Northener1907
Northener1907
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- Northener1907
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Comments
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@ryzen0849 said:
Every killer. There's no counterplay because I'm a terrible survivor.
Are you killer main or new at game
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@NomiNomad said:
Hag. I've said it once, I'll say it again.
I would rather go against a Spirit with her best add-ons, best perks, and sweatiest playstyle than a single normal Hag.
So many people hates Hags but they are really so rare. I am not seeing so much of them. And i am playing with flashlights, so most times her traps are not problem for me.
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@Lucent said:
flashlights shouldn't be removed, as much as i hate them. They should not counter hag traps though just like toolboxes shouldn't stop trappers traps.
So remove only counter of Hag Traps! I know you will say "Crounch on them". Yes then give enough time to Hag to come near you.
If they nerf flashlights like that, they also have to add new way for clean Hag's traps.
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If survivors can not escape or low escape rates, survivors have to blame themself. Maps and game hardly survivorside. Generator times are so fast. If killer use any gen defend totem, they are finding them easyly because totem spawns terrible. So seriously i do not know how survivors losing this game.
For my experience, when my team doing gens we are escaping 90%. My loses when team is not doing anything useful.
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I love old Freddy but i know he will not come back.
And Freddy already nerfed so hard. I am Freddy main and i felt it. Snares did not effected me so much because i am not spamming then, usually i am using 3 - 4 snares per match.
But pallets? Pallets are effective but you have to use them before chase. I think pallets nerfed unfairly. You have to put so much fake pallets and then survivors will confuse and they will not trust any pallet. And they will use all pallets early. And when you use any windows blocker perk with that build, games were so fun and mindgames were working so good. But sadly pallets lost numbers.
And Freddy lost so good add-ons and him new add-ons are useless. He is still surviving because of teleport power. Snares and pallets lost numbers and i do not think they will nerf they again. Because nerf them again will kill. Freddy already losing fast when use them. So what can they do for that?
Another nerf? Imposible. Freddy has to chance too. Maybe keep him teleport power and rework for snares. Trapper and Hag putting traps before chase, so maybe rework snares like that. Make Freddy put them before chase. But with that change Freddy has to see snare auras and also snares will need little buff. Because Hag and Trapper have strong traps, so putting them before chase and using them tactical understandable. If they kill spam snares and make that for Freddy, snares has to be stronger or just change Freddy powers.
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Yes. That perk created for PH but GF stole it :)
For PH, use aura reading perks. They works on him so well. I have 4K with him so many times, my build:
Sloopy Butcher + Nurse Calling + I am All Ears + BBQ
Only problem i have not any gen def, i am playing so agresive with that build.
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@tippy2k2 said:
Part of the reason I run Bond is to try to not accidentally lead the killer to teammates.
Sure, sometimes I have no choice so they're gonna have to suck it up but I do my best to make the killer go away from my team.
Unless you're a hiding Blendette who hasn't done jack all game. Then you bet your sweet ass I'm going to "accidentally" run into your hiding spot. Oopsy! My bad :D
I am Kate main and i also hate Blendettes :)
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2243327#Comment_2243327
That is what everyone does already it feels like. You don't want someone to loop near your gen and I don't want someone to loop near me when I'm on hook. Yet, neither of us will get what we want.
At least we all die together, it is fine. Lets give easy games to poor killers.
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@ShinobuSK said:
Never
Then we have serious problem here. If you get hook, i will loop around you.
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@Momentosis said:
You think that survivor knows that that gen is there and that you're working on it?
Most likely they are just trying to loop the killer. Watch the top players stream and even they do this accidentally all the time.
The world doesn't revolve around you and not everyone is out to ######### get you.
Omg! Am i not star of show? Thank you for light me
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@lucid4444 said:
People just run to the nearest loop or pallet... which sometimes are nearby gens. Instead of sticking around and crying at the survivor for 'bringing him to you', just go to another gen. Not everyone has bond so how would they know where everyone and everything is?
So smart. Leave 80% gen and make it destroy by ruin, WOW! You can start 0% generator. Seriously best idea, i ever heard.
And most times they are seeing and also when you are working on generator, sparks can see by other survivors and killer. Send your next excuse
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Last guy have 2 exhaustion perk, how he survived
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Still someone tunnelling me. I do not know reason is OoO or because i am pointing, tbagging them.
