Northener1907
Northener1907
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- Northener1907
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2342840#Comment_2342840
If I'm not mistaken, she actually can't see blood whilst phasing unless she has that iridescent add-on.
Yeah, her add-ons broken. Specially red add-ons.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2342822#Comment_2342822
Okay. So she can't see or hear survivors, scratch marks, or movement outside like tall grass but she's still broken because....?
She can see blood and scratches, she is okey. And her add-ons still broken.
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She is still broken. Nerfing Stridor did not fixed all of her problems. But you are free to play ofcourse, noone will judge you.
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@GeneralV said:
None. Leave the remaining maps alone.
I can't take those stupid changes anymore. I can't.
Did you saw new survivor models on PTB. They destroyed Kate, Ace, David, Clau, Quentyn and others... They all are so bad...
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2342507#Comment_2342507
the fact you have mastered blight shows you are not average killer with 400 hours
SWF is a problem
Ofcourse not, i am playing longer than 400 hours.
SWF is problem, yes. But how to nerf SWF, have you any idea?
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Before this nerf, Stridor was countering so much survivor perks (Bite the Bullet + Self-Preservation + Iron Will + Off the Record + No Mither). This was not problem? Why this is problem now?
Also i never used Stridor on my killers. I have loud add-ons on my Freddy, i am also not using them too. Because they are bad. Only Spirit was using this perk and she has not any counter already. With Stridor she was God. But not anymore.
Good change.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2342474#Comment_2342474
spirit is 1 killer out of 24
SWF is a much bigger problem and they are stomping all over the other 23 killers (unless the nurse has 5k hours)
Are you sure? I am destroying SWF teams with Blight. Some teams are really strong but i have not problem with this. But Blight is so strong killer. So Pig, Myers, Trapper etc have problem againts SWF teams, Spirit will be fine.
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@BillyAndStu said:
https://forum.deadbydaylight.com/en/discussion/comment/2342276#Comment_2342276
So a perk being useful on one killer means it needs a nerf? Interesting.
If killer is broken, yes. And Spirit still needs nerfs. She still has broken add-ons.
Scott and Otz had videos for this, you can watch them.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2342276#Comment_2342276
"And Iron Will is not popular perk,"
i see it on a lot of SWF builds and if it's not that popular now it's going to be incredibly popular after this nerf to stridor rolls out.
every ######### survivor will run iron will now.
spirits only used stridor to counter iron will, not to hear normal survivors better
SWF needs nerf but this is not makes Spirit fair. Spirit is also problem.
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@GoshJosh said:
Could someone please post to where these changes are listed?
https://forum.deadbydaylight.com/en/kb/articles/289
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2342310#Comment_2342310
Just replying to the win rate comment.
I don't like versing spirit either and i want them to change HER, not change a perk and call it a day.
Spirit is still broken with her add-ons. But at least IW will works againts her.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2341474#Comment_2341474
It is? How? Survivors have insane loops, no unsafe pallets and an overabundance of reeds to hide in.
And we all know that reworked maps always end up with worse performance, so if that's what you're meaning then a rework is the last thing that map needs.
The Game and Coldwind was good for perfonmance. And both maps of reworked versions are survivorside.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2342276#Comment_2342276
See how you go if they ever implement mmr.
I club baby seals all day in red ranks too, but i am not blind to what is going on since SWF is VERRY common in AUS and they have 4k hours + so i see the true state of the game.
Watch the Dowsey/ Tru3 vs Oracle match and then realise that if "professional" survivor teams can force a killer to have 0-4 hooks a game then that power trickles down and a "good" but still casual swf will probably beat a killer with 1 death without much effort.
There are hard limits to what you can do depending on what killer you play in this game.
We are talking about Spirit and Stridor. This combine was broken and so strong. We never talked about SWF. But yes, SWF is other problem of this game.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2342284#Comment_2342284
your posts are removed to the correct sub forum!
Yeah and noone seeing and talking because most people just looking General Discussions.
