Nathan13
Nathan13
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- Nathan13
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Comments
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@YuisPinkBob said:
https://forum.deadbydaylight.com/en/discussion/comment/2609694#Comment_2609694
You realise that Dead by Daylight is a game right? You're meant to have fun in a game. If, you, as the killer is actively trying to ruin someone's fun then you are at fault. As for a "killer is supposed to ruin your game and kill you", you are right they are meant to kill you and stop you from escaping but you are still meant to have fun. That's the purpose of a video game.
Camping is not fun, it's as simple as that. That's the reason why so many people have a problem with it.
As for t-bagging, to go by your logic, a survivor is meant to ruin your game and escape, so there's nothing wrong with it. If you get annoyed by repetitive CTRL pressing then it's served it's purpose. You see how it's a silly argument? Camping and t-bagging can both be seen as "childish" and having purpose.
killers often camp survivors because they teabag them constantly. I don’t mind when they do it a few times, but anymore than that you’re out of the match.
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@Sluzzy said:
Devs have always favored killers. Killers won't admit it.
lol
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2609569#Comment_2609569
* You’re welcome,
I know the solutions much more difficult than us layman can comprehend and I don’t hate the devs, I’m just frustrated with them. I just wish they’d do two day trials like they did with the bloodlust weekend and see what works and what doesn’t on live servers. If it works, great, if not, just revert it.
They need to do something, because the game just feels more and more stale. Hell, I haven’t been able to play in over two weeks due to being hospitalized, and just thinking about coming back to the game doesn’t seem exciting.
Hope you’re feeling better. 💛
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2609609#Comment_2609609
Hopefully something rewarding? As it is now, playing any killer that uses info from hook perks like BBQ makes me never want to mori, as I'd lose that info. The trade off of seeing a nice little animation isn't worth it on most cases
I heard they’re gonna make it so killers have to earn their mori so yeah like a reward.
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What platform are you on?? I’m on XB1 and mine only took around 20 mins.
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@burt0r said:
I just want them to let hatch spawn after 5 gens done, independent of number of survivors.
It wouldn't really matter at that point and leave room for the 4 men escape through hatch achievement.
I disagree I don't think survivors should've been allowed to escape through hatch because of one item. I always thought it was a waste to use a key at endgame unless if you were going for that achievement. Because you could just leave through the gate.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2609325#Comment_2609325
- The hatch will now only appear when one survivor is left alive
- Survivors can open the hatch after it has been kicked shut by using a key
- Key interaction takes 2.5 seconds, and does not lose progress when interrupted
Yup, sounds like a survivor buff, doesn't it?
to be fair these changes should've happened a long time ago. Keys were super unhealthy and were a free get out of jail card after a 3 gen.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2609334#Comment_2609334
I don’t like NOED just cuz if my teammates are hit with it there’s nothing I can do unless I spend 2 minutes trying to look for a totem. It’s not OP just annoying
that's a choice you have to make. You don't have to save your teammates, because at the end of the day your objective is to escape.
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@slendermansmoom said:
https://forum.deadbydaylight.com/en/discussion/comment/2609329#Comment_2609329
the DS/NOED complaints will never end
it's entitled survivors vs Overpowered perks killers
both sides don't have the best arguments but im on the side saying noed is fineeeeeeeeeeeeeeeeeeish
I don't see many DS complaints anymore, that perk is totally fine. But the NOED complaints on the other hand...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2609283#Comment_2609283
BHVR employees should get it
It would be cool to see Jake sipping coffee in the lobby. Idk lol
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@[Deleted User] said:
is this real?
no, just an idea.
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@Junylar said:
With every major update the game gets some new killer-sided mechanics (window blockers, less pallets on maps, weaker structures, bloodlust, regenerating hooks, unsaboable beartraps, middle vaults, removal of vacuums, BT nerf, SC nerf, 2 DS nerfs, get regression, the ability to close the hatch, EGC, faster killer animations for hooks, pickups, vaults and trap sets, DC punishments, weakening of every possible loop on every possible map, the list goes on forever), but yeah, the devs are definitely sided with survivors!
oh lord....
