Northener1907
Northener1907
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Comments
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@Luciferr_2nd said:
Once again putting survivors and killers against each other...
The question should say "people" not "survivors"
Because in my experience, survivors and killers are using cakes the same amount.
This is not killers and survivors against each other. Grind is so boring in this game. And event is limited with time. So i just wanna max points i can take. But when someone are not use cake, this is just annoying.
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@Phasmamain said:
Honestly I’ve seen more survivor puddings than cakes during this event
Well, i saw some killers did not used cake too but on most of my survivor games killers used cake.
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I feel same. Old Freddy had special power. He was not op but he was not weak. He needed little buffs. He would be okey, but no sir. Lets make him strong version of Clown.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2336798#Comment_2336798
Exactly! If the other 2 survivors would have sticked to gens, instead of standing next to the hook and pointing at the killer, we could have still made it out.
But i guess pointing makes the killer feel guilty or something.
If you would have bot teammates, they would do gens btw :d
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2336824#Comment_2336824
It's always Nea Meg Kate and Jane that gets cosmetics. No one else. like I know they are possibly played the most but other characters exist.
Kate? I am Kate main but no, Kate has not cosmetics like them.
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Sorry but i never heard about this series.
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Ruin + Undying + STBFL + BBQ
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I wanna Neon Nights for Kate. But no, they keep doing cosmetics for same survivors.
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Camping is working only when survivors rewarding killer. Seem like your teammates did this.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2336506#Comment_2336506
We have very different definitions of good. Because wholey ######### that map is terrible
I am sure people will get good with this map. Map is big and this will be problem for some killers, who has not map mobility. But for others, map is fine.
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Map is good lol
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@Pilot said:
So we're going to ignore how boosted the killers are in the first two matches & the fact that he's rank 9? And JRM is usually a red rank ? Or the fact that he sacrificed all of his other perks just for the purpose of doing generators?
Also, this video is from October 13, 2020
It does not matter lol.
Generators was not changed.
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Yeah, this one is worst challange in this tome. You have to tell your teammates, please leave and do not wait for t-bag. And you have to find hatch. And if you die before end game, good bye map. And maps are so rare items.
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@linancy said:
Rework chase mechanic and gens? yes definitely.
Yup. Because generators are boring. And old chase mechanics are not working againts most new killers.
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I am using it for my Sabo Build. So i know where i have to go.
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2334309#Comment_2334309
Otz doesn’t tunnel that often though
Otz is tunnelling lmao.
And he said once, kill one of the survivors before last 2 gens for win. And yes, he is right. Patrolling for last 2 gens with 4 survivors is nightmare. 3 survivors more easy.
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Map is great lol. What are you talking about. Problem is finding gen is little hard but this is because map is new.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2335127#Comment_2335127
Yeah I love RE too so I was excited to see the map at first glance without actually thinking about gameplay flaws it could have.
Also, I didn’t do anything to Claire, she’s with me. We’re just hanging out.
I still love this map. But it is so huge. So this map will be nightmare for who has not map mobility. Myers, Trapper, DS etc.
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I only farmed for crowns. I took for original killers. And for this i just let them go. When they wanted more points, i just gave them.
But now, all killers finished. I am taking crowns for survivors. And after this, survivors will pain again.
Survivors were happy btw because of free escape and so much points.
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@GannTM said:
The map is bad for everyone despite the bugs it has. I can see Wraith doing very well on the map and maybe Spirit but everyone else is about screwed.
Survivors too. I love this map because i love RE. But finding generator and way is hell on this map. My teammate get second because i was trying to go him.
But i am sure when we play more, we all will get good at this map.
Where is Claire btw, what you did to her!!!
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2334440#Comment_2334440
One difference; using a mic is 'using a third party program to gain an advantage' IE: the description of cheating in almost every online game out there.
The rest; I agree with. Try your hardest. Group with friends. Use META perks. Slam those pallets, use those loops, use blockers on ranged Killers. Rush those gens. Your goal is to escape. Mine is to kill you. Anything that's not cheating or exploits is fair game.
In short; Try your best, within the confines of the game (and without using cheats or exploits) to win.
I do not like SWF but using mic is legal lol. You can not shame people for this. They can use Discord. Problem is this makes them strong but game balanced around low rank solos.
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@femotek820 said:
Camper and tunneler and you feel bad?
What do you mean lol
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Daily 1K but one day i did not joined game and other day i get 2K.
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@Dennis_van_eijk said:
But you must know the most basic and important rule of the killer, we must always listen to the survivors and their golden rulebook. 😅😜
I burned all rulebooks.
If i play killer, everyone will get punish and die.
If i play survivor, killer will lose everyone and will eat all t-bags.
