Mooks
Mooks
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- Mooks
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Das antiface Camp Feature funktioniert unabhängig von dem Versteckmodus.
man kann den Killer tatsächlich auch sehr gut hören, selbst im Versteckmodus, es gibt zwar keinen Terror und die Schritte hört man überall, aber seine Stimme verrät ihn doch ziemlich gut.
sein Blendperk zählt auch bei anderen Betäubung, nicht nur Blendungen - und blenden an Paletten ist im Allgemeinen auch nicht die beste Nutzung von Taschenlampen,.
ich glaube, Survivor müssen erstmal lernen wie man gegen Chucky spielt - und da ist es doch gut, dass er grad so viel gespielt wird!
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Der Progress ist Account gebunden - entsprechend solltest du den gleichen Fortschritt haben solange du das Spiel über den gleichen Account öffnest.
soweit ich weiß gilt das auch für die DLCs die du ja nicht doppelt über den gleichen Account kaufen könntest (?)
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It very much seems like there will be nothing until the event. They didn’t mention other pics/banners being released before. Though iirc the event ones will be free for all - possibly login rewards or in the event rift. And you can expect some in upcoming rifts..
(I guess you know about but I am gonna mention it also for others: there is currently one pic and banner available if you buy one of the two Chucky cosmetics in the in-game store)
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You gotta click on the (empty) profile picture frame in the upper right corner. A new view opens with your stats like grades and devotion. On the left side there are three buttons one under the other in this order: stats, profile pic, profile banner
click on the corresponding button to select your pic/banner.
but…. There is literally not one default pic or banner unlocked right away… currently only known are chucked, which you get for buying one of the two Chucky cosmetics in the in-game store
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Oh. I pretty much jumped into the game asap (after download) - and had to buy at full price??
was the bug only on specific platforms/regions?
(not that I care that much, I am kinda not regretting buying her even though I never buy any killer cosmetics, this one I can actually see myself!!)
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What platform are you playing on?
wireless internet connection or Ethernet?
wireless or cable controller?
it’s likely performance issue bc input lag or something similar.
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It’s always important to know your setup for these kinda questions
eg Controller and not KB&M: I would suggest Spirit over Wesker or Blight, as you don’t need to flick or something like that.
or speakers instead of (good) headphones: would not recommend Spirit then, as audio cues are very important
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For Stranger Things it’s really not predictable if it may go on sale this soon after re release.
but yeah, for Chucky it’s very unlikely as mentioned already.
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It’s been confirmed that he will get it in a patch
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595325#Comment_3595325
yes that will be addressed in an upcoming patch!
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Für solche Fälle ist es so geregelt, dass man nur eine sehr kurze Strafe bekommt - wenn’s nicht häufig direkt hintereinander passiert. Die Zeitstrafe erhöht sich jedes Mal wenn innerhalb kurzer Zeit ein neuer Disconnect auftritt. Solltest du über nen längeren Zeitraum nicht disconnected, setzt sich das auch zurück. Früher gab es da gar keine Strafen - und es wurde von Spielern leider voll ausgenutzt und es gab kaum Spiele ohne DC…
sollten wirklich Server Probleme oder bekannte/oft auftretende bugs die Ursache sein, dann kann diese Zeit Bestrafung auch kurzzeitig von den Devs ausgeschaltet werden, bis sie diese Fehler behoben haben.
solltest du wirklich so oft feststecken, mach doch gleich nen Clip oder zumindest Screenshot und berichte das Problem - entweder hier im Forum unter Bug Reports (ich glaube im deutschen Unterforum schaut kein Dev rein - empfehle da das englische) oder direkt an den Support über ein entsprechendes Ticket. Eventuell könntest du da auch -mit entsprechenden „Beweisfotos/-clips“ anfragen ob die deine Zeitsperre runtersetzen, aber ehrlich keine Ahnung ob die das überhaupt können
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@JudithMorel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595282#Comment_3595282
oh ok.. so the only ones you got were the good guys ones everyone has?
