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Mooks

Mooks

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Mooks
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  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2864932#Comment_2864932

    The killer player could be replaced with a bot, similar to the trapper bot in tutorial. So the game just procceeds with the bot, and when the original killer queues again, they get put into their previous game. Could be implemented with survivors as well. With this, you could even remove DC penalty, bc a player would not be able to queue into another game as long as the previous is not over.

    Yeah but they have stated multiple times that they are not interested in implementing bots for DbD like that. I don’t think this is an argument that would convince them otherwise but eh. It’s worth a try I guess..

  • No, currently there is only cross Progression between Steam, Epic and Stadia. Other platforms may never join but the devs are trying to make it work.

  • Nope, nothing you can do in soloq really.

    the issue has been brought to attention of the devs though (I think Mandy commented on threads with this topic). Hopefully the team agrees this should be dealt with

  • @Edilibs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865436#Comment_2865436

    Yeah so "random person" if you knew how to read and had comprehension skills you would know that i rarely use noed and barely 1 out of 10 games so this just goes to show how ignorant you are. I play the way i play period and i win most of the time but anyway i dont need to justify what i do or how i do it. I come from the fighting game community where we dont care about sh** like that (how a person plays tunneling camping etc) we just get the job done and focus on winning, nothing else matters! Its only in the dbd community that a bunch of kids compalin and whine (mostly survivors) about the way people go about they're objectives. Im just stating what it is! BT base is a horrible idea and it should get scrapped immeditely!!

    And why would I or anyone else care if you run Noed one or ten out of ten times? Please… it’s a valid perk, you are allowed to use it. If you actually think it will make the experience of survivors generally much worse then all you would accomplish is the devs may start to look at Noed. So. Please. Use it more often. You are right. You don’t need to justify what you are using. But then why are you starting this thread?

    you are making a ‚drama‘ out of nothing as nothing has been confirmed about BT becoming base. And I am the one without comprehension skills?

    and you are the one crying about stuff right now. Not ‚survivors‘, you.

  • Oh No!

    this random person will tunnel and camp and use Noed even more than they already do. Whatever we will gonna do?? (Even though they admitted to do it already.. )


    all these are already valid strategy’s btw. So… Nobody is stopping you from doing it now or if Bt ever becomes basekit.

  • I usually only buy cosmetics with shards (also only buying original characters with shards). Maaaybe one piece for licensed characters (like that phoenix top for Cheryl or the blue jacket for Yoichi). But that’s more an exception.

    for killers I don’t buy anything as I don’t see it during matches. Also got enough from the rifts that I also generally like.

  • Hello and welcome to the forums 🤗

    enjoy your stay.

    one word of advice: try to not focus on the negativity (in-game and also here in the forums). It’s an asymmetrical pvp game and thus bound to have a very toxic antagonizing community. But there are plenty of wonderful people/players that are able to see more than their own pov

  • Very unlikely. How would they know that you are reconnecting? They would need to let the survs stay waiting in case the killer comes back without knowing for sure.

    in your case it might be only 5 seconds but tbf, that’s a rare case and for others it might be more and sometimes you (or others) will not want to reconnect since the dc reason might occur again in a short time.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863707#Comment_2863707

    I think you're on the recieving end of it so often when you play a lot of killer, no matter how you play, that you can't help get a little jaded about the community in general.

    I've seen plenty of salty killers but usually when they lose, but a lot of survivors get salty and abusive win or lose.

    That said though I've plenty of positive interactions with good gamers on both sides, even ones that started a lil salty and ended up being a laugh.

    Oh I totally agree. Just played killer yesterday for a little more than usual and came across plenty of those kind of survivors.

    my point still stands. Generalizing all survivor players like that is disgusting and acting like all killer players are saints is just delusional. You obviously notice more survivors being like that, because there is more of them in general and they often either swf or even solo teaming up against the killer. But just looking in these forums there is plenty of killer players having that same mentality of complaining and insulting and crying

  • The devs have stated they are not planning on bringing bots into the pc/console versions of DbD in the same way they exist in the mobile version.

    there are bots in the tutorials, but only with very limited features.

  • Uhm. Let’s say I am very glad I got it before the change.


    what could help: swf, you get 4 gens done and 99 the last one and they let themselves get killed? Then you pop the last gen and get on a gate with Wake Up!

    maybe even use a hatch offering so the killer thinks you would still go to that spot


    idk. That achievement is really stupid now.

  • @Smolshark said:

    https://forum.deadbydaylight.com/en/discussion/comment/2846683#Comment_2846683

    But actually it would be great. Running around as Scooby-Doo and when he gets hooked he says ruuut rooooow. And shaggy would be all zoinks! Just bloopin around the map probably doing gens but most likely failing to loop and getting in the way.

