MusicNerd_TC
MusicNerd_TC
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@LetsPlayTogether said:
So its right to blame the killer, cause the Nurse did tunnel though there was obviously the chance to down another survivor easily. Tunneling isnt defendable.
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@LetsPlayTogether said:
Oh my god I cant tunnel survivors anymore, the killer must be trash now. - Killer mains, always.
How about not playing like a scumbag?
Why am I not surprised to see here?
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@HEXSLAYER999 said:
Behavior should market their own cereal.
Survivor tally mark shaped (like on dbd logo) rice cereal with marshmallows in tge shape of killer weapons and masks
Mikey marshmallow :O
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@Hoodied said:
fools, I learned the true way to put cereal into the bowl with milk with top efficiency
- Cereal
- Milk
- Bowl
Make sure you use these in that exact order
- Milk
- cereal
- bowl
That's how it's done.
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@53nation said:
https://forum.deadbydaylight.com/en/discussion/comment/1404886#Comment_1404886
Are you a fan of unnerving presence? I just so enjoy loud explosions greeting me as i approach a gen.
I was planning on trying a new build of Distressing, UN, Corrupt and Discordance this weekend.
I'm not really a fan of extending the terror radius, or skill checks on doc. But that sounds like a fun meme build.
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@slim0b said:
Aight fellow oni main cutie listen up.
1- ADDONS
At first, if you wanna learn him I advice range addons, don't stack 2 of them just bring one on the side, the moldy electrode will make a significant difference.
Once you're ok at chase shutdown bring in ONE restraint book, this will allow you to see the hallucinatory doctors aura from all across the map, pretty much you'll know where everyone is (given that you got them to T2 Madness, which shouldn't be hard). This will massively increase your pressure.
Once you master his chase shutdown combine both discipline addons (green + yellow or green + purple), these lower the detonation delay of his shock therapy which will prevent those unexplained window vaults/pallet drops (Do not bring in one of them as it will make a tiny difference, unless its the purple one then sure)
2- Shock Therapy Timing
This can't really be explained in depth as it comes solely from practice.
But you need to learn when to time it so that you can shock the survivor before he/she commits to a running vault, because once they commit to it the shock therapy WILL NOT prevent the vault.
Also work on aiming your therapy in a prediction rather than where they are currently, this is because of the detonation delay.
A good thing you can do to practice shock therapy is to bring in the perk Bamboozle, Clown's teachable.
Block the window, then focus solely on preventing that pallet drop, once you get good at it remove bamboozle and swap it out for a different chase shutting perk (I suggest save the best for the last)
3- Starter build (not the best build but really good to learn him and makes it generally easier)
Distressing or Whispers for the shock blast, BBQ or thrilling tremors for tracking (or bring a restraint book), Corrupt Intervention for the shock blast and early game downs, Hex:Ruin
Distressing means larger shock blast, easy to understand, just get a slight idea of where the survivors are and boom. Whispers on the other hand means guaranteed at least 1 person in your shock blast. It's up to you whether you want whispers or distressing.
BBQ and Thrilling tremors serve same purpose, go with BBQ for the BPs and not having to suffer from a cooldown. Go with thrilling if you want to pull off a meme, shock blast = survivors get off gens momentarily then instantly pick up. You block right in their faces (given that they get shocked in the first place)
Corrupt Intervention is a great replacement for old ruin and it allows you to get a hook or two if you're lucky early game.
Hex:Ruin is nice if you can use your static blast effectively, putting them in T3 prevents doing gens hence regression, and applying pressure with the shock blast around the map generally gets them off gens if they get shocked, also giving regression.
Thanks fellow Oni main :). This helps a lot, I will definitely practice with your tips.
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@Zeidoktor said:
Two tips about using his Static Blast:
Don't use it randomly. Try to save it for when you know a survivor is close (Whispers, you see them, etc). Odds are decent you'll get more than the one you're seeing.
Don't use it close to the edges of the map. It does you no good if it goes somewhere survivors can't possibly go.
Thanks! I am most definitely using whispers on him, because of how much value he gets from it.
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I pour the milk before the cereal. Is that ok?