Yeah only those, sorry for the confusion
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@JudithMorel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595264#Comment_3595264
really? ive spent alot on bloodweb and got nothing so far.
see the other comments, i also edited the post to avoid further misinfo
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@Wrecked said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595264#Comment_3595264
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595265#Comment_3595265
Did you buy a cosmetic? They don’t come with the DLC, but you receive them after buying one of the new Chucky cosmetics in the store. I was also confused by this at first!
Oh. Right. I impulse bought Tiffany because Chucky‘s lobby sounds were annoying the hell out of me. Also her design is great. Kinda forgot already
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@Leo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595237#Comment_3595237
Wait, there's stuff that came with the DLC? I bought Chucky but my banners and badges are both completely empty.
They kinda unlocked for me after spending some time in the bloodweb for Chucky and then returning to the main menu
edit: as stated below, only unlocked after purchasing a cosmetic for chucky
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You have to log in every day and every day may be different rewards.
thats kinda the whole sense behind login rewards.
it may be BP, Shards and/or rift fragments. Though there is only popups for BP and shards (as you have seen for the 100K BP) - nothing for the rift fragments they just get added without any notification.
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Haven’t read everything. Which is quite telling considering i would actually read up on your posts when I comment on them.. but I feel like this is the current zeitgeist with DbD in general - and I can already say I feel same-y - though not enough for me to completely quit just yet..
its sad because actually the game is currently in a relative healthy state especially compared to… well all the years before and also compared to other asymm horror games.
maybe new game modes could do something - a 2v8 mode with everything else the same won’t do much though. And it also brings up the question if the game may have just run its course for us if a new game mode unrelated to the original is needed to keep up interest? Eh. I dunno. I still want to like DbD as I still think this whole idea of a group of people facing horror icons/killers without firearms to defend themselves and only way to get away is to escape them not kill them is fascinating and interesting. The gameplay loop is just very mundane right now and new survivors/killers don’t bring actually new stuff..
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Cross save between PC and PlayStation was never actually announced by the devs at all. They stated everytime that it’s something they would want to do but can’t as it is out of their hands.
people are just spreading misinformation sadly.
(it’s different for Nintendo Switch and PC as that was actually confirmed but got delayed due to ‚technical issues‘ and is now never even talked about..)
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Which system are you playing on, and do you use WLAN or Ethernet?
how far are your from the nearest server location and is it only ever happening during chases when you play as Xeno or with other killers/survivors/even other games as well?
its not solely server issues otherwise many people would report that I suppose. But they still may be one of multiple factors..
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Has anyone considered that in case of heartbeat/lullaby being visible before the actual sound might be a bug?
Sadako is mentioned also very often - but then again her having the lullaby at all was always a big criticism point way before the visual indication. Maybe the distinction of audio lullaby to general sounds (eg being nearby a tv) isn’t big enough and that’s why it’s brought up often with the visual indication but the lullaby is definitely there either way.
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593094#Comment_3593094
Is it really a wild take when a significant majority, including CCers noticed and pointed out that matches have been feeling significantly harder recently?
Hell, we even have multiple threads in the forum pointing out that matches have become unpleasantly sweaty. (In which mandy confirmed the softcap increase no less.)
it was also directly stated that most players wouldn’t affected by a changed softcap like that. Placebo effect is a thing.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592771#Comment_3592771
Then use perks to help with this playstyle?
Lucky break, Lucky Star, Distortion and any exhaustion perk are going to help you a lot to get out of any chase.
I do that already. I also didn’t complain about tunneling but other players talking down this playstyle? Which happens A LOT
(and no, I am not just hiding and never getting chased. I tank hits if necessary, I trade hook states, pull Aggro of killer, all if needed for anyone already jumping in to shame me more distortion lol)
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Some people just can’t comprehend that different people like different stuff in a game and will talk down anything that they don’t prefer.
many people have stated they would like the game to feel more like a horror game - which would obviously include more hiding, trying to avoid the killer and seeing the killer and a chase as a threat. But yeah the majority likes the chases and holding chases as long as possible instead of trying to leave a chase - which is a valid take but the game was definitely designed to have different aspects and you should be able to at least play the game in your preferred way without getting insulted… which apparently isn’t possible.
maybe that’s where a new game mode should come into play? Not ranked by casual (bc that would work at all) or just upping the number of players in one match (which would still be the same mode) - but one mode being more horror themed and one being more like what we currently have - chase-themed with more focus on anti-stealth but more 1-on-1 action..
