Mooks
Mooks
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- Mooks
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631852#Comment_3631852
Their buffs usually come at a cost. For example, increasing your FOV with the slider will make you more susceptible to blinds, the devs said.
Gotta ask for more examples here.
and this ‚buff‘ (which is more a QoL and accessibility feature) already had this downside in the perks changing FoV. Also it will be in the beta like this - similar to the new wiggle skillchecks that got some changes because of feedback (notably, it’s a survivor feature that got nerfed upon live release).
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@Rumble said:
Killers get no compensation. The HUD makes many current ingame things useless for Killer.
It’s an asymmetrical game. killers don’t need a direct compensation for a Quality of Life feature of soloq. Nothing that got added was not already a problem against SWF anyways so killers should have assumed the survs had the info already. And killers do get buffs and QoL features as well (see FoV slider)
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I do hope that any cosmetics besides Legendarys will be mix and match able.
I am not the biggest hater on Linked Cosmetics at all but especially for licensed characters it’s been way too many since Silent Hill and it does drive me away from playing these characters more often.
Still haven’t played any of the games and have no clue about the characters yet - though I already bought them in a sale and intend to play soon.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630793#Comment_3630793
What else was in the build? You’ve piqued my curiosity!
I don’t remember completely. Definitely Distressing. I think it was Sloppy Butcher to stay injured, then possibly Agitation? I had a few matches like that though so last two might have varied.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630725#Comment_3630725
Oh that’s true huh?! Oh wow 😈😏
Yeah. Fun memories of Wesker (big default TR) with Coulrophobia, TR build and Game offering.
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Think about map offerings as well. Especially The Game and Midwich due to their 2 stories will make it so that with a big terror radius that most of the time survs will be in it.
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Could be different reasons, can’t really tell from a distance.
first of all, is it a wireless keyboard? could be latency due to that, try wired or avoid any interferences such as smartphone nearby
Does your friend have multiple input devices connected eg other controllers then those should be disconnected while playing.
try turning off Vsync in the settings (that made a huge difference for me)
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@Krazzik said:
Cross progression (which is basically what you're asking about) only exists between Steam and Epic. It's highly unlikely any other form of cross progression will be implemented anytime soon, if ever.
To be fair, BHVR has asked in a recent survey if players would be okay with cross progression where your DLC purchases wouldn’t transfer - do at least they are looking into it
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You never compete as killer against another killer so it’s kinda irrelevant that they play differently on platforms. Your MMR should still match you against fitting survivors no matter your platform. (That is of course if MMR actually did try to match according to skill instead of just being there and knowing it just made bad matchmaking but it was done quickly)
also subtle cheating is not an advantage for the PC players - the vast majority of pc players do not cheat and it’s really unreasonable to accuse all of the pc players. Especially considering that cheaters can very likely circumvent any crossplay barriers..
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It’s not possible to merge your PS4 progress with your epic progress.
only Epic and Steam can be merged.
i think you can link your accounts still but don’t know what you gain from that. But it’s definitely not for merging progress as of yet or the foreseeable furure
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as already said, survs is just an abbreviation and used neutrally (as in: same as killers, depending on context etc) as far as I have seen. Of course the us vs. them topics may seem like surv may be used negatively but it’s no different than killers for the other side..
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@Seraphor said:
I'm thinking it could be something along the lines of:
If you remain in the trial and spectate, you can complete special minigames/skillchecks (context tbc) doing so powers up a 'Black Glyph' which will appear where you died, and it's aura revealed to all survivors for a few seconds.
Another living survivor can interact with this Black Glyph once it's appeared for some sort of bonus effect. Something like a 10% increase to repair/heal speeds for 60 seconds.
This can be repeated indefinitely to keep the dead survivor busy while they wait, but only one Black Glyph can be active in the trial at any time.
This makes it a bit of a trade off, you're not directly aiding your living team mates, you're providing an additional resource for them. They still need to seek it out to make use of it, and it serves as an additional objective, so to some degree it's benefitting the killer by getting survivors off gens. The killer can choose to target the survivors they think have activated the Black Glyph to keep them occupied while the buff counts down.
This would have to be combined with an incentive to stay behind. Bonus bloodpoints for each other team mate who survives. Which you obviously can't claim unless you're still in the lobby when the final survivor escapes. E.g. if you don't escape, you get 2500 BP for each survivor that does. That's a potential 7500 BP, which makes up for the lost survival points.