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6 months after the rift ends, all rift cosmetics will be brought into the store, besides charms, which stay exclusive to the rift.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1400198#Comment_1400198
Ormond is a terrible killer map. If you get gen rushed on their its most likely not your fault.
This same logic can be applied to red forest maps, rotten fields, Thompson house, Lérys, etc.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1403693#Comment_1403693
I dunno, that comment made me laugh harder than the OP
Thanks ;). Even if you were laughing at my comment.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1403675#Comment_1403675
Someone did not get the joke.
Yeah, I got r/wooshed. Sorry, I don't have much of a sense of humour anymore.
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@Artick said:
The perk description should be changed as follows:
https://us.v-cdn.net/6030815/uploads/DFRCLS8ABHGQ/869ab58d-f87b-47c9-a732-30cf75a39ba8.jpg
Or you know, acknowledge it doesn't work and fix it already .
I don't think that's the official description, probably just an edit.
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@Jasuo said:
This perk is so ######### weird to me. People claim it's insane at finding people and providing info, and popular streamers tend to gravitate towards it as well.
However when I use it it feels like it doesn't really help me find people. I walk toward an area, it lights up, and then I patrol the ENTIRE ######### place without finding anybody, so I start walking to a different area and it stays lit up the entire time. It feels like I'm trying to find my way around in the dark.
Do I just suck at utilizing this perk? Or is it overrated for what it is?
It's only really good at the start of the game, but when you start hooking people it's useless.
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He's not really underrated, he averages over 700 viewers per stream. Personally, I find his streams boring, because he barely ever interacts with chat.
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@LetsPlayTogether said:
Hopefully all players will report you and get you banned soon.
Ok.
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@Mr_executioner said:
So everyone has ranked killers but no one has done one based on there teachable perks Expect Yerv so I’m going to show you my tier list for all killers based on there 3 perks
https://us.v-cdn.net/6030815/uploads/32XW46DNGURU/32e8d819-c7c7-4407-8146-cc87ebb52150.png
So here’s my list I’m going to explain why everyone is there
SS tier-bubba because he has BBQ and chili
S tier-clown and nurse because he has PGTW and she has nurses calling
A tier-plague, doc, Myers and spirit because she has corrupt intervention doc has M&A Myers has STBFL and spirit has spirit fury and haunted grounds
B tier-Hag, Pig and Freddy. Hag used to be SS tier cause of ruin but now she’s b tier cause of that both Freddy and Pig have good to alright perks
C tier-Trapper and hillbilly there perks are alright nothing special
D tier-these killers perks are not good. Legion wraith and huntress have terrible perks with only one being good out of the 3 ghostface has only one good perk
F tier-horrible excuse for perks cooldowns for no reason and overshadowed by older perks
FF- tier-what were they thinking. These perks need buffs worst perks ever
I have never seen why nurses is praised as a god tier perk. It is very situational and easily counterable. I think plague belongs in S tier instead of her, but that's just me.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1402596#Comment_1402596
Lol dont troll the bots they already dont do gens as is they dont need another reason not to
I wish survivors did gens more so I can abuse fire up and stomp them.
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That perk is so OP, the only way to counter it, Is by not doing gens.
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@Todgeweiht said:
Dude, if 5 gens got done in 5 minutes I seriously doubt you were playing good.
But anyways, the devs have already said they are implementing an early game mechanic to slow down gens so hopefully that will help.
I think he was playing decently. Gen speeds are so broken that on some maps you can get a generator done before the killer even makes it to it.
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That would be cool. I think they can make that a licensed chapter, like the smoke monster from lost.
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It kind of is a anti oni perk. You can't slug the no mither guy, which means less snowballing.
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@Mikeasaurus said:
I've never understood this need for shirtless male characters. I mean, more power to the people who want it, but why?
Exactly.
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Do bones.
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It doesn't matter how well you do, if you're killer isn't spirit or nurse, and it's a good swf, you're going to get gen rushed and lose.
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@MojoTheFabulous said:
Then he could easily stalk you during a chase because if you turn around to look at him you're going to get hit.
