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Mochan

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  • Steve is my favorite character in Stranger Things. He is by far the most interesting and well-written of them all.


    Nancy is pretty Meh to be honest, as is Jonathan. She was still kinda ok by season 2 but by season 3 both Nancy and Jonathan were just annoying and uninteresting characters who I wish got eaten by rats.

    Rachel would have been a much better choice.

  • I am not saying Rotten Field is easy for killer. As I recall the stats for maps show Rotten Fields is the highest survival rate for survivors.

    I'm just saying killers who don't have corn blindness are hard to fight on Rotten Fields. It's big and vast, but the only safe spots are in the sides of the map, so it's hard if you are caught in the open.

    But I get that since it's huge it's hard to patrol and defend on Rotten Fields. {Perhaps it's just my luck but I usually get Billy on Rotten Fields, and he is like God on Rotten Fields.

    I get that you can 3-gen Azarov's but unless you're doing Doctor gen defense 3-gen isn't that powerful and smart survivors will push to finish at least one gen on both sides so that you can't 3-gen. There's lots of relatively safe spots especially in the middle of the map so it's easy to keep the killer busy while someone finishes a gen on each side. And the middle of the map is easy to juke killers with even when all the palettes have been used up.

  • Ruin is not a wasted slot, it is effective half the time, gone fast a quarter of the time and super effective and wins you the game the remaining percent.

    Believe me, if all killers stopped using Ruin I'd be happy. Trying to power through ruin is a pain in the ass and not enjoyable. The sad truth is 90% of my games killers still pack Ruin.

    But by all means. Stop using Ruin. PLEASE. I beg of you. It is one of the most annoying perks to go up against.

  • Just because you are good at the game and an outlier, doesn't mean Haddonfield isn't the best map for survivors. Most killers hate Haddonfield, and even without balanced landing there's a lot of good and easy loops on Haddonfield.

  • @Gardenia said:

    Or extend the duration of the season, it's not fun. As Survivor why am I dropped all the way back to people who aren't as experienced which results in matches that are more frustrating than fun simply because others barely know how to play the game?

    I have a much easier time playing solo survivor at low ranks than at high ranks.

    Are you just being carried by your team or something? Low rank is better for survivor if you're good at the game. Sure sometimes you get a bad game and hooked and have potato survivor teammates who have no clue what to do, but I shoot up out of Yellow and Green way too fast (takes like a day of playing). I actually like being in the lower ranks, it's relaxing and easy compared to red and purple ranks.

  • Coldwind is only good against newb killers. Killers who know how to track in the corn have a very easy time on coldwind. The open fields are hell to try to loop a killer. Especially Rotten Fields.

    McMillan is generally great, all the maps on MacMillan are good for survivors.

    But the best map for Survivors is without a doubt Haddonfield.

    Ormond and the Swamp maps are also good and easy.


    Worst maps are Lery's and Meat Plant. Autohaven Wreckers is also pretty bad, but some of the maps like Azarov's Resting Place are good.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/687818#Comment_687818

    Claudette's cosmetics are still dark enough for it to be a problem. Stealth is supposed to require skill (=evading LOS), not being "invisible" just because everything is too dark.

    How are you still having trouble finding Blendettes today? The map is so bright and her clothes are practically shining, even the dark brown shirt, the black shirt and P3.

    Blendette Stealth hasn't been a thing for at least a year. Or at least not since the November 2018 patch.

  • @MemberBerry said:

    The horror in dbd died when:

    1. People realized survivor was the power role
    2. Flashlights got implemented ( for BM purposes)
    3. DS, Adrenaline, instaheals, toolboxes and keys got implemented
    4. The loudest, most alerting killers became the best killers (billy, nurse, spirit without prayer beads)


    Survivor has been nerfed consistently over the last three years so killers are in a good spot. Don't pretend they aren't. The actual official game stats aren't with you.

    Flashlights got nerfed a long time ago.

    Adrenaline was there from Day 1. The only reason it became meta, is because healing got nerfed to the ground.

    And you can complain all you want about toolboxes and instaheals, killers still have moris and instadowns and several ways to defend gens and slowdown repair.

  • Like I said, if you run it yourself there's no way other people know you have the perk, unless you're in SWF. it's better to give the perk proactively to the rescuer.

    It's like having Borrowed Time as your perk to activate when you are unhooked, rather than the rescuer.

    Which on second thought actually doesn't sound half bad.

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/688004#Comment_688004

    I don't think that perk would discourage tunneling as much as it would encourage slugging.