Anyway killers can tunnel and facecamp. Nothing is wrong with that. They will lose game for that.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2242136#Comment_2242136
You cannot be undetectable and have a TR
I forgot to add, when he is stalking
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2242171#Comment_2242171
Never heard the term "solo que" before? You know, the ones who literally cannot even attempt to cleanse all 5 totems?
I am destroying all totems. And most times i am playing solo. I love Inner Strength + Small Game combo. Gives me free heal + points. And i will just change Small Game with Counterforce.
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@[Deleted User] said:
what is counterforce?
New perk. It will come with Resident Evil Chapter.
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.
You cleanse Totems 20 % faster.
- Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
- After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds.
"I don't mind a little detective work." — Jill Valentine
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Not just ruin, all hex totems will be. Because survivors are so lazy for search totems and there was already good 2 totem find perks.
After this perk if we see any complain about "NOED"... 😂
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@GeneralV said:
On most maps, finding a Totem is like playing Where's Waldo, with Waldo standing on a white room by himself.
And i am really worried about Counterforce. It will be so op. You will get faster and faster when you cleanse totems. And when you clean one of them, next target's aura will shows you. For this perk you just need to find first totem, that's all.
I think hex totems will die. They were already dead so many times but after new chapter, we can say "good bye" to all hex totems except Haunted.
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Simple.
Remove one Tier, there will be only 2 Tiers.
Tier 1
110% movement speed.
Undetectable.
8m TR
No Red Light
Tier 2
115% movement speed.
24m TR
Survivors will down with one hit.
3 Tiers is so much for Myers because generator times are insane. Add-Ons can change with this, they will keep powers but they will rework for Tiers.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2242080#Comment_2242080
It's the pallets, right? All the killer mains hate the map because of the pallets. I'd be fine if they were reduced.
I love the map because of the aesthetic, the maze-like quality, the multiple floors, the loads and loads of random clutter (some of it's good, some of it's useless, you have to really look around). This is literally my favorite map in the game. I get killed on it more than I escape it but I still love it.
I am Saw fan, there is so much similiar objects from movie. That is only part i love this map. But pallets... They are just so much and so strong. I have to destroy them because they are so strong for mindgames and actually survivors also not trying loop. They are just dropping pallet and running next. Boring map for me.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2242004#Comment_2242004
I love you but NO!!!!!!
https://forum.deadbydaylight.com/en/discussion/comment/2242009#Comment_2242009
They're the modern equivalent of NES-era sewer levels.
I really hate so much new The Game map. That is reason :(
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Still better than The Game map.
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/2241047#Comment_2241047
Wait how you know I was oni?
He was one of the survivors ofcourse. =)
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@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/2240633#Comment_2240633
The second part of your statement absolutely contradicts the first one.
So you basically admit that you win most of your matches but still complain about gen speed? How do you want the game to be balanced? Chilled 4 k every single match? Not gonna happen.
I wanna chill games as killer too. I really do not care about 4K, i wanna fun. Not sweaty games all matches
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@PureDoctorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2240667#Comment_2240667
Hey that's what this post is all about what do you wanna see and I like this a lot I always thought it was stupid he couldn't teleport to active gens. But it makes sense game wise nothing can interact with them. But freddy so would be able to teleport to any gen and the gates so this is something that would be really cool.
Yes and then we will see million posts of "Nerf Freddy" 😂
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Freddy.
Active gens will seem red, repaired gens will seem blue. And now Freddy can teleport any generator.
And Freddy S tier now :) I know that will not happen but that would be so fun.
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That would make killers so op. I do not think good idea, sorry.
Fix game need just that: Add more objectives for survivors. That will make game slower. Before Undying nerf games was longer because survivors had to break Ruin + Undying combo.
How devs can fix that? I think make gens faster, like one survivor 40 seconds to finish. But they have to find some objects for fix. Like gas, cable etc. So they will look around for find items. That will make genrush slower, games will be more interactive. But objects have to spawn different places every time because if they spawn same place all games that will be also problem. For find objects they will have clues and they need to solve it for find. There will be objects for all generators, one object can use only on one gen.
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You can take 4K with every killer on all ranks, even with Trickster or Trapper. That's about your skills. But if you wanna carry by killer's powers play Spirit. She is easy 4K most matches. But Nurse, Blight other options but learning them is little hard.