    You are exactly describing what I don’t want :)


    (ScoobyDoo could work as a stand-alone asymm game waaay better)

  • I thought that reinstalling the whole game was a one time thing for Steam?

    definitley not happening for me in Steam and Switch, vorher updated prett quickly.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863716#Comment_2863716

    And they're talking about making BT just a thing the survivors get baseline.

    Really? Where did they say that?

  • @Bullettimegod said:

    https://forum.deadbydaylight.com/en/discussion/comment/2864180#Comment_2864180

    Are you trying to defend survivors by saying killers do the same? If so i agree. But he isnt wrong at all. I mean for example last night, i got told i was a noob because i didnt 4k them. I let them all go as i destroyed them at 5 hooks.

    No I am not trying to defend the survs that do it. I am saying there are way more survivor playing NOT acting like that and it isn’t really constructive to generalize like that.

  • @Bullettimegod said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863707#Comment_2863707

    Bro idk.. ive been playing for years. He seems pretty accurate atm

    Is it? Or is it the vocal minority that also exists on the killer side

  • Oh damn, it’s really already expired???

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863739#Comment_2863739

    Oh no, the killers little brother jerked the mouse or controller, now your insulted, terrible, feels bad man

    Lol. You realize killer players are the ones that cry the most about equivalent stuff to that, right?

    i don’t even have a problem with them doing it (on both sides). Just because I am stating a fact doesn’t mean it bothers me. I just wanted to make clear it’s both sides.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863766#Comment_2863766

    I don't think those are toxic.

    If someone is emoting after a pallet stun; they are trying to anger me. My best counter is not biting. Possibly; they want me to chase them because they are good at looping; time to switch targets.

    At the gates? Meh. Again; they want to get a rise out of me.

    I don’t think those are always toxic. But often enough, you know the difference.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863766#Comment_2863766

    The only time i nod is when the survivor deserves it.

    I had a match as trapper on crotus penn. I was doing terrible. Gates are open, no ones dead, 3 people escaped and theres like 30% left on the bar. This healthy leon decides to butt dance in front of me. I smack him and he runs to the gate. Knowing full well theres no way i can catch up to him in time. As he butt dances and turns the corner to enter the exit gate, he stepped in a trap i planted there. I hooked him, bobbed my head and smacked him on the hook. He started it and deserved it. When jerks get whats coming to them its not toxic, its righteous :)

    Yeah. Sorry but I wasn’t talking about you specifically but General killer players that do it fully aware that it’s a toxic gesture after I didn’t even do anything. There is plenty of players on both sides like your Leon here.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863739#Comment_2863739

    See but YOU decided nodding was toxic and decided to get offended & then blame the Killer. Which is part of the problem.

    Know why I nod? Because I can't bow. When I nod, it's supposed to be bowing to acknowledge a good chase or a hard-fought game.

    Eh. I said etc. And most of them are also toxic in egc.

    with your argumentation, using emotes or teabagging after pallet stuns/at open exit gates shouldn’t be considered toxic.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863707#Comment_2863707

    9 times out of 10; 2-4 Survivors in ANY of my games will insult me for doing ANYTHING that made them lose.

    If Survivors were not toxic ON AVERAGE, then Survivor queue times would not be through the roof. Killers don't want to play because the game is stacked against them, and then they get blasted for trying to win.

    for me it’s the other way around, most killers are actually toxic in end game chat or doing stuff like nodding after downing/hooking etc.

    but I can still distinguish between the average/general player and those toxic ones that may very well seem like a majority because others are just not noticeable next to the loud ones.

  • @AngyKiller said:

    Survivors: I DC if Killers use any <Killers/perks/maps/tactics> I don't like.

    Also Survivors: I insult Killers if they use any <Killers/perks/maps/tactics> I don't like.

    Also, Also Survivors: I insult Killers if they don't give final Survivor a free escape! Be happy with the 3K! But don't expect a free kill, ever! Sweatlord!

    Also, Also, Also Survivors: Don't ever camp, tunnel, or slug! Because my fun matters more!

    Also, Also, Also, Also Survivors: Why are my queues 15 minutes?!

    Things most survivor players don’t say?


    just because there are some toxic ones doesn’t mean it’s actually a general thing.

  • Totems have never been hard to cleanse to begin with? Well except for those bugged Totem spots of course.

    it was always just a problem (and still is) that the current state regarding totems is widening the gap between soloq and swf and boons haven’t changed this. Actually made it worse as now survs may get angry at others for cleansing…

  • Anyone know where this code came from or what it means?