    That perk actually encourages tunneling, camping and slugging all in one, and is a bad idea.

  • Boot to the Face.

    The hooked seriously needs to have struggle automatic, and a button to kick a survivor trying to unhook them.

  • Lots of jerk survivors out there who blame everything on anything other than themselves.

    Pay them no heed and move on.

    I've been called many things by many survivors over the years playing this game, most of the time it happens I'm actually the one pulling the most weight. Sometimes it's kind of justified -- if I get stage 2 hook before a gen is done you can bet your ass I'm going to be hiding for most of the game and playing it safer and not as aggressive as I usually do. But most of the time it's just an idiot who was on the hook late in the game and thought I was just doing nothing all game when in truth I was just biding my time, and for most of the game was extremely productive.

    I've even been called immersed when I was the one looping the killer all game. Some survivors are clueless idiots.

  • It's a little too powerful, it would make suicide dive hooking meta. That's not good for the game, anymore than tunneling and camping is.

    I'm more partial to a nerf to camping where the hook timer stops or slows to a crawl when the killer is withing a certain number of meters from the hook.

    Steve's Camarederie is going in the right direction but needs to work for both stages and not just 2nd stage. And I'd rather the power goes to the survivor not on the hook, rather than the survivor who is on the hook. The power should be in the survivor camping the hook, and not passive to the guy who got hooked.


  • @Aven_Fallen said:

    Prayer Beads Rarity Upgrade (Switch with Fathers Glasses) and removal of Collision while Phasing would be enough IMO.

    Its just annoying to do everything right to lose her and then get ######### because she randomly bumps into you. Would also make Gengrabs harder with Prayer Beads.

    (even tho, she is fun to play, I have to admit this. But after playing a few rounds with Prayer Beads I feel like a even more horrible person than I already am)

    This is something I would get on board with.

    The collission in particular is huge. Removing collision would make fighting spirit a lot, lot better and fairer.

    Prayer Bead rarity is not so bad, I admit going up against Beads spirit is annoying as heck but it's not so bad, and if it is SPine Chill is always a great perk to have anyway.

  • Spirit's fine. She's strong and annoying to go up against, but she requires a high level of skill.

    My biggest issue with Spirit is that in good hands she's almost impossible to juke without Iron Will. Meaning if you don't have Iron Will against her you're probably going to lose unless the Spirit player sucks. And if she's using father glasses you can't even juke with Iron Will.

    She can be looped, though, but not for long because she can use her power to end the chase, but she is still loopable and requires mindgames (high skill) to consistently beat survivors without her Yamaoka's Haunting.

    The other issue I have with spirit is when she uses Prayer Beads, because she can sneak up on me and do grabs that way. Mother Daughter Ring is a little problematic but when she does have the ring she becomes a lot easier to juke so it's kind of fair, if you happened to spec Iron WIll. She just gets first strike.

    The main issue is when she stacks some of her stronger add-ons together but those are rare in the blood web so it's not too bad.


  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/687753#Comment_687753

    I really, really suggest that you start watching good killer streamers or that you start playing killer on a regular basis.

    Say what you mean and don't hide your point behind cryptic ambiguities.

    Good killer streams have them 4king SWF teams perkless at Rank 1. So not sure what you're trying to say, make it clear.

    I'm not a mindreader so I can't guess what you're trying to insinuate.


  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/687749#Comment_687749

    From the direction this game takes, it looks like killers are supposed to use perks to make up for lacking game design.

    You are correct in this, the devs are shoeing in balance fixes for killers in perks and add-ons.

    Survivors in general don't need perks to do their jobs, they just help (and some perks help a lot more than others) aside from the tunneling perks.

    I won't disagree since the game is imbalanced -- but I think that's fine the game is casual. I believe only the most glaring outliers need to be balanced, thinks like Legion mending exploits and the old MOM.


  • @NoShinyPony said:

    @Mochan "this is a casual hide and seek game"

    For the majority of the playerbase, this is not "hide & seek" but "play catch".

    And just because this game is unbalanced, this doesn't mean it's casual. Casual would mean that new players have an easy start and that you can play this game very well occasionally. That's not true at all. DbD is the opposite from beginner-friendly and the big part of the community puts a decent amount of hours into this game.

    So while this game is balanced for a casual "hide & seek" game, this totally misses the purpose since it should be balanced for a non-casual "play catch" game.

    We can mince semantics, but when I say casual I mean it's not a game that is designed for fairness at the highest levels of play. It is no an eSport.