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@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/2240505#Comment_2240505
First 3. Last one is garbage.
I wonder how I even manage to 3 or 4 k 90% of my matches. Regarding the statements here it must be impossible to play killer nowadays. Poor Otzdarva, TrueTalent, Dowsey, Hexy, Umbra, OhTofu, Zubat, Monto...
Most of us have 3 or 4K most matches. 4 escapes so rare for me but that is not point. Point is playing survivor is easy and chill. But killer games are sweaty. Kill rates are not confirm anything, killers showing more effort. And that is because of gen times.
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@Venzhas said:
Nea as scooby doo
No. Scooby Doo is not ugly like that
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Nah, bad idea. 3 reasons:
1 - Camping is tactic and you are killing this tactic. And then make generators 160 seconds. Would you agree with that? No? Then camping is staying same.
2 - Survivors will abuse it. One survivor will keep you in chase around hook. And other 2 will be on gens. And hooked survivor will not lose anything with timeline stopped for them. Bad idea again.
3 - If killer is camping finish generators fastly (3 survivors can do that easyly) and escape. Killer will lose points and game. Camping is working only survivors rejecting do generators.
Edit:
There is one reason too: If hook regression stop game can take forever. I mean survivors will finish generators and if they wait for save and if killer is not leave hook, that game can take hours. So again, so bad idea my friend.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2240497#Comment_2240497
Fair for survivors. I wouldn´t expect many hex perk builds after the release of the new DLC.
Yeah sadly. Because you were defending your hex totem with Undying. First Undying nerfed so hard. Now survivors will get really good perk for totems. I think 1 minute will be enough for clear all totems, even Noed will not be problem anymore. But i am wondering any survivor will use this perk or they will just not leave their safe meta perks.
For my survivor games, i will use that perk.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2240477#Comment_2240477
And they sure killed them for good. Starting from the spawn points next to gens, next to survivor spawn points or on the top of a hill.
Yeah most times hex totems were spawning really so bad locations, some maps had good spawn locations only. And now they will fix all problems with this perk. One perk will counter all hex perks, seem so fair, is not it?
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@Adeloo said:
I'm waiting for the new Jill totem perk so much ! <3
That perk will be meta. BHVR wanted kill hex totems and they find way.
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@Adeloo said:
I agree on your picks, maybe i would cast Claudette or Zarina for Velma. Claudette coz she already wear glasses and is super smart, Zarina because as a journalist she would have a good intuitions !
And Scooby could be Feng, in a variation of her bunny outfit.
Velma and Feng both are nerd and both are small girls. But yes, Zarina also would be good. Because Zarina is adventurer like Velma and they both love searching interesting cases.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2240446#Comment_2240446
Gen rushing to the extent shown in this post is rare. Very, very, very, very rarely does a team go into a match with the sole intent of rushing all the gens as fast as possible. Even less of those teams are good enough to pull it off.
It's the same rarity as a killer using Infectuous Fright and destroying a team in under a minute. Otz did it with Plague but I've seen my mate do it with a Nurse.
My point is if a really good player/team desides to go in and rush the objective instead of earning points and actually letting the game last is going to eventually get a stupidly quick game.
Does it prove slugging or killer is OP when they do it? No
Does it prove survivors are OP and gens needed nerfed? No
I did not said that video case is common, that is also rare. But generators are still so fast. Losing 3 gens with first hook is common, so many times that happening. Killer has to defend last 2 gen. And if you will say, losing 3 gens in early game is not common, possibly you never played as killer on high ranks.
Problem about this game, early game survivorside. There is so much pallets and good loops. And most times survivors respawning different locations. So if you chase one of them, other 3 still on gens and even you patrol your generators, you are losing 2 or 3 gens so early and fast. And that makes killer games sweaty and hard. And that has to change.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2239608#Comment_2239608
If I remember correctly Otz beat a team in around a minute as Plague.
I'm not including the time at the end it takes him to hook the survivors because this post is only counting the time it takes to do all 5 gens.
Killing all team in around minute is so rare. But generators are so fast. Generator times is reason so many killer mains stopped play.
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@Mr_Madness said:
Tbh I would rather have Legendary Skins then an actual DLC.
Sooooooo many costume baddies to make into legendary skins for Killers.