Without this incentive you won't get solo survivor sticking around and this would just be a buff to SWF.
So..
can those special minigames/skillchecks include me controlling a crow, flying around the map and searching for these special objectives?
should prevent you from just being able to track the killer and calling out to premade friends of course.
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I do like the idea to stay and to some small degree be able to help your team and still get some points and fun out of a match that ended prematurely for you.
though it’s a very hard thing to design, while hard tunneling someone out shouldn’t be intensified, you as killer shouldn’t be punished for killing a survivor especially not when they just give up on hook. Also it could be a direct buff to SWF while leaving soloq pretty much as is…
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Trickster got buffed as others mentioned - though it currently feels not right and I kinda expect some further adjustments in one of the upcoming updates..
Artists birds need build up and are easier to predict, have other upsides but against experienced survivors they can’t reliably injure like the Redeemer.
I do wonder however, why Blight and Wesker are 4.6 tbh. While not ranged killers, their dash abilities work really well as anti-loop and even as map traversal and there is no real downside while Hag on the other side might need some more speed? Not trying to setup a whole different discussion here just wanting to point out that it may feel kinda inconsistent in multiple ways
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Badham and the swamps are still yet to see any work but you can just tell they'll be full of dead zones and we will come from about 6 badham variations to about 2.
Badham was the first Realm Beyond rework, which lead to it getting the 5 variations instead of a single one. Also it at least got rid of the (almost) infinite in the school.
the map(s) still have huge balance problems but iirc aesthetically this rework was good? (Not counting the lighting/atmosphere/fog but that’s a general problem affecting all maps)
As to ‚Year of the maps‘ - at least the Realm Beyond update will be done this year (presumably). I hope to see more ‚map balance adjustments‘ in midchapters in general, to get rid of certain huge issues even if they introduce new smaller issues (in the end there will always be people complaining anyways but looking back at some map iterations I am really glad for many changes). Seems like this is their approach. Dunno if Ormond was needed that much but to be fair - now people suddenly say it was balanced though before the big Ormond update it was considered one of the worst survivor sided maps and after that update people complained that BHVR hasn’t fixed it enough.. so I don’t even know what the consensus was 🤷♂️
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Still on their way!
also leaks are not allowed to be talked about on the forums.
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du bist sicher, dass ihr beide euch noch als Freunde gespeichert habt?
seid ihr auf der gleichen Plattform oder crossplay - wenn crossplay dann auf beiden Seiten in den Einstellungen crossplay aktiviert?
edit: as der post unter mir sagt. Hatte ich wohl falsch gelesen.
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@mrwh1tez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624114#Comment_3624114
Yes, Multiplatform is activated for me and him too, but neither he nor I can add each other, is there anything I can do?
Hmm. I know a few months ago there was some bug that prevented crossplay friends from finding eachother… seems like that is back.
if you have a third person that can befriend both of you you can get into the same lobby and directly send friend requests there I think..
also, report your problem in the bug section or directly to customer support
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Do you and your friends have crossokay turned on in the settings menu?
afaik you see your friend if when you are in a lobby and click on the + symbol to add a friend - your id should be in the top then
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@dance said:
Hiya,
Just popping in quick. DbD is a live service game and things are always subject to change - and that includes the map rework that was included on the original roadmap.
So it definitely won’t be part of this PTB/midchapter?
also, is it then postponed to the next chapter or next midchapter update?
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Weren’t we supposed to also get a graphical map update with this PTB/midchapter?
also, Ruin change is kinda unnecessary imo and could still use some small buff in regression , no?
@CountOfTheFog said:
Don't we get a new Survivor this month? Aren't they going to be in the PTB?
New survivors/characters are usually not covered within the dev update. They should still come with the PTB tomorrow!
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@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622985#Comment_3622985
I want until dawn just for the wendigo it would be amazing if we got a killer with a “don’t move” part of its power
Can’t really imagine it right now but it could be a really unique killer and i would love to see BHVRs take on it especially considering they must have good relations with supermassive games! (If only Sony wasn’t in the way…)
maybe even a pounce that borrows something from Singularity (jumping on the wall instead of these pods and then on a surv)
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we got Alien.
though I do hope they revisit it, make Alien a little bit more fun to play as and give some more skins for Ellen. Possibly with Alien: Isolation stuff eg Amanda legendary. Could the androids work as a legendary for another original killer?