    And if you want to talk about beginner-unfriendly the game is a lot more lopsided in killer favor at beginner ranks. If you truly believe your definition and feel the game needs to be friendlier to beginners, then you should agree with killers needing more nerfs, because the game is absolutely killer-sided at the lower and beginning ranks.

    If you want to make a distinction between catch and hide and seek, the game is not balanced for hide and seek at all. Killers have a dozen detection perks and abilities to find survivors. Survivors have ONE stealth perk to counter this and it's a bad perk to boot. The game is more balanced for catch/tag but the devs have been working to nerf that for survivors with all the recent nerfs to loops, vaults and windows.

  • That is 100% true. Mindgaming is what wins you chases. Looping extends chases, but mindgaming is what lets you win the chase and get away free.

    Your experience as a killer is not wasted, it tells you exactly how to mindgame because you know how the killer thinks.

    That experience you have as killer will help you immensely as a survivor.

  • What does vaulting have to do with anything? If you're fast vaulting the killer will hear you and see where it is regardless.


  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/687705#Comment_687705

    Exactly. If a killer is more skilled than the survivors, he should always win. But with the current unbalanced state of the game, this doesn't happen.

    I would love to play a DbD where the outcome of a match was decided by skill.

    You can pretend that killers are more skilled than survivors they just lose because the game is imbalanced, or you can get better and learn to play the game instead of blaming your lack of skill on the developers.

    While nobody is saying the game is perfectly balanced, skill works more or less the way it should. There are skilled killers who take me down in seconds and there are unskilled killers who can't find me or who I get to loop around the gyms for ages. A lot of it still comes down to luck and correct mind game guessing, but skill is a real component in this game.

    Don't act like skilled killers will always lose to skilled survivors. The more skilled player who had luck on his side wins in this game, and it's a fact that killers have more control over their skill, because killers are a one-man show, everything depends on their skill. Survivors have to depend on their teammates, so if you are a skilled survivor with braindead teammates you are still probably going to die.

  • @NoShinyPony said:

    @bubbascal You don't have to convince me. I know that the game is unbalanced and that survivors can get their objective done too fast.

    I simply said that I haven't seen the devs acknowledging this problem.

    While it's true they haven't acknowledged it per se outside of Peanits agreeing Killers have too many things they need to do while playing, it's an undisputable fact that the devs have been taking the game into a gen-delay direction.

    The last several chapters and patches have been giving us buffs to killer perks that slow down gen time.

    This includes things like the attempted Thanatophobia buff, the PGTW Buff, the upcoming Surge, Corrupt Intervention, even Thrilling Tremors. While they (wisely) realize that gens per se don't need any further adjustments to gen time, they've been giving killers the tools needed to slow the game down.


  • @Kilmeran said:

    @Mochan I am so going to be flamed for this one, but the fact that the devs here balance around where most players seem to hover, as opposed to the high ranks, is why I've stuck around with the game.

    That was the thing I got sick and tired of in Overwatch and other esports games. I'm almost 47 years old, and I'm not going to ever climb in those games to be where high ranked players, half my age, with better hand-eye reflexes are at. The balancing around them just makes the game unenjoyable for me and the wife.

    So, I finally left and took my money with me. And I hope it works out for them. Blizzard has never had a game last long as a real esport outside of SC2. And they've been chasing that rabbit for far too many years now, to the point that after 25 years playing their titles in my rotation, I don't find any of their titles enjoyable anymore so uninstalled all titles and the Bnet launcher.

    I'm glad Behavior isn't treating DbD as a competitive game or an esport.

    It's an unpopular opinion, but it's the correct one.

    The people who keep saying DOTA2 and LOL is balanced around the highest levels are deluded and missing the point. This is not a competitive eSports MOBA, this is a casual hide and seek game.

  • Nancy, I just need Fixated. After unlock I'm back to Feng Min.

  • Survivor's not as hard as people claim it to be.

    If you've been playing killer for a considerable amount of time playing survivor will be a piece of cake after a little adjustment.

    I say this as someone who has played 1000 hours solo survivor.

  • @Horus said:

    Cause crappy blendettes and the devs wont brighten her base or prestige clothes

    They already nerfed her clothes because everyone complained about the brown and black shirts. Now you think pink shirts are also a problem?

    There's a point where the problem is the player (as in the killer who can't find survivors) and not the game.

  • @Kilmeran said:

    Hell, I have it even brighter through my Nvidia features.

    Why? It's called bad eyes.

