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Mooks

Mooks

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Mooks
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  • Never found Pharmacy good anyway.. I like Wake Up! though!

    all his perks and his face do need a rework nonetheless.

  • Isn’t there enough bugs and issues with the game that you can complain about (in this case rightfully)? We don’t need to start ‚critizising‘ a dev for his behavior in front of a cam during a live stream. He did that well enough, he is not an entertainer or streamer and answers community questions here in a completely normal and human way. No need for him to start acting like somebody that isn’t him.

  • @DarKaron said:

    Didn't they give out 1,000 yesterday?

    Maybe this is a sign that they're adding a 0 each day for the week?

    @Iceyrawr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791882#Comment_1791882

    nope, only 10,000 for yesterday and everyday in this week.

    You get 60,000 blood points in total for logging in 6days a week, to level up one extra bloodweb.

    They gave out 1.000 shards yesterday...

  • @RockoRango said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791393#Comment_1791393

    You were required to put in your steam ID, username, and stats. I'm sure that if one showed up as invalid or more than once, neither would be counted. There could still be opposition, but it would be the actually unsolvable kind + there would also be a cushion to soften any meddling that could occur.

    Oh then I was thinking about another survey because there I didn’t need to put in SteamID. What was that about? Only steam and no console?

  • @Moundshroud said:

    I think Matchmaking should be simply a matter of how many Matches have you played, i.e. time in grade. I think there are too many variables in this game, so the only thing which is fairly static across all Players is how many matches they have played as Survivor and how many matches they have played as the Killer (or a specific Killer if we want to be really fancy).

    So all Players who have played say between 1-25 matches should only be paired with other Players of the same. *You have to have a broad enough number to have enough players for the group. The size of the matches should increase as you go up, of course. I'd say do this:

    1-25 matches together.

    26-50 matches together.

    50-100 matches together.

    101-200 matches together.

    201-300 matches together

    *And so on. Do all people hit the same level of proficiency in the same number of matches? No. But they have the opportunity to do so, and in that broad a listing, they should end up within striking distance of one another. Forget about Emblems, Ranks, and all that jazz. As Otz (all the big DbD players say in fact) there is NO SUBSTITUTE for hours in the game. That is the ONLY thing we should be using to match like players to like.

    Sorry but that wouldn’t work.

    i have WAY too many hours in survivor and still can’t loop efficiently. That won’t change with more hours at this point. I shouldn’t be out against any killer players with equivalent amount of hours because they will in all cases wreck me.

    it also wouldn’t work well for casual SWFs with different experience, you could argue they would just need to take the highest amount. But then see me and my rank 17 friend with 30 hours in. He doesn’t stand a chance and I am clearly not skilled enough to compensate that. RIP us and our unlucky random teammates

  • @RockoRango said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791362#Comment_1791362

    Survey Monkey requires that everyone confirms their identity before they fill out the survey, as far as I can tell from every survey that DbD has used. Whether that be something BHVR put into it or not, it's actually quite a secure option and the people at that point that oppose it are actually just conspiracy theorists. Right now, however, there is no leverage that can be used against them to prove them wrong.

    you think people would not lie about their identity on Survey Monkey? I dont remember I was really validated on my personal inputs there..

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/210477/#########-happen-with-this-community

    I understand how that feels wholeheartedly. I play Demogorgon on Ps4 and I'm a Rank 1 killer, Every day some random Ps4 player messages me nasty things and then blocks me right after. I honestly laugh at them then I eat a cookie because do you know how hard it is to get a 4k with Demo on Ps4? Especially at Rank 1

    You eat a cookie for every insult you get from DbD matches? 😱 how are you still alive?

  • @RockoRango said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791306#Comment_1791306

    No, it is not. This is why there's a clear "Dev vs. Community" mentality expressed throughout the forums: the devs and forum moderators simply don't understand the community's reasoning or they flat out ignore it.

    How many people is the "majority" that've "taken the time to go through the questions"? You have no proof of anyone actually upvoting instead of upvotes being manipulated, as do I, and the only reason this paranoia has spread is because a lot of people don't trust the forum's current upvote system (as it is viewed as basically just a censored election). Letting a third-party site (that the devs already use) ask the community to verify the questions gets rid of any opposition stating that the questions are being cherry-picked or aren't reasonable to ask.

    Like I said earlier as well, you can't satisfy everyone. However, you can make the opposition's points completely moot if you actually put the effort in to stop them before it becomes the majority's view.

    Why would you trust that survey thing blindly but not the forum or Twitter upvotes?

    i don’t have that much knowledge of Twitter, but can’t you see every person that upvoted a post there somehow?