Also, give me Jonesy in the lobby even when I carry an item. Dammit.
as to other chapters/licenses. Too many. Until Dawn would be cool, especially with Sam. Give her an exhaustion perk where she can climb small ledges eg on the hills.
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@Emoba said:
All your suggestions are terrible besides goth girl, which more or less already is filled by Mikaela.
‚Terrible‘? Really? 🤨🚩
also Mikaela is far from being a goth girl..
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Possibly next Tuesday though nothing has been officially announced and we don’t know what might be included (though Knight and Nowhere to hide fixes should be high priority)
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Support team doesn't answer the tickets
it can take a few days until they answer depending on the number of tickets coming in. Thought you say tickets as in plural - any time you create a new ticket you go back to the end of the queue..
how long have you waited til your last ticket?
First of all, have you played at least one game on each account you want to merge?
have you tried a different browser (Chrome and Firefox would be the two most supported I think so I would at least try those two)
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/401678/thats-messed-up-bhvr
If you don't play killer then your mmr should be low and getting the challenges should be a piece of cake.
Since when does the community believe that MMR is actually doing what it’s supposed to do?!
It’s not… and it’s worrisome that people think it works that way..
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To be fair, there is a few obvious things: number of skins as well as details on them (it’s very subjective and I prefer core cosmetics in general) as well as various accessibility and quality of life features and new game modes, Mori animations (though I think they work the same as Naughty bear one being cosmetic-linked)
i think they even announced separate skin slots for masks which may bring backpacks toggleable as well
a big nope is the gacha mechanic of course which people always conveniently forget about when praising mobile. That as well as their attempted Claudette erasure from marketing…
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@Ariel_Starshine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621475#Comment_3621475
Thank you! I am glad they still get it :) I felt bad that I kept kicked and booted and thought they lost the bonus. ; ;
That is very nice of you to care about - we need more people like you in this games community 💙
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if you get disconnected during the match then yeah, they get the bonus from your offering! Though if you get disconnected during the loading screen, the match might not even start properly and then it will just be gone
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Patchnotes are not usually released a week before release, but maybe half an hour?!?
there might be a dev update before. It doesn’t always drop and can be one day before or it’s on Thursday/Friday before PTB.
PTB is most likely next week Tuesday or Wednesday as they are dropping hints on social media this week (Hillbilly and Ormond).
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@GeneralV said:
Again?
Didn't they already change Ormond? If I am not mistaken the tiles we have now are not the same tiles original Ormond had.
Thy have started to make smaller ‚balance changes‘ to maps now. All maps released before Dead Dawg got their ‚Realm Beyond‘ graphical reworks now except for Swamp.
Ormond also got some changes in between, some tiles don’t spawn anymore (eg the hill with that tower structure)
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@BigHeadAss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620973#Comment_3620973
Everyone else here is showing off pictures that they get notified if their report actually went ended with a ban. So, I was under the assumption that whoever is overseeing that portion of the operation either didn't care or that it didn't matter. But if they want hackers running around making an annoying game even more annoying, they can have at it.
So you actually know that the devs are banning and taking actions for reports but just not for your reports?
are you sure you are correctly reporting (as the system is rather complicated…)
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@BigHeadAss said:
I had read it on either a forum or Reddit post quite a while ago and have never seen any of my reports (with evidence included) ever actually result in a ban. It didn't matter if it was just toxic behavior, hate speech, or hacking. Nothing I ever reported ended in anything. So, I just made the conscious decision in my head that the report system was just to gather information on what bugged players.
How do you know these accounts were not receiving (temporary) bans though?
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@[Deleted User] said:
I was about to ask but thought this would save me starting a new post. I though you could see the status of your reports in game. I can't find it anywhere.
I don’t think you can?
iirc you can see the status of your support tickets though when you create the additional player report ticket..
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Yeah they should reappear in in-game-shop during event time. Those that are available to buy for the first time will be auric cell only - and shard option should be enabled the next year then.
dont remember now if these skins were already available though..
