Mooks
Mooks
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- Mooks
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I haven’t even see anyone actually complain about getting more cosmetics from RE??
like sure, many people were/are against another chapter - mainly because there are plenty of other licenses not featured yet. But no more cosmetics/content at all?? And the devs should somehow seen this and not given more because of these complaints when there are MANY people asking for skins -especially RE4R cosmetics and also others..
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beginning in January, many of the original chapters will indeed be bundled together and it won’t be possible anymore to buy them individually in the platforms shop. This includes every non-licensed character up to Mikaela! It will be three separate bundles.
you will still be able to buy each character individually in the in-game shop at half the costs (both shards or auric cells) and of course keep any dlcs you already purchased.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616243#Comment_3616243
I was hoping it wouldn't be four.
I played as him only twice, but couldn't land a single one.
It takes practice for sure but you will get better with some time
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Yeah got it a few days ago. It’s 4 times hitting with Slice & Dice.
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Sarah Michelle Gellar.
plenty of iconic and significant roles in horror, best known for Buffy I guess though imo Buffy wouldn’t really fit as survivor… I would prefer her role from I Know What You Did Last Summer though - such great cosmetic potential
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Happy holidays everyone
Robins are so cute and fit the snowy environment
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@Quizzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615316#Comment_3615316
Because male survivors dont sell well. Unless you're dwight. And honestly its tragic but not surprising that feng and dwight are the first to get mobile skins to core. I got so used to the favoritism of the female survivors over male ones, be it skins, community skins etc, that i rarely care anymore because it saves me money tbh. Cause the skins that will come to core from mobile will be auric cells only and may be time limited anyways.
Cause the skins that will come to core from mobile will be auric cells only and may be time limited anyways.
is that confirmed or just an assumption? Cause I though we already had a few mobile skins that are available with shards?
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@[Deleted User] said:
Do they do many skins for the guys? Every time I see people mention their skins and show pictures it's rarely of the guys.
There are some, but well, the girls‘ outfits make more cash and.. well.. you know how it works.
Dwight and David are among the guys on mobile getting some preferential treatment I think
but speaking of, i would take this Adam outfit (and the spirit is also okay)
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@dknb said:
March 2022 Q & A from Japanese forum
https://forums.bhvr.com/dead-by-daylight/discussion/312979/%E9%96%8B%E7%99%BA%E3%83%81%E3%83%BC%E3%83%A0q -a-2022-3-7#latest
I often get a skill check when I take my hand off the generator and it explodes, but is that just luck? Because it happens too often (Toririn-san)
You're right, it's bad luck! Skill checks are completely independent from other systems, except for those that manipulate the timing and probability of occurrences of perks, etc. However, we are looking into ways to improve the frustration caused by skill checks occurring at the exact moment you release your hand. I can't give you any details today, though.
There was a Japanese only Q&A and there is no official translation available?!?!
(also not them saying ‚we will look into it‘ and then proceed to ignore it 🫠 sounds familiar)
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Nothing officially stated about them. I tried to get an answer on the Ask Me Anything’s on Reddit but the question didn’t get any answer
as of now you have to treat it as intentional game design - letting go off a gen (or heal) may result in a failed check and you should plan to let go sooner or not at all i guess. I do think it’s just frustrating…
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https://twitter.com/dvveet/status/1631720292627410945?s=20
kinda like this Elodie outfit - also its variants!
would be cool to have it available in the actual DbD style
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@HaunterofShadows said:
Fat chance of that happening. Let's see
Friday the 13th
Evil Dead the Game
Last Year
VHS
Charlie the legend
White noise
Dead realm
Ghostbusters Spirits Unleashed
All of those are dead or very close to it
TCM
Project Playtime
Barely keeping up at all and specialized towards their audiences, especially the second one.
Carnival Hunt
Killer Klowns
Level zero.
All claimed they would have done something by now, whether that was release or launch a beta of some kind. They did not
What’s Dead Realm and Level Zero?
also gonna mention Home Sweet Home: Survive, Propnight and Identity V just to get a full list 🙃
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Feedback should go here:
Our team will be happy to read these! -
@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614154#Comment_3614154
This exactly might be it thank you so much for answering.
It’s the reason why I am always asking for improved controller settings in-game! Something like response curve and deadzone adjustments would bridge the gap a little bit between controller and KB&M
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614151#Comment_3614151
My thoughts exactly.
Never was a fan of mobile cosmetics for those reasons exactly, just as much as I'm not a fan of seeing them ported over to core.
Feels like dbd is slowly turning into tf2 cosmetic-wise.
I feel like the ported ones look fine as they don’t make 1:1 ports but actually adjust them. And from what I have seen/remember now they make a good selection
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@M1_gamer said:
i just want the sadako skins. i hate licneced exclusive stuff.