Your goal is make people stop talking? Please stop it, when we see our post moving to dead zone, it is annoying.
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@Mandy said:
Please look at what happens to the post when you click on it - you will see that they're not closed but moved to the correct section of the forum.
It shows "closed" on the original sub forum, as the thread will now appear in the correct sub forum.
Please stop move our posts to dead zone.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2342239#Comment_2342239
The larger group should be individually weaker then the singular killer AKA stridor trumps iron will. but now the group is stronger individually and collectively. aka stridor loses to iron will and becomes a literal dead perk slot out of the 4 the killer has, vs the 16 perks of the survivors.
I have +70-80% win rates on killer already. What are you talking about lol
Stridor is bad perk already. I saw it only on Spirits. So yeah, this nerf needed. And Iron Will is not popular perk, survivor are not cares about voices so much.
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@Sadsnacks said:
https://forum.deadbydaylight.com/en/discussion/comment/2342184#Comment_2342184
And they can't nerf swf. That's technically impossible. The best they can do is buff solo survivors so they're equal or close to equal as swf and then start balancing killers around tho soloq imprivements.
I had topic for this. I said buff solos to swf level. SWF and solos have to same infos. And then buff all killers for this balance. There 2 group of survivors and this makes balance so hard.
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@Okapi said:
It should be Haddonfield for its gameplay issues. Plus for being so ugly and empty. But based on ######### I can't talk about here, it's going to be Swamp next.
Well seem like most of people hates Swamp on my poll.
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But also i saved so much of them on my survivor games.
So i think i am good guy and also bad guy :)
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@Power_Guy said:
DS should never be made basekit. Imagine the new 4 perk meta if DS was a 5th perk.
DS + UB + IW + DH + LB
Tasty man, i will give that. But i would hate when i play killer.
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I will agree if they nerf SWF and if they buff all weak killers. Without this so much powers to survivors.
Also Corrupt & BBQ have to basekit for killers.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2342153#Comment_2342153
What about Yun-Jin’s
I killed so much of them. 🤤
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2341744#Comment_2341744
Aren’t you a killer main? I’m surprised you like annoying them xD
I am playing both roles.
If i play killer, everyone have to die (Except Leon & Kate, one of them can have hatch)
If i play survivor, my all teammates have to escape. I can sacrifice myself or tbag killer.
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Flashlights are only counter of Hag traps. Or you can crouch on them, so much fun.
Nah, this is fine.
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Spirit and Myers.
Spirit because she is broken killer and need changes.
Myers because he is outdated and so weak.
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@Phasmamain said:
I think they are done with him for now besides minor bug fixes. All I want is an alchemist ring nerf tbh
If they buff him other add-ons it's fine because we have not good add-ons on him.
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Okey let me give you one tip, maybe that's works. Use plunderer, join game with map and use hatch offering. If you are lucky you will find key on one of the chests. Take key and hide somewhere well. Take your map back. And when hatch is spawn, find one of the survivors (Use Bond maybe for this). Let him take key. Lead him to hatch. And then you both will escape.
Try this, maybe this will work.
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I did this challange, i did with my 3rd game.
First i put Plunderer + Left Behind on my build. With this i found really so much maps.
Second i dodged all console lobies, i played with full pc players. I told them i have this challange and i said "Please leave and don't t-bag". And they did actually.
And then it was easy.
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2341664#Comment_2341664
this. Bring kindred, bond and open handed and enjoy the wonderful world of solo survivors. You will meet all time favorites like urban evading neas, claudettes self-caring in a corner of the map, jakes randomly sabotaging a hook even though you were working on a gen, dwights who spend 90% of the match in lockers and of course the bunny hood fengs that run up to the killer to taunt them and dc as soon as they are downed. The last one is a personal favorite
Slo-q terrible but what is your rank lol? I am seeing some survivors are like this but they are rare on high ranks.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2341772#Comment_2341772
And you just ignored my previous post of letting it activate on all unhooks, right?
