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Mooks

Mooks

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Mooks
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  • Yeah.. the hate for this perk gets quite annoying.

    it is a good info perk and prevents snowballing which can also benefit soloq greatly.

    the playstyle of just hiding and not doing anything all game is not tied to this perk alone and happens with or without it. Back in the day the hate went to Urban Evasion.


    imo killers shouldn’t rely on aura reads this heavily anyways, BBQ had lots of counterplay but now with nowhere to hide, lethal pursuer and others it can get annoying

  • I would rather see a game mode that’s not just a copy paste of the current one with more players in it and would actually make things interesting and different 🤷‍♂️

  • @Banzaiga said:

    leider gemerkt das ich keine bilder hochladen kann hier.

    ich glaube du musst dafür übrigens nur deine Email Adresse bestätigen?

    kann aber auch sein dass man ne mindest Anzahl an Kommentaren oder Zeit hier braucht da es mal nen Vorfall gab wo idioten Bilder gespammt haben die hier nichts zu suchen haben

  • I feel like this one actually lost more to the Realm Beyond update.

    I didn’t really like the colored filters like blue on Macmillan as they felt very unnatural to me. But this one had a filter that was fitting naturally and due to fog itself also losing its natural and every look this map suffered. The Realm Beyond teaser image was actually very cool iirc - sadly this atmosphere wasn’t captured that great. And as mentioned often already - general lighting, atmosphere and fog need to be improved imo to get more in the direction of the DbD 2D art.

    gameplay wise? Don’t ask me. I am bad on any map regardless of role. Lmao. It does feel pretty big but isn’t the worst contender.

  • Sorry to hear and I haven’t found any other solution for this error message… it has helped others with the same problem apparently.

  • @BlackRabies said:

    Guessing either original survivors for this story or the original 4 survivors Dwight, Meg, Cladette and Jake? In a cave getting hunted by the entity and Trapper is the killer.

    It’s confirmed to be an original cast and they have already been shown!

    IMG_7632.jpeg

    The killer is also not Trapper but supposedly Frank Stone

    IMG_7633.jpeg


    @jamally093 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604188#Comment_3604188

    Well since it's from supermassive games we won't have the telltale trope of your choice actually never mattered plus only supermassive game I played was Until Dawn. Though I have played Detroit become human and Heavy rain though I forget if it's the same company so if they go down the way of multiple endings and that your actions will actually matter I'm more then happy.

    Those two are from another company. I would guess it’s more like Until Dawn rather than Telltale but to be sure we gotta wait for the actual release

  • If it’s not there after a restart I guess you should contact support and explain it to them. They can look into your account directly:

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • It’s available now as a log in reward, isn’t it?

    maybe you need to restart your game to get it

  • No it does not. You are just unlucky I am afraid.

    otherwise you expect the devs to actually have map rating for every killer related to their usefulness in high skill ranges - that is not really believable imo..

  • Wait what?

    You think beginners are doomed without the perks from Stranger things?


    … maybe now beginners will have to learn to not entirely rely on a perk (lol as if) or just play casually and use the other perks and find out themselves..

  • we don’t know everything about the game yet!

    it seems like it’s gonna be a complete new cast so unlikely to see familiar faces. Though maybe there will still be sections featuring some of them(?), maybe not. There will be references to DbD to some degree - we already see a meathook in the trailer for example.

    as to survive or telltale also not know yet. Though i would assume it’s in the spirit of other Supermassive games? (I have only seen Until Dawn and The Quarry yet)

  • Maybe a short time where you are unable to jump into the next match! And make this time go higher the more often you leave a match prematurely in a short span of time - so one time offenders that actually have a reason to leave (eg internet connection lost, facing hackers, etc) aren’t punished too hard

  • In general, you shouldn’t just believe such statements from content creators if they can’t provide a source.

    true, some were able to tell that they changed the soft cap including some fog whisperers - but frankly, we don’t know how often BHVR did changes and no one noticed. It’s also irrelevant - if BHVR wants to see feedback after some change they will have to let the community know (and then the content creators can spread the word and actually provide a source).

    as of now - might be. Might not be. Matchmaking isn’t even that strict anyway and depending on current players in your region, and lobby dodging etc it is a very variable system and can’t be judged by a few matches.

  • I have stated before that I don’t think that this would work as those people that actually want to sweat hard and make the other side as miserable as possible will just be queuing up in casual queue thus making the whole system useless and just increase queue times for everyone.

    but as of now, we already have a system where the MMR somehow exactly works in this way for both sides, actual skillful sweaty players get matched against casuals trying to mind their own business.. you can see that in plenty of content of Streamers/YouTubers etc.


    so.. maybe it is worth a try?