Miner Forty-Niner for Trapper
Ghost of Captain Cutler for DeathSlinger
Spooky Space Kook for Doctor
Black Samurai for Oni
The List goes on
Very good ideas my friend. Scooby Doo skins would make money for BHVR. For now everyone hyped for Resident Evil Chapter and possibly for legendary skins. But this year or maybe next, i am sure we will see something about Scooby Doo. Maybe survivor chapter like Bill, Ash or legendary skins.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2239871#Comment_2239871
Nah demo fits... No one? Just give jake a scooby legendary skin since in his lore He's a literal feral animal So that will be his dream lol
And maybe change him perk icons too?
Iron Will - Scooby's head and he is bitting Scooby Biscuit
Calm Spirit - One hand caressing the Scooby's head
Saboteur - Scooby shows arm muscles
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2239862#Comment_2239862
I wouldn't call SWF unfair, all it does is remove the barrier of staying incommunicado while playing.
Buffing solo queue isn't as easy as you might think. You can still have perfect games on solo queue, it's mostly the variability of your teammates that brings troubles. That's something you can solve by better matchmaking. SWF's greatest benefit over solo queue is the ability to pick and choose your teammates.
Well dude i am winning 70-80% of my survivor games when i play with my friends. But for solo? I really do not know. Sometimes i am escaping gates, sometimes i am escaping with hatch, sometimes everyone dies so fast. Solo is terrible.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/254532/if-scooby-doo-skins-come-to-game
This is very accurate, But what about scooby :(
Maybe Demo? And finally we can pet Demo, one dream will happen.
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I hate solo-q and when i have bad teammates, game is really unfun.
But...
SWF is different case. I can defeat them but games are sweaty. Because "Discord" helps them so much. When i chase one of them, other is coming and sitting on gen. If they would be solo survivors, they would play without info and maybe they would lose this gen. So i do not think that is fair.
And that is not about win or lose because i have good rates but SWF have chill games but solo survivors have pain. That is not fair. Buff solo + buff all weak killers and solve this problem. That is really not hard.
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@Animal_Mother said:
Steve is a better fit for Shaggy.
Yeah but problem is Steve is licensed survivor. So they can not add Shaggy skin for him. You have to go for original survivors.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/254532/if-scooby-doo-skins-come-to-game
Not the Fred one. Felix is too hot for that.
Felix is handsome guy and Fred is also hot. I think they will be happy together.
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@NomiNomad said:
Yeah, that seems accurate.
If we got Scooby Doo legendary skins, I'd never ask for anything again.
Shaggy main for life.
Yeah, i love Shaggy. He is so cool and funny guy but i will be more happy if they would add Daphne skin for my Kate. Also Shaggy skin on Dwight would be perfect because Dwight lobby animation scared and worried, like most times Shaggy boi.
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@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/2239456#Comment_2239456
It was stated in the BHVR twitter news a couple of month ago.
68% is actually a lot. Ideally the game should be balanced around 50% oder 2 k.
Sadly game is not balanced and survivorside. If game would be fair, kill rates would be +80% because most survivors are not good. Just they carrying by survside maps.
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@Sweet_Potato said:
There is no such thing as gen rush if killers achieve a kill rate of 68% on average.
The only persons complaining about gen speed are crying killer mains focussing on 4 k every match and poor guys doing killer adepts with killers without any slow down perks.
The same way 4 survivors can finish 5 gens in 3 minutes a good killer can snowball a whole team in 2 minutes or even less.
How you know kill rates 68%? And also 68% is not so much.
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@KoboldsInATrenchcoat said:
Shoot I forgot about that sorry, like the moment I make this damn post I realize I didn’t put that in. I usually like the stealth oriented types and have taken a liking to hit and run play styles
Wraith or Ghostface will be good for you. If you wanna sweaty games GF but Wraith is stronger.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2238379#Comment_2238379
Would that idea by Otzdarva ages ago work? Because although I don't like Spirit I don't want her to suffer The Hillbilly treatment.
Yeah same. She needs just counterplays. I do not wanna kill her.
I think Spirit gameplay have to be voices. She can not see survivors but voices and scratchs helping her. Survivors also can not see her when she phasing. So i think survivors also have to hear her, maybe breath or footsteps. That will support mindgames againts her and atleast you will know she is near you or not.
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Well we do not know your style and gameplay. So we need more info for give suggestion.