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@alex511 said:
Swf needs separate queue, this would solve so much problems, swf is not only bad for killers it's also bad for solo survs, nothing worse than being matched with swf because they will priorize their mates mostly. The thing is that to perform well vs a good discord swf you need to be an experienced killer at least +1k hours or you will just get stomped and humilated. You can not learn this from watching videos, you need game sense that only comes with experience so that you make the right quick decisions without thinking.
One point that is overlooked imo is that the experienced killers are the most important players for the game, they bring the fun for survivors but they are leaving and switching roles, you can see that by the many recent complaints about camping killers, good killers don't do that, a lot of people just play killer for challenges, without the rifts the situation would be far worse. Also nowadays even if you are a good killer you need to tunnel, it's forced, who tells you else has no idea, i can't even take the time to kick gens anymore as for how fast i have to do anything.
To op: You are not going to be a successfull killer soon, simple as that, so decide for yourself if you are willing to take that long dark road that is killer school, is it worth it? Probably. Focus on basic gameplay not perks, you need to master basic gameplay, then it doesn't matter much which killer you are using, i perform roughly the same with any killer.
If SWF had a separate queue than times to load in lobbies would be much longer.
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@R1ch4rd_N1x0n said:
His reveal mechanics are just extremely buggy. He needs a whole rework if you ask me.
He's getting looked at so hopefully can fix the reveal mechanic.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/2609112#Comment_2609112
I can win many killer games without meta perks or killers. Huntress and Trap main btw.
how do you win killer games without playing killer???
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@Oscarnator said:
Killers need to understand why we go with SWF and use only meta perks. There are only like 5-7 “good” perks and escaping is already hard enough with dumb, room temperature IQ solo Q teammates.
I can win plenty of survivor matches without second chance perks. It actually makes me feel like I earned those escapes.
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@Tiufal said:
Go ahead. Nothing new to the most games played. Its a shame how bad most killer players are and that their only conclusion is to make the game as annoying as possible for survivors. But i guess its just too much asked for to get information on how to play certain killers, on how to effectively use perks, on how to properly chase survivors, on getting map knowledge and so on.
if tunneling is annoying to you than maybe you should play killer and you'll see why killers do it.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2609080#Comment_2609080
That's why UB should also be quasi-baseline. Tunnelling should be a lose/lose for the killer.
why though???
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2609073#Comment_2609073
How? It's incredibly hard to use offensively and requires the killer to just take the bait. The only way you can realistically make it work is if you waste more time than the killer.
Don't tunnel and you will practically never see DS. Don't tunnel and recognise when a survivor is baiting you and you will -never- see DS.
I could just slug than.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2608983#Comment_2608983
Problem is that nerfing (most) survivor meta perks would just collapse the game. If DS were to eat another nerf, tunnelling would just become the de facto best tactic, and being caught once would immediately end the game for the survivor. Same for slugging with UB, and camping with BT.
At this point, if you want to get rid of the meta, both sides need to have their metas become baseline. Inherent DS (Plus: Can be used after each hook, but gets disabled after gen 5), inherent UB (Survivors can pick themselves up by crawling to a gen, fully recovering, and then performing a long standing up animation) and inherent Corrupt Intervention, with a gen kicking buff.
Slow everything down, make matches take longer so it's not as high pressure for either side.
Only problem with this is camping, which is harder to resolve and would, again, completely destroy the game if left unchecked with these slow-down changes.
DS having 2 chances sounds like something that can easily be abused.
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@dspaceman20 said:
I understand that killers sometimes need to tunnel in order to help them get pressure but please don't get mad when it doesn't work out and survivors take perks in order to mitigate it. If it's fine for killers to tunnel then it should be fine for survivors to try and prevent it.
yeah that's fair. But when you're camping for a kill you'll have those survivors who will do anything at all to get everyone out and it all ends up backfiring on them.
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@R2k said:
Swf is biggest problem, not gen rush.
It's day and night when u compare Swf and SoloQ.
I can get multiple kills against solo almost every game while against Swf with map offerings and coms it feels like it's time to surrender.
If anything needs to be changed it's swf. 4 man squad shouldn't exist.
Thing is we know nothing is gonna be done about SWF. And my killer matches during the day also seem a little more chill but after dinner hours it's all sweaty matches.
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Idk what'd I do to Legion but I think I would change him.
