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MrDardon

MrDardon

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MrDardon
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  • If they are mindgameable then I enjoy them, if they're not, just endure trough them and hug the wall to give the Survivor as less looping time as possible.

  • He can deny loops if he is very very skilled and they also rely on the Survivor to make a mistake. Chainsaw curving can be one of the most high risk high reward strategies as Billy, or Chainsaw feathering (I think it's called like this), you bait a Survivor into a pallet drop, start reviving your Chainsaw and charge it to 3 - 5 %, when he keeps looping just put away the Chainsaw and block him when he tries to get to the pallet again so you can get an insta down. Most of the time it works and if you know which Survivor drops pallets immidiately and which not, that can also be a good strategy.

  • P3 Claudette with a flashlight, orange botanic shirt and the purple exclusive pants. Most of the time extremely toxic and uses Object of Obsession.

  • I think it's a good killer but it has decadence.

    Yeah, that's built in counterplay which is in my opinion a bit stupid. Making Survivors control your power shouldn't exist in the first place. I made a suggestion how to fix this but most people immidiately yelled and screamed "nah that's op, nah that's stupid", kind of expectable in this game if you ask me. At the moment there isn't much reason to play her on higher ranks because nobody will cleanse and even Thanatophobia won't do much there.

  • It's possible to get it without tuft of hair. I used Judith's Tombstone with J. Myers Memorial without Play with your food and got all 4 somehow. I got the achievement like 4 times now

  • Usually when I play Trapper people tell me in the post game chat that they look at my ass when placing a trap. I find his ass also kinda hot. He is a thicc one

  • Got from 10k to 1M. in about 2 hours, pretty good.

  • @OMagic_ManO said:

    Myers and Hillbilly, Myers would not need a Chainsaw, he could speed around the map with Monitor and Abuse, no terror radius. You're just chilling and Myers knifes you at godlike speed, he would charge his knife up and run, slashing down at you when he connects, super speed with no TR, either that or Michael and Spirit, complete invisibility as well with no TR, just him breathing from his mask. Especially with EW3, phase and insta down.

    We could play as Myersbilly once.

  • Take Make your choice, hook a Survivor near a gen and when he gets rescued you just play him like a Hag.

  • @limierr said:

    https://forum.deadbydaylight.com/en/discussion/comment/518037#Comment_518037

    Well no offense but your proposal is not either ideal ... I mean :

    => You propose to create a kind of timer where you need to clean and you have 45s but you forgot (or intentionnaly maybe) to precise how the timer works : did the timer keep getting down if the survivor is in chase , did the timer restart after the survivor get unhook , ... Because if it is not the case you transform the killer to legion first version 2.0 where you encourage people indirectly to tunnel the guy who get sick.

    => You also nerf the corruption by reduce the timer (as you pass the corruption from 60s to 45s). But itself the 60s are not much a threat as the corrupt effect already have counters.

    For the rest, i don't think we will be able to agree on this ^^.

    That's a suggestion, not an official change. Things can be changed every time. If I was a dev I'd implement this change and wait for feedback. Devs should make changes strong and then wait for feedback. But instead they release things weak and don't care about changing the weak things. I feel like talking to the air when on this forum because nobody seems to understand how unbalanced this game is.

  • I wouldn't nerf it, but rather change/balance it to make it affect also during the game and not only at the endgame.

    • Gain a sprint of 150 % for 3 seconds when a generator is completed while not exhausted.
    • Instantly heal one health state when the last generator is completed.
    • Causes Exhaustion for 60/50/40 seconds.
    • You do not recover from Exhaustion while running.
    • When on the Killer's shoulder or on a hook you will be instantly healed when unhooked/wiggled free.
  • Like I said, holding M1 longer is boring. Another option would be my suggestion. Balancing something isn't just about making numbers higher. It's a possibility but it's boring. Rather making new mechanics which punish someone instead of making numbers as punishment.

    @limierr said:

    https://forum.deadbydaylight.com/en/discussion/comment/518002#Comment_518002

    15% is quite interesting as it didn't only apply on gen repair. Interaction apply on cleansing, repair, sabo, healing. We could even at some point imagine it could apply on vaulting as i didn't add anymore precision (which mean it could help against loop).

    Also 15% is quite interesting as it add around 10s-12s of repair without mistake. If you cumulate that with thanatophobia you could at best obtain a malus of 30% per survivors (which is even better than dying light) ^^.