  • @OP do you have a clip of that? Or -if you had gotten it 4 times on one day already- could you do a clip the next time?

    that way it’s easier to comment if there is a bug/latency issue going on or if you missed the timing,

  • Remove it and then what? Can’t go back to the old system (which also didn’t even work and was complained about even more than SBMM is complained about now)


    instead: they should try to improve SBMM. Currently even the devs confirmed that the matchmaking isn’t even working the way it should to prioritize shorter lobby queue times. Backfill lobbies are also a huge problem.


    also make the score not solely based on escape/kill but let the pip also influence it without being the sole metric. Make a sophisticated and adjustable system instead of going back to a system that was also bad but gets a pass now because of nostalgia

  • Hope you still reported that person so the devs can directly see what passes through their filter and they can give that person a warning/temp ban/whatever. It is NOT okay that they tell others to end their lives, even if you personally don’t care if it’s directed at you.

  • No it’s not possible on console afaik.

    on Steam you would have Controller settings (or other third party software on pc).


    the game NEEDS advanced controller settings like deadzones, response curves, separate aim sensitivity etc..

    especially killer gameplay is vastly inferior on controller compared to M&K.. but I think even surv movement like turning or running smoothly around edges is way too clunky on controller

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862772#Comment_2862772

    I wasn't around back then I admit, I mostly just heard the "it was overused"

    That’s what those people that like to complain about everything focus on. Here is their official statement:

    @Almo said:

    Ruin was changed for several reasons.

    https://forum.deadbydaylight.com/en/discussion/117488/designer-notes-doctor-gatekeeper-hex-ruin

    1. Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better. 
    2. The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer. 
    3. Its inconsistency due to the random nature of the appearance interval of skill checks.

    These are not in order of importance.

    Well after the update, we were playtesting a new Killer before their release, I think it was Blight. It was forked from a much older build, and had old Ruin in it. Every person in the playtest was either a game designer or QA, and we all agreed that it was a big improvement to the game overall that it was changed. And not just because of new players.

    Ruin was not changed just because of new players. It was changed for several reasons, and the hideous experience new players had with it was one of them.

    Ruin was not changed just because of new players. Ruin was not changed mostly because of new players. Ruin was changed because it was unhealthy for the game.


  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862736#Comment_2862736

    Pretty sure it was about a lot of people using Hex: Ruin, so they nerfed it.

    Yeah, but they explicitly stated their reasons why they changed Ruin (wouldn’t even call it a nerf tbh). And it being overused was like one of three or four reasons. Another was old Ruins passive nature, which definitely doesn’t apply to Dead Hard…

  • From what the dev's have said about balancing overused perks

    what did they say about overused perks?

  • @Johnny_Dex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862475#Comment_2862475

    It makes no sense that it would be money really. If you still had to buy the game on both platforms, they still make money on both ends (probably more really) and I bet many people would be willing to go as far as repurchasing the DLCs so long as they got to keep all their progress. Tell me where the loss of money is if your purchasing everything again. Now I agree the argument on the DLC makes sense because they might want their cut of that, but I just gave you a solution to that. At least give them the option. I'd rather be able to migrate platforms and have to re-buy the stuff than have to rebuy everything AND start over as it is now.

    You are not the only one asking for this. Many people don’t want to repurchase the DLCs and would complain that they have to.

    also any future purchase of characters and cosmetics with auric cells will be made on only one platform, meaning the other one misses out. As well as playercount on the platform, possible online play subscriptions.

  • It’s not possible to get any skins for the Stranger Things characters anymore.

  • @Johnny_Dex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862458#Comment_2862458

    I'm just saying, I'm sure they could make it happen if they really wanted to. It's not like BHVR is breaking any new ground with it.

    They have stated multiple times they are still trying but just can’t confirm it at the moment as it still isn’t solely down to them. And there is obviously money involved.

  • @Johnny_Dex said:

    For real - it's ridiculous that this isn't in place already. Everybody that's like "nah it's xbox/sony" meanwhile Ubisoft has it in pretty much all of their games.

    https://www.ubisoft.com/en-us/help/article/cross-play-and-cross-progression-features-in-ubisoft-games/000061177#Q2

    And? You know about their negotiations, contracts and so on as well?

  • this is very much against the rules and reportable. Maybe bannable, if they get reported several times for it even after warnings or temporary bans.

    as you have done the in-game report you need to further create an additional player report ticket here, where you can fill in the Steam ID 64 and the screenshots as well as other evidence/descriptions:

    https://support.deadbydaylight.com/hc/en-us/requests/new


    though I think the devs have stated a clip is mandatory as screenshots can be easily faked, maybe it’s helpful that you made a series, idk.