    But it does make me chuckle when survivors do offerings to thicken the mists. Yeah, that doesn't make a difference for me. 😂

    It's called cheating actually. Using 3rd party programs to gain an advantage in the game. Worse are the players who edit the game textures and other graphical settings to make everything look simple, so everything sticks out like a sore thumb.

  • The current Gen rush meta is a product of killers trying to remove survivor's survival options.

    All the petitioning to nerf loops, windows, vaults, palettes, Sabo, stealth, even healing have resulted in Survivors having really nothing else to fall back on or even do in the game other than doing gens.

    And now they're all building to slow gens down with Thanatophobia and PGTW, are getting Surge on top of it, and they are still lobbying to get Gen times nerfed further in their favor.

  • Gens are fine.


    Killers keep pretending they are marginalized third class citizens, but the horrifying truth is that we've been getting three years of major buffs and changes hugely in favor of killers so that it isn't unfair to them like it was back in 2016, and you still get tons of killers here bragging about how easily they get to Rank 1 every reset without even trying.

    Check the "do you care about rank" thread currently on the first page if you don't believe me.

    Gens are fine.

    If the best survivors are out playing you, deal with it. It happens. So what if the devs are rank 20s who balance around where the mass of players are playing? Well done!

    This isn't an esport.

    If the game needs anything, it needs to nerf looping further so that chases are easier for killers BUT additional survivor options to survive by stealthing and juking should be enabled.

  • OOO has never been popular.

    I've also never understood why killers are so afraid of this perk.

    I guess in all the time I have played, since I don't play SWF I don't see this perk at all. I can only ever remember seeing this perk used once EVER in my entire time playing this game (other than the few times I experimented and tried it myself). It was a Dwight that was getting the killer to chase him while we did gens.

    I guess when killers are facing dedicated SWF commando squads it's a hassle. I'm guessing killers who fight SWF all the time see this perk a lot more often.

    But otherwise it actually just gives the killer a huge advantage.


  • @AnnaEliza365 said:

    In your opinion, is it better to crawl away from where the killer downed you, or to sit there and recover?

    It always depends. But in general it doesn't matter because most killers will just pick you up and put you on the hook.

    In the rare cases where the killer will not pick you up, it is normally better to recover, so someone can just pick you in a split second after you hit 99%.

    Sometimes it's better to crawl away, if you have a real chance of losing the killer by crawling into the underbrush. This only works if there's a lot of underbrush around, it's a dark map your blood isn't easy to find, and the killer doesn't have BBQ or Deerstalker. (killer has no BBQ? yeah right)

    But unless you have Tenacity and can crawl really fast, the killer will still find you if he comes back to look for you unless he's a newb.


    All of this assumes you don't have Tenacity, which renders the question moot, or Unbreakable or No Mither which let you get up on your own. Or a combination of the three.

  • I still think this is just a lag issue.


    I have been hit through way too many windows I have clear vaulted and even run away from to count.


  • @Seanzu said:

    Usually I'd argue one video doesn't show the problem, and Zubat is a good killer, how ever he did nothing special in this game as nurse, it was JUST that easy, the survivors spawned close to each other and infectious fright gave him all the info he needed.

    I'm ok with a nurse rework, she's boring to play against and as you can see in this video he didn't have to do super mega skillz to get them all. the nicest thing he did was predict that she was coming up the stairs, I'd have honestly blinked into the basement thinking she was in a locker.

    That alone should tell you how problematic all the Aura Reading and Detection Perks are in this game. Couple it with killers who have great mobility and chase and it just breaks the game.

    There are certain killers that should not have access to certain detection perks.

    And frankly most of the detection perks should be taken out of the game, and some of them instead relegated to specific killer use only.

    Take BBQ and Chilli. BBQ is great on Leatherface and nobody is going to complain about that. All of a sudden put BBQ on Billy and a lot of people start taking out the pitchforks.

    This is a massive oversight and it's what drives things like gen rushes, because you just have to. And once that's done on broken combos like Billy BBQ then it trickles down to every other killer. And that is how the meta is formed and flaws in the game are revealed.

    What's crazy is that, instead of fixing this issue the devs keep doubling down on it.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/684926#Comment_684926

    Found the toxic survivor main. Go dwell on hybridpanda and noob3's channels where your opinions will get praised. Nah who am I kidding? Your survivor biased opinions will get praised here too.

    Pot calling the kettle black. Have you looked in a mirror lately, toxic killer main?

  • Thanks for the suggestion but I'm still buying it day 1.