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791221#Comment_1791221

    That seems to be completely covered by the upvote/downvote system. The whole point of being able to upvote/downvote is that we then get the questions that the majority of the Community who've taken the time to go through the questions, wish to have answered. The problem arises when the questions that are most upvoted are about upcoming content/features/changes which we cannot answer at that time - if we don't choose these questions then we're accused of cherry picking, when we do choose these questions and explain that we can't give this information, we're also vilified for not being able to answer the question.

    Is it possible to expand the system to also cherry-pick from the questions with fewer upvotes that you think are still worth an answer?

    The most upvoted questions should obviously still be featured, but there are some questions (eg the mouse keyboard for console one) that don’t get enough upvotes but would definitely be worth an answer (in this case the previous statement from the dev team was made when crossplay wasn’t active and the answer was m&k would be unfair for those that don’t have the option on console iirc)

  • Just because I haven’t seen it mentioned: they are also gathering questions (based on upvotes/likes) from Twitter.

    of you are really in a state where you think the devs/forum admins manipulate the votes on these questions, why are you still here? If I would think this is as manipulated I would abandon the forums and the game..

  • You may try to find a smaller FogWhisperer and try to ask politely for a direct message with the code due to a disability? That way the person with disability could redeem the code and then the code can be published for other viewers.

    just a possible workaround that depends on the streamer..

    Drops as Klei Entertainment does would be definitely the better solution!

  • Sorry, it wasn’t my intention to trick anyone into discussing direct bans, but I guess I did just that.

    it still stands though, people get banned for breaking forum rules. You can read those rules to avoid this.

    critizising is Never the reason for a ban, otherwise they would need to literally ban every single one that made a comment regarding the latest chapter.

  • @Thegamingcontrarian said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791019#Comment_1791019

    Man, ever since the newest update matchmaking went from bad to unbearable. I'm a rank 16 killer, and EVERY SINGLE MATCH I've been paired with red rank survivors that are just humiliating me.

    Actually same. In every lobby since the chapter release there were at least 2man red Rank, most of the time 3-4man with at least 2 in red ranks. While I am a rank 11-12 killer.

    I am just playing around, trying to get a grip on the killer mechanics etc.

  • @Tsulan said:

    I never understood, why they would choose questions, they can´t answer. It would be different, if the questions came from the chat during a live stream. But those questions are chosen and were cleared before the stream even starts.

    They are choosing based on community questions and upvotes..

  • Matchmaking is still the biggest problem.

    there is just hoping that MMR will come soon and actually works as it is intended to

  • @RosiepaiDeVille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1789851#Comment_1789851

    You’re the one spreading lies. The mods are not honest people. XD

    and how would you know that someone got banned for criticism and not for breaking forum rules? Any evidence?

  • @Lavos99z said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790848#Comment_1790848

    Well, to be perfectly honest, it's not valid. If you leave your team to die too quickly, you automatically lose. If you let someone die before a gen is even completed, you lose. If you let 3 people die while you were doing gens, you lose. It's not a legitimate strategy, it's a losing one.

    With valid I didn’t mean it’s a good strategy but it’s intended to be an option. And there are people out there not seeing this as a team game for the survivors and they want to escape as the only one.

    i don’t play like this and don’t like People playing like this, but they are not breaking any game rules with this.

  • You are talking about the people sprint bursting away from the unhooked with We‘ll make it to self-care in the corner?

    they are only unhooking you for the points, they don’t play this as a team game (which is a valid strategy btw.. even though pretty dumb)

  • Bought both with shards and don’t regret it. Yeah there are many bugs, but I think/hope most of them get fixed within the next patches.

    overall I had fun while using both of them, didn’t run into major game breaking stuff luckily..

  • So.. how exactly are you being forced? I read this a lot and I start to think being forced to do something does it mean what I thought it means..

  • I mean.. have you looked at the questions by the community?

    there are not really many questions they can answer and give actual new information or something.

    most of the time its questions like „plz nerf DS“, „what is next map rework“, „gimme health chapter“. Most of the time we have already gotten the answer or it’s just a suggestion packed into a question.. there is not much they can work with..

  • Make a bug report. Yeah this state of the chapter is really not okay for a live version when there was already a PTB...


    @Ace_Ventura said:

    And yet...we're supposed to respect them, and not insult them. When they show us blatant disrespect, and insult our intelligence every time they release garbage.

    Everyone has a boiling point, and we've almost hit ours with this nonsense.

    why do you feel the need to insult them? That sounds unhealthy.. it’s not like the devs made this on purpose to screw the players. It’s a bug in map generation (that should not have happened at all).

    that’s also why the DC button exist, that many players wanted to see gone because it promotes DCIng. Lol.