A good ghostface will not stalk during a chase, unless the survivor is very close, if they're 99'd or if you can get a good lean angle when they're close. Otherwise, you are going too slow and won't benefit, as the survivor will loop you.
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For survivor: I main David and Jake, because why not?
For killer (which I mainly play). I main ghostface. Ghostface is a lot of fun with his crouch, hit and run playstyle with sloppy and nurses. Oni, but I've been playing him a lot less since his annoying bug. I love how easy it is to snowball with Oni. Wraith, because of his cosmetics, and he's fun to play. Doctor, because I don't need to deal with loops.
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@UNSCCONN0R said:
The people who play him are low ranks with little to no skill
Tell that to ArchdruidDrey. Doc has one of the highest skill caps in the game.
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This makes me want to have him in the game. Great work! Not really a fan of fnaf, but this is amazing.
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You do realize on some maps like Ormond, a gen can be done before you even get to it.
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@xCarrie said:
Both killer and survivor, what do you consider a win and what do you consider as losing a game?
Just a random question I had.
A win or loss is subjective. A win for me if I was to be objective is 2 kills and over, whilst a loss is under 2 kills. A real win for me is if I had fun. Survivor is basically the same thing. Just escape and you win.
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Bubba is hands down the best just for BBQ. Clown has pop and bamboozle, 2 amazing perks. Plague has corrupt, dark devotion and infectious. Corrupt and infectious are top tier perks and even dark devotion is solid. Myers for save the best and play with your food. Billy for enduring. Legion for discordance. Ghostface for I'm all ears and thrilling tremors. Doctor for monitor and abuse.
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It is a meta perk. If meta means used a lot, than it is meta. I hate that perk a lot as well, might start running iron maiden.
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@caz_ said:
in his last youtube video he spoke a little bit about Mori's and Keys and how BHVR could rework them.
Purple Key = Just 2 can Escape.
Skeletton Key = 4 Can escape
he also said opening a Hatch should have a animation like the killer does when closing the hatch. What makes actually sense.
and about moris he said, the killer can mori after he hooked everyone atleast once.
That key rework is terrible. The key is still the most cowardly way to win with that very small nerf.
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Hi Philip, are you the Dwight?
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Survivors would just depip the killer.
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@FGC_HELP said:
Looking for maybe playstyle tips or perk builds.
I'm rank 11 and can't seem to get above rank 10
Even using the salty perks like
No one escapes death (noed)
Hex ruin
Hex devour hope
Blood warden
These perks help me and personally I enjoy perks that work in the background which I don't have to use like pop goes the weasel or overcharge.
I go against red ranks every single game so casual builds are a no go.
If there's any rank one doctor mains id love some advice or if anybody has anything helpfull
A effective way to use static blast is this: Bring thrilling tremors, surge and pop. When you down someone, if surge activates, static blast before you pick up that person and it will shock them off of the generator. When you ick the survivor up, thrilling tremors will block the generator, so they can't do it. Finally pop the generator.
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Camping and tunneling is here to stay, and so is DS.
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@SnailTea said:
Hi everyone, SnailTea here. Recently there’s been some discussion about if a five nights at freddy’s chapter would come to dead by daylight, so I decided to write my own chapter for the game. Please keep in mind that this is my first chapter concept, so I’m sorry if some things could be better. Without further ado, let’s get into it! (Note: There is an overview paragraph at the end.) NOTE: REPOSTED COS IM DUMB AND PUT IT IN POLLS.
Dead by Daylight: The Five Nights At Freddy’s Chapter
Part 1: The Chapter Basics.
This part will be discussing what the actual content would be like. Due to the FNaF game series not having any actual ‘human’ characters that we get to see in game (apart from the technicians in sister location and the pixelated purple guy and crying child in the FNaF 2 minigames) the chapter would probably follow Ghost Face and Leather Face, that being just one character, the killer. Secondly, who would the actual killer be? The most obvious choice from other chapter ideas would be Springtrap. While I agree that Springtrap would definitely fit DBD’s aesthetic, I decided to go through a list of every Animatronic in the franchise. (And boy, were there a LOT.) However, due to the main setting being a kid’s restaurant, I was able to eliminate around 90% of them off the bat, considering they look friendly and nice. The remaining characters were Springtrap, golden Freddy and the FNaF 4 animatronics. From a possible gameplay standpoint, I eliminated the FNaF 4 animatronics as they all follow a similar idea in the game, so there’s nothing unique. (Apart from Foxie, but he doesn’t have anything TOO unique about him, just a separate hiding place.) This left golden Freddy and Springtrap. (I am sure you can all see where this is going.) I decided on Springtrap as he is the more unique of the two. So, we have our killer. Next, I will discuss the design, paragraph, perks and ability of the killer in part 2.
