the game and thats communication and coordination. The purpose of buffing solo queue to SWF is to balance SWF. That includes buffing killers to handle the advantages of communication and coordination.
So what buffs will killers get if solo == swf? I really want to know the plans for this or stop saying buff solos to swf levels and adjust killers later. Because in my experience later never comes.
Add a secondary objective besides gens. Repairing generators is boring anyways.
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I'd also like to see Chucky, Pinhead, Samara/Sadako, and Universal's Dracula.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/102131/bhvr-treats-solo-players-like-garbage
They’re entirely different games, providing entirely different experiences.
It cant be a horror game for survivors without elements of uncertainty and unpredictability.
Dont like those concepts? Don’t play horror games.
Then why did they add SWF, which de facto came with voice chat? They can't use the excuse of "it's a horror game" to not buff solos to SWF levels when SWF already spit on that excuse.
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For the same reason killers can't see whose in a SWF group. It's to prevent lobby dodging.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/896270#Comment_896270
But Nurse is still very strong?
She is indeed. She's just more difficult to use now. The whole concept of her power means she will always be top-tier. The devs would have to do a Legion-style nerfing to make her not top-tier.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/887023#Comment_887023
It's worthless now to even play him, you're insane if you do.
The memes, Susie, and.... uhm... the... well I guess that's it.
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Legion. They suck. /s
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DC punishments will come with the next chapter which releases on December 3rd.
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Some people don't know when to calm down. They need therapy to address their toxicity and anti-social behaviour.
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/871127#Comment_871127
I agree, for a survivor to know when one is done they would have to pay attention for any notification or small scoring event so it's not as easy as to just look at a counter at the bottom of your screen
But why? SWFs already have it easy. If the devs are ever to close the SWF-Solo gap they have to give some of those ez benefits SWF have to solos. It’s the only way to properly balance this game for the benefit of survivors and killers alike.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/859245#Comment_859245
Thats not even leatherface. Whoever posted that was playing Clown, so we must be seeing one of the survivors probably.
I'm damn sure that's a Meg.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/857407#Comment_857407
Crazy concept: addressing why people DC will cause them to not DC anymore.
Yes I agree. But the last thing the devs should do in the meantime is endorse frequent disconnects. Nobody likes a match where people leave. If it got out that DBD was okay with DCs it would scare away potential new players.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/857382#Comment_857382
Last time I checked, a key can't be used against a Killer within 2 minutes or less, so yes.
The argument wasn't about how long it takes to use an item (which by the way SWF voice chat is instant and free) but about how moris aren't fun for survivors so it's okay for them to DC during the loading screen.
Keys and SWF squads are also not fun for many players. If the logic of no fun=DC then those to should be okay reasons to DC.
In my opinion you shouldn't DC for any reason besides for life emergencies and cheaters. Moris, keys, and SWF squads are all anti-fun but they are a part of the game. Untill the devs deal with them we all have to endure them as a sacrifice to play the game.
Constant DCing is one of the worst qualities about this game.
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@AsePlayer said:
By a "nice change in pace" do you mean "circumventing the entire point of playing the game and completely killing any survivor momentum, leading to a way less enjoyable game for them"? Because that's what Moris are. And that's why Survivors DC.
So then using that logic is it okay for a killer to DC during the loading screen if they suspect it's a SWF group or they saw a key? Keys and SWF squads can lead "to a way less enjoyable game for them."
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@arslaN said:
Those maps are eventually going to get reworked but they are making very slow progress. There is another map rework coming in the next mid chapter patch though.
The next realm getting a rework is Haddonfield. A new second map name for the realm was datamined. It's going to the Haddonfield Mental Hospital. Not sure if their will be any more new maps for Haddonfield besides that one.
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@Science_Guy said:
With the killer name (probably) having been leaked, I think it's time to close submissions. But, I shall wait for a final confirmation before handing out any 🏆️s. With any luck, the PTB will drop tomorrow.
My trophy better be shiny.
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The Oni, the Demon or the Ancestor will be his name.
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A demon killer would be amazing. We already have an angry Japanese dead person with a katana. We don't need another.
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As long as he's a demon/oni/ogre I'm fine if he's Japanese.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/832435#Comment_832435
My only issue with his new cosmetic is one thing though
*slams desk*
Should I spend my 400 auric on the torso for him or Nancy's jacket?!?
Nancy is bae but that classic GF outfit is soooo good.
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@Bigbootiejudy666 said:
I think it could be the first Yamaoka's Ancestor being awaken by the blood of his kin. I assume that since that blood of his own kin being spilled by his own sword would probably get him piss off alot.
I think it’s an old ancestor or demon. No matter what or who the killer is it’s going to look demonic.
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The only nerf Keys need is that it should take 5-10 seconds for the survivor to unlock and open the hatch. That way survivors couldn't just open the hatch with a click of a button during a chase.
Moris should be changed so they can only be used once every survivor has been hooked at least once.
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Finally! The devs nerfed all the OP killers by removing every killer from the game.
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One thing I love about DBD is having all these horror franchises in one game.
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If the match is going badly just go AFK. No need to endure typical SWF nonsense if you don't want to and you're not having fun. Never DC though. That's rude and toxic. Don't do that.
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@Rin_is_my_waifu said:
Any new rule for keys?
The only change needed for keys is they should require 10 second action to open so survivors can't just open the hatch in a middle of a chase.
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@Peanits said:
This is actually a good question and something that we would love to have at some point. The reason is pretty simple: Word filters can only do so much. Say you filter out the word "Elephant" (let's just pretend that's an insult so I don't have to deal with the forum's profanity filter). You can spell that 3lephant, 3l3ph4nt, e.lephant, Élephant, etc. The list goes on and on. You can try your best to catch it, but someone's always going to find a way to outsmart it.