Yeah that one is beautiful.
also they confirmed they are trying to get the license for it!
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614151#Comment_3614151
BHVR really need to stop make all costumes fits with characters. That's why some characters are keep getting terrible costumes. And that's why Feng, Meg, Kate are usually getting best costumes because they are fitting usually most of themes.
Giving freedom to artists would end with better costumes.
I am all for more variations and not just giving Jeff another leather jacket. I didn’t mean it like that.
but some of these mobile cosmetics still feel off to me. Maybe it’s their artstyle though because i wouldn’t even have recognized Yun-Jin or Kate in the image for example. Claudette without glasses should also be rare imo.
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If you play on controller keep in mind you might get slower when you change directions on your joystick or if you don’t push it to the maximum. It’s unlikely this is really noticeable when running since you probably circle the joystick around but in my experience there are edge cases where this makes a difference in ‚speed‘ or rather acceleration..
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There was never a feature that let you transfer your progress and stuff from PS4 to PC
i think the Hag is part of the base version for consoles but not PC, so that’s why you might be missing her as well as the survivor of that DLC - Ace.
Maybe back then you had her because of someone else sharing their DLCs with you via Steams Family Share? That feature doesn’t work like that anymore sadly. Or you got her perks in the shrine of secrets?
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I can see why people like these mobile cosmetics. And there are some that I like too…
but most of them feel to me like they don’t fit the character, are over the top with accessories and patterns, lacking this torn up look, and until this very set literally everything was set cosmetics anyways.
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Sometimes the start may lag for someone a bit - had this happen a few times where someone moved slightly before I was able to or the other way around.
though it should not be as long as you described - still possible to be some kind of bug.
but the other stuff you describe is ‚subtle‘ cheating if you didn’t run Shadowborn and there really wasn’t any wiggle perk.
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@Toaster427 said:
Because when a killer is guarding a 3-gen, they're still trying to repair the gens, but they won't commit to repairing gens because they'll be garunteed to be hit/killed. This means they'll be looking for easy repairs, but if the killer is playing really safe and doesnt allow it, the survivor isn't going to get any easy repairs. It basically falls to the killer to mess up and allow the survivors the repair.
The survivor still -wants- to repair the gens, but is very picky on when they'll actually commit to repair gens if they can get a hit. If the opportunity falls into their lap they'll take it.
Killers who wont even attempt to chase survivors though, that stops the game proegressing completely.
Weird how I can flip your argument completely upsidedown and it says the same thing but for the other side instead of the killer being innocent....
….
and your point being?
that’s exactly what is okay from survivor side? Trying to do gens is trying to progress the objective.
killers not even attempting chases will just lose gens because they will not chase the survivors away from gens.. it doesn’t stop the games progression.
the system isn’t perfect and I think even the devs agree. But as of now, it’s very clearly stated what counts as holding the game hostage and what doesn’t. And if you are uncertain - make a clip, make a report and let support decide. You won’t get a punishment for a report when it’s an edge case like the ones you describe even if they won’t agree
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@Toaster427 said:
Except they've never once said that a killer standing by a 3 gen is "holding the game hostage". In fact I'm pretty sure they said the opposite of that. Why weren't all those 3 gen skull merchants banned then when it was going on?
This is why thier comments make zero sense.
So a killer can do nothing but stand there preventing the game from progressing all they want with zero risk of being banned, but a survivor who chooses to play smart and not just throw themselves on the ground to be killed can be banned....wow that makes so much sense! 🙄
If the killer is just standing there, then the survivors can get a gen done and escape though?
also, we will get a new mechanic in the January PTB to address 3 gen setups because the devs agree it’s a flaw in their system
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its been stated clearly that when all remaining survivors hide and don’t progress the objective anymore for a prolonged time that counts as holding the game hostage.
Mandy never stated this to be untrue as far as I have seen. And it doesn’t contradict the statement from you above..
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Couldn’t you change the input binding for wiggle skillchecks to A/D and have it pretty much the same as before, just not as button mash-y?
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Do you have a specific driver version in mind that I could test or just any older version? (I currently have 546.33)
I really don’t know, if you know it worked with a specific previous one i would suggest that.. I also don’t really expect this to fix it but it’s worth a shot?
dang yeah I guess I should have gotten that you meant that with tutorial..
I had already lowered the graphics settings, but unfortunately without any improvement.
have you tried windowed/full screen mode change?
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Uff you already got the stuff I would have suggested covered.
its apparently due to rendering issue of your Graphic card - maybe you could try to reinstall or go a version back with your graphic card driver?
as to the penalty - it will go back to low penalty times once you haven’t disconnect for a certain (not disclosed) time - something like 4 days without disconnect.
maybe if you can’t find a solution and it only triggers once you could try to trigger it via custom match as killer vs bots? (You only mentioned it doesn’t happen in tutorial..)
could also try to adjust your graphic settings in-game - and see if something there helps.
do you perhaps use something like Reshade? Then I would also suggest to try disabling it and see if the error persists.