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/518002#Comment_518002

    If you find action speed decrease boring, then cleanse. Thats the point.

    Did you even read who made this thread? My point is make Survivor "force" to cleanse. Please read before replying.

  • @limierr said:

    https://forum.deadbydaylight.com/en/discussion/67895/can-we-give-the-plague-this-buff

    Since doing this, why not for exemple add an interaction malus of 10-15 % if you are in broken state following the sickness ? I mean it won't be much a trouble but it is still something taken.

    I think action speed debuffs won't do much, maybe if you increase the debuff drastically like 50 %. But those are small numbers and I don't think it'll do much. Also, changing numbers so you have to hold M1 longer seems kinda boring. I'd prefer the other alternative which punishes you for not cleansing. Also, if you make the second timer 60 seconds you'll still have time to do other ######### until you go down eventually.

  • I like to be creative, especially for this game (making balance suggestions, changes for this game for my own). Even if nobody cares about my opinions, which is usually the case, I still like doing it.

  • @OMagic_ManO said:

    Just try Thanatophobia Plague, what are they gonna do? Heal, sure. A repair speed debuff and healing debuff should be in her base kit.

    Nope, tried it yesterday. Nobody cleanses, just like I expected. There is no punishment for not cleansing. I can't understand how people can just say "no, everything is fine" while it's not.

  • @Judith said:

    So previous Legion 2.0.

    It would be previous Legion if you could affect the second timer with vomit. The devs should try this and if it's to powerful you can decrease the Corrupt Purge duration even more or increase the second timer to 60 seconds or both.

    No point of playing this Killer since Survivor control your power when playing her.

  • I use the yellow Hindered addon and the brown Exhaustion Addon on Huntress and it's a good combo

  • Skilled Hillbilly: Down a Survivor with your Chainsaw while the Survivor is at least 12 metres away from you, 15 times.

    Skilled Nurse: Hit a Survivor with the first blink when the Survivor is at least 12 metres away, 25 times.

    Fast Chaser: When a Survivor gets unhooked, down another Survivor within 10 seconds, 10 times.

  • The only thing I would change on her basekit are:

    350 % movement speed while in a blink (previous 333 %)

    25 metres first blink (previous 20 metres), 15 metres second blink (previous 12 metres)

    Fatique increased to 2.5 seconds per blink and 2 second extra fatique when attacking. (Should punish missed attacks because her range is further and her movement speed is faster)

  • They made it longer cuz you shouldn't be able to catch up with your 4.6 m/s that quick. If quick cooldown Legion would still exist (3 second cooldown with faster cooldown addons) that would be very strong on top of the 115 % movement speed. Nurse has to be precise and you can't forget that she is an old Killer and old Killers usually have better powers which aren't balanced in some scenarios. Also, it's easy to juke a default Nurse, most people think she is op because most Nurses use range addons which make her to strong.

  • They need to boost BP gains for Survivors anyways, cuz sometimes you can't even get saves because of others. Give more Unbroken Bloodpoints for certain actions rather than just escaping or wiggeling free which is almost impossible.

    You should definitely get distraction objective points when getting chased while others do generators. You should get "attempt" benevolent Bloodpoints when attempting a save but the Killer sees you. You should get more BP for doing 1 gen. 2 k instead of 1.250 BP. Killers get Bloodpoints very easy but as Survivor most of the time you get less than 15 k which is depressing.

  • past Shape Main here:

    I don't have a personal problem with his power, rather his Addons. Many of his addons have unnecessary downsides or are completely useless.


    The Jewerly Addons are useless, Boyfriends Memo is only good on Peek a Boo Myers.

    Vanity Mirror has this unnecessary movement speed debuff with a ######### Aura Range, just take Scratched Mirror instead, it's 100 times better. I don't really like the other Aura Addons besides the Mirror Shard Addon which gives 5 second wallhack in Tier 2 when stalking someone. The other 2 are stupid. I don't really like any Tier 3 duration addon beside the Hair Bow. The yellow and brown one have the same stalking requirements as the green one but the green one gives 30 seconds extra Tier 3. The purple one has more stalk requirement and gives 40 seconds which isn't that great. I know the stalking requirements are only noticeable on the first time stalking from Tier 2 to Tier 3 and after that you have your regular 5 second stalk.

