MrJack20252
MrJack20252
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- Username
- MrJack20252
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Comments
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you're right.
-survivor main.
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@MrJack20252 said:
i like feel pain
especially after the ruin's nerf oh sorry, i mean, rework
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i like feel pain
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The survivor in his dlc would be Jerry
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https://us.v-cdn.net/6030815/uploads/271/EBGTYK08YVC4.jpg There was an error displaying this embed.
Me when i see this kind of post
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yup i noticed it, just a bug that happens really often
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i really hope devs will not remove this feature. we need it, i want to know if i'm in a team i can trust or not.
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i'm really hyped for The Oni too! omg he looks gorgeous i hope he is good as he look
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sexy af (。O⁄ ⁄ω⁄ ⁄ O。)
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I'm Tier 65, level 2 completed
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@ZackAndCody said:
https://forum.deadbydaylight.com/en/discussion/comment/838821#Comment_838821
Totally understand.bruh
i noticed that he is italian in his video, so i speak to him in italian
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Mi dispiace davvero moltissimo per l'accaduto, ma non credo ti ridaranno indietro le legacy, forse però se fai un ticket possono fare qualcosa per i tuoi progressi (ho notato che la clip è vecchia, lo dico solo nel caso tu non lo avessi ancora fatto)
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@Thasard said:
Jump into a game with me on PS4 when I attempt to do Huntress's daily, it will be like I'm AFKing. >.<
F
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i agree,maybe they can let us pay in iridiscent shards the progress switch. when you have alle the survivors perk on a character and you want to change main it's really annoying to farm all perks again. for example i want to play as Ash but i can't because of too many survs perk i have to farm again.
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@TheKingOfAll said:
Currently mettle of man is absolutely broken and garbage. You basically have to throw the game to get it to work. I propose that it should be changed to only give stacks when safely unhooking survivors, but bump the requirement up to 4 stacks before it can work. That means at most, of survivors play it perfectly, it could activate once for two different survivors because there are a maximum of 8 saves from hooks. Protection hits are unreliable and buggy. The old MoM was Way op where everyone could get it to work basically 100% of the time. This way, at the absolute maximum, it could work twice but only with extreme coordination. I also propose that instead of just ignoring the damage, the survivor would suffer from deep wounds.
The Deep Wound effect isn't a good change, MoM would be useless against Freddy and Stealth Killers
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@TheKingOfAll said:
Not many people actually want to “nerf” the spirit. There’s a difference between making counterplay possible and nerfing. What a lot of people don’t understand is that a nerf isn’t the best route. There are things that need to be done to make her fun for both sides. Sure it might be fun to play as spirit. But playing against her is literally the worst time you can have in this game since the old legion. There is no counterplay, you are just guessing every 10 seconds or so and hoping you are right. They need to make it so the spirit is just as strong, but while also making counterplay possible. The nurse is still the strongest killer in the game, but I would rather play against 100 nurses in a row instead of 100 spirits. With the nurse you can see what is going on. There is counterplay. With spirit, there is no counterplay. People say “just use iron will”. You should not be forced to use one of like 50 perks to counter one of like 13 killers. They need to balance her. An example that they could do would be to make it so survivors have some general idea of where she is when phasing by literally any consistent means, but make it so that she can use her phase much more frequently. It’s not even a multi-player game when you play as the Survivors are just making random choices and hoping they’re right. They might as well be bots. It’s not good for the game when there is no counterplay. Just fix the spirit. There are so many ways she can track survivors and absolutely no ways survivors can figure out where she is when shifting.
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Surviving with claudette, i have her at lvl 1 and i'm at red ranks why the hell i have to farm to level up her if i will never use her again?
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Add Arnold then give him a Terminator skin
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@DeKillerKiller said:
Hey there! Glad to know you're loving Freddy, he is my favourite killer and the one I have the most hours on. Now, I don't claim to be the best Freddy player in the world but I will share you some of the tips and builds other Freddy players who are better than me have told me.
snares or pallets?
When you look at his addons, you'll notice there are three addons that will change how his power works. That being Garden Rake (Common), Prototype Claws (Uncommon) and Paint Thinner (Rare)
These addons will allow you to use Dream Pallets, which are basically fake pallets Survivors who are asleep can interact with. Being hit by Dream Pallets doesn't stun you or stop you in your tracks, if a Survivor is in a dream and they try to stun you with a Dream Pallet. Always lunge for an attack and get a free hit in on them.