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Trapper should be featured in some capacity. Though maybe not as the main antagonist. Possibly as first kill killer?
I feel like Kate is still the most stereotypical final girl from the OG cast, but I wouldn’t mind if she is just a supportive character lifting up the mood and sparking hope for the others at the camp fire at some point after a big loss?
I hope Claudette would be the final girl, she is the sweetest. Though her being the shy but empathetic, compassionate and intelligent character, she is kinda destined to be an early death that leaves the group devastated and hopeless…?
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@Harbinger1985 said:
I'm a new player, what was that snowmen thing?
I guess you can jump to YouTube to see it first hand.
but they were inflated snowmen which you could ‚enter‘ as either killer or survivor. Once inside you could move around slowly as/inside the snowman. Or stand still and pretend to be an empty snowman. Much fun was being had. And many frustrations, especially the first time they were around as they denied some killers powers completely and kinda acted like a third healthstate - they adjusted that last year though to be more fair.
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Could also be an issue with the stick of your controller - or the default dead zone setting of it for DbD which still can’t be changed in-game.
a toggle would also be very much welcome though!
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As far as I know the daily login rewards only include BP, iri shards and/or rift fragments and I definitely didn’t get any skins today…
It’s also stated so from official side:
https://twitter.com/deadbydaylight/status/1726996673212342436?s=46&t=JgBYqyq8ZKZO5Kp0mOVlLw -
@WiseTraveler said:
This cannot be added to the game. Survivor will abuse this to kill their entire team. It's the same reason why when you heal a teammate if they press shift and hold w it cancels the heal. The heal is so sensitive to touch because bhvr doesn't want people abusing it to stun your teammate to get them killed. Same instance with wake-up you can't have a perk that kicks people off the door because then people will purposely take you off the door and then not open it.
If this were to come to the game I would abuse it myself to demonstrate how bad of a function this would be.
To be fair, you can already block a gate and not open it by just being there first and that’s probably one of the reasons why there are 2 gates in the first place.
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@term1n4t0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591247#Comment_3591247
i think mft isnt working as designed. in that case it should be shut down.
But it is working as the devs have intended to design it? Just because they decided to re-design it in a later update doesn’t mean it’s not working as designed right now…
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There is no way to reset your progress like that.
you can always just play ‚vanilla‘ -without perks/items/addons anyway. I guess you are restricted to only use the highest tier perks available to you and challenges/achievments are done..
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@Spare_Them_Mori_Me said:
I use wake up often. For solo'Q, but not needed in comp. The plays Ive made with this perk have been fun and entertaining, and thats due to using it for reasons you didn't even mention.
Showing everyone else you're there is quite nice. But in those times of being the last survivor, its let me get out nicely as the killer approaches. Skilled hands? I'd wager. But its not for nothing. You picked the part of that perk that worked for ya, maybe expecting me to be rude etc as most do here. I wont be. I understand your example regardless, so lets roll with that.
""MfT however can gives you haste value when injured - completely irrelevant of your skill you may not even get value out of it when you can’t loop whatsoever.""If I read it right, this sentence debunks itself. Completely irrelevant to skill, unless you're not skilled. Again, not too familiar with this perk in play, so feel free to ignore these points lol.
The 3% does nothing unless you ARE skilled. If you aren't skilled, it won't do much for ya. Im sure we agree with that, but the issue seems to be when its with a semi competent survivor. Just... sorta feels like thats the gripe. Please re-align my perspective to understand!
yeah the „completely irrelevant of your skill“ slipped in their and wasn’t intentional. But I described it before and after very clearly, it depends on your level of skill if it’s too strong or not.
And well you said it was only (too) strong in a competitive SWF team but now you are saying with a semi competent survivor.. which was my point all along („in the right hands“)
i am really not even sure what you are discussing at this point?
even with your Wake Up! description I don’t see where it’s too strong that way?