    I would rather see the MMR system getting adjusted though. Make chase times and escaping/losing/winning individual chases part of the calculation and make the matchmaking a little bit more strict.

  • Eh. I feel like the opposite.. sometimes the punishment for ‚minor‘ forum rule offenses feel too harsh as even small things can contribute to a life long ban and there is no remedy system.

    like I got a warning for something I still do not understand and that couldn’t be explained to me after requesting twice from my side and now I am one step closer to life long band and I don’t even know if I might repeat it 🤷‍♂️


    as to actually harassment of devs or other forum members/people in general, they actually are doing a great job as far as I have seen.

  • Have you at least once started the game on both platforms and played at least one match?

  • @GentlemanFridge said:

    What I find the most baffling is that they said the release of this feature came with some basic options.

    what happened to that

    Oh right they did say that at one point?! WTH

    I mean.. maybe they kinda meant the free ones for the event (are they part of the advent calendar or winter tome? Idk..)

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603420#Comment_3603420

    Elodie was teased as a detective who got taken while investigating a cult in the archive way back before she was added to the game, never heard of any other detective from back in the day.

    There was some concept art for a black cop that they commented about how she didn’t end up as a character because they didn’t feel she would make sense being all defenseless in the trials. I couldn’t find the source sadly or i would have added it.. wasn’t too long ago that I read about it though..

  • Ich glaube, derzeit gibt es niemanden bei BHVR der wirklich hier im deutschen Forum Feedback und Fehlermeldungen einsieht - aber selbst wenn, dann antworten sie BHVR Mitarbeiter nicht immer auf alles.

    edit: ich habe Info erhalten, dass Fehlerreports und Feedback definitiv weitergeleitet werden. Antworten von den Mods sind auch im Englischen nicht üblich soweit ich weiß

  • Das ist leider kein Bug sondern explizit so von Steam gewollt!

    es würde funktionieren, wenn das Basis Spiel ebenfalls nur über Familienfreigabe verfügbar wäre.

  • Hier solltest du auch keine Bilder hochladen, nur wenn der Name zensiert ist, ansonsten gegen Forum regeln

    du kannst nicht mehr machen, als solche Spieler korrekt zu Reporten: in-Game Report (im end-game screen, wähle richtige Kategorie Exploits/Cheats oder so ähnlich) UND zusätzlich Support Ticket als erweiterten Support, wo du deine in-Game ID angibst sowie einen link zu nem aufgenommenen Clip von dir (zum Beispiel hochladen bei YouTube als ungelistetes Video)

  • @Ziza said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3597049#Comment_3597049

    sorry about the late reply, i got some entry level hardware Logitech G203 (Goes up to 8000 DPI) and a good pair of headsets (Hyperx Stinger)

    Well i would say Spirit since you are not „limited“ by your hardware and stayed away from Wesker bc of the blight-like tech.

    Spirit is very dependent on you hearing the survivors, that will require you getting used to it first as other killers aren’t as dependent on this.

  • They increased the BP limit from 1M to 2M.

    back on release there was no limit afaik but one of the reasons they added it in was to make it more inconvenient for hackers.

    another reason I have seen stated by devs is that they don’t want people to stockpile BPs to dump it all into new characters - though arguably that’s outdated with 2M plus those saved in challenges..


    I guess one reason is to actually incentivize people to spend their BP regularly 🤷‍♂️ I am okay with it, i do it in between matches and don’t need more that 2M saved ever.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3601878#Comment_3601878

    Honestly, the Trickster-Changes came out of the blue for everyone. Nobody can tell me that they expected the Devs to work on Trickster.

    And it is not like he was one of the Killers who really needed adjustments in the first place. I never, and I mean seriously never, saw his name when it comes to the question which Killer needs changes.

    He would have been probably more often mentioned if we had known that adjustments to be more controller friendly was a possibility at all 🙃 and yeah the recoil needed adjustments.

  • Rainbow Birb and all their friends obviously.

    other than that… I kinda don’t care that much? Like… of course all playable characters, and most iconic …icons…(?) from DbD - Iri Shard, Auric cell, skull from the logo, campfire (which is already confirmed)

  • @DestDerRoyer1970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3601425#Comment_3601425

    Yes, I'm verified files but didn't reinstall completely. I think it will the last chance, because to download DbD I must wait all day

    Ugh that’s tough but I fear that’s what you should try now to make sure that the cause doesn’t lie there..