It also doesn't catch stuff like telling someone to jump in front of a bus, since all of those words on their own are perfectly fine. Not to mention that other languages overlap with English (die = the in German).
Still, it is a good thing to have. Might as well catch some of it rather than none. The other half is a matter of priorities. Would we rather make a word filter, or work on a new disconnection handling system? We opted for the latter first since we already have a team of ACMs who can review chat reports.
Short version, definitely nice to have, wouldn't outright stop it, so we're focusing on the DCs first while the ACM team handles the chat stuff.
A survivor once said I hope that I and my family all died in a fiery bus crash. They made it implicit that the bus would explode. Some people are just mean. They need mental health to look at their anger issues.
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@Carlosylu said:
A DC counts as a kill, but not as a sacrifice, when we get the challenge to "sacrifice all players in the basement in a single game" that's when we're gonna have trouble because of the DCers...
Funny enough when I was playing as Clown of all killers with no Ruin, add-ons, or NOED someone DCed on me. Thank goodness it happened right after I hooked him so it still counted as a sacrifice.
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They should add a profanity filter. I'm not sure how me getting called wh0re, b**h, or death threats against myself and even my family have anything to do with freedom of speech. All it's doing is giving power to a-holes and bullies.
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@Exerlin said:
Legion's head cosmetic is consistently just their mask, and survivor head cosmetics can change anything about their head (hairstyle, hat, mask, ect...). I don't think we're getting any closer to bunny feng, sorry
Except Ash. He's unquie and doesn't follow the standard survivor cosmetic pattern. Instead of head-torso-legs he's head/torso-prosthetic hand-legs.
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For whatever reason I'm experiencing a lot of random disconnects. In my last match the game said both me and the killer lost connection to the host while the other 3 survivors were still in the match. How is that possible!?
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I just tried to play another match and I was DCed 20 seconds in. #########!?
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I just had two matches in a row where I was disconnected from the match a few seconds in when playing killer.
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/795542#Comment_795542
Yeah it's not like the killer has any insta-downing perks or power or even decreased gen speed perks. The only killers who believe that survivors are too OP are the killers who want easy wins.
There are only four insta-downing perks:
- NOED, which doesn't activate until the end of the match and even then can be prevented by survivors from activating.
- Rancor which doesn't activate until the end of the match and only effects one person.
- Make Your Choice which can be countered by survivors hooking close by the killer.
- Devoured Hope which is a hex and we all know how long hex totems last in your average match. 🙄
In comparison SWF provides every survivor aura perk without having to waste a perk slot. Killers have to waste a perk slot to instadown or slow down gen peaks.
There's a reason a lot of people find solo survivor frustrating. That's because SWF makes the game so much easier.
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Pant-less Myers here we come baby! 😍
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If they won't add in-game voice chat because that would "break the game" and "ruin the atmosphere" they could at least acknowledge the massive sized elephant in the room: SWF.
Everyone knows a match involving 3 and 4 person groups is an entirely different game from 4 solos. So why after 3 years does the solo-SWF gap exist!?
Here are some easy to implement suggestions that would not kill the atmosphere by adding too many auras in game:
- Add chase indicators for all 4 survivors and not just the obsession. Make the obsession chase indicators red.
- Add a totem counter to the hud that both survivor and killer can see.
- Add a hook indicator to the hud for each survivor so all players in a match knows if someone is on death hook.
- Allow survivors to see each other's load outs in the pregame lobby. Killer would not see this for obvious reasons.
- Allow survivors to see if anyone else in the lobby is in a SWF group. Again killer would not see this, but they would see any SWF groups in the postgame results.
- Allow survivors to invite people in the pregame and postgame screens into their SWF group.
- If a killer has been near a hooked survivor while not in a chase for a period of more than 15 seconds the hook icon of the hooked survivor will begin to flash red.
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I only teabag to say hello or thanks to another survivor. I never teabag a killer. That's rude and toxic.
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@GhostofYharnam Tree would be amazing. Sidney is a must.
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@Speshul_Kitten said:
Meg mains where ya at?
Big Brain Meg Main here. Looks like we will have to wait until next year for a Halloween skin. 😔
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With each update it gets better bit by bit. I have a GPD Win 2, which is a handheld gaming PC, and DBD ran like ######### on it. This was back in mid 2018. Now I can run the game at low settings with frame rates that hover around 30-40 FPS.
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Next Tuesday on the 22nd.
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I find Hag not that fun to play as. When facing against a 4-person SWF group the match becomes a living hell for you. Calling out your trap locations, triggering them at the worst moments for you (like when carrying a survivor). Ugh. 😣
Plus teleporting to a trap sometimes disorients me.
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@ProfoundEnding said:
Meg is ugly, why would they give her pretty cosmetics lmao
😤 Leave Meg alone! 😤
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@Tucking_Friggered said:
https://forum.deadbydaylight.com/en/discussion/comment/749760#Comment_749760
What kind of buff could you offer the killer? This rhetoric is obtuse.
You could add a secondary objective for survivors like having to find BNPs on the map and installing them in gens before you can repair gens. Something to extend the length of the average match.
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If the devs are dead set on adding a battle pass then they should at least compensate for this new revenue stream by allowing all original cosmetics (so no Myers, Ash, etc.) to be purchasable with shards.
Seems like a fair trade.
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Even better, he got his OG robe from the Scream movies. It's been datamined. 😎
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/739525#Comment_739525
those are just a myth
Where were you last year!? All 4 chapters released were original!