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591231#Comment_3591231
I often try to understand other perspectives. But you didn't give anything to work with regarding conversation. So i let it go.
Why do you not agree every perk can be too strong in the right hands? I assume 'right hands' means someone very, very skillful.
On MFT, I'd just listen. I don't use it, and my killer isn't affected by it in any way. So I have no real experience to be had there. But from what I have read here and from others, it's not nearly as bad in soloQ vs comp teams. I would assume you'd agree with this sentiment. Everything is better in comp/SWFs, correct? The random solo'qer who's just a GOD is an anomaly, and not at all the norm, imo.
Im down to chat! But if you're not interested, all good. Just passing time at work and this was fun. :)
Why do you not agree every perk can be too strong in the right hands? I assume 'right hands' means someone very, very skillful.
because then it’s not the perk anymore but the actual skill of the player and the effect could be observed with or without the perk equipped.
there are many perks that work regardless of skill whatsoever. Take Wake Up! It tells you were the exit gates are (which is something you also know if you pay attention when others are powered) as well as increase gate opening. That’s it. It will never be ‚too strong‘ regardless of skill of the survivor that uses it.
MfT however can gives you haste value when injured - completely irrelevant of your skill you may not even get value out of it when you can’t loop whatsoever. If you are very good at looping however this increases your looping time very much potentially exponentially even as you reach any loop/vault/pallet better and will do so again in the same chase. I don’t know where this is related to swf as you can obviously loop a killer when playing soloq as well. The fact it stacks with other haste like Hope makes it even more unhealthy sure, but on its own it’s already very strong in the right hands. So why would you assume someone would just agree here? Because it’s even more noticeable when everyone is a strong looper and runs MfT? That really just makes it more noticeable but the problem is already there in soloq when one strong looper runs it.
assuming strong loopers don’t exist in soloq is alsoww very questionable. Its not like a strong player loses all their skill when joining soloq…
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Yeah. Make soloq even more miserable and give trolls a new ability. Especially considering opening an exit gate with a specific character are daily rituals..
out of curiosity, would two survivors both with Wake Up! Be able to kick each other off the gates consecutively?
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591218#Comment_3591218
Gotcha. We disagree and thats fine! Good day :)
i mean… that was obvious before you quoted my comment but well. Thanks and u2.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589086#Comment_3589086
Isn't every perk too strong in the right hands?
If so, we should change all of them. If not, 'in the right hands' doesn't make it too strong. It means skill is involved and no one likes that.
MFT is apparently too strong due to SWFS. Thats it. SoloQ won't see this combo being used much at all 'Comparatively.'
Oh also, its strong only when used in a combo. Hope/FTP/whatever. I've never used it since I knew it would get changed pretty quick due to immediate outcry. So in my wisdom, I'll never feel the pain of losing it. Anyone else able to discern perks that'll get chopped quick? Any from the next chapter look overly strong?
No I don’t think every perk is too strong in the right hands.
also I don’t think MfT was healthy in its current state regardless of SWF or not.
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The fact I am somehow still not banned from these forums
oh you mean Steam achievements. Uhm. Where did they go? Probably.
I got it before the change as well. When it was supposed to be all 4 through hatch. We got it with 2 man swf and 2 randoms. And I didn’t even get the achievement unlocked due to a bug while my partner did. Then in a match few days later when we attempted I got killed by the killer after the other three got through it. And I got the achievement in that game. 🫠
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Hast du einen Clip davon?
was für eine Tastatur benutzt du, kabellos, mechanisch? Bemerkst du das Problem nur bei Paletten oder auch woanders im Spiel, nur in der Jagd?
wie kannst du feststellen, dass die Hitboxen das Problem sind und nicht hit validation/lag?
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Hmm. Ich würde sagen, dass es an überhitzter CPU liegt oder eben zu viele Hintergrundprozesse.
aber da es nur DbD betrifft scheint dort ein Fehler zu bestehen…
hast du auch eine komplette neuinstallation von DbD versucht?