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@cantelope said:
People need to realize that these stupid appeals to feelings don't work because nobody cares.
Not a single survivor truly cares if the killer has fun.
Not a single killer truly cares if the survivor has fun.
A loud minority of both think the other should tho. A small minority of both like to virtue signal about how they totes do.
No one cares about your feelings. Get over it, or move on.
I'm not talking about feelings or wanting to make one side's game fun. That's not the point I'm making.
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I can't blame you, playing killer is so miserable these days.
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@Firellius said:
But then likewise, killers need to realise that survivors genrush because otherwise they'll get wiped by tunnellers/campers.
Optimal gameplay from one forces the same from the other.
I can't fault survivors for doing their objective but I gotta tunnel to slow it down a little.
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@Firellius said:
But then likewise, killers need to realise that survivors genrush because otherwise they'll get wiped by tunnellers/campers.
Optimal gameplay from one forces the same from the other.
the genrush is usually the most common one that forces it.
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@YuisPinkBob said:
https://forum.deadbydaylight.com/en/discussion/comment/2607173#Comment_2607173
You're missing my point. Yes they are both seen as BM and toxic, but camping literally ruins a survivor's match, it actively prevents someone from engaging in normal gameplay. Whereas, t-bagging does not do this. That's the main reason that there is way more of a focus on stopping camping rather than t-bagging.
This is also why t-bagging is not really a problem at all.
camping does not ruin a survivors match. Maybe don't get caught.
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Legion
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Probably worse
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2608927#Comment_2608927
I do see some survivors doing this, but the majority seem to be killer players.
survivors do it way more.
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you can penalize killers already for doing gens and escaping. problem solved.
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If boons get nerfed it'll likely take 2 years. Look how long it took for DS and keys to get nerfed??
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I’m getting freezes while chasing survivors. Didn’t pay close attention to what caused it but it throws me off track and sometimes makes me lose chases.
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His power is fine.
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@SadLegion said:
Survivors need to understand that it is a necessity in the current meta the devs have created. Unless killer plays Blight or Nurse, or doesnt care about getting kills at all, he will probably need to camp and tunnel someone.
this!!
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2608257#Comment_2608257
That's fine. Have you played survivor against a killer with Devour Hope on an indoor map? It's ridiculous.
again not the same
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Yeah his reveal mechanic is broken. I can never expose him unless it’s by accident like you said.
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@Clevite said:
Can I go back to my previous suggestion, that you need a few hundred comments before they let you make threads.
This is not a bad idea.
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@THEBLASTOUT said:
https://forum.deadbydaylight.com/en/discussion/comment/2603277#Comment_2603277
Nope, but I get a teammate that cleanse everytime he gets infected, and I haven't played to much against her
Yeah I get those teammates too. Sometimes I won’t cleanse at all which is not too smart but..
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2607726#Comment_2607726
Thanks.
I still love to hang out here and fight for the game I once loved.
I went back and re read your interview and I thought you were spot on.
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@ShinobuSK said:
I know they said they are working on grind nerf, but would double BP weekend once a month kill them or something?
right??
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@GeneralV said:
I loved DBD.
we still love having you here.
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pretty much everyone here does play both sides though.
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Never should’ve been implemented in the game.
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@YOURFRIEND said:
I also feel like sloppy butcher is outdated. It just doesn't stack up to the healing meta at all.
I don’t even run it now because of COH.
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2607425#Comment_2607425
Yeah. Just like everyone was gonna play F13. And then everyone was gonna play Last Year. And then everyone was gonna play HSH. And everyone was gonna play prop night. And everyone was gonna play Dead Silence. Yeah all these games were said to be the DBD killer and yet here we are. So now it's everyones gonna play VHS. And in a few months it will be everyone's gonna play "x,y,z"
This is true
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@Clueless said:
Same and the best part is I have yet to get less than a 2k with it.
My new killer build is Agitation, Iron Grasp, Mad Grit, and Insidious with my new main of Bubba.
I use this build all the time. 😊
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@Xayrlen said:
Almost none and it makes me happy.
☹️☹️
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2606126#Comment_2606126
That wouldn't be fair for how weak they are. They are loud and takes only a second for killer to disable them.
They’re not even weak, stop with that nonsense.