  • @Leonardo1ita said:

    Look at this video , seriously. Only 270 seconds to repair all the gens

    https://youtu.be/Z9I0rA7Usi8

    The ruin was destroyed, so survivors even wasted some to do that.

    How can killers win if each survivor to die on the hook needs 120 seconds ( so a lot of time in each fase to repair the gens and then go to save)??

    And what happens if the survivors, instead of looping, just pull down all the super safe pallets that a lot of maps have? And this isn't even the max gen speed.

    Let's not pretend that all games are like this.

    That's not even normal in red ranks, much less from Rank 5-20.

  • Consider that Thanatophobia adds some 4 seconds to a gen.

    If you were countering BBQ, that's 4 seconds in the locker or near the killer plus whatever time it took you to run there. And that's on top of all the other perks you get from it.

    People don't complain about BBQ anymore because they just have accepted the fact that the only way to play this game is to loop and genrush.

    But BBQ almost single-handedly destroys stealth gameplay. If killers want survivors to do things other than loop and genrush, you need to make it possible to play differently. BBQ is the kind of perk that makes you just not want to bother countering it.

    Maybe 80% of games you will go against it, so you're damned if you try to coutner it, damned if you don't. If it weren't so ubiquitous it wouldn't be a big deal, but everyone is using it. It's the kind of annoyance where you expect everyone is using DS so you just slug people near the end of the game instead of picking them up.

    And people who are saying BBQ isn't a big deal with Billy, or that tons of people aren't complaining about BBQ and Billy, are fooling themselves. A lot people have been complaining through the years about BBQ Billy.

    It's sad that people don't realize how destructive this perk is to the game. A lot of people are not happy with the current state of looping and genrushing, but they don't realize that BBQ is one of the big enablers of the current meta.

  • That's not camping, the survivors were just salty and immature brats.

    What exactly were they expecting you to do? Killers do pretty much just two things in the game: kill survivors and protect gens.

  • If they were released like that, this game would turn into a ghost town. Take the time to get it right, we don't particularly mind if you break the time table, just make sure it's done right.

  • If you're worrying about Queue Times the poll is incorrect. It should be,

    "What do you currently play more" and not "What do you prefer."

    But again was it ever in doubt? Everyone who is honest with themselves knows that there are too many killers right now compared to survivors on PC. The ratio is just off, it really needs to be 1:4 for a perfect ratio.

    This is so blatantly obvious it requires a severe act of mental gymnastics and intellectual dishonesty to think otherwise.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/685403#Comment_685403

    You can moonwalk and Spine Chill won’t trigger.

    @OP I’m also taking Spine chill out of my build, better perks are out there, I guess.

    Myers also counters it.


  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/685388#Comment_685388

    No...it is for the bp. Same reason people run WGLF. The aura reading is nice and all but it's easily countered.

    There is no counter for aura reading other than that piece of crap perk called Distortion. If the survivor is wasting time getting away from their gen to jump in a locker or come closer to the hook.... then you are getting tons of value from the perk and you don't even know it.

    Sure, keep telling yourself you're just using it for the BP. Tell that to the legions of Billy players who have BBQ permanently superglued to their perk slot. You get somuch value out of BBQ I bet if they removed the aura-reading side of it Survivors everywehre would jump for joy.


    Since you only use it for BP, surely you don't mind removing the aura reading right? We should go ahead with this nerf ASAP. I'll suggest it to BHVR right now. No debate is even required, since Killers all agree it's only used for BP.

    There ya go.

    https://forum.deadbydaylight.com/en/discussion/87199/bbq-and-chilli-fix/p1?new=1

  • Perks that need a nerf:

    * BBQ and Chili - killers like to downplay this perk and say it's only used for the BP, but sorry that's a big fat lie. It's just too good and does way too much and gives tons of BP on top of it all. It can make Billy or Nurse into monster killing machines (Billy especially), it lets you go into slug mode as necessary without fear of losing your quarry, it lets you find potato survivors who are just hiding on the edges of the map, it clues you in on whether there are survivors crouching in the bushes waiting to unhook when you leave, it's like, what doesn't this perk do? If killers really are using it for just the BP then maybe it's high time we nerf it and remove the aura detection component altogether.

    * DS - I don't actually use DS but while I was doing Kate prestige this was the perk that came out, so I have been using it and lol it is like easy mode. Now that I am using it I think it's true it needs a slight nerf. It's strong enough as it is (you have to understand I'm a NO Mither player who never uses Second Chance perks, so having DS felt like I was fighting potato killers) and with the minute timer it's a little too strong. The timer probably needs to be nerfed a little (30 seconds? I don't know) so that it fulfills its job of being anti-tunnel without being too powerful.