Part 2: The killer. (Springtrap.)
This is where I had the most trouble. As I have mentioned, this is my first try attempting this so the perks may not be meta or needed in the game. I tried my best!
Design
Springtrap would follow his model in the game, a faded yellow-green bunny with various chunks missing and wires and metal poking out. However, to make the killer more terrifying I would take out larger chunks, missing parts of his face perhaps. This would allow the players to see the flesh and corpse of William Afton inside, and make the killer look more gory. In terms of sound, and walking animation, I would say the animatronic would slightly limp towards the survivor. A dragging sound of the second leg could be possible, as we have a similar sound with Pyramid Head. Alongside this dragging sound, I imagine the character would cause sounds of grinding metal, and perhaps an occasional squish of the rotting flesh inside. I won’t cover chase music, since I have no musical experience. You can find some great concepts on YouTube, though. In terms of the killer’s weapon, I imagine they would use a clawed hand made of rusted, bent and sharpened metal.
Title and Paragraph
Next, the text-based info. For a title, I came up with a few. ‘The Mascot,’ and ‘The animatronic’ were a few, but the mascot would work better for Freddy, as he’s the main face of FNaF, and the Pizza Joint. ‘The Animatronic’ seems pretty obvious, and it would provide free space for ‘The Machine’ as a killer to come in if they wanted a different robot. Either one would be good though. In the end, I decided to go with ‘The Amalgamation’. Now, the paragraph. Since Springtrap is licensed, I decided to go through and analyse GhostFace’s paragraph to find a good structure. This is what I decided upon: Lore Introduction -> Faint description -> Arrival in the Fog. So, here is what I produced for our killer:
William Afton was an unusual worker. Calm, collected, and ALWAYS willing to interact with the children, despite not always being in the best mood. However, that all changed one fateful night. Five children had gone missing, never to turn up after weeks and weeks of searching. Ever since then, workers noticed how Afton had changed. He was.. happier, yet more erratic and was often found staring at the animatronic suits for uncomfortable amounts of time. It was a seemingly normal evening when it happened. The restaurant had been locked up and cleaned, without any problems. However, Afton returned later that night. Breaking into the restaurant, he needed to finish one final part of his plan. The children had come willingly, and put up little of a fight as he slaughtered them. After hiding them in the friendly animatronics, he needed to finish the plan. Beginning to tamper with the robots, he noticed odd figures behind him, causing disturbances. To this day, nobody knows if the man had gone mad, or if they really were the ghosts of the unsuspecting children tricked by the man in purple. Fleeing, Afton ran into a supply closet, where the malfunctioning Spring Bonnie suit lay, a deadly trap for whoever would control it. To hide from his guilt and the ghosts, Afton crawled in, unknowing of the delicate machinery. The mechanisms sprung, and Afton was instantly killed. However, the dark forces of the entity were at work that night. Afton was reborn, an amalgamation of flesh and machinery. In constant pain and rage, the serial killer could live forever, trapped inside this trap of his. Nobody ever saw Afton or the Spring Bonnie suit ever again. Limping into the fog, the machine had a new purpose - to hear everlasting screams.
Power and perks
The Amalgamation’s power is called ‘Employee’s controls’. The Amalgamation starts with 8 security cameras. Press the ability button to place a security camera against the nearest wall. When a survivor walks within 8 metres of a security camera, their aura will be highlighted for as long as they remain in radius. The security cameras are able to be dismantled in 25 seconds. The security camera is affected by perks such as Distortion. Around the map, various employee’s terminals are placed. When the Amalgamation activates a terminal, they can switch between surveillance cameras, providing them a 180 degree view of the camera. The killer will see a screen similar to the game series’ camera operating menu, with names like ‘camera 1’ and ‘camera 2’ based on the order they are placed. Springtrap can operate them for a maximum of 30 seconds before they are stunned, and locked out of the terminal for 60 seconds.