Personally, I like to use Garden Rake as Prototype Claws and Paint Thinner's only extra benefit is to show the aura of the survivor to you from 4 to 6 seconds. They don't increase how many Dream Pallets you can have per match.
Now, there is an argument that Dream Pallets are not as effective as Dream Snares.
Dream Snares works like the Clown's Afterpiece Tonic Gas, if a Survivor is in a dream and they step on it. They will slow down momentarily making this exceedingly powerful in what normally would be loops around safe pallets.
In my opinion, Snares are not as fun as Pallets but it is most definitely the more effective of the two. Shutting down overly safe pallets and getting a free hit in is how you handle with survivors who heavily rely on them.
To use them effectively, chase a survivor to a pallet then place dream snares on both sides of entry to the pallet. Good survivors love to hug the wall as their hitboxes are smaller than the killer's hitbox. Making it possible for them to run the killer around for a long time if they don't have Bloodlust.
If they hug the wall, they will inevitably hit the Dream Snares and slow down just enough for you to get a hit in. I usually like to make sure there are two dream snares because one right next to the pallet has a chance of turning that hit into a stun. Dream Snares are great but definitely not overpowered, as it should be.
I still think Dream Pallets are more fun though.
One... Two... Freddy's coming for you...
While we're talkling about his power, did you know that he can also Teleport from generator to generator? This teleport gives him extreme map pressure as survivors are forced to either abandon a generator or risk getting stabbed in the gut with his finger knife gloves. Of course this only works on gens that aren't repaired yet. Ironically his rework made him somehow less powerful as the Endgame of the trial approaches.
There are several addons that effect his teleport recovery speed, but his teleport recovery speed is mostly affected by Survivors being asleep. If 4 survivors are asleep and stay in the Dream World, his teleport recovery speed will be much faster than if no one is sleeping at all.
But, there are some addons that makes it faster if you don't think he recovers fast enough.
That would be Nancy's Sketch and Nancy's Masterpiece. Each increasing the rate of recovery per survivor in the dream world by slightly or moderately (I don't know the hard numbers, as I have not yet to find them.)
Having Nancy's Masterpiece and an Ultra Rare addon (which I will touch upon in a second) at the start of the match can have you zooming from one gen to another to keep the pressure going.
By the way, since the topic right now is his teleportation abilities. Did you know you can cancel Freddy's teleport?
He will still show up near the generator the survivor is working on, but you can keep doing that and cancel at the last second.
Doing this will make them waste time by running away from the generator if you are busy doing other stuff like chasing another survivor. It's one of the most effective tools for Freddy to use to keep survivors guessing and distracted so that no gens will end up being done. However doing this does take away 1/4th of your teleportation charge so use it if you know for sure a survivor is working on that generator.
Speaking of generators...
Welcome to MY WORLD, #########!
Freddy is probably the only killer who has the ability to make gens just completely stop to a crawl. I'm of course talking about the infamous, yet optimally effective [Forever Freddy] Build.
But before we talk about that, lets talk about the addons that effect a survivor's Sabotage, Healing and Repair speeds:
From least to most effective we have Outdoor Rope, Jump Rope and Swing Chains.
Outdoor Rope and Jump Rope both add Moderately and Considerably modifier to the survivor's action speeds. But Swing Chains can add up to a Tremendously modifier if everyone is asleep. That brings me to that Ultra Rare addon I mentioned earliler: Red Paintbrush.
The Red Paintbrush combined with Swing Chains makes for a grueling and slow game at the start of the match. The Red Paintbrush makes it so Survivors cannot escape the Dream World by just failing a skill check, they have to find one of the Alarm Clocks scattered all throughout the map. Meaning if they immediately work on a generator they will see an immediate and sudden crawl.
Combine that with Dying Light, Thanatophobia, Ruin and Pop Goes The Weasel and you basically have a Freddy build that is a nightmare to any survivor who will stick themselves onto generators for the entirity of the game.
This is one of the most common Freddy builds because of how much it slows down generator repair. I don't personally use it myself as I like to play based around the chase and how fast I can down survivors before they finish doing generators. Keeping the pressure going by continuously having one person on the hook at all times. You will be surprised how altruistic some people can get and how they often forget that if they unhook near me in a dream, they don't have Borrowed Time. Making it easy for you to farm survivors who unfortunately got unhooked by a clueless teammate.
But I'm getting ahead of myself, lets talk about the build I use for Freddy which has worked for me consistently in Red Ranks.