  • Some rewards are not shown upon opening the game (rift fragments) - others (BP, shards) should be shown, though only for a short time and at least I often tab out and don’t see them bc if that.

    maybe try to look up a day before what is supposed to be added the next day and check your current amount and then next day check if it’s there. If it actually is missing, contact support directly as they can look into your account..

  • Have you tried verifying your files and/or reinstalling the game completely?

  • I am pretty sure the BP Mails are just in part of the DbD newsletter mails and you can’t get one without the other.

  • So you have the base game on Microsoft store and could start it normally until you bought the DLC?


    apparently there is a visual bug and you should be able to just launch the game after a pc restart and would have all the bought content in-game!

    can you try to do this and tell us if it worked?

  • not really cuddly, but kinda cute(?) and definitley interesting!

    Spiegeleiqualle-240862.jpeg Spiegeleikwal_voor_de_westkust_van_Sardinië.jpg

    Fried egg jellyfish.


    like.. come on. this is a Pokemon?!

  • @Dr_Emarald said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600660#Comment_3600660

    I believe they slowed down to work on the FOV slider as the next accessibility addition. After that there's only color-blindness and killer specific issues.

    Such as Dredge's nightfall screams, clowns over-lay, etc.

    Eh. They have just scratched the surface when we wanna talk about what’s possible to adjust for accessibility. Of course they don’t have to do everything and they really shouldn’t as some things are too specific and branch too far out of the intended game design. But there is more that just color-blindness and killer specific issues..

  • a mall would be cool, either Stranger Things or Fear Street come to mind for that, or even Last of Us

    City streets are also still missing - even though they had the perfect aesthetic opportunity with Trickster especially considering the lobby aesthetics. Also RE3R Raccoon City Streets.

    Some beach/vacation resort setting would be great - Jaws, I Still Know What You Did Last Summer..


    @Emeal said:

    We need a Carnival/ Theme park. 100%

    I'm not entirely sold on the horror aspects of Garden of Joy, abandoned buildings are not scary.

    A theme park is okay but an abandoned building with very surreal/unnatural things happening is not? I mean, sure it’s subjective and it’s okay to not like it but this kinda feels like gate keeping?

  • YES

    often suggested and literally no reason against it.

    well it would be annoying to select different colors for different maps (like.. EVERYBODY would need to change the red auras/scratchmarks on Borgo…) - so maybe even with adjustments for every realm? May I dream?


    though I fear the specialized dev on the design team for Accessibility that they mentioned in one of their streams earlier this year was actually the one that designed the visual heartbeat - and left Behaviour shortly afterwards. So that might be a reason why accessibility stuff may have slowed down right now? I hope not..

  • @adaw0ng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600336#Comment_3600336

    The power is literally called "Jigsaw baptism" and she is supposed to be following his legacy and it's Jigsaw's traps still. Let's not be obtuse on purpose, please. The timer should for sure stop whenever she is crouching in a certain radious from a trapped survivor, or even regress it if it's for an extended amount of time. Remember that you can guarantee a kill if you use the Iri addon to start the trial with all helmets on, use Lethal Pursuer and you just pair passive slowdowns to make sure the helmet will pop before all gens can be done.

    It's sad that such an interesting and actual slowdown for survivors in a power gets dragged down because of lame and boring playstyles. Changes for her have been announced for 2024 so I really hope they try to push her power to be useful in chase and weaken the lethality of the traps for afking pressing W behind a survivor while being crouched.

    Have you seen the movies?

    like.. I can’t give you a full summary and haven’t event watched anything past the third I think and even then it’s been a long time… but Amanda is acting like Jigsaws successor but she rigs her traps to make them lethal for the victim in any way….

  • @adaw0ng said:

    I do think that from what you said what I stand the most with is your complain about her being able to follow you in stealth when you have a trap and it stays on. It does not make sense at all gameplaywise (boring, there is nothing to be done against that and it’s a secured death if paired with deadlock and other passive slowdowns) nor in actual lore of Saw. Saw traps are meant to give a chance of survival to those who are tested, so you are not suppose to make sure somebody dies like she can do in the game if played like that.

    I really hope and wish she will get changed to buff her chase potential and remove her ‘me puts trap me follows this person crouched until head blows up” gameplay style.

    While that’s true for Saw traps created by Jigsaw - we are talking about Amanda Young here, so that argument doesn’t work.

    i wouldn’t mind the timer getting stopped when chased even in stealth mode though

  • They have stated last year that all cosmetics will return during the corresponding event - I would definitely assume they should be available once the winter event actually starts!

  • Kiss in their mouth?

    Gaping wounds?


    this is cursed.

    yes to the spider killer though.