The Amalgamation comes with three teachable perks:
A killer’s addiction: Killing can prove to be a deadly addiction if you aren’t careful. Gain a token every time a survivor dies.
2 tokens: Attack recovery speed is moderately reduced (including missed attacks), and walking speed is moderately increased.
3 tokens: Attack recovery speed is greatly reduced (including missed attacks), and walking speed is greatly increased.
“Can’t stop now, we’ve almost completed the plan.” -William Afton
Security measures: When working with machines, you are always on a time crunch. When outside of the killer’s terror radius, generator repair speed is slightly decreased, and the chance of skill checks appearing is greatly increased. The effect is nullified when repairing inside the killer’s terror radius.
“Freddy Fazbear’s Pizza, with even tighter security than before!” - Phone Guy
Springtrap: Working with machines can prove fatal. After completing a generator inside the killer’s terror radius, the machinery will snap and injure a fully healed survivor. (Unless the survivor is already injured.) Springtrap can be activated once every 120 seconds.
“Oh yeah, the Spring Bonnie suit is out of bounds until further notice. Something about the springs being overly fragile and fatal.” - Management
Part 3: The map
I hope you liked my killer idea! Next, the map. I think it’s only suitable to have the Freddy Fazbear’s pizzeria in the game. While springtrap appears in the third game, the first restaurant is the most iconic, and could be scaled larger to fit a map size. It would be another indoor map, with perhaps booths to get windows in and maybe additional private party rooms to work with, linked to bathrooms, kitchens and more. It would be pretty tricky to put in a proper map, but I’m sure the team could work with it! As a second floor, I suggest maybe vents for survivors to crouch through and a lighting platform above the main stage and the main middle eating room.
That’s all I’ve got! Please let me know if the concept is good, or needs tweaking. I’m new to this but I’d be happy to make more concepts if you’d like me to! I’ll provide a chapter overview below:
The Five Nights at Freddy’s chapter in dead by daylight provides a brand new killer, The Amalgamation, who excels at tracking down survivors and hindering machinery. The new map, Freddy Fazbear’s Pizzaria, provides a childish yet haunting atmosphere, filled with vent shafts for survivors to hide in and crawl through, chilling secret rooms where ungodly actions took place, and, of course, lots of pizza.
Honestly I'm so over these fnaf threads, but you put a lot of effort into this. Good job.
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I would bump wraith, demo, and plague up a little higher, but great list overall :).
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No, bbq always helps me find where to go after I hook someone, and gives me aura reading, which thrilling doesn't give me.
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One word: wendigo.
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Imagine having Maturin as a survivor, lol.
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@BubbaMain64 said:
The car. I don't remember the name of it, it's like Jessie or something. It runs down loops and one hit downs survivors.
Christine?
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4 man snowballing as Oni.
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@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1395302#Comment_1395302
We don't need more then. Furries are some of the most pretentious people I've ever met.
Plus one. Furries are very, very pretentious
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You should check out Almo's or Ethan's quote. " Only in the gaming industry will you hear the sentence, I vomited on the school sign and it crashed". At least, I think that's what it said.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1394937#Comment_1394937
Okay, I entirely get the spirit being a hated killer. I don't like playing as or against her, she is very braindead to play BUT the chapter? hoooo I LOVE shattered bloodline and I get your opinion but her design and the map is everything IMO and I think it makes it a contender for being better than worst.
True, I think the chapter was good as a whole, it's just that I hate spirit.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1394937#Comment_1394937
If you think spirit is braindead easy to play, you havent played her outside of grey ranks. She takes a decent amount of skill to use, especially with the iron will meta and buggy sounds
I'm a red rank killer, and it is my opinion. I also play on console, and sounds are less bugged on console for me. All I need are scratch marks and breathing noises or even grass. She has barely any depth or layer to her power.