    I normally run both Memorial Addons but I lack on them so I use Hair Bow with Mirror Shard to get that Aura reading on top of that longer stalk to have some side effect.

  • At the moment there are 2 builds which I find very good.

    Slow down Legion:

    • One of the 2 blade addons
    • Duration Addon (stolen sketch book, mural sketch, mischief list)

    Perks:

    • Thanatophobia
    • Nurses Calling
    • Monitor and Abuse
    • Hex: Ruin

    They'll waste more time mending and since you can chain hits you can easily get those 4 Thanatophobia stacks to slow the game down even more. Try also hitting injured Survivors with Frenzy, they need to mend longer and then they need to heal even longer.


    Brute Force Legion: (Better build)

    • Iridescent Button
    • Duration Addon)

    Perks:

    • Hex: Ruin
    • Spirit Fury
    • Enduring
    • Save the best for last

    Like the Build title says, it's all about brute force, you get your Stbfl stacks very easy, you can also hit your Obsession because you get them back pretty easy. Iri. Button gives you quick stacks for Spirit Fury which can be a surprise because not every Legion Player uses that combo, and Ruin is yeah, Ruin.

  • @AntiPlague12898 said:

    https://forum.deadbydaylight.com/en/discussion/comment/514223#Comment_514223

    50% percent more bloodpoints for chainsaw hits for such a drastic downside???

    50 % for Billy actually. Leatherface gets only 25 % more BP for some reason. I'd make both 200 % more BP or something so it pays off on double BP events at least.

  • not really, he just looks at his knife while holding his head slighty downwards. Maybe instead he should turn his head sideways a bit after hitting a Survivor.

  • https://youtu.be/RYX3dIzTJsE

    That's one clip from the original Halloween. After he kills Bob he does his iconic head tilt/tilts

  • I want the old dailys back where you needed to do something a lot of times like teleporting and hitting 15 times but getting a ######### ton of Bloodpoints

  • I'd probably like to see a head tilt on Myers when he is about to get Tier 2 or Tier 3. That would be a good reference to his head tilts in the movies.

  • @Micheal_Myers said:

    https://us.v-cdn.net/6030815/uploads/623/QRJJ43WBHVZX.jpg

    https://us.v-cdn.net/6030815/uploads/395/HXJAVOY74M48.gif

    Myers Never "Peaked" around Corners.

    So please do not ruin Myers with this suggestion...

    The only thing I saw Myers doing different than just standing there and watching was like when standing behind a tree he puts his hands on the tree and puts his body slightly on the side to stalk his victims. But peeking, please no

  • @RoKrueger said:

    You won't believe what I left in the toilet!

    Toilet paper?

  • @I_am_Negan said:

    I just saved 15% or more on my car insurance by switching to GEICO.

    So easy a caveman can do it.

    Dude, nobody cares.

  • I got a double pip on redranks with Trapper yesterday, the weakest Killer in my opinion.

  • @HavelmomDaS1 said:

    PTB already out?

    yeah

  • @Bongbingbing said:

    Edit: After seeing gameplay it seems to also be quietened for killer too.

    I watched Tru3s stream and yeah, it seems a lot quiter for Killer also. Maybe they forgot to write it down on the patch notes.

  • @Alonzo said:

    Gonna keep an eye out on this thread. I got some shards to spend and I wanna get the Hag or the Spirit. Can't decide which one. (I don't need them for the perks they offer as I already got the good ones)

    With Hag you have to learn how to set up your traps. Not placing them in obvious spots or on pallets, rather on choke points (spots where a lot of people run trough, or paths which go to a pallet. It's about practice, she is very hard. Most people chase with her normally and you can't do that with Hag, what you normally do when hitting someone: Leaving them, setting up more traps and let them run into your traps.

    Spirit is very good but not that good since the sound issues. You can't see as her and you can barely hear sometimes. You can just hope that the chase music disappears after you phasewalk chase someone. I personally have more fun as Hag but both are pretty close. Spirit can definitely be stronger when sounds are fixed because she has mobility. Hag is mobile but she relies on Survivors running into her traps

  • Yeah, for some achievements you just have to commity farming. My example was the Nurse achievement where you have to blink 3 times and grab someone from a gen, locker or whatever you want. Kinda impossible in regular matches if you ask me, and since it's easier to commit farming as a Killer than as Survivor I just did that and got the achievement.