    That's all I got really. Most other perks are fine where they are, and a lot of perks actually need buffs. But that's for another topic.

    NoEd? It's fine doesn't need a nerf to be honest. Adrenaline isn't bad either, nowhere near as bad as DS to be honest. Ruin is annoying but it's a risky proposition for the killer and you can always work around it. Maybe a rework? So that it's not either completely useless or a complete stomp. But it doesn't exactly need a nerf or a buff. Dead Hard is fine. Self Care is actually a weak perk to be honest, especially in today's Killer meta.

    Perks like Thanatophobia are annoying as **** but I understand they are necessary until BHVR figures out what to do with the genrush epidemic.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/684465#Comment_684465

    No, keys skip the objective entirely.

    NOED punishes survivors for not completing their secondary objective.

    Saying NOED is only for killers who fail doesn't make sense to me. You forgo a perk and power at the start of the game to get a relatively short but powerful spike at the end of the game. Same for other perks like Remember Me, Blood Warden and to some extent, even Fire Up.

    Should I say the same thing about Dead Hard or any other exhaustion perk? You only need them if you mess up and failed in the chase. Dead Hard's literal purpose is to avoid being hit when you otherwise would have, whether that be dodging a killer's strike, or using it for distance to make a window or pallet you otherwise wouldn't have.

    Have to agree, keys and NoEd are in a different class mechanically. The real analogue to keys are Moris.

  • To be fair Nea has always looked like a hobo.

  • @HP150 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685261#Comment_685261

    You need to realize that the game needs 4 times as many survivors than killers. 4 survivors to every 1 killer. There might be a bit more survivors than killers, but not enough.

    You might not want to hear this but the game's growth is stagnant on the survivor side. For one, the game is a lot more frustrating to new survivors than new killers. I'm a killer main but I wouldn't be opposed to Survivor buffs in general (base survivability, not gen speed or perks) and nerfs to the top tier killers that are the favorites of deranking/smurf killers (Nurse, Spirit, Billy). For the sake of longevity for the game.

    Also, killers have a lot more to look forward to with every new content release (new killer power/stats, new perks) whereas survivors only get new perks every content drop. This core fact means that there is more to hold killer player's interest long term than survivors.

    Another problem is rank reset. Near the end of the rank reset (around 9th-12th of every month) the queues are fine. This is because it takes a longer for survivors to rank up than killers so the red ranks are empty a lot long on one side. I think a good, quick solution would be to to change the rank reset from every month to every 2-3 months.

    I actually wouldn't mind big nerfs to gen time if they gave survivors more survivability options. Stealth and Sabo are one option to consider. The game has just become far too one-track minded for survivors.

    Stealth is the ideal field to buff back up after years of nerfs, because stealth is what new survivors tend to do, and lower level killers are not as good at tracking. It's what's needed to even the playing field for new players, while experienced players can still see through stealth and will still be dealing with strong loopers in the higher ranks anyway.

    Give us more options as survivor, and you can nerf the gen time all you want.


  • PS4 is known to have a killer problem.

    It's a totally different story on PC though. In fact, it's the exact opposite and you can't get enough survivors to fill up killer lobbies fast enough. There are variations for time of day and region, but in general killers have it really bad trying to fill their lobbies.

    I'd still like to see your stats.

  • @immortalls96 said:

    People will claim it's a lack of survivors but its nonsense..I saw stats pulled showing it's a lack of killers/ the bad matchmaking algorithm

    Source please?

    I'm not taking your word for this. Show us the official stats.


  • @Boosted_Dwight said:

    On Ps4 they are instant. Survivor queues tho, are pretty bad. :(

    I'd imagine Killers have a much harder time on PS4, a lot of the tricks you can do on PC to help in chase can't be done with a controller, and strong killers like Nurse and Huntress probably suck on PS4 as well (I wouldn't know).

    More imortantly I'd imagine the SWF thing is different on PS4 compared to PC.


  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/684945#Comment_684945

    You know, this quote can be 100% marketing and nothing else.

    If I would make a video about my game, of course I would talk like everything is possible. It is not good advertisment if I would say "Many things are possible, some are not possible".

    Which is bad form, if they can't own up to it. Frankly it's better not to make such bold promises if you can't back them up. People are going to hold it against them later. Nobody here is going to forget that mathieu said those words.

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