I did not, i just saw your post about DS nerf. And it was weird still talking about DS nerf.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2341772#Comment_2341772
If we buff it more to compensate I think it’s fair. DS in the endgame is kinda busted
If they give DS power to use twice, yes this nerf will make sense.
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@burt0r said:
But it should still deactivate in egc. Combine DS, bt and more than 2 survivor alive and killer without late late game perks could just go afk sometimes.
Imagine someone still wanna nerf DS, oh lord :d
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DS was one of the best perk. I was using it before. But it is trash now for me. I can not annoy killer with it anymore.
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@Wavy said:
Haddonfield is fine btw. I dont understand why people want a haddonfield rework. Its the only survivor sided map leave haddonfield alone.
Badham, Haddonfield, Coldwind, The Game, RCPD, Red Forest, MacMillan, Ormond survivorside maps lol. Other maps are balanced for both roles but killers havent any map.
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@Bumbus said:
Badham lol
Already reworked lol
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There is risk, they can make Red Forest worse y'know.
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One of the worst? Not even close lol.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2341437#Comment_2341437
Lucky! The only killers I see less are twins and trickster
For me Myers, Trickster, Clown, Demo are so rare. But every damn day i am facing with Huntress, Spirit, Doctor
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Oni is not rare. I am seeing so much of them.
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Spirit = Easy Dc
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@Laluzi said:
I don't think Inner Strength needs a buff. It's already a strong and reliable perk. Most people don't randomly do dulls.
I think being able to stockpile heals early in the game would have the potential to become nutty later on.
But buff will make it really good. If i destroyed 5 totems, i have to keep 5 heal stacks. This will make this perk meta i am sure. Because i can imagine people keeping 2 or 3 stacks and then looping killer and doing locker numbers. This will be fun.
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@Ace_Viscunti said:
It’s a strategy that any killer can do if they feel like it, stop complaining and move on with your games.
No, let them complain. Tunnel, camp and genrush are here because of boring and bad game design. Devs have to change so much thing.
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Most Pigs are doing this already lol
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When i play as Freddy, it was always Swamp. I would take Ormond from you.
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This is only way how you counter to Spirit. They played well.
Devs will not understand how she is annoying and unfair to playing againts her.
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@Phasmamain said:
After the leather face/Freddy incident I think the devs prefer to space out the licensed chapters. Could be cool though
This year we will get 3 chapters too and one of them will come with new map. I think this one will be licensed chapter. Last year we only get Pyramid and so much og killers. So this year 2 licensed would be good.
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@MrDardon said:
Because having 5 cakes offered and then getting a Killer who camps/tunnels/slugs the whole team isn't really interesting. I did offer them gladly but after getting a few bad matches against *bad word* Killers I will now gladly save them for when the event ends and there are less Killers which means better and nicer Killers.
I did not know. Can i use them after event?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2338929#Comment_2338929
On outdoor maps, hex totems usually spawn next to gens, on hills or out in the open. So 30 to 60 seconds after the match started, Undying is gone.
There are better alternatives like Thrill, that gives a warning and slows the cleansing down or Haunted Grounds that exposes the survivors. But Undying is just trash.
Your Ruin will live longer with Thrill than with Undying when you play Blight.
Yeah, this is reason i am not using Undying or any hex totem on other killers. With Blight, this is really not problem. Even i lose my both hex totems early, they are still bad againts Blight. But Ruin & Pop combo also good on Blight.
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@Tsulan said:
Trash perk. Not worth the perk slot since its nerf.
It is not. I am using it on Blight with Ruin. And it is perfect perk. But i would not use for other killers, i think it only works well for Blight.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2338844#Comment_2338844
I mean, 3 point Objective and 7759 Boldness
Unlucky game. I don't understand why people sweating so much if everyone wanna play normal.
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/OYR2RAIIBG1N/1625575577027.png
I play more Survivor recently and me,too, wondering why my team mates dont bring Cakes
Were killer played dirty?