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When the Gen is blocked by the Entity by any mean (including Deadlock) any continuous regressing doesn’t work - eg when it had been kicked/lost instant progress/Ruin.
though instant regression like from pain res or surge do apply and are not reduced due to it. So yeah, the Pain Res regression does apply and after the block is over it will start losing continuously progress
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You realize they have access to statistics as they please and don’t just see these killrates every now and then completely out of context??
It’s a fun event that’s mostly not favouring one side especially considering past events - not sure how it’s affecting Victor but Twins are miserable for both sides anyway and got a rework planned that’s around the corner..
I don’t think I have seen piles actually blocking loops but if they actually do so and resulting in a very killer unfriendly loop, maybe clip/screenshot it and make a constructive feedback post
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Yellow/orange one means event exclusive cosmetics that will leave the store once the event is over.
green seems to be discounts that will end then as well.
(Mikaela for example has only an event cosmetic for me but no discounts on it so she only got the orange one)
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Nope definitely not intentional.
maybe some kind of bug or the hacker you just faced had something to do with it?
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@Shadooow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611610#Comment_3611610
like 3-4 days ago
Wha…
then it’s still the advent calendar I told you about in one of your other threads..
it goes from Dec. 1st to Jan 4h (or so) and you get daily some reward for logging in - as I have explained
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only 20 hours, got it free from epic (how long is that ago?), knows about niche perk and how it’s a bug
I honestly feel bad for y’all
Yeah… why do u have the feeling you actually played more and just want to talk people that play it down bc that’s kinda the cool thing to do?
If you honestly don’t enjoy the game… why didn’t you just delete it and moved on if I may ask? I mean.. you didn’t pay anything for it, you certainly don’t care about this game even slightly, your feedback doesn’t help anyone at all because it’s not constructive nor really destructive, you don’t want to hear what people think is fun about this game…
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611031#Comment_3611031
A response to you discounting what I said. I told you what peak dbd is and you clearly haven't gotten to experience it.
L
I don’t say this often and if i say it I mean it not that seriously but this time I do:
go out touch grass
The L is very clearly yours.
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I do not want to believe that it would be this easy to get cross progression with this limitation and we are still here not having it and everyone begging BHVR for it while specifically saying they would be okay with DLCs having to be purchased again.
also I did not get the question despite having multiple platforms… guess I should have said I play on the switch version?
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610577#Comment_3610577
Trust me, I've always been a supporter of having replacement options for existing phobias like emetophobia and coulrophobia, but the thing is they're killers that are already in the game, so they can't exactly be removed. Since there isn't a spider killer in the game yet, the winning move would be to just not add one. Or just not care about their userbase and have people DC when they go against her like some people already do with the existing killers that invoke phobias.
I mean they didn’t care about people with the mentioned phobias so what makes you think they will draw the line here at arachnophobia? I think a replacement option is way more reasonable to ask for to this point. Especially considering that the technical requirements are obviously there
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610543#Comment_3610543
You don't think it's possible to go against a top top .5% swf 10 times over 1000 hours when I use to run alch ring blight every game for 2 months? You don't think after that my mmr would be high enough to very rarely run into a strong team who wants to get every single person in the team out or die trying? I'm also not talking about bleeding out what so ever, it's until they are all on the ground and likely after a few unbreakables. I have lost a couple of these games I'm referring to and was still extremely happy afterwards.
If you haven't experienced that then I truly, truly feel sorry for you. But hey, you seem like you got a chip on your shoulder so maybe I shouldn't have responded.
What even is this?
are you actually being serious with any of this? And you think you are making some kind of point?
💀
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@Tostapane said:
I wonder why people realized this only now... This kind of BEhavior (pun intended) from the devs is going on since the changes of old ruin... I stopped playing dbd and writing on the forum since April, but i returned here to write only one thing before disappearing again: leave this game as soon as possible, it's not worth your time and effort... There are far better games out there...
P.s: waiting for the devs to cancel my comment as always
how bitter do you even have to be? 😅
if your comments got ‚canceled‘ then you were probably very disrespectful and they deserved to get ‚canceled‘ (- do you mean deleted by any chance?)
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Oooor….
*Obligatory Mooks‘ phobia mode comment incoming*
have specific phobia modes for phobias where it makes sense (just a skin needing to be changed)
can be used for Coulrophobia as well - have Clown be displayed in a neutral cosmetic that’s not triggering (and is still a good cosmetic on its own)
same can be done with an Arachnophobia mode. Examples are the games ‚Grounded‘ and ‚Lethal Company‘ - those have goofy alternatives of course but it’s not a rule that the alternative has to be goofy.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610017#Comment_3610017
I don't think you've ever been against a strong swf in end game where it's all or nothing. Yeah if it's 2 people left and the killer slugs for the 4k it's a bit cringe, but sometimes it's the only option the killer has.