  • @Idontknowtbh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2861609#Comment_2861609

    Thanks for answering.

    Well, this person decided to bring the killer to me and followed me around with the killer behind and pointing at me with the flashlight.

    I eventually went down and got hooked, another teammate unhooked me (I think this is important because the toxic player was already teabagging and flashing the light at me) the killer downed and killed, then me again and I went on my second hook. The killer stood there while this player that had taken the killer to me, was tea bagging me and flashlighting me while I was hooked until I died.

    This player also baited out several rescue attempts.

    Is that reportable?

    I did the in-game button, but that didn't give me a link to report further.

    If I upload it to YouTube, it will show this person's name, is that allowed?

    I know the forum has this rule of no naming and shaming, would that be a problem?

    I guess this would count as working with the killer which would be reportable. The teabagging and stuff isn’t reportable on its own (though I agree that sounds annoying and extreme)


    you can upload it as an unlisted video on YouTube and just attach the link in the ticket on the website that I gave you. Then it’s only viewable for the support people and not for the forum so it doesn’t have anything to do with forum rules.


    I did the in-game button, but that didn't give me a link to report further.

    yeah it doesn’t do that sadly. Just use the link from me above.

  • What are you even talking about?

  • What do you mean when you say they were toxic? Are you sure it was a reportable offense?


    a report needs an in-game report, otherwise it will be ignored. To report in-game you use the button right next to their BP score etc on the endgame screen, there you can report for the appropriate category. If it is for chat harassment that would be enough as the chat-log would be automatically attached to this in-game report (but I guess since you are in console that’s not the case). If it’s for DC/ragequit I think it’s also enough to just make this in-game report.

    For any other reports you need to file an additional player report ticket to support (link below). There you need to fill in the info you have, for the Steam Id you can also type in the gamertag from other platforms but maybe mention in the description which platform you played on and if the reported player was crossplay or not. The clip should be uploaded to YouTube or something similar as the files would be too large for the website I think. You can then give the link in the description of the ticket.

    well. Couldn’t be more confusing I guess. And I really really hope they will rework the report system… or at least give a better and easy to find description..


    https://support.deadbydaylight.com/hc/en-us/requests/new

  • yeah.. I don’t even know if it actually improved anything though i think they didn’t have it enabled since then..

  • @bm33 said:

    All the survivor ones with a bag type accessory. Most times takes away from what should be a cool cosmetic by adding that little bit too much.

    Billy - the frozen cosmetic that was on the rift where the pants are just the default pants. Really couldn't make them look frosty too?

    @Zozzy said:

    Backpacks and flappy rags and items for the sake of having something that moves.

    Gigantic ugly pictures on the back of jackets. Especially leather ones because who does that irl?

    I actually like most of the backpacks and stuff like that. Though I wish that they were toggle-able, hate the one from Felix‘ cosmetic though I would have like the top otherwise..

  • In before people say linked sets are a detail.


    The Make-up in Yuis Lunar New Year Head cosmetic. It was missing an first but it looks worse with it on

  • That feature has been deactivated around last anniversary to try to get better performance….

  • @kaneyboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2861343#Comment_2861343

    im not even sure how to clip tbh lol i think the killer was confused too tbh

    There are video capture software for this on pc, consoles except for switch should have it as well. But I guess you can’t recreate is.

    You can look in the bug report section if someone else already reported it (and then upvote that and comment if you have any further info) or if not reported then you can create a report yourself. Try to give more details, which killer, which perks, in which moment did you get the blind, which platform etc.

  • Do you have a clip for that? I dont really understand the problem. Do you mean you actually get the flashlight save scoring event but the surv doesn’t get saved? That would be a bug

  • @Raccoon said:

    Buried in off-topic...

    It's been a slice, gentlemen/ladies that made it in before the move.

    they say some of the best forum threads are on off-topic and still going strong!

    (talking about the cute and cuddly animal pic thread of course)

  • I have.

    Not that it helped in any way though. Sorry.


    (Not really sorry).

  • @BabyCameron10 said:

    “If you expect disappointment, then you can never really be disappointed”

    well… what about the disaster that the ‚Binding of Kin‘ chapter release was though? Or Resident Evil for console players..

  • Content-wise I don’t expect much. Hopefully Haddonfield rework and either GF or Legion. Some perk changes and addon changes but nothing substantial.

    otherwise I expect the community to react irrationally and hateful against the devs while focusing on minor issues like linked cosmetics or some kind of us vs them topic while completely ignoring actual issues

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