canu
canu
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@Crowman said:
The MMR you lose/gain is also factor by how many survivors escape alive the game.
SO if you end up being the only one who dies, you likely won't lose much MMR if any at all due to the other survivors escaping.
is this even true? i was told you always lose mmr if you die doesn't matter who escaped
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@cburton311 said:
The MMR should be based on escapes and sacrifices. It just needs to be scored from the team perspective. 1 person gets out, no matter who, all survivors get the same team score & MMR rating. Survivors should get 50% of their bloodpoints from team goals and 50% from personal achievement.
that's actually a good idea
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589687#Comment_3589687
Escaping once doesn't mean you played well in that game.
Escaping 60 out of 100 games does suggest you're a skilled survivor.
MMR is about averages.
idk where you are going with this
if i really wanted to i can just bring hatch offerings and hide for 5 gens and sit next to shack and i will escape 60 out of 100 games
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@Mandy said:
I think there's a misconception happening here, the MMR is not stricter, nothing has been changed with the way the matchmaking is being handled - that's the same as it has always been.
What it means is that players who'd reached the soft cap (whereby they couldn't go any higher), can now go higher, meaning they will be matched with other higher mmr players. This has no effect on newer players who were not at the soft cap.
could you guys at least start changing the way survivors gain mmr? i think everyone can agree that just because you escape doesn't necessarily mean you are skilled as a player
mmr shouldn't increase purely based on escapes only
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can someone please help idk what to do
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@Mr_K said:
Bans are permanent. If you are on Steam, it will keep track of the time on your profile page.
i feel like this is jsut not true? according to this it starts at 48 hr https://support.deadbydaylight.com/hc/en-us/articles/4408581192596-How-long-do-temporary-bans-last-#:~:text=48%20Hours%2D%3E%201%20Week%20%2D%3E%201%20Month%20%2D%3E%20PERMANENT&text=If%20an%20offense%20is%20considered,future%20offenses%20being%20permanent%20bans.
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is this still broken? any updates?
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@CECIO said:
you have to account for objects around loops, the killer can get stuck there as much as you
the killer doesn't have to pan his camera so he can look behind him while he runs the loop
i don't care if they want to make the loops harder but it's inconsistent as #########
sometimes a ######### crate just spawns on an l wall for legit no reason literally the most anonying ######### ever
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@totallynotamegmain said:
what do you play on? Controller or pc?
it always happens when i try to blind off a pallet stun or i go for a chain blind off the first blind
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@totallynotamegmain said:
what do you play on? Controller or pc?
pc