Maybe i am so evil, i don't know :)
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2328147#Comment_2328147
Every time a Killer gets nerfed to uselessness it just gets worse for Survivors. All that does it make Killer players abandon that Killer and go to the next-strongest one, or find strong but un-fun strategies for other Killers. Stop screaming for nerfs; you are ruining your own game experience by refusing to adapt rather than have stuff you can't play against made worse.
Problem is not her power. She is clueless, i have nothing againts her but she knows what i am doing. She needs counterplay. She is only one i hate, other killers are fine or needs buffs. But Spirit needs nerf.
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@Forrestgump said:
https://forum.deadbydaylight.com/en/discussion/comment/2333802#Comment_2333802
I did, you wrote "but in reality they should blame the devs for allowing this things".
Just because the devs allow something doesn't mean you have to do this things.
You really did not get what he meant. Effective tactics are dirty because game designed like this. Play without tunnel or genrush and enjoy with your lose. Game forces to people playing like this. Yes we can blame devs for this design.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2333673#Comment_2333673
But its a difference if you say tunneling needs to be nerfed or you say killer should stop tunneling. Both sides attack the other side but in reality they should blame the devs for allowing this things.
This is good point my friend. Yes. Everyone have to blame the devs for old design game.
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@GoodBoyKaru said:
All I'm gonna say is that if you take this stance then you have absolutely zero right to complain about clicking, flashlights, genrushing, tbagging, etc. If one side shouldn't care for the other's fun, then the other shouldn't care back.
Which, you know, continues the cycle of toxicity and makes the game a worse experience for everyone but hey! Some people get kicks out of making other peoples' experiences as ######### as possible and who am I to judge?
Genrush is good tactic for survivors.
Flashlight, tbag and clicking are not toxic. I am doing this sometimes for taking killers attention.
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@justbecause said:
Neither are survivors yet if u scroll down the forum you'll see nerf this perk nerf that, nerf gen speed, nerf survivors, holding w is too op and non counterable etc etc this goes for both sides and i do agree with your statement just i would add for both sides same treatment not just killers
Yes, this all game design problems. I am not judging who use this tactics. But this all have to change and rework. Because most of matches are sweaty but BHVR never planned make game sweaty for anyone.
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@meatisadelicacy said:
Yep, and that doesn't mean it's not a crappy thing to do.
Survivors are not here to purposely go slow to help killers. You cannot judge them.
I am not judging survivors lol.
I am judging bad and outdated game design.
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Old Freddy had some problems and needed fix. But they just killed most fun killer in game and they gave us stronger version. I still love Freddy but old version kept me in this game.
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This is clearly unfair. How they did not fixed this yet?
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I am planning to use this build actually: Noed + Remember Me + No Way Out + Blood Warden
This build will be so fun with No Way Out buffs.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2331326#Comment_2331326
Do as you wish, luckily for us right now DC penalties are off
When someone dc, i will hook others twice and i will let them go. Not my lost or for others. Everyone will get enough points.
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Yes, you are right. People thinking each match have to finish with 2 escapes and 2 deaths but no. Some matches will finish 4 escapes, some 4 kills, 3 kills, 1 kill etc.
But total avarage has to be near 50% kill rate. People get it wrong.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2332363#Comment_2332363
Kindred is not amazing perk. It is only giving auras. Waste of perk slot.
you see, by writing that you essentially just told me that you never even tried the Perk. so maybe you should do that and see for yourself how incredible it actually is.
and no, Kindred should absolutely not be basekit.
it is an incredibly strong Perk - and if you want its effects, then use a Perk slot for it.
Why? When i play survivor, i am playing with team perks (Prove, Borrow, Small Game etc.) chase builds, meme builds etc. What i have to do with Kindred lol. I was using OoO before nerf, it was so good perk but it nerfed already and i do not like other aura perks.
And no, this is not strong perk. I am seeing it so rare. Because auras wont worth to perk slot. But i am glad you are enjoying with Kindred, have fun with it.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2332347#Comment_2332347
Hiding is a tactic, but crows exists so Survivors can't hide forever. Which some would do (I remember old immersive builds).
My point was that, if Survivors don't get crows for doing gens, why should Killers get crows for confirming a kill (aka 'camping')?
It's more 'Punish tactics I don't like' from Survivors who want to ignore every weapon they have against camping. They pretend Camping is some ungodly super-tactic that no one can beat that gives Killers 5000 kills per match and uninstalls Survivor's games and MAKES THEM walk towards a camping Killer, so they can scream for it to be 'removed' or 'punished' or 'nerfed'.
So you are saying "So effective survivor tactic nerfed, this is fair. But one of the killers tactic can not nerf, it is unfair."