  • @[Deleted User] said:

    There are some totems on reworked Autohaven that are better hidden than before.

    Btw that's the risk of taking Hex Perks, they are supposed to be high risk and high reward perks. If you're taking a hex you have to take into account that the map can be an Autohaven or Disturbed Ward and you lose the perk 30 seconds in, or it can be Midwich or Dead Dawg and it stays up the entire game. It will always be a gamble.

    Besides that, you're using Undying, a totem defense perk, so defend it.

    I don’t think they were asking for reasonable arguments.. but well written nonetheless!

  • It is an asymmetrical game. There doesn’t need to be a counterpart for everything on both sides.

  • @AceInTheKate said:

    I agree completely with this. Just be careful what you say. People who give criticism on the forums often get banned. The truth of the matter is they want money. The game only has a few more years left. New more bigger and exciting games will arrive and DBD will become a memory unless they do heavy reworking on game mechanics. They arent changing the way the game is played and its going to get stale. If this keeps happening they will loose their loyal fanbase and the game will die. Its sad

    Let’s not spread lies here. People that got banned broke forum rules. Literally everyone critizised BHVR right now.

    what you meant was insulting.

  • I don’t think the license holders would want to see their characters as skins instead of unique killer in a new chapter. And I want to see a unique power for Chucky!

  • @En3ermost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786685#Comment_1786685

    Dunno, I'm confused... He said in his second paragraph that he didn't buy it but he's asking about refunds.

    Either way no one should spend money on this chapter.

    Yeah, I was actually defending BHVR here when everyone cried about the DLC coming incomplete. But I expected that at least the issues that were already known before the PTB started should have gotten fixed.

    Chapter should have been delayed. But they at least listed the know issues so you can decide to not buy it if you are not okay with it..

  • @Unicorn said:

    does one of Elodie’s perks not work?

    Actuall all of them have known issues listed in the patch notes..

  • @KingOfGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786663#Comment_1786663

    So then we should let the Devs off the hook for this one o try to punish those bad behavior of the company?

    No. But maybe you should not give them money for something like this. That would actually change how they would deliver chapters. you can’t throw money down their throats and expect them to change completely.

    and I am pretty sure it’s not really the devs fault but the higher ups in the company.

  • Sorry but they actually listed most of the bugs and issues. Everyone can and should inform themselves before they buy something, and this wasn’t exactly unexpected.

  • Yes there are some cosmetics of past rifts coming soon.

    the first one is actually available, I think it’s Nurses Hallowed Blight cosmetic.

  • sounds like a bug that came with the Twins feature of not being able to use their power there?

    i report a bug with screenshots/short video. Maybe if you can recreate it in KYF

  • The cosmetics are pretty much the best part of this chapter.. plus Elodie but she is only a skin for survivors as well so...

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1785536#Comment_1785536

    either it's a TOTAL waste of time or it isn't. you can't have it both ways. yes there are times that it won't affect much of anything but i'm still going to go wake myself up when i have a chance and i'm tired of people like you telling me that it's not worth it when I believe it is. You are the type to say that taking totems down is a waste of time. neither is a waste of time in my mind and you can keep your opinion but i put out there the information that you conveniently left out to try and make your point more valid

    You are putting words in my mouth. never said it like that. At all. Calm down and go read my comment again.

    there are situations were it may be completely worthless though. I am also always trying to keep myself awake, but not at all costs, ignoring everything around me. I am destroying every totem I see. But I wouldn’t let someone else get to struggle because of that.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1785409#Comment_1785409

    you said there was no point to go across the map for a clock. that extra 30 seconds is worth it, especially when trying to do gens. i'd take 1.5 mintues of awake time vice 1 minute if i'm just going to wake someone up during that 1 minute.

    i did not say there is no point, I said it was wasting time. Which it does. Especially if there is no addon involved.

    there are scenarios where it’s totally worth it, and others where it may be pointless.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1784505#Comment_1784505

    you forget the clocks give I believe 30 seconds EXTRA awake time. so the clock is 1 minute normally and when you use the clock to wake up you get 30 extra seconds to not be part of any add ons that freddy has to slow you down. that's 90 seconds to work on a gen with little slow down. and it takes 80 seconds to complete a gen. doesn't seem too bad of a trade off. but by all means keep waking each other up and it takes the person waking up 1/4 to 1/3 the time they have to be awake over all to do so and thus you have less time to do objectives without being limited by freddy's addons.

    I don’t remember where i said anything against what you described though?