Genuinely nothing even comes close to those all or nothing games I've played. I've only had spite spewed at me once from some former comp players running the best things available to them. Although I've only been in that position 10 times or less. 9 out of 10 times people are very happy on both sides.
Yeah. You are right. I have never been against a strong SWF. Ever.
but you certainly know what you are talking about. That super strong swf. Where you can somehow slug all 4 during endgame and all bleed out.
here I found one of the gifs I was talking about earlier
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@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610266#Comment_3610266
nobody cares
Wrong. The fact that killers slug for the 4k is literally proof they want the 4k.
generally less than you'd get for the time saved
Not after factoring for expensive and rare addons. Every match costs bloodpoints due to addons, so it's ideal to maximize bloodpoints gained. Bloodpoint offerrings could also make it worthwhile to farm more points.
generally not enough to change your pip
It could since if you slug the entire team early on, you generally don't get many emblem points.
nobody cares also i never get teabagged when i play killer so you're wrong
What? There are complaints about teabagging on a weekly basis. Searching for teabagging on this forum yields 7200 results.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610281#Comment_3610281
Survivors almost never just leave when they already won. They wait for the killer to come, throw in some teabags, and make the killer watch them leave. In an ideal world, survivors would just leave when they already won, but they have to BM, so I gotta slug.
Guess what these survivors excuse is for teabagging at the exit gates?
and no, it’s definitely not all survivors. You just don’t even acknowledge those that don’t do it. Or you slugged them all on the floor.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610261#Comment_3610261
increases the odds of getting a 4k
nobody cares
gives more bloodpoints
generally less than you'd get for the time saved
more emblem points
generally not enough to change your pip
prevents teabagging
nobody cares also i never get teabagged when i play killer so you're wrong
This.
also, really? Punishing survivors because they would probably teabag at exit gates anyways? Where are my eyeroll gifs??
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I think it’s good that characters that give actual new gameplay features (namely perks, in killers case also power) are not as expensive and this is only a matter of cosmetics. Hopefully that doesn’t change.
though yeah, skins feel a little bit too expensive still. In case of legendary (survivor) chars the least they could do is enable bloody outfits and possibly even (better affordable) alternate outfits for them..
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Dark one sounded nice.. though I would rather see darker/foggier atmosphere in regular matches.
Hide and seek was.. okay-ish? I think?
i guess none of these were really well thought through and just had rough basic ideas and are not supposed to be tested just like that? Hopefully?
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609711#Comment_3609711
so you can replay the match to review it?
No, they can’t review the match - this has to be provided by the reporter in the additional player report ticket..
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Counter question:
why would a killer slug 4/all remaining survivors without being able to find them to hook them and then wonder why they don’t let themselves get hooked?
the killer knows damn well that it’s a very boring playstyle for the survivors and it’s very unlikely that it happens to be the case they they were slugging bc they just saw the other survivor and then again and again…
the devs don’t want to promote this playstyle either (see comments on upcoming Twins change).
i would love to see a feature tested were two slugged survivor can help eachother once both have reached max recovering - I mean at that point the slugging went on long enough after all and there is something to do for the slugged survivors (recover and get to someone else)
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There is also the fact that you can run through your stacks and need to restore in terror radius. Which mostly isn’t a problem but it is against certain killers (where aura reading is very strong), eg, Huntress or Mirror Myers
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@FilthyLegionRevival said:
He's not wrong in saying that the ambition for QoL is very lacklustre. Not even joking with you, who in their right minds would say that adding something as small as being able to see teammate's loadouts would take LITERAL YEARS?
To be fair, this could just boil down to human error and the dev just phrased their answer incorrectly. It’s only one/a few devs answering these after all and doesn’t reflect the one and only truth going forward.
priorities can change all the time, especially when community feedback is loud and clear on a topic
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@Rizzo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609698#Comment_3609698
The ticket is needed as they need to prove that they actually got targeted in the match, because this offense is targeting and not simply verbal abuse.
But then the chat log wouldn’t be saved automatically if you choose in-game report as targeting and not chat harassment, or is it?
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It’s pretty much what people were asking for in an event.. some fun and memey stuff additionally to normal gameplay, no side favored over the other, earnable cosmetics in event tome and with extra currency… but people just like to complain as well so…
i would have preferred snowballs to be thrown with a short animation at least survivors, I mean.. we have the pebble animation right there? But i understand that the current implementation makes sense as it’s possible during chase without interruption.