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@canu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589701#Comment_3589701
idk where you are going with this
if i really wanted to i can just bring hatch offerings and hide for 5 gens and sit next to shack and i will escape 60 out of 100 games
If you actually succeed with this ‚strategy‘ 60 out of 100 games then you indeed are going against very inexperienced killers and should get higher mmr score though? The killer can see the offering after all and deny an escape - you would need to bring at least a key with you for that.
but even then…
the devs directly confirmed that hatch escapes do not increase your MMR nor do they decrease the killers‘.
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do normally see the chapter background in the PTB? Genuinely can’t remember rn, but the intro trailer is always the default one on PTB and only on release the new one after all..
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@Quizzy said:
I kinda laughed a bit only on the toolboxes and syringes need a nerf when they've already been nerfed in the past. They are honestly fine. I just wish we got some new items as survivors tbh
They have said they want to introduce new items. May be a little while longer but not entirely out of reach at this point.
hopefully they will update us on this soon as well…
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Pretty much everyone thinks they are highest mmr and affected by this so.. gonna be fun (as in: already bored of it) that everyone will argue that their matches are totally affected by this.
I do wonder if there is some number how many people actually hit the softcap before it was raised now?
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@oPoohBear said:
Definitely, I don’t believe it’s only specific to the Black characters in the game, but in my opinion they are the only characters within the same race and/or skin tone, where all of them looks weird. Nea and maybe, just maybe Meg has a slightly weird look to them, yet you can still tell their age range, even without a bio, in which they are most likely in their 20’s, I don’t believe that Kate looks weird or unattractive in any type of way, personally, I believe they did a very good job with her character design . And as you said, they may look weird, but at least they are attractive.
As I stated, I believe all the Black characters look weird and unattractive, and not one of either separates me from that opinion honestly, especially for the Black male characters Tapp and Adam. Even Claudette, although she may be in her 20’s I believe, yet she looks older and even unattractive. It seems they tried with Elodie as I stated, but I know they could do a whole lot better. But as I stated there are other characters that aren’t Black, where if it’s one that maybe looks weird or unattractive, you can go to others and definitely think and be like “ he or she looks young” or “wow he or she is cute” “pretty” or “handsome”, which would be characters such as Kate, Ada, Jill, Leon, Jake, Dwight, Chris, Quentin a little lol, Jane, Laura, and more that I could probably go days with saying lol. But I really don’t believe anyone else could or have said that about any of the 4 black characters in the game, not because it’s personal as if they don’t like Black characters or anything, but literally due to their bad design lol.
And usually when I’ve opened Reddit or even YouTube, and people under some threads and comment sections gave their reason as for why they main a certain survivor, most of the main reasons was due to their attractiveness, and not one person who said they main Claudette, Adam, Tapp, or Elodie stated that the reason they main them was due to them being/looking, attractive, cute, handsome, pretty, etc.
But as far as cool cosmetics, I wish Claudette could have a scarecrow outfit or the heart princess outfit like Cheryl, or Elodie with a red silky dress outfit like Ada or a bunny costume like Feng, and Adam with a toilet paper mummy outfit like Dwight lol, and etc… The only interesting and cool outfit for Claudette in my opinion, is the green fairy outfit.
Overall, I guess for me and other players who also have the same concerns, time will tell, and hopefully our ideas and opinions change in the future, if they release another Black survivor that satisfies our concerns with character designs. Or even future cosmetics for Adam, Elodie, Tapp, or Claudette.
And I definitely respect your opinion, and I’m very happy and satisfied you commented your thoughts and belief, because I definitely would’ve wanted to hear a lot of others opinions as long as people are nice and respectful like you. Thank you so much.
I still disagree as I think both Adam and Claudette are attractive and especially Claudette looks younger to me than Meg and Kate. Also Nea does look way older than she is supposed to be.
not sure about how old Adam is supposed to be though but I think his cosmetics make him look older/younger and some are definitely not so good in that regard.
i also think that especially Claudette seems to be a fan favourite and many people call her cute and like her. She also has plenty of cool outfits and seems to be getting plenty of interesting cosmetic contest entries.