  • They gathered feedback from the community and started conceptualizing a completely new feature for Victor where he can hold a surv for a short amount of time in the locker.

    people call the absence of this feature incompleteness, but it really is not. They should have had something for the locker thing ready for the PTB, but they hadn’t. That does not mean it was incomplete, it was intentional for all we know. This is definitely bad and does make Victor super weak. But then again Freddy wasn’t considered incomplete on his release, it was just a power with obvious weaknesses.

  • @Someissues said:

    have they said anything about buffing charlotte and victor yet? and the locker abuse

    it seems survivors running in a circle in a tree also counters victor from what i seen from tru

    They actually tweaked the activation time of his attack a little bit to make his looping ability stronger. But indoor know how much they actually changed there...

  • Failing a skill check would notify the killer and Freddy has the ability to teleport to gens. Waking up eachother takes more time the more you do it in one trial. Running to the clock that’s mostly on the other side on the map is wasting time.

    Freddy is already performing really really well, he is probably one of the only killers not in need of any buffs..

  • i have the same issue with her.. that’s why I don’t okay her outside of daily’s atm.

    There were also issues with her hits on the server-sided hit-detection tests, hopefully once those are fixed and that feature goes live she will work better..

  • @Mr_Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1781751#Comment_1781751

    Bruh the game is survivor sided like so many people have said it even some fog whispers the devs cater to the survivors op perks with little to none counter play and slap on exhaustion onto some perks and call them "fair" or "balanced"

    It’s survivor sided for the high skill level play. And reaching skill ceiling is generally not as hard for survivor as it is for killer.

    also I said there are players on both sides behaving like this. There is no need to make this another ‚us vs them‘ topic.

  • I mean.. I thought that is how it would work. Never used it again after I got Steve’s adept, because even with that change it’s too situational for me and I would rather take Inner Strength..

  • I don’t think there is a possibility to transfer progress from one account to the other. I guess you could link your one steam account with a stadia account, unlink them and after a time span link the stadia account with the other steam account. But I am not sure if that’s possible..


    Otherwise maybe contact BHVR via customer support ticket, that’s not something the community can help you with..

  • BBQ is way too powerful on certain killers to be basekit. And it helps the already strong killers even more while not helping those that struggle as is..

  • @jzinsky said:

    For those saying Jason, candyman, pennywise etc, how would they work and how would they be different? I mean don't we already have a guy with a big knife and what's someone going to do with a mouthful of bees?

    (I haven't seen the films btw)

    I'd like someone who shakes up the mechanic. Maybe someone who needs 3 hits to down, or can't touch survivors but has to make traps. Or someone who moves much faster at the cost of being slower when carrying a downed survivor and more affected by wiggle.

    You think Pennywise would be similar to anyone? And there is plenty you can do with a swarm of bees that the killer can fully control.. plus Candyman could also use mirrors for Freddy like teleportation or something else..

    Jason is the original slasher, but there is still enough tweaks they can implement to make him unique. After all we do have Michael Myers and Ghostface both with knives and both with stalking ability.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1782794#Comment_1782794

    https://forum.deadbydaylight.com/en/discussion/comment/1783220#Comment_1783220

    It's not actually a present tense vs. past tense thing. It's a noun vs. verb thing.

    Abuse [link, including pronunciation] is a transitive verb that means "to use improperly or excessively" or "to hurt or injure by maltreatment"

    Abuse [link, including pronunciation] is a noun that means "Improper or excessive use" or "physical maltreatment or violence". You can think of it as the noun form of the verb "abuse".

    Alrighty, thx. Always thought both forms had the same pronunciation..

  • would have been cooler to announce new Christmas themed cosmetics like this instead of the old one..

  • @My_Aespa said:

    I think The Pale Man from Pan's Labyrinth would be terrifying! His eyes could be included in a special ability that he would have to possibly brighten scratch marks, or some other interesting power

    The Pale Man would be awesome!

    would be cool to incorporate the fairy’s on the survivor side as part of his power...


    edit: survivors can find fairy’s for protection against the pale mans power, but the downside could be that he can grab and eat those fairy’s to boost himself even more. Maybe I will think about a killer concept for this one

  • @Chilli_man2400 said:

    I don’t know. This is a theory but I think the Twins will have the locker tech cause they were supposed to come out last week but they didn’t do I think they delayed the chapter from last week to this week so they can program the locker tech

    There was no delay at all. Normal time from PTB release to chapter full release is 3 weeks and that’s where we are now..

  • Still gonna play them and still gonna have a fun time (outside of matches against higher skilled survivors, but there it doesn’t matter which killer i play because I am mid level skilled..)

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