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May be buggy for you. I would try with a different killer/build.
i didn’t have any problems - tried with the perk Nemesis but ended up getting only one obsession killed in first match due to no one stunning me. Still counted though
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killing themselves on hook first down/if its a killer they hate, people throwing every pallet out of chase then sandbagging teammates, and today for example, a Feng who used No Mither with Plot Twist at 5 gens to bleed herself out when the match started
none of this is reportable so it’s a good thing you weren’t successful with these. Btw did you only use the in-game report or also created an additional player report ticket to support?
racist in chats/with usernames
usernames are also not reportable in-game and have to be reported on the specific platform (no option when they are cross play I think)
also for chat, have you reported with the correct in-game report? Because that’s actually the most consistent where I get feedback for reporting.
though I have gotten at this point quite a few positive feedbacks - survivor teaming with killer seems to occur pretty often and results in actions taken..
@BigHeadAss said:
I've heard that the report system doesn't actually do anything and that it "only gathers data" currently, which makes no sense whatsoever.
I've had hackers and people exploiting who don't get banned either because they just show up in my matches 3 or 4 days later and it's still the same thing.
That is definitely not true.. where have you heard this?
also action on reports may take some more days as the tickets with video proof (that you did provide, right?) have to be reviewed by support manually.
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If you have played games on both accounts then I think you should directly contact support. They may be able to look directly into their system/your accounts and see where the problem is..
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which platform accounts are you trying to merge, you are just mentioning Steam accounts as in plural?
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No?
healing yourself without medkit takes way longer than healing someone else. Maybe they are affected by Mangled status.
but.. how are you risking yourself when healing someone anyways.. like.. you wouldn’t do that in an open vulnerable spot?
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If you could care less, why even ask?
it doesn’t matter. Camping isn’t against the games rules anyways and it is not well defined at all.
it sucks to be on the survivor side - especially when you are the first one hooked and see your mates screw the entire match. But it’s not your job as killer to make sure everyone gets a safe escape.
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This is already possible.
it’s in the control settings and is called ‚Toggle‘ instead of ‚Hold‘
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If you buy the DLC on the platform store you get an exclusive charm - which you can use as decoration on your hook as killer or dangling on your survivor character (though I think it’s killer/hook exclusive in case of Chucky)
also, eg on Steam, you could family share your DLCs on abother account as long as the other account did not purchase the base game and only has access through it via family share.
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Für Verstümmele sie alle musst du die Überlebenden aus den Fallen rausziehen - es reicht nicht, dass sie einfach in die Falle tappen und sich befreien oder du sie rausschlägst. Bisschen blöd formuliert in der Beschreibung aber zählt nicht als Fehler.
Nerven aus Stahl könnte verbuggt sein
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You can still go over the limit with BP from normal rounds as long as you have some of yours from gifts like login rewards.
also, pretty sure people don’t get gifts from BHVR for reporting bugs… maybe your friend got compensated because they actually lost something due to the bug?
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@adaw0ng said:
You should probably ask Konami instead.
Apparently - though sadly I don’t have a source so only hearsay - Konami responded to this already and said that it’s up to BHVR. It’s been a while and I tried to ask this question in the recent Reddit AMAs but well sadly didn’t get an answer there.
(and if anyone has got the source I would like to have it - may also be linking it if I get the chance to ask in a coming AMA again)
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I am sorry but.. I don’t really understand ..
so just to rephrase - you purchased DbD on Microsoft Store a while ago and you were able to play/have progress on there.
now on a random day you started the game while being logged into the Microsoft Store with your usual Account - but you get an error that you start the game with another account?
I would say contact support -either BHVR or Microsoft- and ask them for help. Well possibly both as it’s likely they will end up suggesting to contact the other one any way…
here is the link for the BHVR support
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@Feneroe said:
If licensed outfits are sets or not isn't up to BHVR, it's up to the license holder.
The Silent Hill license holder has stated it’s up to BHVR when asked directly - though BHVR stated it’s up to the license holder on many occasions.
we only know that the license holder gets a set amount of the income for cosmetic purchases and that’s why they are only available for auric cells and they have to agree to anything before it’s available - so they must have accepted the set cosmetics and at least not demanded them to be available individually.
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Hi,
die Deutschen Unterforen werden kaum noch besucht.
versuch es doch mal hier (und frage explizit nach Leuten die auch deutsch sprechen wenn es die Sprachbarrieren gibt) - eventuell hast du da mehr Glück auf antworten:
Find a gaming buddy here!