Attractiveness is obviously subjective and if you don’t like them that’s your opinion. But saying no one does is very unfair and far from the truth
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589316#Comment_3589316
Im sure they're job is to create. I wonder if there's a group at BHVR for fixing things. Clearly not lol.
Clearly not, since everything is bug ridden, nothing is working at all, and there is no bug fix patches whatsoever.
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@Spare_Them_Mori_Me said:
Fixing things already in the game doesnt make money, guys. You need to think like a company. New chapters and cosmetics make money. We will have rift after rift before things that dont make money get fixed. Its logical business sense.
Yeah for real!
the people that create the rift stuff, cosmetics and challenges, should finally do the important tasks and fix gameplay bugs.
they should really stop making anything that actually keeps this live service game alive.
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I understand where you are coming from, but i don’t think these ‚weird‘ facial features are specific to black characters at all. Especially Meg, Kate and Nea - three of the most popular characters getting tons of cosmetics and being your typical attractive young white women - all have kinda weird features as well. Kate with her mouth, Nea and Meg with their eyes/forhead. And to some extent, all characters are affected. Possibly also because all of them share facial animations and need to have the same base..
at this point i would argue it’s just part of the in-game art direction and probably limited due to their frameworks etc.
just look at concept art of Claudette for example.
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@HugTechLover said:
Who knows, they could just be considering it as basekit now. It adds a good level of skill expression to the game, for both sides. Wish they would just give an answer to this so we can stop making repetitive threads and debates.
However, the hug tech does not give a “substantial unfair advantage”.
The locker exploit that was recently patched is a key example of a “substantial unfair advantage”.
But they gave an answer to this already? It is considered a bug and is supposed to get a fix - of course they can change their mind but as of now we do have an official statement and that one is clear.
otherwise, no statement of them clarifies anything as they might change their mind later on as well..
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No? Can we please stop asking to killswitch stuff that got changes announced?
yes the perk is too strong in the right hands but it’s not just guaranteeing you a win. It’s a perk from a buyable character and needed for the adept achievement and (I think) some challenges in the last rift.
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@rysm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587860#Comment_3587860
- I played on switch for a very long time, yes it's poorly optimised but in my opinion it doesn't mean that it "barely runs". It's fine for what it is and it's expected on a console such as that.
- That is correct. I seldom see bugs. Or clearly I just don't care enough because I only play the game now and again to unwind and don't worry about minor things like that.
- Obviously I do know the difference. But you can't tell me you know with 100% certainty that particular effects you see in game are down to maybe a new bug or a very recent blippy server. It's unrealistic to characterise niche issues as one or the other beyond glaringly obvious server or bug issues without hard logs.
- Where did I say other people were a problem?
Sounds like you're projecting.
- i played on Switch too. It barely runs. The graphics are really ugly. Performance is bad, input is super laggy. I don’t know if anything changed here though - I tried it I guess in the first few months after release and never touched it again since cross progression hasn’t come.
- There is plenty of bugs, some gamebreaking stuff resulting in killswitches as well. Good for you that you see them seldom. And they have gotten better since RE chapter 1/Twins chapter. Those were dark times. But there is still plenty of bugs.
- No I can’t tell 100 % but there is also many bugs that are obviously not server/lag related whatsoever.
- uhm. In your comment? „yall so dramatic“ and „Maybe it’s just you“ while addressing „yall“ so presumably not just OP..
What exactly am I projecting here?
I didn’t even agree with OP on many points to begin with.
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You can’t fix this.
it’s the matchmaking system doing this to you.
it doesn’t work well, it tries to get quick lobbies and nothing more really.
best you can do is let your feedback reach the devs - post in the Feedback and Suggestions section how you feel about it in a constructive way.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588755#Comment_3588755
I am inclined to agree. You would think it would be as straight forward as tweaking the original code that allowed everyone to see ping during p2p days or possibly integrating some setting from server side.
Would you be open to the idea of ping limits.
i am not sure about ping limits.
there should be servers for the Middle East/Eastern Europe and other regions without servers nearby first.
also, you could circumvent ping limits with VPNs anyway I guess and in the end a limit only punishes people that don’t want to a use it and those that do will find their way