  • It’s not possible to withdraw a report.

    though you don’t have to fear anything, afaik ‚noob killer‘ doesn’t qualify for an actual action/ban being issued at all and the report should include the chat log anyways and will be taken care of by a human being and not automatically.

  • Just wait until you find out that any killer can just target/tunnel you without any repercussions… it requires even more time to let the trap finish you off compared to just downing and hooking you again in most cases… seems like your teammates are also to blame as they activated the trap knowing what the killers plan is?

    the traps have been nerfed already btw. So while still rng dependent, at least the pig can’t just body block one trap removal and force a kill by being idle.

  • BHVR already saw this effect after Ghostface chapter iirc and even stated they don’t want to release one-sided chapters anymore because of this effect.

    imo, it doesn’t even require always a survivor character counterpart - but give something interesting and worthwhile for the survivor side. New general perks, new survivor items/addons, or at least a map to explore or some significant perk adjustments..

  • Game design. Pretty simple.

    you can’t just directly apply real world logic.

    David could definitely fight any Legion member and several other killers. Baddie canonically has fought plenty of monsters and won. Survivors don’t use assets at all even when there are literal hatchets/knives in the lockers (aren’t there even weapons like katanas on Yamaoka estate?)

    also while Chucky is a doll, he still has strength canonically like a grown man, doesn’t he? Also Entity does buff the killers significantly.

    also also, you can only kick Victor when he is idle/after attacking and not just any time.

  • Wenn tatsächlich im Match angezeigt wird, dass die Aufgabe komplett geschafft wurde, ist das tatsächlich ein Fehler im Spiel.

    das deutsche Forum wird derzeit glaube ich nicht so wirklich von den Entwicklern beobachtet. Ich geh aber mal davon aus dass das bereits bekannt/gemeldet ist


    edit

    I glaube es ist die Aufgave mit hintereinander folgenden Skillchecks?

    dann wurde das wirklich schon öfter gemeldet und bestätigt, zum Beispiel hier:

    @EagleGold said:

    Hi, I'm a steam player and I've been doing this challenge as intended. In-game, once I get 3 consecutive skill checks, it tells me "3 out of 3" and gets yellow, meaning I completed the challenge. However, when the game is finished, it doesn't give it to me and still mark it as if uncompleted. It happened to me twice.

    How to reproduce : I was using hyperfocus, this is not happening, deja vu and technician. After getting 3 skill checks, whenever I do more great skill checks isn't calculated.


  • They don’t really have a function as far as I know - they are just part of the forums base functions as it’s not developed by BHVR but they use it from a third party and those have probably multiple features for different customers

  • Yes, you need to buy one of the outfits from the in-game store to get the badge/banner.


    the Devs have confirmed there will be some badges/banners available for free during the winter event though? And I saw somewhere (though not sure if it’s official) that there will be stuff for previous characters as well just like for Chucky - though nothing concrete not that.

  • After the first Resident Evil chapter they stopped adding forum avatars for a looooong time. Then a two months ago or so a new BHVR community team member appeared out of nowhere, gave us almost all of the missing pics as well as rainbow birb and then they kinda disappeared again.

    though they have mentioned as well that some licenses will not be featured on the forums as avatars and I do not know if BHVR intends to continue adding them from now on and in which frequency.. haven’t seen any official words on this


    edit:

    aaaand I just found an official statement (this one regarding Alien avatars which are also still missing):

    @Rizzo said:

    The avatars are added periodically by the coordinators.

    If it's not there yet, I'm sure they will add it in the future.


  • Sobald du Clown/Nemesis einmal bis Level 50 brings und dann das Prestige Level erhöhst, hast du automatisch ihre perks auf allen anderen killern auf Stufe eins und kannst sie in den jeweiligen Blutnetzen hochleveln!


    früher war es so dass auf Blutnetzleveln 30/35/40 jeweils ein Perk des jeweiligen Characters frei gelegt werden konnte für die Blutnetze der anderen characters - das hast du wahrscheinlich bei Zenobit/Gespenst so gemacht!

  • Yeah pretty sure he is supposed to be blockable - unlike Onryo for example. Though Chucky is smaller than all other killers - not only his model but his collision hitbox as well!

  • Can’t remember if this specific one, but yeah I remember one gen on Hawkins where one side was buggy and didn’t let you repair.

    best to create a bug report in the specific subforum i guess

  • @CrowVortex said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3597835#Comment_3597835

    With the Twins update, is it still planned for a partial rework or a complete overhaul? Only asking from the amount of times it's been pushed back over the years.

    How often was it pushed back though?

    and it didn’t get pushed back at all after they stated that it’s not gonna be a full rework iirc..

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