But okey, maybe you are right. Killer crow can be problem. But there is still problem. SWF have info if killer is camping. And they are finishing generators faster. But solos can not know that, they have to use one perk slot for this. And i do not think this is fair. Maybe making Kindred survivor base-kit can solve this problem.
And before you ask, so many killers also need buffs.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2332339#Comment_2332339
because Kindred is an amazing Perk in- and outside of SWFs.
having a reverse BBQ effect on the Killer is insanely good, doesnt matter whether you're playing together with someone or not.
also, what is the point of having Killer crows? to tell everyone "hey, they are afk!"? trust me, in 9 out of 10 cases, the Survivors already knew due to the Killer never comming around and the TR never moving.
and no, this would quite literally do nothing to campers. all they have to do is walk up and down in front of the hook and they'll never get a crow, while still making sure the hooked guy wont escape.
Kindred is not amazing perk. It is only giving auras. Waste of perk slot. There was only one great aura reader perk and it nerfed already (OoO).
But if kindred would be survivor base-kit, that would help solo survivors. It is not worth to use perk slot but it is also unfair because swf have free info but solo survivor have to use perk for this.
So many killers and solo survivors need some buffs.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2332339#Comment_2332339
No. Camping does not need some stupid punishment. It's not a flaw or exploit or 'unfair tactic'.
How about Survivors who camp on a gen for too long get crows? What's that? 'Survivors are progressing their goal'? So. Are. Killers.
What are you talking about lol? Why survivors have crows then? Hiding is tactic too but if you stay and hide little longer, crow alerting killer. So what?
And no. This is so bad idea. But Corrupt and Tinkerer has to be killer base-kit.
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@Mister_xD said:
Kindred?
SWF has free info when killer is camping. Why solos have to waste one slot with Kindred? And i do not think this is bad idea, killer crows will be good too. When they are afk or they are camping.
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Because they are different killers. You can clean any time after Plague infect you. But againts Nemesis, vaccines limited, max 4.
This is not problem actually. Problem is why Nemesis has to hit 3 times, other killers 2. Nemesis is only one killer need 3 hits (2 speed boosts). This is ridicilous part of him. If they fix this, Nemesis will be stronger than Plague already.
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I do not think so. I am playing with so bad killers and teammates.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2331729#Comment_2331729
You keep saying DS is a bad perk. Please explain why you think this
Because i tried it with both roles enough time.
As survivor i felt it is weak perk because it never helped me againts tunnel. But i am not bad survivor, so DS just gave me breath time.
As killer survivors never escaped from me, even after DS stun. They still died. And i never felt to get punish by DS. It was like longer pallet stun.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2331712#Comment_2331712
I know Pop is a good perk, so why would we change it? Its unnecessary. Just like how changing DS is unnecessary.
And exactly, its not a get out of jail free card yet thats what some people want it to be
Pop does not need buff because it is good perk. But DS is bad perk. It is not effective and if you do anything you will lose it. So after both hooks it has to be active. It will be still weak but better than this version.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2331635#Comment_2331635
Thats like saying "Pop is a gen regression perk, therefor it needs to regress gens more".
If a survivor is good, DS punishes a tunneling killer HARD. It shouldnt give bad survivors a free get out of jail free card. Or in this instance, 2 get out of jail free cards
Pop is good perk lol, what are you talking about. I am using on so many of my builds.
And DS is not free get out of jail card. It is here for punish tunneller killers. And i am not DS user, i love chase perks more. But this is not mean i will not say DS is weak because it is bad perk at moment.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2331640#Comment_2331640
i don't think he's going to be weak now. It's very easy to land 6 blades. You can land 3-4 just from them running away from the first health state
Yes but they nerfed him add-ons and now decay is faster. And he is slow killer, if you are using knifes you are slower. This is makes him so weak. You can keep him in loop so long because he can not hurt you fast with m2 and for m1 he is slow.
DS and Huntress also slow when they are shooting survivors. But they can take one health state with one hit. But Trickster will need 6 hits for one health state. And did i said, he is slow? He will buff from D to D.
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My Leon was P2-Level 10. 22 cakes i won. I used them before i made him P3.
After P3 i did him level 50, 16 cakes.
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Trickster will be still weak killer. I did not liked buffs, he needs rework. Because him design is ridicilous and weak.
Also why he can not keep Main Event for use later? This is also another question.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2331601#Comment_2331601
It wont do anything if the survivor isnt experienced, DS isnt meant to hand feed you a free escape if the killer dares to look in your direction after youve been unhooked.
Its in a fine spot now
Thank you for your opinion but it is not. DS is anti-tunnel perk. So it has to be more effective to punish tunnelling.
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This guy thinking he is funny? This explain a lot why problems are not fixing.