You are all my children now!
https://us.v-cdn.net/6030815/uploads/429/9ME9YJIJDFNB.png
Alright, let me explain why this is a build that works for me and why I choose the perks I chose:
BBQ and Chili is an absolute necessity for Freddy in my opinion, as that allows you to instantly get into another chase if you see the auras of survivors working on a generator that is far away from you. WIth his teleport ability he can hook someone and then immediately run into another chase which could result in an easy hook if you manage to catch them quick enough.
Brutal Strength is both for breaking generators and pallets quicker, obviously. But the reason I have it is because I want to have as little time not chasing someone as possible. This perk along with BBQ and PGTW (more on that later) has great synergy to work well and keep generators at low completion without the need of Hex: Ruin.
Save the Best for Last is one of the best perks in the game purely because it encourages you to ignore your obsession in favour of lower cooldown on successful hits. STBFL can make unsafe unhooks turn into two hooks in your favour. You should still hit your obsession once if you see them healthy though, keep them busy and healing while not doing generators. You can gain those two stacks back by ravaging the rest of the survivors.
Pop Goes The Weasel is in my opinion one of the better generator slowdown perks. It takes away a whopping 20 seconds of generator time. That's 25% of 100% of the generator. Making it powerful for generators that are about to be done. And this is why I think BBQ, PGTW and Brutal Strength synergizes so well with Freddy's teleportation abilities.
Normally, if you see a survivor working on a faraway generator, you can't defend it before it is popping and fixed. But with Freddy you can. With BBQ you can see which generators survivors are working at and whether or not they're stacking on it, you can teleport to there and immediately make them lose 20 seconds worth of progress by using PGTW and also do it fast with Brutal Strength. It's one of the most devastating combos I've found on Freddy and it's brilliant.
Take my build as you like and replicate it, I would recommend getting Blindness addons as Red Ranks is full of Survivors with Object of Obsession and OoO absolutely kills Freddy. Because he has no Terror Radius, which means Survivors can see where you're coming from at all times.
all shall fall to his claws
In conclusion, Freddy after he is reworked is one of the most powerful killers in the game. With his ability to teleport to any generator at will, he has the potential to put pressure on the entire map. With how devastating his slowdown can be to survivors, waking up may be the only option. But even then, they will be wasting time they don't have not working on generators. The key to playing Freddy effectively is to win chases with your snares and pallets and slow the game down as much as you possibly can.
While Freddy has the ability to teleport, during a chase he is still an M1 killer and his powers doesn't necessarily correlate to him being able hurt anyone effectively. You still need to manually swing and hit them with your claws to do that. Which, I am perfectly fine with.
As long as Freddy is this powerful and wonderful, he will be my Killer of choice over everyone else.
Hope that was useful for you and hope to see you in the fog!
Thank you so much! i see you spent a lot of time to write this guide and you were really detailed!, i appreciate that a lot! i'll probably use your build because it seems interesting. see ya' in the fog!
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@luvcraft said:
neither of these are really "pro" strategies, but they are a lot of fun. :D
thank you!
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i would like to see Cthulhu but it's probably impossible that devs will add him in the game
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yup you have to predict to use it, or just use it to reach a pallet. you can't use it in the last moment anymore to dodge an hit.
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let me remember how my last matches were..Oh yeah! now i remember my last 5 matches as rank 3 survivor:
1)tunneled by a Spirit;
2)tunneled by a Spirit;
3)tunneled by a Spirit;
4)not tunneled but there were a Spirit;
5)A cool Myers let me farm with him as last survivor;
meh i'm not having fun at all, but i completed the first level of The Rift..
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i agree, this event is meh, not only for the BPs but there isn't atmosphera i don't feel like that there is an Halloween event..
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there are some special gens/hook with pumpkins in the map, do them to get more bps, if you want the seerum you have to do the rift
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Party at friend's home
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the next is The Spirit >:3
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Mettle Of Man, i like his concept and the meaning of this perk, i think it's really cool because its name is taken from the last episode of the third season of Ash vs Evil Dead and it fits very well with Ash's lore. May if devs fix it would be a lot better..
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devs said nothing about it, so i don't think they will release it today
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i noticed it too, i really love how devs made him and he is one of my favorite killer to play and to play against
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The Hookers meetings
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Italy here, I'm a PC player and i play killer and surv. but i like play surv more because i usually play with friends.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/787328#Comment_787328
Wouldnt you have to do that when they get UNHOOKED, and not when they get downed?
often when they unhook a survivor i probably not even notice it because i'm in chase or something (or simply i don't tunnel a surv) i kill the unhooked survivor only if he encounter me again so most times i don't remember how many seconds have passed from their unhook so i just say to Alexa to count 60s when i down him again
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I like it, maybe for balance reasons MoM buff recovery shouldn't stack with unbreakable
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Would be cool if devs reworks some perks, MoM needs a seriously fix for example..