  • I usually dodge lobbies as Hag when I see flashlights, that's my counter. Because most of the time people use Object of Obsession with a flashlight and it messes you over when playing Hag, I mine as well dc this time even if I don't do that normally

  • It's pretty easy to ignore toxic matches at the start. But keep going with it all the time after my 2.5 k hours it gets difficult to ignore this sometimes. If I get a ######### match in a dbd session between my 15 - 20 matches then it's kinda ignoreable. But getting a few ######### matches over and over again can break you really apart and I'd watch out for that, really.

    I can't wish anybody to reach the point where you only feel anger, hate and frustration because of a video game. That's why everybody should keep a solo game or a peaceful game alternative when you get frustrated cuz of dbd. At the moment my alternative is my old childhood game on PS 2: Jak and Daxter and I love this game more than any game I've ever played.

  • Yeah, it's a bug. Borrowed time gives the deep wound effect and it doesn't matter which Killer u use, if you down someone who has the Deep Wound Effect from Borrowed time you'll get progress for the achievement. Had that too and I was confused

  • Safe pallets shouldn't exist in the first place. But if 1 or 2 exist it's not that of a problem because you can break them. True unsafe pallets don't even have a mindgame, you'll just get hit 2 seconds later.

    There are few pallets which are balanced for both sides, but a few maps have almost only safe pallets or unsafe pallets

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/501970#Comment_501970

    Lol

    sorry but that is way OP.

    Survivors would just always DC the moment they realise they’re being carried to the basement. They wouldn’t bother waiting till they’re hooked.

    What in any way should be op on this Perk. It's only the basement which is dangerous. And going down near the basement is the Survivors fault in the first place. People are just afraid to make perks proper strong and viable

  • Ever tried Up the Ante and DS? I'll wait.

  • And I thought this forum would only consist of < 20 lol. I am 19 by myself

  • Shirtless Dwight with a tie and underwear only. That'd be awesome

  • If you want sabo to be better I have a suggestion here:

    - Activates sabo action on hooks, Bear Traps and Lockers without a toolbox at 50 % of the normal sabotage speed.

    - Sabotaged hooks and traps stay sabotaged for an extra 40/50/60 seconds

    - Cleansing dull totems is 35 % faster

    - When a Killer opens a sabotaged locker the locker will break and stun the Killer for 3 seconds.

    - The locker remains unuseable

  • MONSTROUS SHRINE:

    - Survivors within the basement or who enter the basement while the Killer is at least 48 metres away will suffer from the Exposed Effect for 60 seconds

    - Survivors within the basement while the Killer is also in the basement will scream and reveal their location

    - Reduces hook stages to 55/50/45 seconds on basement hooks

    - Reduces hook escape chance to 0 regardless of offerings or perks on basement hooks

  • Yeah, unfortunately a lot of their addons are useless now. The only ones I see as useful now are:

    - Duration addons

    - Power Gauge recovery addons

    - Iridescent Button

    - Maybe cooldown addons in combination


    Every pin addon is useless. Blindness with duration in seconds never was useful. 60 seconds on Mangled or Broken is to short and won't do anything. I have a slight idea for the pins but keeping their effect.

    - Smiley Face pin: When applying the Deep Wound Effect, Survivors suffer from the Blindness Effect until they've been unhooked.

    - Defaced Smiley Pin: When applying the Deep Wound Effect, Survivors will suffer from the Mangled Effect until healed.

    - The Legion Pin: When applying the Deep Wounds Effect, Survivors will suffer from the Broken Effect until they've been unhooked.

    - Frank's mixtape:

    Increases Feral Frenzy duration moderately (+ 4 seconds)

    Increases Feral Frenzy movement speed moderately (+ 5 % additional)

    Decreases Feral Frenzy cooldown moderately (decreases by 0.5 seconds)

    Stab Wound study: (spontan idea)

    - When applying the Deep Wounds Effect on 2 Survivors in the same Feral Frenzy you will apply the Exposed Effect on everyone for 45 seconds.

  • Or Herobrine. When he hits you your game crashes and gets uninstalled.

  • @miaasma said:

    pig is an m1 killer and benefits from perks that help during chase like enduring, spirit fury and brutal strength (though using all 3 is probably overkill)

    She's not really a basic M1 Killer. She can use her crouch to mindgame and since she loses her Terror Radius you can play with her crouch effectively. Brute Force build would be an alternative. But I like the build I suggested there which I normally use and works quite well.

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