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I have Alexa, when i down a survivor i say "Alexa 60s timer" if i rank up as a killer i have to thanks Alexa
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@se05239 said:
For existing.
I know your feelings.. A toxic killer reported me for "looping"
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Quentin is our waifu and there is nothing better, so no, devs will not add Nancy Holbrook
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@TerminatorGuy said:
Terminator had horror elements and vibes. That would make him fit in DBD. So it would be cool to see the T-800. He would have a lot of potential for cosmetics too.
A little idea i had for Terminator is this. You get to play as Arnold Schwarzenegger's T-800 until 2 gens are completed. After that, he sets the ground around him on fire, burning off his flesh and becoming the T-800 endo-skeleton. I would imagine you get some buffs while in the endo-skeleton mode.
That's really a cool idea
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Idk man, the balance of the game is already pretty scary, sometimes i can't sleep after playing a game cuz im too scared of being tunneled by a Spirit or a pre nerf Nurse tier 1 with omega blink addons
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@Williamz said:
https://forum.deadbydaylight.com/en/discussion/95501/terminator-as-a-killer
He is in Death Garden so could be a possiblity although I really don't know what his power would be. Perhaps looses his skin overtime and starts running around super fast as the exoskeleton lol.
maybe his power could be something to track survivor to terminate them, something as wallhack or something to end as fast he can a chase. btw if BHVR will add him to DBD i hope he will say in his mori "Hasta la vista baby"
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Iron Will on my Steve P3 lvl 50 and BBQ on my Wraith..
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/95017/mettle-of-man-rework-idea
So instead of it being an M1 counter its an M2 counter? Sorry but i dont like this version. It makes bubba useless, billy's skillful curves are being countered and myers is also being countered. It honestly just rewards bad play for being out of position enough to get hit by these abilities. I'd say the only good thing it does is counter noed but its still just countering the killers counter to adrenaline. This perk is a nono for me cause in almost every situational it would activate, the survivor generally deserved to get hit
Why Bubba and billy will be useless? Its a Vulnerability state counter not a M2 counter, bubba and billy will insta down with chainsaw anyway
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Steve, because i love stranger things, before he was released i was used to play as david king because in real life im a pugilist and i like his pugilist outfits
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survivor: i'm a good survivor, i always try to save my teammates even if the killer has NOED, killers usually call me toxic cause of flashlight saves/bodyblocking him while he is trying to chase someone. i don't believe that i'm toxic, i just play "altruistic" (75% of the games i die because of my playstyle, i'm rank 3 survivor) if i'm too far or unable to help someone i always do gens, if the killer is facecamping i do gens and don't even try to save the hooked survivor.
Killer: i don't play killer often cause of the infinite matchmaking, but when i play it i always try to do a lot of cc so the survs can't do gens, i usually play Freddy, Wraith and Billy. (rank 10 killer).
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If the killer camp a survivor the only way is to do gens, you can't help the hooked survivor without BT, if the killer tunnel someone (and the unhooked Surv doesn't have DS) you have to help the unhooked survivor with insta heal, flashlights or bodyblocking the killer. If the killer is a leatherface and he is camping in the basement don't do anything, you can't save him, i know it's frustrating but killers will lost the game if they camping so when you see that just do gens.
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I see a lot of people asking for a train mode/offline mode, it isn't a bad idea but i don't think it's possible for AI reasons.
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@Kissumi said:
Idk why there’s even a cap in the first place it’s irrelevant. There should be no limit
There is a cap cause of all afk people/bot in the game that just join in a match to get free bps staying afk
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"maybe 4 different keys that are well hidden" an expert player will find them all instant, if you mean instead that their spawn is random this is just a bad idea, you basically are saying "good luck guys, this game will not be skill based anymore but luck based from now". Your second idea isn't okay, the killer needs just to camp the basement and can't chase survivors, so survs just have to wait the 15 minutes to have an ez win. The gamemode is fine now, if you are bored of do gens/kill survs you can change game for a while.
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@will_i_am_14_85 said:
Charity pack DLC I do believe
i just checked on steam, there are some players saying that the dlc doesn't actually gives all the cosmetics, is it true?

